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Fixed a game message not appearing when objectives were completed.

This commit is contained in:
Filip Maj 2017-04-04 01:21:06 -04:00
parent 96c0f3444e
commit e38a995574

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@ -128,8 +128,8 @@ namespace FFXIVClassic_Map_Server.Actors
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete"); List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete");
if (returned.Count >= 1 && returned[0].typeID == 3) if (returned.Count >= 1 && returned[0].typeID == 3)
{ {
owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, GetQuestId()); owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId()); owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
} }
} }