mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
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Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
Fix Excruciate removign status from enemy rather than caster
This commit is contained in:
commit
f2e34174c4
272 changed files with 8223 additions and 2425 deletions
|
@ -1,5 +1,4 @@
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|||
using System.Reflection;
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||||
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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||||
|
|
|
@ -1,12 +1,4 @@
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|||
using System;
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||||
using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using MySql.Data.MySqlClient;
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using NLog;
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using System.Data;
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using System.Data.Common;
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using NLog;
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||||
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namespace FFXIVClassic.Common
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||||
{
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|
|
|
@ -1,6 +1,5 @@
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using System;
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using System.Runtime.InteropServices;
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using FFXIVClassic.Common;
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using NLog;
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||||
using NLog.Targets;
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||||
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||||
|
|
|
@ -145,6 +145,12 @@ namespace FFXIVClassic.Common
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|||
return input;
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||||
}
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||||
|
||||
public static ushort SwapEndian(ushort input)
|
||||
{
|
||||
return (ushort)(((input << 8) & 0xff00) |
|
||||
((input >> 8) & 0x00ff));
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||||
}
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||||
|
||||
public static uint MurmurHash2(string key, uint seed)
|
||||
{
|
||||
// 'm' and 'r' are mixing constants generated offline.
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||||
|
|
|
@ -2,9 +2,7 @@
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|||
using MySql.Data.MySqlClient;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using FFXIVClassic_Lobby_Server.utils;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Lobby_Server
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{
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|
|
|
@ -2,8 +2,6 @@
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|||
using System.Diagnostics;
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using System.Threading;
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using MySql.Data.MySqlClient;
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||||
using System.Reflection;
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||||
using FFXIVClassic.Common;
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using NLog;
|
||||
namespace FFXIVClassic_Lobby_Server
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||||
{
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||||
|
|
|
@ -5,7 +5,6 @@ using System.Net.Sockets;
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using System.Threading;
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|
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using FFXIVClassic.Common;
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using NLog;
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||||
|
||||
namespace FFXIVClassic_Lobby_Server
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||||
{
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||||
|
|
|
@ -1,11 +1,9 @@
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|||
using System;
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using System.Collections.Generic;
|
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using System.Linq;
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.dataobjects;
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|
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using System.IO;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.Actors;
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|
|
|
@ -1,9 +1,6 @@
|
|||
using FFXIVClassic.Common;
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using MoonSharp.Interpreter.Interop;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
|
||||
|
|
|
@ -12,7 +12,6 @@ using FFXIVClassic_Map_Server.packets.receive.supportdesk;
|
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using FFXIVClassic_Map_Server.actors.chara.npc;
|
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using FFXIVClassic_Map_Server.actors.chara.ai;
|
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using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
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using FFXIVClassic_Map_Server.actors.chara;
|
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|
||||
namespace FFXIVClassic_Map_Server
|
||||
{
|
||||
|
@ -1111,14 +1110,14 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
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}
|
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|
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player.GetInventory(Inventory.NORMAL).InitList(GetInventory(player, 0, Inventory.NORMAL));
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player.GetInventory(Inventory.KEYITEMS).InitList(GetInventory(player, 0, Inventory.KEYITEMS));
|
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player.GetInventory(Inventory.CURRENCY_CRYSTALS).InitList(GetInventory(player, 0, Inventory.CURRENCY_CRYSTALS));
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player.GetInventory(Inventory.BAZAAR).InitList(GetInventory(player, 0, Inventory.BAZAAR));
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player.GetInventory(Inventory.MELDREQUEST).InitList(GetInventory(player, 0, Inventory.MELDREQUEST));
|
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player.GetInventory(Inventory.LOOT).InitList(GetInventory(player, 0, Inventory.LOOT));
|
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player.GetItemPackage(ItemPackage.NORMAL).InitList(GetItemPackage(player, 0, ItemPackage.NORMAL));
|
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player.GetItemPackage(ItemPackage.KEYITEMS).InitList(GetItemPackage(player, 0, ItemPackage.KEYITEMS));
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player.GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).InitList(GetItemPackage(player, 0, ItemPackage.CURRENCY_CRYSTALS));
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player.GetItemPackage(ItemPackage.BAZAAR).InitList(GetBazaar(player));
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player.GetItemPackage(ItemPackage.MELDREQUEST).InitList(GetItemPackage(player, 0, ItemPackage.MELDREQUEST));
|
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player.GetItemPackage(ItemPackage.LOOT).InitList(GetItemPackage(player, 0, ItemPackage.LOOT));
|
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|
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player.GetEquipment().SetEquipment(GetEquipment(player, player.charaWork.parameterSave.state_mainSkill[0]));
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player.GetEquipment().SetList(GetEquipment(player, player.charaWork.parameterSave.state_mainSkill[0]));
|
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}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
|
@ -1159,7 +1158,7 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
ushort equipSlot = reader.GetUInt16(0);
|
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ulong uniqueItemId = reader.GetUInt16(1);
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InventoryItem item = player.GetInventory(Inventory.NORMAL).GetItemByUniqueId(uniqueItemId);
|
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InventoryItem item = player.GetItemPackage(ItemPackage.NORMAL).GetItemByUniqueId(uniqueItemId);
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equipment[equipSlot] = item;
|
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}
|
||||
}
|
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|
@ -1196,7 +1195,7 @@ namespace FFXIVClassic_Map_Server
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@characterId", player.actorId);
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cmd.Parameters.AddWithValue("@classId", (equipSlot == Equipment.SLOT_UNDERSHIRT || equipSlot == Equipment.SLOT_UNDERGARMENT) ? 0 : player.charaWork.parameterSave.state_mainSkill[0]);
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cmd.Parameters.AddWithValue("@classId", (equipSlot == Player.SLOT_UNDERSHIRT || equipSlot == Player.SLOT_UNDERGARMENT) ? 0 : player.charaWork.parameterSave.state_mainSkill[0]);
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cmd.Parameters.AddWithValue("@equipSlot", equipSlot);
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cmd.Parameters.AddWithValue("@uniqueItemId", uniqueItemId);
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||||
|
@ -1435,7 +1434,8 @@ namespace FFXIVClassic_Map_Server
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|||
}
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return slot;
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}
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||||
public static List<InventoryItem> GetInventory(Player player, uint slotOffset, uint type)
|
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|
||||
public static List<InventoryItem> GetItemPackage(Player player, uint slotOffset, uint type)
|
||||
{
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List<InventoryItem> items = new List<InventoryItem>();
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||||
|
@ -1449,19 +1449,29 @@ namespace FFXIVClassic_Map_Server
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|||
SELECT
|
||||
serverItemId,
|
||||
itemId,
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server_items_modifiers.id AS modifierId,
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quantity,
|
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itemType,
|
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quality,
|
||||
|
||||
durability,
|
||||
spiritBind,
|
||||
mainQuality,
|
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subQuality1,
|
||||
subQuality2,
|
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subQuality3,
|
||||
param1,
|
||||
param2,
|
||||
param3,
|
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spiritbind,
|
||||
materia1,
|
||||
materia2,
|
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materia3,
|
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materia4,
|
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materia5
|
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|
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FROM characters_inventory
|
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INNER JOIN server_items ON serverItemId = server_items.id
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WHERE characterId = @charId AND inventoryType = @type";
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LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id
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WHERE characterId = @charId AND itemPackage = @type";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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|
@ -1476,21 +1486,15 @@ namespace FFXIVClassic_Map_Server
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|||
uint itemId = reader.GetUInt32("itemId");
|
||||
int quantity = reader.GetInt32("quantity");
|
||||
|
||||
byte itemType = reader.GetByte("itemType");
|
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byte qualityNumber = reader.GetByte("quality");
|
||||
|
||||
int durability = reader.GetInt32("durability");
|
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ushort spiritBind = reader.GetUInt16("spiritBind");
|
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bool hasModifier = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
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InventoryItem.ItemModifier modifier = null;
|
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|
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byte materia1 = reader.GetByte("materia1");
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byte materia2 = reader.GetByte("materia2");
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byte materia3 = reader.GetByte("materia3");
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byte materia4 = reader.GetByte("materia4");
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byte materia5 = reader.GetByte("materia5");
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if (hasModifier)
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modifier = new InventoryItem.ItemModifier(reader);
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InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, itemType, qualityNumber, durability, spiritBind, materia1, materia2, materia3, materia4, materia5);
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item.slot = slot;
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slot++;
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InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
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items.Add(item);
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}
|
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}
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|
@ -1508,6 +1512,247 @@ namespace FFXIVClassic_Map_Server
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return items;
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}
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public static bool CreateBazaarEntry(Player owner, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode, int sellPrice = 0)
|
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
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{
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try
|
||||
{
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conn.Open();
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||||
|
||||
