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Minor edits to the previous commit.
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parent
2195b0b7dc
commit
e96cc0c758
3 changed files with 9 additions and 8 deletions
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@ -2134,7 +2134,8 @@ namespace FFXIVClassic_Map_Server
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return cheevosPacket.BuildPacket(player.actorId);
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}
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public static SubPacket GetAchievementProgress(Player player, uint AchievementID)
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public static SubPacket GetAchievementProgress(Player player, uint achievementId)
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{
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uint progress = 0, progressFlags = 0;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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@ -2146,11 +2147,11 @@ namespace FFXIVClassic_Map_Server
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string query = @"
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SELECT progress, progressFlags
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FROM characters_achievements
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WHERE characterId = @charId AND achievementId = @cheevoId";
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WHERE characterId = @charId AND achievementId = @achievementId";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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cmd.Parameters.AddWithValue("@cheevoId", AchievementID);
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cmd.Parameters.AddWithValue("@achievementId", achievementId);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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@ -2169,8 +2170,9 @@ namespace FFXIVClassic_Map_Server
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conn.Dispose();
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}
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}
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return SendAchievementRatePacket.BuildPacket(player.actorId, AchievementID, progress, progressFlags);
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return SendAchievementRatePacket.BuildPacket(player.actorId, achievementId, progress, progressFlags);
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}
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public static bool CreateLinkshell(Player player, string lsName, ushort lsCrest)
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{
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bool success = false;
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@ -262,7 +262,7 @@ namespace FFXIVClassic_Map_Server
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//Achievement Progress Request
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case 0x0135:
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AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
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session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementID));
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session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
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break;
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/* RECRUITMENT */
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//Start Recruiting
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@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.receive
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{
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public bool invalidPacket = false;
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public uint achievementID;
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public uint achievementId;
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public uint responseType;
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public AchievementProgressRequestPacket(byte[] data)
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@ -18,9 +18,8 @@ namespace FFXIVClassic_Map_Server.packets.receive
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{
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try
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{
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achievementID = binReader.ReadUInt32();
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achievementId = binReader.ReadUInt32();
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responseType = binReader.ReadUInt32();
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}
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catch (Exception)
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{
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