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Minor edits to the previous commit.

This commit is contained in:
Filip Maj 2019-06-04 01:16:39 -04:00
parent 2195b0b7dc
commit e96cc0c758
3 changed files with 9 additions and 8 deletions

View file

@ -2134,7 +2134,8 @@ namespace FFXIVClassic_Map_Server
return cheevosPacket.BuildPacket(player.actorId);
}
public static SubPacket GetAchievementProgress(Player player, uint AchievementID)
public static SubPacket GetAchievementProgress(Player player, uint achievementId)
{
uint progress = 0, progressFlags = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
@ -2146,11 +2147,11 @@ namespace FFXIVClassic_Map_Server
string query = @"
SELECT progress, progressFlags
FROM characters_achievements
WHERE characterId = @charId AND achievementId = @cheevoId";
WHERE characterId = @charId AND achievementId = @achievementId";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charId", player.actorId);
cmd.Parameters.AddWithValue("@cheevoId", AchievementID);
cmd.Parameters.AddWithValue("@achievementId", achievementId);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
@ -2169,8 +2170,9 @@ namespace FFXIVClassic_Map_Server
conn.Dispose();
}
}
return SendAchievementRatePacket.BuildPacket(player.actorId, AchievementID, progress, progressFlags);
return SendAchievementRatePacket.BuildPacket(player.actorId, achievementId, progress, progressFlags);
}
public static bool CreateLinkshell(Player player, string lsName, ushort lsCrest)
{
bool success = false;

View file

@ -262,7 +262,7 @@ namespace FFXIVClassic_Map_Server
//Achievement Progress Request
case 0x0135:
AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementID));
session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
break;
/* RECRUITMENT */
//Start Recruiting

View file

@ -7,7 +7,7 @@ namespace FFXIVClassic_Map_Server.packets.receive
{
public bool invalidPacket = false;
public uint achievementID;
public uint achievementId;
public uint responseType;
public AchievementProgressRequestPacket(byte[] data)
@ -18,9 +18,8 @@ namespace FFXIVClassic_Map_Server.packets.receive
{
try
{
achievementID = binReader.ReadUInt32();
achievementId = binReader.ReadUInt32();
responseType = binReader.ReadUInt32();
}
catch (Exception)
{