string query = @"
|
||||
INSERT INTO characters_inventory_bazaar
|
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(characterId, rewardId, seekId, rewardAmount, seekAmount, bazaarMode, sellPrice)
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VALUES
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(@characterId, @rewardId, @seekId, @rewardAmount, @seekAmount, @bazaarMode, @sellPrice);
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@characterId", owner.actorId);
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cmd.Parameters.AddWithValue("@rewardId", reward.uniqueId);
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cmd.Parameters.AddWithValue("@seekId", seek.uniqueId);
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cmd.Parameters.AddWithValue("@rewardAmount", rewardAmount);
|
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cmd.Parameters.AddWithValue("@seekAmount", seekAmount);
|
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cmd.Parameters.AddWithValue("@bazaarMode", bazaarMode);
|
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cmd.Parameters.AddWithValue("@sellPrice", sellPrice);
|
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cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
Program.Log.Error(e.ToString());
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
conn.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void ClearBazaarEntry(Player owner, InventoryItem reward)
|
||||
{
|
||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||
{
|
||||
try
|
||||
{
|
||||
conn.Open();
|
||||
|
||||
string query = @"
|
||||
DELETE FROM characters_inventory_bazaar
|
||||
WHERE characterId = @charId and rewardId = @rewardId;
|
||||
";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@charId", owner.actorId);
|
||||
cmd.Parameters.AddWithValue("@rewardId", reward.uniqueId);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
Program.Log.Error(e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
conn.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static List<InventoryItem> GetBazaar(Player player)
|
||||
{
|
||||
List<InventoryItem> rewardItems = new List<InventoryItem>();
|
||||
Dictionary<ulong, InventoryItem> seekItems = new Dictionary<ulong, InventoryItem>();
|
||||
|
||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||
{
|
||||
try
|
||||
{
|
||||
conn.Open();
|
||||
|
||||
string query = @"
|
||||
SELECT
|
||||
rewardId,
|
||||
seekId,
|
||||
rewardAmount,
|
||||
bazaarMode,
|
||||
sellPrice,
|
||||
itemId,
|
||||
server_items_modifiers.id AS modifierId,
|
||||
quantity,
|
||||
quality,
|
||||
|
||||
durability,
|
||||
mainQuality,
|
||||
subQuality1,
|
||||
subQuality2,
|
||||
subQuality3,
|
||||
param1,
|
||||
param2,
|
||||
param3,
|
||||
spiritbind,
|
||||
materia1,
|
||||
materia2,
|
||||
materia3,
|
||||
materia4,
|
||||
materia5
|
||||
|
||||
FROM characters_inventory_bazaar
|
||||
INNER JOIN server_items ON rewardId = server_items.id
|
||||
LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id
|
||||
WHERE characterId = @charaId";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@charaId", player.actorId);
|
||||
|
||||
using (MySqlDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
while (reader.Read())
|
||||
{
|
||||
uint uniqueId = reader.GetUInt32("rewardId");
|
||||
uint itemId = reader.GetUInt32("itemId");
|
||||
int quantity = reader.GetInt32("quantity");
|
||||
|
||||
byte qualityNumber = reader.GetByte("quality");
|
||||
|
||||
bool hasModifier = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
|
||||
InventoryItem.ItemModifier modifier = null;
|
||||
|
||||
if (hasModifier)
|
||||
modifier = new InventoryItem.ItemModifier(reader);
|
||||
|
||||
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
|
||||
|
||||
byte bazaarMode = reader.GetByte("bazaarMode");
|
||||
|
||||
if (bazaarMode == InventoryItem.TYPE_SINGLE || bazaarMode == InventoryItem.TYPE_MULTI || bazaarMode == InventoryItem.TYPE_STACK)
|
||||
{
|
||||
uint price = (uint)reader.GetInt32("sellPrice");
|
||||
item.SetDealing(bazaarMode, (int)price);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint seekId = reader.GetUInt32("seekId");
|
||||
item.SetDealingAttached(bazaarMode, seekId);
|
||||
}
|
||||
|
||||
rewardItems.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
string query2 = @"
|
||||
SELECT
|
||||
seekId,
|
||||
seekAmount,
|
||||
sellPrice,
|
||||
itemId,
|
||||
server_items_modifiers.id AS modifierId,
|
||||
quantity,
|
||||
quality,
|
||||
|
||||
durability,
|
||||
mainQuality,
|
||||
subQuality1,
|
||||
subQuality2,
|
||||
subQuality3,
|
||||
param1,
|
||||
param2,
|
||||
param3,
|
||||
spiritbind,
|
||||
materia1,
|
||||
materia2,
|
||||
materia3,
|
||||
materia4,
|
||||
materia5
|
||||
|
||||
FROM characters_inventory_bazaar
|
||||
INNER JOIN server_items ON seekId = server_items.id
|
||||
LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id
|
||||
WHERE characterId = @charaId and bazaarMode != 11 and bazaarMode != 12 and bazaarMode != 13";
|
||||
|
||||
MySqlCommand cmd2 = new MySqlCommand(query2, conn);
|
||||
cmd2.Parameters.AddWithValue("@charaId", player.actorId);
|
||||
|
||||
using (MySqlDataReader reader = cmd2.ExecuteReader())
|
||||
{
|
||||
while (reader.Read())
|
||||
{
|
||||
uint uniqueId = reader.GetUInt32("seekId");
|
||||
uint itemId = reader.GetUInt32("itemId");
|
||||
int quantity = reader.GetInt32("quantity");
|
||||
|
||||
byte qualityNumber = reader.GetByte("quality");
|
||||
|
||||
bool hasModifier = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
|
||||
InventoryItem.ItemModifier modifier = null;
|
||||
|
||||
if (hasModifier)
|
||||
modifier = new InventoryItem.ItemModifier(reader);
|
||||
|
||||
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
|
||||
item.SetHasAttached(true);
|
||||
seekItems.Add(uniqueId, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
Program.Log.Error(e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
conn.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
List<InventoryItem> items = new List<InventoryItem>();
|
||||
ushort slot = 0;
|
||||
foreach (InventoryItem reward in rewardItems)
|
||||
{
|
||||
if (reward.dealingMode == InventoryItem.DEALINGMODE_PRICED)
|
||||
{
|
||||
reward.slot = slot++;
|
||||
items.Add(reward);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (seekItems.ContainsKey(reward.GetAttached()))
|
||||
{
|
||||
reward.slot = slot++;
|
||||
items.Add(reward);
|
||||
InventoryItem seek = seekItems[reward.GetAttached()];
|
||||
seek.slot = slot++;
|
||||
items.Add(seek);
|
||||
reward.SetAttachedIndex(7, seek.slot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return items;
|
||||
}
|
||||
|
||||
public static List<InventoryItem> GetInventory(Retainer retainer, uint type)
|
||||
{
|
||||
List<InventoryItem> items = new List<InventoryItem>();
|
||||
|
@ -1522,22 +1767,32 @@ namespace FFXIVClassic_Map_Server
|
|||
SELECT
|
||||
serverItemId,
|
||||
itemId,
|
||||
server_items_modifiers.id AS modifierId,
|
||||
quantity,
|
||||
itemType,
|
||||
quality,
|
||||
|
||||
durability,
|
||||
spiritBind,
|
||||
mainQuality,
|
||||
subQuality1,
|
||||
subQuality2,
|
||||
subQuality3,
|
||||
param1,
|
||||
param2,
|
||||
param3,
|
||||
spiritbind,
|
||||
materia1,
|
||||
materia2,
|
||||
materia3,
|
||||
materia4,
|
||||
materia5
|
||||
|
||||
FROM retainers_inventory
|
||||
INNER JOIN server_items ON serverItemId = server_items.id
|
||||
WHERE retainerId = @retainerId AND inventoryType = @type";
|
||||
LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id
|
||||
WHERE retainerId = @retainerId AND itemPackage = @type";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
|
||||
cmd.Parameters.AddWithValue("@retainerId", retainer.GetRetainerId());
|
||||
cmd.Parameters.AddWithValue("@type", type);
|
||||
|
||||
ushort slot = 0;
|
||||
|
@ -1549,21 +1804,15 @@ namespace FFXIVClassic_Map_Server
|
|||
uint itemId = reader.GetUInt32("itemId");
|
||||
int quantity = reader.GetInt32("quantity");
|
||||
|
||||
byte itemType = reader.GetByte("itemType");
|
||||
byte qualityNumber = reader.GetByte("quality");
|
||||
|
||||
int durability = reader.GetInt32("durability");
|
||||
ushort spiritBind = reader.GetUInt16("spiritBind");
|
||||
bool hasModifier = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
|
||||
InventoryItem.ItemModifier modifier = null;
|
||||
|
||||
byte materia1 = reader.GetByte("materia1");
|
||||
byte materia2 = reader.GetByte("materia2");
|
||||
byte materia3 = reader.GetByte("materia3");
|
||||
byte materia4 = reader.GetByte("materia4");
|
||||
byte materia5 = reader.GetByte("materia5");
|
||||
if (hasModifier)
|
||||
modifier = new InventoryItem.ItemModifier(reader);
|
||||
|
||||
InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, itemType, qualityNumber, durability, spiritBind, materia1, materia2, materia3, materia4, materia5);
|
||||
item.slot = slot;
|
||||
slot++;
|
||||
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
|
||||
items.Add(item);
|
||||
}
|
||||
}
|
||||
|
@ -1581,7 +1830,7 @@ namespace FFXIVClassic_Map_Server
|
|||
return items;
|
||||
}
|
||||
|
||||
public static InventoryItem CreateItem(uint itemId, int quantity, byte quality, byte itemType, int durability)
|
||||
public static InventoryItem CreateItem(uint itemId, int quantity, byte quality, InventoryItem.ItemModifier modifiers = null)
|
||||
{
|
||||
InventoryItem insertedItem = null;
|
||||
|
||||
|
@ -1595,21 +1844,33 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
string query = @"
|
||||
INSERT INTO server_items
|
||||
(itemId, quality, itemType, durability)
|
||||
(itemId, quantity, quality)
|
||||
VALUES
|
||||
(@itemId, @quality, @itemType, @durability);
|
||||
(@itemId, @quantity, @quality);
|
||||
";
|
||||
|
||||
string query2 = @"
|
||||
INSERT INTO server_items_modifiers
|
||||
(id, durability)
|
||||
VALUES
|
||||
(@id, @durability);
|
||||
";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
|
||||
cmd.Parameters.AddWithValue("@itemId", itemId);
|
||||
cmd.Parameters.AddWithValue("@quantity", quantity);
|
||||
cmd.Parameters.AddWithValue("@quality", quality);
|
||||
cmd.Parameters.AddWithValue("@itemType", itemType);
|
||||
cmd.Parameters.AddWithValue("@durability", durability);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
insertedItem = new InventoryItem((uint)cmd.LastInsertedId, itemId, quantity, itemType, quality, durability, 0, 0, 0, 0, 0, 0);
|
||||
insertedItem = new InventoryItem((uint)cmd.LastInsertedId, Server.GetItemGamedata(itemId), quantity, quality, modifiers);
|
||||
|
||||
if (modifiers != null)
|
||||
{
|
||||
MySqlCommand cmd2 = new MySqlCommand(query2, conn);
|
||||
cmd2.Parameters.AddWithValue("@id", insertedItem.uniqueId);
|
||||
cmd2.Parameters.AddWithValue("@durability", modifiers.durability);
|
||||
cmd2.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
|
@ -1634,17 +1895,16 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
string query = @"
|
||||
INSERT INTO characters_inventory
|
||||
(characterId, inventoryType, serverItemId, quantity)
|
||||
(characterId, itemPackage, serverItemId)
|
||||
VALUES
|
||||
(@charId, @inventoryType, @serverItemId, @quantity)
|
||||
(@charId, @itemPackage, @serverItemId)
|
||||
";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
|
||||
cmd.Parameters.AddWithValue("@serverItemId", addedItem.uniqueId);
|
||||
cmd.Parameters.AddWithValue("@charId", player.actorId);
|
||||
cmd.Parameters.AddWithValue("@inventoryType", type);
|
||||
cmd.Parameters.AddWithValue("@quantity", addedItem.quantity);
|
||||
cmd.Parameters.AddWithValue("@itemPackage", type);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
@ -1659,7 +1919,9 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
public static void SetQuantity(Player player, ulong serverItemId, int quantity)
|
||||
|
||||
|
||||
public static void SetQuantity(ulong serverItemId, int quantity)
|
||||
{
|
||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||
{
|
||||
|
@ -1668,13 +1930,12 @@ namespace FFXIVClassic_Map_Server
|
|||
conn.Open();
|
||||
|
||||
string query = @"
|
||||
UPDATE characters_inventory
|
||||
UPDATE server_items
|
||||
SET quantity = @quantity
|
||||
WHERE characterId = @charId and serverItemId = @serverItemId;
|
||||
WHERE id = @serverItemId;
|
||||
";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@charId", player.actorId);
|
||||
cmd.Parameters.AddWithValue("@serverItemId", serverItemId);
|
||||
cmd.Parameters.AddWithValue("@quantity", quantity);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
@ -1720,7 +1981,6 @@ namespace FFXIVClassic_Map_Server
|
|||
conn.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void AddItem(Retainer retainer, InventoryItem addedItem, uint type)
|
||||
|
@ -1733,17 +1993,16 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
string query = @"
|
||||
INSERT INTO retainers_inventory
|
||||
(retainerId, inventoryType, serverItemId, quantity)
|
||||
(retainerId, itemPackage, serverItemId)
|
||||
VALUES
|
||||
(@retainerId, @inventoryType, @serverItemId, @quantity)
|
||||
(@retainerId, @itemPackage, @serverItemId)
|
||||
";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
|
||||
cmd.Parameters.AddWithValue("@serverItemId", addedItem.uniqueId);
|
||||
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
|
||||
cmd.Parameters.AddWithValue("@inventoryType", type);
|
||||
cmd.Parameters.AddWithValue("@quantity", addedItem.quantity);
|
||||
cmd.Parameters.AddWithValue("@retainerId", retainer.GetRetainerId());
|
||||
cmd.Parameters.AddWithValue("@itemPackage", type);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
@ -1758,39 +2017,6 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
public static void SetQuantity(Retainer retainer, ulong serverItemId, int quantity)
|
||||
{
|
||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||
{
|
||||
try
|
||||
{
|
||||
conn.Open();
|
||||
|
||||
string query = @"
|
||||
UPDATE retainers_inventory
|
||||
SET quantity = @quantity
|
||||
WHERE retainerId = @retainerId and serverItemId = @serverItemId;
|
||||
";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
|
||||
cmd.Parameters.AddWithValue("@serverItemId", serverItemId);
|
||||
cmd.Parameters.AddWithValue("@quantity", quantity);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
Program.Log.Error(e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
conn.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void RemoveItem(Retainer retainer, ulong serverItemId)
|
||||
{
|
||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||
|
@ -1805,7 +2031,7 @@ namespace FFXIVClassic_Map_Server
|
|||
";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
|
||||
cmd.Parameters.AddWithValue("@retainerId", retainer.GetRetainerId());
|
||||
cmd.Parameters.AddWithValue("@serverItemId", serverItemId);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
