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Fixed a game message not appearing when objectives were completed.
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1 changed files with 2 additions and 2 deletions
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@ -128,8 +128,8 @@ namespace FFXIVClassic_Map_Server.Actors
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List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete");
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List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete");
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if (returned.Count >= 1 && returned[0].typeID == 3)
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if (returned.Count >= 1 && returned[0].typeID == 3)
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{
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{
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owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, GetQuestId());
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owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
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owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
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owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
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}
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}
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}
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}
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