|
@ -1908,6 +2134,45 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
return cheevosPacket.BuildPacket(player.actorId);
|
||||
}
|
||||
|
||||
public static SubPacket GetAchievementProgress(Player player, uint achievementId)
|
||||
{
|
||||
uint progress = 0, progressFlags = 0;
|
||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||
{
|
||||
try
|
||||
{
|
||||
conn.Open();
|
||||
|
||||
string query = @"
|
||||
SELECT progress, progressFlags
|
||||
FROM characters_achievements
|
||||
WHERE characterId = @charId AND achievementId = @achievementId";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@charId", player.actorId);
|
||||
cmd.Parameters.AddWithValue("@achievementId", achievementId);
|
||||
using (MySqlDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
while (reader.Read())
|
||||
{
|
||||
progress = reader.GetUInt32(0);
|
||||
progressFlags = reader.GetUInt32(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
Program.Log.Error(e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
conn.Dispose();
|
||||
}
|
||||
}
|
||||
return SendAchievementRatePacket.BuildPacket(player.actorId, achievementId, progress, progressFlags);
|
||||
}
|
||||
|
||||
public static bool CreateLinkshell(Player player, string lsName, ushort lsCrest)
|
||||
{
|
||||
bool success = false;
|
||||
|
@ -2645,7 +2910,7 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
MySqlCommand cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@charaId", player.actorId);
|
||||
cmd.Parameters.AddWithValue("@retainerIndex", retainerIndex-1);
|
||||
cmd.Parameters.AddWithValue("@retainerIndex", retainerIndex - 1);
|
||||
|
||||
using (MySqlDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
|
@ -2677,5 +2942,85 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
public static void PlayerCharacterUpdateClassLevel(Player player, byte classId, short level)
|
||||
{
|
||||
string query;
|
||||
MySqlCommand cmd;
|
||||
|
||||
string[] classNames = {
|
||||
"",
|
||||
"",
|
||||
"pug",
|
||||
"gla",
|
||||
"mrd",
|
||||
"",
|
||||
"",
|
||||
"arc",
|
||||
"lnc",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"thm",
|
||||
"cnj",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"crp",
|
||||
"bsm",
|
||||
"arm",
|
||||
"gsm",
|
||||
"ltw",
|
||||
"wvr",
|
||||
"alc",
|
||||
"cul",
|
||||
"",
|
||||
"",
|
||||
"min",
|
||||
"btn",
|
||||
"fsh"
|
||||
};
|
||||
|
||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||
{
|
||||
try
|
||||
{
|
||||
conn.Open();
|
||||
|
||||
query = String.Format(@"
|
||||
UPDATE characters_class_levels
|
||||
SET
|
||||
{0}=@level
|
||||
WHERE
|
||||
characterId = @characterId", classNames[classId]);
|
||||
|
||||
cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@level", level);
|
||||
cmd.Parameters.AddWithValue("@characterId", player.actorId);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (MySqlException e)
|
||||
{
|
||||
Program.Log.Error(e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
conn.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -139,8 +139,8 @@
|
|||
<Compile Include="actors\chara\AetheryteWork.cs" />
|
||||
<Compile Include="actors\chara\npc\Retainer.cs" />
|
||||
<Compile Include="actors\chara\npc\Pet.cs" />
|
||||
<Compile Include="actors\chara\player\Equipment.cs" />
|
||||
<Compile Include="actors\chara\player\Inventory.cs" />
|
||||
<Compile Include="actors\chara\ItemPackage.cs" />
|
||||
<Compile Include="actors\chara\ReferencedItemPackage.cs" />
|
||||
<Compile Include="actors\chara\SubState.cs" />
|
||||
<Compile Include="actors\chara\Work.cs" />
|
||||
<Compile Include="actors\debug\Debug.cs" />
|
||||
|
@ -150,23 +150,25 @@
|
|||
<Compile Include="actors\EventList.cs" />
|
||||
<Compile Include="actors\group\GLContentGroup.cs" />
|
||||
<Compile Include="actors\group\ContentGroup.cs" />
|
||||
<Compile Include="actors\group\TradeGroup.cs" />
|
||||
<Compile Include="actors\group\RetainerMeetingRelationGroup.cs" />
|
||||
<Compile Include="actors\group\Work\ContentGroupWork.cs" />
|
||||
<Compile Include="actors\group\Work\GlobalTemp.cs" />
|
||||
<Compile Include="actors\group\Group.cs" />
|
||||
<Compile Include="actors\group\MonsterParty.cs" />
|
||||
<Compile Include="actors\group\Party.cs" />
|
||||
<Compile Include="actors\group\Relation.cs" />
|
||||
<Compile Include="actors\group\work\GroupGlobalSave.cs" />
|
||||
<Compile Include="actors\group\work\GroupGlobalTemp.cs" />
|
||||
<Compile Include="actors\group\work\GroupMemberSave.cs" />
|
||||
<Compile Include="actors\group\work\PartyWork.cs" />
|
||||
<Compile Include="actors\group\work\RelationWork.cs" />
|
||||
<Compile Include="actors\group\RelationGroup.cs" />
|
||||
<Compile Include="actors\group\Work\GroupGlobalSave.cs" />
|
||||
<Compile Include="actors\group\Work\GroupGlobalTemp.cs" />
|
||||
<Compile Include="actors\group\Work\GroupMemberSave.cs" />
|
||||
<Compile Include="actors\group\Work\PartyWork.cs" />
|
||||
<Compile Include="actors\group\Work\RelationWork.cs" />
|
||||
<Compile Include="actors\judge\Judge.cs" />
|
||||
<Compile Include="actors\quest\Quest.cs" />
|
||||
<Compile Include="actors\StaticActors.cs" />
|
||||
<Compile Include="actors\world\WorldMaster.cs" />
|
||||
<Compile Include="dataobjects\GuildleveData.cs" />
|
||||
<Compile Include="dataobjects\TradeTransaction.cs" />
|
||||
<Compile Include="dataobjects\ZoneConnection.cs" />
|
||||
<Compile Include="CommandProcessor.cs" />
|
||||
<Compile Include="ConfigConstants.cs" />
|
||||
|
@ -195,6 +197,7 @@
|
|||
<Compile Include="lua\LuaScript.cs" />
|
||||
<Compile Include="lua\LuaUtils.cs" />
|
||||
<Compile Include="PacketProcessor.cs" />
|
||||
<Compile Include="packets\receive\AchievementProgressRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\ChatMessagePacket.cs" />
|
||||
<Compile Include="packets\receive\events\EventUpdatePacket.cs" />
|
||||
<Compile Include="packets\receive\events\EventStartPacket.cs" />
|
||||
|
@ -202,6 +205,7 @@
|
|||
<Compile Include="packets\receive\HandshakePacket.cs" />
|
||||
<Compile Include="packets\receive\CountdownRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\LangaugeCodePacket.cs" />
|
||||
<Compile Include="packets\receive\UpdateItemPackagePacket.cs" />
|
||||
<Compile Include="packets\receive\ParameterDataRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" />
|
||||
<Compile Include="packets\receive\recruitment\RecruitmentSearchRequestPacket.cs" />
|
||||
|
@ -237,9 +241,6 @@
|
|||
<Compile Include="packets\send\actor\inventory\InventoryRemoveX16Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryRemoveX32Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryRemoveX64Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\EquipmentListX64Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\EquipmentListX32Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\EquipmentListX16Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryListX01Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryListX08Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryListX16Packet.cs" />
|
||||
|
@ -251,14 +252,17 @@
|
|||
<Compile Include="packets\send\actor\_0x132Packet.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
|
||||
<Compile Include="packets\send\actor\battle\CommandResultX01Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\LinkedItemListX01Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\LinkedItemListX08Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\LinkedItemListX16Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\LinkedItemListX32Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\LinkedItemListX64Packet.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryItemEndPacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventoryItemPacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventorySetBeginPacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" />
|
||||
<Compile Include="packets\send\actor\inventory\EquipmentListX08Packet.cs" />
|
||||
<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorSubStatePacket.cs" />
|
||||
|
@ -361,6 +365,7 @@
|
|||
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
|
||||
<Compile Include="packets\WorldPackets\Receive\ErrorPacket.cs" />
|
||||
<Compile Include="packets\WorldPackets\Receive\PartySyncPacket.cs" />
|
||||
<Compile Include="packets\WorldPackets\Receive\LinkshellResultPacket.cs" />
|
||||
<Compile Include="packets\WorldPackets\Receive\SessionEndPacket.cs" />
|
||||
<Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" />
|
||||
<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.receive;
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
|
@ -88,6 +85,11 @@ namespace FFXIVClassic_Map_Server
|
|||
PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
|
||||
Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
|
||||
break;
|
||||
//World Server - Linkshell Creation Result
|
||||
case 0x1025:
|
||||
LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data);
|
||||
LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode);
|
||||
break;
|
||||
//Ping
|
||||
case 0x0001:
|
||||
//subpacket.DebugPrintSubPacket();
|
||||
|
@ -176,11 +178,6 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
|
||||
|
||||
|
||||
session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
|
||||
session.GetActor().currentEventName = eventStart.triggerName;
|
||||
|
||||
|
||||
if (ownerActor == null)
|
||||
{
|
||||
//Is it your retainer?
|
||||
|
@ -188,7 +185,7 @@ namespace FFXIVClassic_Map_Server
|
|||
ownerActor = session.GetActor().currentSpawnedRetainer;
|
||||
//Is it a instance actor?
|
||||
if (ownerActor == null)
|
||||
ownerActor = session.GetActor().zone.FindActorInArea(session.GetActor().currentEventOwner);
|
||||
ownerActor = session.GetActor().zone.FindActorInArea(eventStart.scriptOwnerActorID);
|
||||
if (ownerActor == null)
|
||||
{
|
||||
//Is it a Director?
|
||||
|
@ -246,11 +243,27 @@ namespace FFXIVClassic_Map_Server
|
|||
if (paramRequest.paramName.Equals("charaWork/exp"))
|
||||
session.GetActor().SendCharaExpInfo();
|
||||
break;
|
||||
//Item Package Request
|
||||
case 0x0131:
|
||||
UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data);
|
||||
if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null)
|
||||
{
|
||||
((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId);
|
||||
break;
|
||||
}
|
||||
if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().actorId == packageRequest.actorID)
|
||||
session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId);
|
||||
break;
|
||||
//Group Created Confirm
|
||||
case 0x0133:
|
||||
GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
|
||||
Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
|
||||
break;
|
||||
//Achievement Progress Request
|
||||
case 0x0135:
|
||||
AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
|
||||
session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
|
||||
break;
|
||||
/* RECRUITMENT */
|
||||
//Start Recruiting
|
||||
case 0x01C3:
|
||||
|
|
|
@ -1,15 +1,7 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Text;
|
||||
using MySql.Data.MySqlClient;
|
||||
using System.Reflection;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic.Common;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
using NLog.Targets.Wrappers;
|
||||
using NLog.Config;
|
||||
|
||||
namespace FFXIVClassic_Map_Server
|
||||
{
|
||||
|
|
|
@ -6,7 +6,6 @@ using FFXIVClassic_Map_Server.dataobjects;
|
|||
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
|
||||
namespace FFXIVClassic_Map_Server
|
||||
{
|
||||
|
|
|
@ -1,30 +1,23 @@
|
|||
using FFXIVClassic_Map_Server;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.area;
|
||||
using FFXIVClassic_Map_Server.actors.chara.npc;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.dataobjects.chara;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.packets.send.login;
|
||||
using MySql.Data.MySqlClient;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.packets.send.group;
|
||||
using FFXIVClassic_Map_Server.packets.WorldPackets.Receive;
|
||||
using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
|
||||
using System.Threading;
|
||||
using System.Diagnostics;
|
||||
using FFXIVClassic_Map_Server.actors.director;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai;
|
||||
using FFXIVClassic_Map_Server.actors.chara;
|
||||
using FFXIVClassic_Map_Server.Actors.Chara;
|
||||
using FFXIVClassic_Map_Server.actors.chara.player;
|
||||
|
||||
namespace FFXIVClassic_Map_Server
|
||||
{
|
||||
|
@ -51,9 +44,12 @@ namespace FFXIVClassic_Map_Server
|
|||
private const int MILIS_LOOPTIME = 333;
|
||||
private Timer mZoneTimer;
|
||||
|
||||
//Content Groups
|
||||
//Zone Server Groups
|
||||
public Dictionary<ulong, Group> mContentGroups = new Dictionary<ulong, Group>();
|
||||
public Dictionary<ulong, RelationGroup> mRelationGroups = new Dictionary<ulong, RelationGroup>();
|
||||
public Dictionary<ulong, TradeGroup> mTradeGroups = new Dictionary<ulong, TradeGroup>();
|
||||
private Object groupLock = new Object();
|
||||
private Object tradeLock = new Object();
|
||||
public ulong groupIndexId = 1;
|
||||
|
||||
public WorldManager(Server server)
|
||||
|
@ -1033,8 +1029,6 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
player.playerSession.LockUpdates(false);
|
||||
|
||||
|
||||
|
||||
LuaEngine.GetInstance().CallLuaFunction(player, contentArea, "onZoneIn", true);
|
||||
}
|
||||
|
||||
|
@ -1185,6 +1179,484 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
public RelationGroup CreateRelationGroup(Actor inviter, Actor invitee, ulong groupType)
|
||||
{
|
||||
lock (groupLock)
|
||||
{
|
||||
groupIndexId = groupIndexId | 0x0000000000000000;
|
||||
|
||||
RelationGroup group = new RelationGroup(groupIndexId, inviter.actorId, invitee.actorId, 0, groupType);
|
||||
mRelationGroups.Add(groupIndexId, group);
|
||||
groupIndexId++;
|
||||
|
||||
group.SendGroupPacketsAll(inviter.actorId, invitee.actorId);
|
||||
|
||||
return group;
|
||||
}
|
||||
}
|
||||
|
||||
public RelationGroup GetRelationGroup(uint actorId)
|
||||
{
|
||||
lock (groupLock)
|
||||
{
|
||||
foreach (RelationGroup relation in mRelationGroups.Values)
|
||||
{
|
||||
if (relation.GetHost() == actorId || relation.GetOther() == actorId)
|
||||
return relation;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteRelationGroup(ulong groupid)
|
||||
{
|
||||
lock (groupLock)
|
||||
{
|
||||
if (mRelationGroups.ContainsKey(groupid))
|
||||
mRelationGroups.Remove(groupid);
|
||||
}
|
||||
}
|
||||
|
||||
public TradeGroup CreateTradeGroup(Player inviter, Player invitee)
|
||||
{
|
||||
//Sanity Checks
|
||||
if (inviter.Equals(invitee))
|
||||
{
|
||||
inviter.SendGameMessage(GetActor(), 25043, 0x20, (object)invitee); //You cannot trade with yourself.
|
||||
return null;
|
||||
}
|
||||
else if (GetTradeGroup(inviter.actorId) != null)
|
||||
{
|
||||
inviter.SendGameMessage(GetActor(), 25045, 0x20, (object)invitee); //You may only trade with one person at a time.
|
||||
return null;
|
||||
}
|
||||
else if (GetTradeGroup(invitee.actorId) != null)
|
||||
{
|
||||
inviter.SendGameMessage(GetActor(), 25044, 0x20, (object)invitee); //Your target is unable to trade.
|
||||
return null;
|
||||
}
|
||||
|
||||
//Create a trade group between these two players
|
||||
lock (groupLock)
|
||||
{
|
||||
groupIndexId = groupIndexId | 0x0000000000000000;
|
||||
|
||||
TradeGroup group = new TradeGroup(groupIndexId, inviter.actorId, invitee.actorId);
|
||||
mTradeGroups.Add(groupIndexId, group);
|
||||
groupIndexId++;
|
||||
|
||||
group.SendGroupPacketsAll(inviter.actorId, invitee.actorId);
|
||||
|
||||
inviter.SendGameMessage(GetActor(), 25101, 0x20, (object)invitee); //You request to trade with X
|
||||
invitee.SendGameMessage(GetActor(), 25037, 0x20, (object)inviter); //X wishes to trade with you
|
||||
|
||||
return group;
|
||||
}
|
||||
}
|
||||
|
||||
public TradeGroup GetTradeGroup(uint actorId)
|
||||
{
|
||||
lock (groupLock)
|
||||
{
|
||||
foreach (TradeGroup group in mTradeGroups.Values)
|
||||
{
|
||||
if (group.GetHost() == actorId || group.GetOther() == actorId)
|
||||
return (TradeGroup)group;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteTradeGroup(ulong groupid)
|
||||
{
|
||||
lock (groupLock)
|
||||
{
|
||||
if (mTradeGroups.ContainsKey(groupid))
|
||||
{
|
||||
TradeGroup group = mTradeGroups[groupid];
|
||||
group.SendDeletePackets(group.GetHost(), group.GetOther());
|
||||
mTradeGroups.Remove(groupid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TradeTEST(Player player)
|
||||
{
|
||||
player.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null);
|
||||
}
|
||||
|
||||
public void AcceptTrade(Player invitee)
|
||||
{
|
||||
TradeGroup group = GetTradeGroup(invitee.actorId);
|
||||
|
||||
if (group == null)
|
||||
{
|
||||
invitee.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
Player inviter = (Player)invitee.GetZone().FindActorInArea(group.GetHost());
|
||||
|
||||
//DeleteTradeGroup(group.groupIndex);
|
||||
|
||||
inviter.StartTradeTransaction(invitee);
|
||||
invitee.StartTradeTransaction(inviter);
|
||||
|
||||
inviter.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null);
|
||||
invitee.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null);
|
||||
}
|
||||
|
||||
public void CancelTradeTooFar(Player inviter)
|
||||
{
|
||||
TradeGroup group = GetTradeGroup(inviter.actorId);
|
||||
|
||||
if (group == null)
|
||||
{
|
||||
inviter.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
Player invitee = (Player)inviter.GetZone().FindActorInArea(group.GetOther());
|
||||
|
||||
inviter.SendGameMessage(GetActor(), 25042, 0x20); //You cancel the trade.
|
||||
if (invitee != null)
|
||||
invitee.SendGameMessage(GetActor(), 25042, 0x20); //The trade has been canceled.
|
||||
|
||||
DeleteTradeGroup(group.groupIndex);
|
||||
}
|
||||
|
||||
public void CancelTrade(Player inviter)
|
||||
{
|
||||
TradeGroup group = GetTradeGroup(inviter.actorId);
|
||||
|
||||
if (group == null)
|
||||
{
|
||||
inviter.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
Player invitee = (Player)inviter.GetZone().FindActorInArea(group.GetOther());
|
||||
|
||||
inviter.SendGameMessage(GetActor(), 25041, 0x20); //You cancel the trade.
|
||||
if (invitee != null)
|
||||
invitee.SendGameMessage(GetActor(), 25040, 0x20); //The trade has been canceled.
|
||||
|
||||
DeleteTradeGroup(group.groupIndex);
|
||||
}
|
||||
|
||||
public void RefuseTrade(Player invitee)
|
||||
{
|
||||
TradeGroup group = GetTradeGroup(invitee.actorId);
|
||||
|
||||
if (group == null)
|
||||
{
|
||||
invitee.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
Player inviter = (Player)invitee.GetZone().FindActorInArea(group.GetHost());
|
||||
|
||||
if (inviter != null)
|
||||
inviter.SendGameMessage(GetActor(), 25038, 0x20); //Your trade request fails
|
||||
|
||||
DeleteTradeGroup(group.groupIndex);
|
||||
}
|
||||
|
||||
public void CompleteTrade(Player p1, Player p2)
|
||||
{
|
||||
if (!p1.IsTradeAccepted() || !p2.IsTradeAccepted())
|
||||
return;
|
||||
|
||||
TradeGroup group = GetTradeGroup(p1.actorId);
|
||||
|
||||
if (group == null)
|
||||
{
|
||||
p1.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
ReferencedItemPackage p1Offer = p1.GetTradeOfferings();
|
||||
ReferencedItemPackage p2Offer = p2.GetTradeOfferings();
|
||||
|
||||
int failCode = 0;
|
||||
Player failurePlayerOffer = null;
|
||||
Player failureCauser = null;
|
||||
|
||||
//TODO Add full inventory check
|
||||
|
||||
//Check items. If there is a failcode abort and set.
|
||||
for (ushort i = 0; i < p1Offer.GetCapacity(); i++)
|
||||
{
|
||||
InventoryItem p1ItemToP2 = p1Offer.GetItemAtSlot(i);
|
||||
InventoryItem p2ItemToP1 = p2Offer.GetItemAtSlot(i);
|
||||
|
||||
int failCodeP1 = CheckIfCanTrade(p1, p2, p1ItemToP2); //P2's inv caused a failcode for P1
|
||||
int failCodeP2 = CheckIfCanTrade(p2, p1, p2ItemToP1); //P1's inv caused a failcode for P2
|
||||
|
||||
if (failCodeP1 != 0)
|
||||
{
|
||||
failCode = failCodeP1;
|
||||
failurePlayerOffer = p1;
|
||||
failureCauser = p2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (failCodeP2 != 0)
|
||||
{
|
||||
failCode = failCodeP2;
|
||||
failurePlayerOffer = p2;
|
||||
failureCauser = p1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Do we have a failcode?
|
||||
switch (failCode)
|
||||
{
|
||||
case 1:
|
||||
failurePlayerOffer.SendGameMessage(GetActor(), 25100, 0x20, (object)failureCauser); //Transaction failed. X inventory is either full or X can only hold one of the selected items.
|
||||
failureCauser.SendGameMessage(GetActor(), 25100, 0x20, (object)failureCauser); //Transaction failed. X inventory is either full or X can only hold one of the selected items.
|
||||
break;
|
||||
case 2:
|
||||
failurePlayerOffer.SendGameMessage(GetActor(), 25100, 0x20, (object)failureCauser); //Transaction failed. X inventory is either full or X can only hold one of the selected items.
|
||||
failureCauser.SendGameMessage(GetActor(), 25103, 0x20); //Unable to complete transaction. You can only hold one of the selected items.
|
||||
break;
|
||||
case 3:
|
||||
failurePlayerOffer.SendGameMessage(GetActor(), 25099, 0x20); //Unable to complete transaction.
|
||||
failureCauser.SendGameMessage(GetActor(), 25104, 0x20); //Unable to complete transaction. You cannot receive the incoming payment.
|
||||
break;
|
||||
}
|
||||
|
||||
//If all good, perform the swap.
|
||||
if (failCode == 0)
|
||||
{
|
||||
lock (tradeLock)
|
||||
{
|
||||
for (ushort i = 0; i < p1Offer.GetCapacity(); i++)
|
||||
{
|
||||
InventoryItem p1ItemToP2 = p1Offer.GetItemAtSlot(i);
|
||||
InventoryItem p2ItemToP1 = p2Offer.GetItemAtSlot(i);
|
||||
|
||||
|
||||
//Transfer P1 -> P2
|
||||
if (p1ItemToP2 != null)
|
||||
{
|
||||
/*
|
||||
if (p1ItemToP2.GetItemData().maxStack > 1)
|
||||
{
|
||||
p1.GetItemPackage(p1ItemToP2.itemPackage).RemoveItem(p1ItemToP2.itemId, p1ItemToP2.GetTradeQuantity(), p1ItemToP2.quality);
|
||||
p2.GetItemPackage(p1ItemToP2.itemPackage).AddItem(p1ItemToP2.itemId, p1ItemToP2.GetTradeQuantity(), p1ItemToP2.quality);
|
||||
}
|
||||
else
|
||||
{
|
||||
p1.GetItemPackage(p1ItemToP2.itemPackage).RemoveItem(p1ItemToP2);
|
||||
p2.GetItemPackage(p1ItemToP2.itemPackage).AddItem(p1ItemToP2);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
//Transfer P2 -> P1
|
||||
if (p2ItemToP1 != null)
|
||||
{
|
||||
|
||||
/*
|
||||
if (p2ItemToP1.GetItemData().maxStack > 1)
|
||||
{
|
||||
p2.GetItemPackage(p2ItemToP1.itemPackage).RemoveItem(p2ItemToP1.itemId, p2ItemToP1.GetTradeQuantity(), p2ItemToP1.quality);
|
||||
p1.GetItemPackage(p2ItemToP1.itemPackage).AddItem(p2ItemToP1.itemId, p2ItemToP1.GetTradeQuantity(), p2ItemToP1.quality);
|
||||
}
|
||||
else
|
||||
{
|
||||
p2.GetItemPackage(p2ItemToP1.itemPackage).RemoveItem(p2ItemToP1);
|
||||
p1.GetItemPackage(p2ItemToP1.itemPackage).AddItem(p2ItemToP1);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
p1.SendGameMessage(GetActor(), 25039, 0x20); //The trade is complete.
|
||||
p2.SendGameMessage(GetActor(), 25039, 0x20); //The trade is complete.
|
||||
}
|
||||
|
||||
//Cleanup the trade and delete the tradegroup.
|
||||
p1.FinishTradeTransaction();
|
||||
p2.FinishTradeTransaction();
|
||||
DeleteTradeGroup(group.groupIndex);
|
||||
}
|
||||
|
||||
private int CheckIfCanTrade(Player itemOwner, Player itemReceiver, InventoryItem item)
|
||||
{
|
||||
if (item == null)
|
||||
return 0;
|
||||
|
||||
//Check if their inventory can't hold all these things
|
||||
if (false)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
//Check if they already have a unique
|
||||
else if (item.GetItemData().isRare && itemReceiver.HasItem(item.itemId))
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
//Check if gil is max
|
||||
else if (item.itemId == 100001 && item.dealingAttached3 + itemReceiver.GetCurrentGil() > item.GetItemData().maxStack)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public InventoryItem CreateItem(uint itemId, int amount, byte quality = 1, InventoryItem.ItemModifier modifiers = null)
|
||||
{
|
||||
return Database.CreateItem(itemId, amount, quality, modifiers);
|
||||
}
|
||||
|
||||
public bool BazaarBuyOperation(Player bazaar, Player buyer, InventoryItem itemToBuy, int quantity, int cost)
|
||||
{
|
||||
if (bazaar == null || buyer == null || itemToBuy == null)
|
||||
return false;
|
||||
|
||||
if (quantity <= 0)
|
||||
return false;
|
||||
|
||||
if (cost < 0)
|
||||
return false;
|
||||
|
||||
if (itemToBuy.GetBazaarMode() == InventoryItem.TYPE_SINGLE || itemToBuy.GetBazaarMode() == InventoryItem.TYPE_MULTI || itemToBuy.GetBazaarMode() == InventoryItem.TYPE_STACK)
|
||||
{
|
||||
itemToBuy.ChangeQuantity(-quantity);
|
||||
buyer.AddItem(itemToBuy.itemId, quantity, itemToBuy.quality);
|
||||
buyer.GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).RemoveItem(1000001, cost);
|
||||
}
|
||||
|
||||
if (itemToBuy.quantity == 0)
|
||||
Database.ClearBazaarEntry(bazaar, itemToBuy);
|
||||
|
||||
bazaar.CheckBazaarFlags();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool BazaarSellOperation(Player bazaar, Player buyer, InventoryItem reward, int rewardQuantity, InventoryItem seek, int seekQuantity)
|
||||
{
|
||||
if (bazaar == null || buyer == null || reward == null || seek == null)
|
||||
return false;
|
||||
|
||||
if (rewardQuantity <= 0 || seekQuantity <= 0)
|
||||
return false;
|
||||
|
||||
if (reward.GetBazaarMode() == InventoryItem.TYPE_SEEK_ITEM)
|
||||
{
|
||||
InventoryItem seekBazaar = bazaar.GetItemPackage(ItemPackage.BAZAAR).GetItemAttachedTo(reward);
|
||||
bazaar.RemoveItem(reward, rewardQuantity);
|
||||
bazaar.RemoveItem(seekBazaar, seekQuantity);
|
||||
bazaar.AddItem(seekBazaar);
|
||||
bazaar.AddItem(seek.itemId, seekQuantity, seek.quality);
|
||||
|
||||
buyer.RemoveItem(seek, seekQuantity);
|
||||
buyer.AddItem(reward);
|
||||
}
|
||||
|
||||
Database.ClearBazaarEntry(bazaar, reward);
|
||||
|
||||
bazaar.CheckBazaarFlags();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void AddToBazaar(Player player, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode)
|
||||
{
|
||||
bool succ = false;
|
||||
|
||||
if (bazaarMode == InventoryItem.TYPE_SINGLE || bazaarMode == InventoryItem.TYPE_MULTI || bazaarMode == InventoryItem.TYPE_STACK)
|
||||
succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, 0, bazaarMode, seekAmount);
|
||||
else
|
||||
succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, seekAmount, bazaarMode);
|
||||
|
||||
if (succ)
|
||||
{
|
||||
if (bazaarMode != InventoryItem.TYPE_SINGLE && bazaarMode != InventoryItem.TYPE_MULTI && bazaarMode != InventoryItem.TYPE_STACK)
|
||||
{
|
||||
reward.SetDealingAttached(bazaarMode, seek.uniqueId);
|
||||
seek.SetHasAttached(true);
|
||||
player.GetItemPackage(ItemPackage.BAZAAR).StartSendUpdate();
|
||||
player.GetItemPackage(ItemPackage.BAZAAR).AddItem(reward);
|
||||
player.GetItemPackage(ItemPackage.BAZAAR).AddItem(seek);
|
||||
reward.SetAttachedIndex(ItemPackage.BAZAAR, seek.slot);
|
||||
player.GetItemPackage(ItemPackage.BAZAAR).DoneSendUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
reward.SetDealing(bazaarMode, seekAmount);
|
||||
player.GetItemPackage(ItemPackage.BAZAAR).StartSendUpdate();
|
||||
player.GetItemPackage(ItemPackage.BAZAAR).AddItem(reward);
|
||||
player.GetItemPackage(ItemPackage.BAZAAR).DoneSendUpdate();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
player.CheckBazaarFlags();
|
||||
}
|
||||
|
||||
|
||||
public void RemoveFromBazaar(Player player, InventoryItem rewardRef)
|
||||
{
|
||||
ushort attachedItemPackage = (ushort)((rewardRef.dealingAttached1 >> 16) & 0xFF);
|
||||
ushort attachedSlot = (ushort) (rewardRef.dealingAttached1 & 0xFF);
|
||||
|
||||
InventoryItem seekRef = rewardRef.IsSelling() ? null : player.GetItemPackage(attachedItemPackage).GetItemAtSlot(attachedSlot);
|
||||
|
||||
Database.ClearBazaarEntry(player, rewardRef);
|
||||
|
||||
player.GetItemPackage(ItemPackage.BAZAAR).RemoveItem(rewardRef);
|
||||
|
||||
bool isSelling = rewardRef.IsSelling();
|
||||
rewardRef.SetNormal();
|
||||
|
||||
if (seekRef != null)
|
||||
player.GetItemPackage(ItemPackage.BAZAAR).RemoveItem(seekRef);
|
||||
|
||||
player.AddItem(rewardRef);
|
||||
|
||||
if (!isSelling)
|
||||
{
|
||||
seekRef.SetNormal();
|
||||
player.AddItem(seekRef);
|
||||
}
|
||||
|
||||
player.CheckBazaarFlags();
|
||||
}
|
||||
/*
|
||||
public void TransactionBazaar(Player owner, Player other, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount)
|
||||
{
|
||||
Database.ClearBazaarEntry(owner, reward, seek);
|
||||
|
||||
//Remove Bazaar Items from owner
|
||||
owner.GetInventory(Inventory.BAZAAR).RemoveItem(reward);
|
||||
owner.GetInventory(Inventory.BAZAAR).RemoveItem(seek);
|
||||
|
||||
//Remove Seek item from other
|
||||
if (seek.GetItemData().IsMoney())
|
||||
other.GetInventory(Inventory.CURRENCY_CRYSTALS).RemoveItem(seek.itemId, seekAmount);
|
||||
else
|
||||
other.GetInventory(Inventory.NORMAL).RemoveItem(seek.itemId, seekAmount);
|
||||
|
||||
//Add reward to other, seek to owner
|
||||
if (reward.GetItemData().IsMoney())
|
||||
other.GetInventory(Inventory.CURRENCY_CRYSTALS).AddItem(reward.itemId, rewardAmount);
|
||||
else
|
||||
other.GetInventory(Inventory.NORMAL).AddItem(reward);
|
||||
|
||||
if (seek.GetItemData().IsMoney())
|
||||
owner.GetInventory(Inventory.CURRENCY_CRYSTALS).AddItem(seek.itemId, seekAmount);
|
||||
else
|
||||
other.GetInventory(Inventory.NORMAL).AddItem(seek);
|
||||
}*/
|
||||
|
||||
public bool SendGroupInit(Session session, ulong groupId)
|
||||
{
|
||||
if (mContentGroups.ContainsKey(groupId))
|
||||
|
@ -1192,6 +1664,11 @@ namespace FFXIVClassic_Map_Server
|
|||
mContentGroups[groupId].SendInitWorkValues(session);
|
||||
return true;
|
||||
}
|
||||
else if (mTradeGroups.ContainsKey(groupId))
|
||||
{
|
||||
mTradeGroups[groupId].SendInitWorkValues(session);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -9,8 +9,6 @@ using System.Collections.Generic;
|
|||
using FFXIVClassic_Map_Server.actors.area;
|
||||
using System.Reflection;
|
||||
using System.ComponentModel;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
using FFXIVClassic_Map_Server.actors.chara;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.Actors
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using FFXIVClassic_Map_Server;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.area;
|
||||
using FFXIVClassic_Map_Server.actors.chara.npc;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
|
|
|
@ -3,11 +3,7 @@ using FFXIVClassic.Common;
|
|||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.area
|
||||
{
|
||||
|
|
|
@ -1,12 +1,7 @@
|
|||
using FFXIVClassic_Map_Server.actors.director;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.area
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.area
|
||||
namespace FFXIVClassic_Map_Server.actors.area
|
||||
{
|
||||
class SpawnLocation
|
||||
{
|
||||
|
|
|
@ -1,17 +1,9 @@
|
|||
using FFXIVClassic_Map_Server;
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
using FFXIVClassic_Map_Server.actors.chara.npc;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.IO;
|
||||
|
||||
using FFXIVClassic_Map_Server.actors.director;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.area
|
||||
|
|
|
@ -1,16 +1,17 @@
|
|||
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.area;
|
||||
using FFXIVClassic_Map_Server.actors.chara.player;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.Actors.Chara;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using FFXIVClassic_Map_Server.actors.chara;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.state;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
|
||||
using FFXIVClassic_Map_Server.actors.chara.npc;
|
||||
|
@ -132,7 +133,12 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
protected Dictionary<string, UInt64> tempVars = new Dictionary<string, UInt64>();
|
||||
|
||||
public Character(uint actorID) : base(actorID)
|
||||
//Inventory
|
||||
protected Dictionary<ushort, ItemPackage> itemPackages = new Dictionary<ushort, ItemPackage>();
|
||||
protected ReferencedItemPackage equipment;
|
||||
|
||||
public Character(uint actorID)
|
||||
: base(actorID)
|
||||
{
|
||||
//Init timer array to "notimer"
|
||||
for (int i = 0; i < charaWork.statusShownTime.Length; i++)
|
||||
|
@ -1154,5 +1160,180 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
targetFind.FindWithinArea(this, ValidTarget.Party, TargetFindAOETarget.Self);
|
||||
return targetFind.GetTargets();
|
||||
}
|
||||
|
||||
#region Inventory
|
||||
public void SendItemPackage(Player player, uint id)
|
||||
{
|
||||
if (!itemPackages.ContainsKey((ushort)id))
|
||||
return;
|
||||
|
||||
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
|
||||
itemPackages[(ushort)id].SendUpdate(player);
|
||||
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
}
|
||||
|
||||
public void AddItem(uint catalogID)
|
||||
{
|
||||
AddItem(catalogID, 1);
|
||||
}
|
||||
|
||||
public void AddItem(uint catalogID, int quantity)
|
||||
{
|
||||
AddItem(catalogID, quantity, 1);
|
||||
}
|
||||
|
||||
public void AddItem(uint catalogID, int quantity, byte quality)
|
||||
{
|
||||
ushort itemPackage = GetPackageForItem(catalogID);
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
itemPackages[itemPackage].AddItem(catalogID, quantity, quality);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddItem(InventoryItem item)
|
||||
{
|
||||
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
itemPackages[itemPackage].AddItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetItem(InventoryItem item, ushort itemPackage, ushort slot)
|
||||
{
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
itemPackages[itemPackage].SetItem(slot, item);
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveItem(InventoryItem item, ushort destinationPackage)
|
||||
{
|
||||
ushort sourcePackage = item.itemPackage;
|
||||
|
||||
if (!itemPackages.ContainsKey(sourcePackage) && !itemPackages.ContainsKey(destinationPackage))
|
||||
return;
|
||||
|
||||
itemPackages[sourcePackage].RemoveItem(item);
|
||||
itemPackages[destinationPackage].AddItem(item);
|
||||
}
|
||||
|
||||
public void RemoveItem(uint catalogID)
|
||||
{
|
||||
RemoveItem(catalogID, 1);
|
||||
}
|
||||
|
||||
public void RemoveItem(uint catalogID, int quantity)
|
||||
{
|
||||
RemoveItem(catalogID, quantity, 1);
|
||||
}
|
||||
|
||||
public void RemoveItem(uint catalogID, int quantity, byte quality)
|
||||
{
|
||||
ushort itemPackage = GetPackageForItem(catalogID);
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
itemPackages[itemPackage].RemoveItem(catalogID, quantity, quality);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveItemAtSlot(ushort itemPackage, ushort slot)
|
||||
{
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
itemPackages[itemPackage].RemoveItemAtSlot(slot);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveItem(InventoryItem item)
|
||||
{
|
||||
RemoveItem(item, 1);
|
||||
}
|
||||
|
||||
public void RemoveItem(InventoryItem item, int quantity)
|
||||
{
|
||||
if (itemPackages.ContainsKey(item.itemPackage))
|
||||
{
|
||||
itemPackages[item.itemPackage].RemoveItem(item, quantity);
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasItem(uint catalogID)
|
||||
{
|
||||
return HasItem(catalogID, 1);
|
||||
}
|
||||
|
||||
public bool HasItem(uint catalogID, int minQuantity)
|
||||
{
|
||||
return HasItem(catalogID, minQuantity, 1);
|
||||
}
|
||||
|
||||
public bool HasItem(uint catalogID, int minQuantity, byte quality)
|
||||
{
|
||||
ushort itemPackage = GetPackageForItem(catalogID);
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
return itemPackages[itemPackage].HasItem(catalogID, minQuantity, quality);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool HasItem(InventoryItem item)
|
||||
{
|
||||
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
|
||||
if (itemPackages.ContainsKey(itemPackage))
|
||||
{
|
||||
//return itemPackages[itemPackage].HasItem(item);
|
||||
return false; //TODO FIX
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public InventoryItem GetItem(LuaUtils.ItemRefParam reference)
|
||||
{
|
||||
if (reference.actorId != actorId)
|
||||
return null;
|
||||
if (itemPackages.ContainsKey(reference.itemPackage))
|
||||
{
|
||||
return itemPackages[reference.itemPackage].GetItemAtSlot(reference.slot);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ItemPackage GetItemPackage(ushort package)
|
||||
{
|
||||
if (itemPackages.ContainsKey(package))
|
||||
return itemPackages[package];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public ushort GetPackageForItem(uint catalogID)
|
||||
{
|
||||
ItemData data = Server.GetItemGamedata(catalogID);
|
||||
|
||||
if (data == null)
|
||||
return ItemPackage.NORMAL;
|
||||
else
|
||||
{
|
||||
if (data.IsMoney())
|
||||
return ItemPackage.CURRENCY_CRYSTALS;
|
||||
else if (data.IsImportant())
|
||||
return ItemPackage.KEYITEMS;
|
||||
else
|
||||
return ItemPackage.NORMAL;
|
||||
}
|
||||
}
|
||||
|
||||
//public void removeItem(byUniqueId)
|
||||
//public void removeItem(byUniqueId, quantity)
|
||||
//public void removeItem(slot)
|
||||
//public void removeItem(slot, quantity)
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -6,43 +6,52 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
{
|
||||
class Inventory
|
||||
class ItemPackage
|
||||
{
|
||||
public const ushort NORMAL = 0; //Max 0xC8
|
||||
public const ushort TRADE = 1; //Max 0x96
|
||||
public const ushort UNKNOWN = 1; //Max 0x96
|
||||
public const ushort LOOT = 4; //Max 0xA
|
||||
public const ushort MELDREQUEST = 5; //Max 0x04
|
||||
public const ushort BAZAAR = 7; //Max 0x0A
|
||||
public const ushort CURRENCY_CRYSTALS = 99; //Max 0x140
|
||||
public const ushort KEYITEMS = 100; //Max 0x500
|
||||
public const ushort EQUIPMENT = 0x00FE; //Max 0x23
|
||||
public const ushort TRADE = 0x00FD; //Max 0x04
|
||||
public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23
|
||||
|
||||
public enum INV_ERROR {
|
||||
SUCCESS = 0,
|
||||
INVENTORY_FULL,
|
||||
ALREADY_HAS_UNIQUE,
|
||||
SYSTEM_ERROR
|
||||
};
|
||||
public const ushort MAXSIZE_NORMAL = 200;
|
||||
public const ushort MAXSIZE_CURRANCY = 320;
|
||||
public const ushort MAXSIZE_KEYITEMS = 500;
|
||||
public const ushort MAXSIZE_LOOT = 10;
|
||||
public const ushort MAXSIZE_TRADE = 4;
|
||||
public const ushort MAXSIZE_MELDREQUEST = 4;
|
||||
public const ushort MAXSIZE_BAZAAR = 10;
|
||||
public const ushort MAXSIZE_EQUIPMENT = 35;
|
||||
public const ushort MAXSIZE_EQUIPMENT_OTHERPLAYER = 0x23;
|
||||
|
||||
public const int ERROR_SUCCESS = 0;
|
||||
public const int ERROR_FULL = 1;
|
||||
public const int ERROR_HAS_UNIQUE = 2;
|
||||
public const int ERROR_SYSTEM = 3;
|
||||
|
||||
private Character owner;
|
||||
private ushort inventoryCapacity;
|
||||
private ushort inventoryCode;
|
||||
private ushort itemPackageCapacity;
|
||||
private ushort itemPackageCode;
|
||||
private bool isTemporary;
|
||||
private InventoryItem[] list;
|
||||
private bool[] isDirty;
|
||||
private bool holdingUpdates = false;
|
||||
|
||||
private int endOfListIndex = 0;
|
||||
|
||||
public Inventory(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false)
|
||||
public ItemPackage(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false)
|
||||
{
|
||||
owner = ownerPlayer;
|
||||
inventoryCapacity = capacity;
|
||||
inventoryCode = code;
|
||||
itemPackageCapacity = capacity;
|
||||
itemPackageCode = code;
|
||||
isTemporary = temporary;
|
||||
list = new InventoryItem[capacity];
|
||||
isDirty = new bool[capacity];
|
||||
|
@ -53,7 +62,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
{
|
||||
int i = 0;
|
||||
foreach (InventoryItem item in itemsFromDB)
|
||||
{
|
||||
item.RefreshPositioning(owner, itemPackageCode, (ushort) i);
|
||||
list[i++] = item;
|
||||
}
|
||||
endOfListIndex = i;
|
||||
}
|
||||
|
||||
|
@ -93,56 +105,193 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
return null;
|
||||
}
|
||||
|
||||
|
||||
public int GetItemQuantity(uint itemId)
|
||||
public InventoryItem GetItemAttachedTo(InventoryItem attachedTo)
|
||||
{
|
||||
return GetItemQuantity(itemId, 1);
|
||||
}
|
||||
|
||||
public int GetItemQuantity(uint itemId, uint quality)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
for (int i = endOfListIndex - 1; i >= 0; i--)
|
||||
for (int i = 0; i < endOfListIndex; i++)
|
||||
{
|
||||
InventoryItem item = list[i];
|
||||
|
||||
if (item.itemId == itemId && item.quality == quality)
|
||||
count += item.quantity;
|
||||
Debug.Assert(item != null, "Item slot was null!!!");
|
||||
|
||||
if (attachedTo.GetAttached() == item.uniqueId)
|
||||
return item;
|
||||
}
|
||||
|
||||
return count;
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public int AddItem(uint itemId)
|
||||
{
|
||||
return AddItem(itemId, 1, 1);
|
||||
}
|
||||
|
||||
public void AddItem(uint[] itemId)
|
||||
{
|
||||
for (int i = 0; i < itemId.Length; i++)
|
||||
AddItem(itemId[i]);
|
||||
}
|
||||
|
||||
public int AddItem(uint itemId, int quantity)
|
||||
{
|
||||
return AddItem(itemId, quantity, 1);
|
||||
}
|
||||
|
||||
public int AddItems(uint[] itemIds, uint[] quantity = null, byte[] quality = null)
|
||||
{
|
||||
//Check if has space
|
||||
if (!CanAdd(itemIds, quantity, quality))
|
||||
return ERROR_FULL;
|
||||
|
||||
for (int i = 0; i < itemIds.Length; i++)
|
||||
{
|
||||
ItemData gItem = Server.GetItemGamedata(itemIds[i]);
|
||||
|
||||
//If it's unique, abort
|
||||
if (HasItem(itemIds[i]) && gItem.isExclusive)
|
||||
return ERROR_HAS_UNIQUE;
|
||||
|
||||
if (gItem == null)
|
||||
{
|
||||
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemIds[i]);
|
||||
return ERROR_SYSTEM;
|
||||
}
|
||||
|
||||
//Check if item id exists
|
||||
uint setQuantity = quantity != null ? quantity[i] : 1;
|
||||
int quantityCount = (int)setQuantity;
|
||||
for (int j = 0; j < endOfListIndex; j++)
|
||||
{
|
||||
InventoryItem item = list[j];
|
||||
|
||||
Debug.Assert(item != null, "Item slot was null!!!");
|
||||
|
||||
byte setQuality = quality != null ? quality[i] : (byte)1;
|
||||
|
||||
if (item.itemId == itemIds[i] && item.quality == setQuality && item.quantity < gItem.maxStack)
|
||||
{
|
||||
int oldQuantity = item.quantity;
|
||||
item.quantity = Math.Min(item.quantity + quantityCount, gItem.maxStack);
|
||||
isDirty[j] = true;
|
||||
quantityCount -= (gItem.maxStack - oldQuantity);
|
||||
|
||||
DoDatabaseQuantity(item.uniqueId, item.quantity);
|
||||
|
||||
if (quantityCount <= 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//New item that spilled over
|
||||
while (quantityCount > 0)
|
||||
{
|
||||
InventoryItem.ItemModifier modifiers = null;
|
||||
if (gItem.durability != 0)
|
||||
{
|
||||
modifiers = new InventoryItem.ItemModifier();
|
||||
modifiers.durability = (uint)gItem.durability;
|
||||
}
|
||||
|
||||
byte setQuality = quality != null ? quality[i] : (byte)1;
|
||||
|
||||
InventoryItem addedItem = Database.CreateItem(itemIds[i], Math.Min(quantityCount, gItem.maxStack), setQuality, modifiers);
|
||||
addedItem.RefreshPositioning(owner, itemPackageCode, (ushort)endOfListIndex);
|
||||
isDirty[endOfListIndex] = true;
|
||||
list[endOfListIndex++] = addedItem;
|
||||
quantityCount -= gItem.maxStack;
|
||||
|
||||
DoDatabaseAdd(addedItem);
|
||||
}
|
||||
}
|
||||
|
||||
if (owner is Player)
|
||||
{
|
||||
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendUpdate();
|
||||
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
public bool CanAdd(uint[] itemIds, uint[] quantity, byte[] quality)
|
||||
{
|
||||
int tempInvSize = GetCount();
|
||||
|
||||
for (int i = 0; i < itemIds.Length; i++)
|
||||
{
|
||||
ItemData gItem = Server.GetItemGamedata(itemIds[i]);
|
||||
//Check if item id exists and fill up til maxstack
|
||||
int quantityCount = (int) (quantity != null ? quantity[i] : 1);
|
||||
for (int j = 0; j < endOfListIndex; j++)
|
||||
{
|
||||
InventoryItem item = list[j];
|
||||
|
||||
Debug.Assert(item != null, "Item slot was null!!!");
|
||||
|
||||
if (item.itemId == itemIds[i] && item.quality == (quality != null ? quality[i] : 1) && item.quantity < gItem.maxStack)
|
||||
{
|
||||
quantityCount -= (gItem.maxStack - item.quantity);
|
||||
if (quantityCount <= 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//New items that spilled over creating new stacks
|
||||
while (quantityCount > 0)
|
||||
{
|
||||
quantityCount -= gItem.maxStack;
|
||||
tempInvSize++;
|
||||
}
|
||||
|
||||
//If the new stacks push us over capacity, can't add these items
|
||||
if (tempInvSize > itemPackageCapacity)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public int AddItem(InventoryItem itemRef)
|
||||
{
|
||||
//If it isn't a single item (ie: armor) just add like normal (not valid for BAZAAR)
|
||||
if (itemPackageCode != BAZAAR && itemRef.GetItemData().maxStack > 1)
|
||||
return AddItem(itemRef.itemId, itemRef.quantity, itemRef.quality);
|
||||
|
||||
if (!IsSpaceForAdd(itemRef.itemId, itemRef.quantity, itemRef.quality))
|
||||
return ERROR_FULL;
|
||||
|
||||
ItemData gItem = Server.GetItemGamedata(itemRef.itemId);
|
||||
|
||||
if (gItem == null)
|
||||
{
|
||||
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemRef.itemId);
|
||||
return ERROR_SYSTEM;
|
||||
}
|
||||
|
||||
itemRef.RefreshPositioning(owner, itemPackageCode, (ushort)endOfListIndex);
|
||||
|
||||
isDirty[endOfListIndex] = true;
|
||||
list[endOfListIndex++] = itemRef;
|
||||
DoDatabaseAdd(itemRef);
|
||||
|
||||
if (owner is Player)
|
||||
{
|
||||
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendUpdate();
|
||||
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
public int AddItem(uint itemId, int quantity, byte quality)
|
||||
{
|
||||
if (!IsSpaceForAdd(itemId, quantity, quality))
|
||||
return (int)INV_ERROR.INVENTORY_FULL;
|
||||
return ERROR_FULL;
|
||||
|
||||
ItemData gItem = Server.GetItemGamedata(itemId);
|
||||
|
||||
//If it's unique, abort
|
||||
if (HasItem(itemId) && gItem.isExclusive)
|
||||
return ERROR_HAS_UNIQUE;
|
||||
|
||||
if (gItem == null)
|
||||
{
|
||||
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
|
||||
return (int)INV_ERROR.SYSTEM_ERROR;
|
||||
return ERROR_SYSTEM;
|
||||
}
|
||||
|
||||
//Check if item id exists
|
||||
|
@ -167,15 +316,18 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
}
|
||||
}
|
||||
|
||||
//If it's unique, abort
|
||||
if (HasItem(itemId) && gItem.isRare)
|
||||
return (int)INV_ERROR.ALREADY_HAS_UNIQUE;
|
||||
|
||||
//New item that spilled over
|
||||
while (quantityCount > 0)
|
||||
{
|
||||
InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, gItem.isExclusive ? (byte)0x3 : (byte)0x0, gItem.durability);
|
||||
addedItem.slot = (ushort)endOfListIndex;
|
||||
InventoryItem.ItemModifier modifiers = null;
|
||||
if (gItem.durability != 0)
|
||||
{
|
||||
modifiers = new InventoryItem.ItemModifier();
|
||||
modifiers.durability = (uint)gItem.durability;
|
||||
}
|
||||
|
||||
InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, modifiers);
|
||||
addedItem.RefreshPositioning(owner, itemPackageCode, (ushort)endOfListIndex);
|
||||
isDirty[endOfListIndex] = true;
|
||||
list[endOfListIndex++] = addedItem;
|
||||
quantityCount -= gItem.maxStack;
|
||||
|
@ -183,9 +335,26 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
DoDatabaseAdd(addedItem);
|
||||
}
|
||||
|
||||
SendUpdatePackets();
|
||||
if (owner is Player)
|
||||
{
|
||||
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendUpdate();
|
||||
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
return (int)INV_ERROR.SUCCESS;
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
public void SetItem(ushort slot, InventoryItem item)
|
||||
{
|
||||
list[slot] = item;
|
||||
if (owner is Player)
|
||||
{
|
||||
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendUpdate();
|
||||
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
item.RefreshPositioning(owner, itemPackageCode, slot);
|
||||
}
|
||||
|
||||
public void RemoveItem(uint itemId)
|
||||
|
@ -230,8 +399,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
else
|
||||
{
|
||||
item.quantity -= quantityCount;
|
||||
DoDatabaseQuantity(list[i].uniqueId, list[i].quantity);
|
||||
}
|
||||
DoDatabaseQuantity(list[i].uniqueId, list[i].quantity);}
|
||||
|
||||
isDirty[i] = true;
|
||||
|
||||
|
@ -244,14 +412,30 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
}
|
||||
|
||||
DoRealign();
|
||||
SendUpdatePackets();
|
||||
|
||||
if (owner is Player)
|
||||
{
|
||||
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendUpdate();
|
||||
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveItemByUniqueId(ulong itemDBId)
|
||||
public void RemoveItem(InventoryItem item)
|
||||
{
|
||||
RemoveItemByUniqueId(item.uniqueId, item.quantity);
|
||||
}
|
||||
|
||||
public void RemoveItem(InventoryItem item, int quantity)
|
||||
{
|
||||
RemoveItemByUniqueId(item.uniqueId, quantity);
|
||||
}
|
||||
|
||||
public void RemoveItemByUniqueId(ulong itemDBId, int quantity)
|
||||
{
|
||||
ushort slot = 0;
|
||||
InventoryItem toDelete = null;
|
||||
for (int i = endOfListIndex - 1; i >= 0; i--)
|
||||
for (int i = 0; i < endOfListIndex; i++)
|
||||
{
|
||||
InventoryItem item = list[i];
|
||||
|
||||
|
@ -268,13 +452,28 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
if (toDelete == null)
|
||||
return;
|
||||
|
||||
if (quantity >= toDelete.quantity)
|
||||
{
|
||||
DoDatabaseRemove(toDelete.uniqueId);
|
||||
|
||||
list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
|
||||
list[slot] = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
list[slot].quantity -= quantity;
|
||||
DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
|
||||
}
|
||||
|
||||
isDirty[slot] = true;
|
||||
|
||||
DoRealign();
|
||||
SendUpdatePackets();
|
||||
|
||||
if (owner is Player)
|
||||
{
|
||||
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendUpdate();
|
||||
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveItemAtSlot(ushort slot)
|
||||
|
@ -284,11 +483,18 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
|
||||
DoDatabaseRemove(list[slot].uniqueId);
|
||||
|
||||
list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
|
||||
list[slot] = null;
|
||||
isDirty[slot] = true;
|
||||
|
||||
DoRealign();
|
||||
SendUpdatePackets();
|
||||
|
||||
if (owner is Player)
|
||||
{
|
||||
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendUpdate();
|
||||
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveItemAtSlot(ushort slot, int quantity)
|
||||
|
@ -304,6 +510,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
{
|
||||
DoDatabaseRemove(list[slot].uniqueId);
|
||||
|
||||
list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
|
||||
list[slot] = null;
|
||||
DoRealign();
|
||||
}
|
||||
|
@ -311,9 +518,51 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
|
||||
|
||||
isDirty[slot] = true;
|
||||
SendUpdatePackets();
|
||||
|
||||
if (owner is Player)
|
||||
{
|
||||
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendUpdate();
|
||||
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
for (int i = 0; i < endOfListIndex; i++)
|
||||
{
|
||||
list[i].RefreshPositioning(null, 0xFFFF, 0xFFFF);
|
||||
list[i] = null;
|
||||
isDirty[i] = true;
|
||||
}
|
||||
endOfListIndex = 0;
|
||||
|
||||
if (owner is Player)
|
||||
{
|
||||
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendUpdate();
|
||||
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkDirty(InventoryItem item)
|
||||
{
|
||||
if (item.itemPackage != itemPackageCode || list[item.slot] == null)
|
||||
return;
|
||||
|
||||
isDirty[item.slot] = true;
|
||||
}
|
||||
|
||||
public void MarkDirty(ushort slot)
|
||||
{
|
||||
isDirty[slot] = true;
|
||||
}
|
||||
|
||||
public InventoryItem[] GetRawList()
|
||||
{
|
||||
return list;
|
||||
}
|
||||
|
||||
public void ChangeDurability(uint slot, uint durabilityChange)
|
||||
{
|
||||
|
@ -332,19 +581,61 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
#endregion
|
||||
|
||||
#region Packet Functions
|
||||
public void SendFullInventory(Player player)
|
||||
public void SendFullPackage(Player player)
|
||||
{
|
||||
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
|
||||
SendInventoryPackets(player, 0);
|
||||
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
|
||||
SendItemPackets(player, 0);
|
||||
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
private void SendInventoryPackets(Player player, InventoryItem item)
|
||||
public void SendUpdate()
|
||||
{
|
||||
if (owner is Player && !holdingUpdates)
|
||||
{
|
||||
SendUpdate((Player)owner);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendUpdate(Player player)
|
||||
{
|
||||
List<InventoryItem> items = new List<InventoryItem>();
|
||||
List<ushort> slotsToRemove = new List<ushort>();
|
||||
|
||||
for (int i = 0; i < list.Length; i++)
|
||||
{
|
||||
if (i == endOfListIndex)
|
||||
break;
|
||||
if (isDirty[i])
|
||||
items.Add(list[i]);
|
||||
}
|
||||
|
||||
for (int i = endOfListIndex; i < list.Length; i++)
|
||||
{
|
||||
if (isDirty[i])
|
||||
slotsToRemove.Add((ushort)i);
|
||||
}
|
||||
|
||||
if (!holdingUpdates)
|
||||
Array.Clear(isDirty, 0, isDirty.Length);
|
||||
|
||||
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
|
||||
//Send Updated Slots
|
||||
SendItemPackets(player, items);
|
||||
//Send Remove packets for tail end
|
||||
SendItemPackets(player, slotsToRemove);
|
||||
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
//If player is updating their normal inventory, we need to send
|
||||
//an equip update as well to resync the slots.
|
||||
if (player.Equals(owner) && itemPackageCode == NORMAL)
|
||||
player.GetEquipment().SendUpdate();
|
||||
}
|
||||
|
||||
private void SendItemPackets(Player player, InventoryItem item)
|
||||
{
|
||||
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, item));
|
||||
}
|
||||
|
||||
private void SendInventoryPackets(Player player, List<InventoryItem> items)
|
||||
private void SendItemPackets(Player player, List<InventoryItem> items)
|
||||
{
|
||||
int currentIndex = 0;
|
||||
|
||||
|
@ -366,10 +657,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
else
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SendInventoryPackets(Player player, int startOffset)
|
||||
private void SendItemPackets(Player player, int startOffset)
|
||||
{
|
||||
int currentIndex = startOffset;
|
||||
|
||||
|
@ -395,15 +685,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
else
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SendInventoryRemovePackets(Player player, ushort index)
|
||||
private void SendItemPackets(Player player, ushort index)
|
||||
{
|
||||
player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, index));
|
||||
}
|
||||
|
||||
private void SendInventoryRemovePackets(Player player, List<ushort> indexes)
|
||||
private void SendItemPackets(Player player, List<ushort> indexes)
|
||||
{
|
||||
int currentIndex = 0;
|
||||
|
||||
|
@ -425,30 +714,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
else
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void RefreshItem(Player player, InventoryItem item)
|
||||
{
|
||||
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
|
||||
SendInventoryPackets(player, item);
|
||||
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void RefreshItem(Player player, params InventoryItem[] items)
|
||||
{
|
||||
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
|
||||
SendInventoryPackets(player, items.ToList());
|
||||
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void RefreshItem(Player player, List<InventoryItem> items)
|
||||
{
|
||||
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
|
||||
SendInventoryPackets(player, items);
|
||||
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Automatic Client and DB Updating
|
||||
|
@ -458,10 +724,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
if (isTemporary)
|
||||
return;
|
||||
|
||||
if (itemPackageCode == BAZAAR)
|
||||
return;
|
||||
|
||||
if (owner is Player)
|
||||
Database.AddItem((Player)owner, addedItem, inventoryCode);
|
||||
Database.AddItem((Player)owner, addedItem, itemPackageCode);
|
||||
else if (owner is Retainer)
|
||||
Database.AddItem((Retainer)owner, addedItem, inventoryCode);
|
||||
Database.AddItem((Retainer)owner, addedItem, itemPackageCode);
|
||||
}
|
||||
|
||||
private void DoDatabaseQuantity(ulong itemDBId, int quantity)
|
||||
|
@ -469,10 +738,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
if (isTemporary)
|
||||
return;
|
||||
|
||||
if (owner is Player)
|
||||
Database.SetQuantity((Player)owner, itemDBId, inventoryCode);
|
||||
else if (owner is Retainer)
|
||||
Database.SetQuantity((Retainer)owner, itemDBId, inventoryCode);
|
||||
|
||||
if (itemPackageCode == BAZAAR)
|
||||
return;
|
||||
|
||||
Database.SetQuantity(itemDBId, quantity);
|
||||
}
|
||||
|
||||
private void DoDatabaseRemove(ulong itemDBId)
|
||||
|
@ -480,54 +750,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
if (isTemporary)
|
||||
return;
|
||||
|
||||
if (itemPackageCode == BAZAAR)
|
||||
return;
|
||||
|
||||
if (owner is Player)
|
||||
Database.RemoveItem((Player)owner, itemDBId);
|
||||
else if (owner is Retainer)
|
||||
Database.RemoveItem((Retainer)owner, itemDBId);
|
||||
}
|
||||
|
||||
private void SendUpdatePackets()
|
||||
public void StartSendUpdate()
|
||||
{
|
||||
if (owner is Player)
|
||||
{
|
||||
SendUpdatePackets((Player)owner, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendUpdatePackets(Player player, bool doneImmediate = false)
|
||||
{
|
||||
List<InventoryItem> items = new List<InventoryItem>();
|
||||
List<ushort> slotsToRemove = new List<ushort>();
|
||||
|
||||
for (int i = 0; i < list.Length; i++)
|
||||
{
|
||||
if (i == endOfListIndex)
|
||||
break;
|
||||
if (isDirty[i])
|
||||
items.Add(list[i]);
|
||||
}
|
||||
|
||||
for (int i = endOfListIndex; i < list.Length; i++)
|
||||
{
|
||||
if (isDirty[i])
|
||||
slotsToRemove.Add((ushort)i);
|
||||
}
|
||||
|
||||
if (doneImmediate)
|
||||
DoneSendUpdate();
|
||||
|
||||
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
|
||||
//Send Updated Slots
|
||||
SendInventoryPackets(player, items);
|
||||
//Send Remove packets for tail end
|
||||
SendInventoryRemovePackets(player, slotsToRemove);
|
||||
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
holdingUpdates = true;
|
||||
}
|
||||
|
||||
public void DoneSendUpdate()
|
||||
{
|
||||
holdingUpdates = false;
|
||||
SendUpdate();
|
||||
Array.Clear(isDirty, 0, isDirty.Length);
|
||||
}
|
||||
|
||||
|
@ -537,7 +777,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
|
||||
public bool IsFull()
|
||||
{
|
||||
return endOfListIndex >= inventoryCapacity;
|
||||
return endOfListIndex >= itemPackageCapacity;
|
||||
}
|
||||
|
||||
public int GetFreeSlots()
|
||||
{
|
||||
return itemPackageCapacity - endOfListIndex;
|
||||
}
|
||||
|
||||
public bool IsSpaceForAdd(uint itemId, int quantity, int quality)
|
||||
|
@ -621,5 +866,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
|
||||
#endregion
|
||||
|
||||
public int GetCount()
|
||||
{
|
||||
return endOfListIndex;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara
|
||||
{
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.actors.chara.npc;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara
|
||||
{
|
||||
|
|
295
FFXIVClassic Map Server/actors/chara/ReferencedItemPackage.cs
Normal file
295
FFXIVClassic Map Server/actors/chara/ReferencedItemPackage.cs
Normal file
|
@ -0,0 +1,295 @@
|
|||
using FFXIVClassic_Map_Server.actors.chara.player;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara
|
||||
{
|
||||
|
||||
class ReferencedItemPackage
|
||||
{
|
||||
const uint EMPTY = 0xFFFFFFFF;
|
||||
|
||||
private readonly Player owner;
|
||||
private readonly InventoryItem[] referenceList;
|
||||
private readonly ushort itemPackageCode;
|
||||
private readonly ushort itemPackageCapacity;
|
||||
private bool writeToDB = false;
|
||||
|
||||
public ReferencedItemPackage(Player owner, ushort capacity, ushort code)
|
||||
{
|
||||
this.owner = owner;
|
||||
itemPackageCode = code;
|
||||
itemPackageCapacity = capacity;
|
||||
referenceList = new InventoryItem[capacity];
|
||||
|
||||
if (code == ItemPackage.EQUIPMENT)
|
||||
writeToDB = true;
|
||||
}
|
||||
|
||||
public void ToggleDBWrite(bool flag)
|
||||
{
|
||||
writeToDB = flag;
|
||||
}
|
||||
|
||||
#region Package Management
|
||||
public void SetList(InventoryItem[] toSet)
|
||||
{
|
||||
Debug.Assert(referenceList.Length == itemPackageCapacity);
|
||||
toSet.CopyTo(referenceList, 0);
|
||||
}
|
||||
|
||||
public void Set(ushort[] positions, ushort[] itemSlots, ushort itemPackage)
|
||||
{
|
||||
Debug.Assert(positions.Length == itemSlots.Length);
|
||||
|
||||
for (int i = 0; i < positions.Length; i++)
|
||||
{
|
||||
InventoryItem item = owner.GetItemPackage(itemPackage)?.GetItemAtSlot(itemSlots[i]);
|
||||
|
||||
if (item == null)
|
||||
continue;
|
||||
|
||||
Database.EquipItem(owner, positions[i], item.uniqueId);
|
||||
referenceList[positions[i]] = item;
|
||||
}
|
||||
|
||||
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendUpdate();
|
||||
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void Set(ushort position, ushort itemPackagePosition, ushort itemPackageCode)
|
||||
{
|
||||
InventoryItem item = owner.GetItemPackage(itemPackageCode).GetItemAtSlot(itemPackagePosition);
|
||||
|
||||
if (item == null)
|
||||
return;
|
||||
|
||||
Set(position, item);
|
||||
}
|
||||
|
||||
public void Set(ushort position, InventoryItem item)
|
||||
{
|
||||
if (position >= referenceList.Length)
|
||||
return;
|
||||
|
||||
if (writeToDB)
|
||||
Database.EquipItem(owner, position, item.uniqueId);
|
||||
|
||||
ItemPackage newPackage = owner.GetItemPackage(item.itemPackage);
|
||||
ItemPackage oldPackage = null;
|
||||
|
||||
if (referenceList[position] != null)
|
||||
{
|
||||
oldPackage = owner.GetItemPackage(referenceList[position].itemPackage);
|
||||
InventoryItem oldItem = referenceList[position];
|
||||
oldPackage.MarkDirty(oldItem);
|
||||
}
|
||||
|
||||
newPackage.MarkDirty(item);
|
||||
|
||||
referenceList[position] = item;
|
||||
|
||||
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
if (oldPackage != null)
|
||||
oldPackage.SendUpdate();
|
||||
newPackage.SendUpdate();
|
||||
SendSingleUpdate(position);
|
||||
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void Clear(ushort position)
|
||||
{
|
||||
if (position >= referenceList.Length)
|
||||
return;
|
||||
|
||||
if (writeToDB)
|
||||
Database.UnequipItem(owner, position);
|
||||
|
||||
ItemPackage oldItemPackage = owner.GetItemPackage(referenceList[position].itemPackage);
|
||||
|
||||
oldItemPackage.MarkDirty(referenceList[position]);
|
||||
referenceList[position] = null;
|
||||
|
||||
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
oldItemPackage.SendUpdate();
|
||||
SendSingleUpdate(position);
|
||||
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void ClearAll()
|
||||
{
|
||||
List<ItemPackage> packagesToRefresh = new List<ItemPackage>();
|
||||
|
||||
for (int i = 0; i < referenceList.Length; i++)
|
||||
{
|
||||
if (referenceList[i] == null)
|
||||
continue;
|
||||
|
||||
if (writeToDB)
|
||||
Database.UnequipItem(owner, (ushort)i);
|
||||
|
||||
ItemPackage package = owner.GetItemPackage(referenceList[i].itemPackage);
|
||||
package.MarkDirty(referenceList[i]);
|
||||
packagesToRefresh.Add(package);
|
||||
|
||||
referenceList[i] = null;
|
||||
}
|
||||
|
||||
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
for (int i = 0; i < packagesToRefresh.Count; i++)
|
||||
packagesToRefresh[i].SendUpdate();
|
||||
SendUpdate();
|
||||
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Send Update Functions
|
||||
public void SendSingleUpdate(ushort position)
|
||||
{
|
||||
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
|
||||
SendSingleLinkedItemPacket(owner, position);
|
||||
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void SendUpdate()
|
||||
{
|
||||
SendUpdate(owner);
|
||||
}
|
||||
|
||||
public void SendUpdate(Player targetPlayer)
|
||||
{
|
||||
List<ushort> slotsToUpdate = new List<ushort>();
|
||||
|
||||
for (ushort i = 0; i < referenceList.Length; i++)
|
||||
{
|
||||
if (referenceList[i] != null)
|
||||
slotsToUpdate.Add(i);
|
||||
}
|
||||
|
||||
targetPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
|
||||
SendLinkedItemPackets(targetPlayer, slotsToUpdate);
|
||||
targetPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void SendUpdateAsItemPackage(Player targetPlayer)
|
||||
{
|
||||
SendUpdateAsItemPackage(targetPlayer, itemPackageCapacity, itemPackageCode);
|
||||
}
|
||||
|
||||
public void SendUpdateAsItemPackage(Player targetPlayer, ushort destinationCapacity, ushort destinationCode)
|
||||
{
|
||||
List<InventoryItem> items = new List<InventoryItem>();
|
||||
|
||||
for (ushort i = 0; i < referenceList.Length; i++)
|
||||
{
|
||||
if (referenceList[i] == null)
|
||||
continue;
|
||||
|
||||
InventoryItem item = referenceList[i];
|
||||
item.linkSlot = i; //We have to set the linkSlot as this is the position in the Referenced IP, not the original IP it's linked from.
|
||||
items.Add(referenceList[i]);
|
||||
}
|
||||
|
||||
targetPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, destinationCapacity, destinationCode));
|
||||
SendItemPackets(targetPlayer, items);
|
||||
targetPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
|
||||
//Clean Up linkSlots
|
||||
for (ushort i = 0; i < referenceList.Length; i++)
|
||||
{
|
||||
if (referenceList[i] == null)
|
||||
continue;
|
||||
InventoryItem item = referenceList[i];
|
||||
item.linkSlot = 0xFFFF;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Packet Functions (Private)
|
||||
private void SendSingleLinkedItemPacket(Player targetPlayer, ushort position)
|
||||
{
|
||||
if (referenceList[position] == null)
|
||||
targetPlayer.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, position));
|
||||
else
|
||||
targetPlayer.QueuePacket(LinkedItemListX01Packet.BuildPacket(owner.actorId, position, referenceList[position]));
|
||||
}
|
||||
|
||||
private void SendLinkedItemPackets(Player targetPlayer, List<ushort> slotsToUpdate)
|
||||
{
|
||||
int currentIndex = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (slotsToUpdate.Count - currentIndex >= 64)
|
||||
targetPlayer.QueuePacket(LinkedItemListX64Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex));
|
||||
else if (slotsToUpdate.Count - currentIndex >= 32)
|
||||
targetPlayer.QueuePacket(LinkedItemListX32Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex));
|
||||
else if (slotsToUpdate.Count - currentIndex >= 16)
|
||||
targetPlayer.QueuePacket(LinkedItemListX16Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex));
|
||||
else if (slotsToUpdate.Count - currentIndex > 1)
|
||||
targetPlayer.QueuePacket(LinkedItemListX08Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex));
|
||||
else if (slotsToUpdate.Count - currentIndex == 1)
|
||||
{
|
||||
targetPlayer.QueuePacket(LinkedItemListX01Packet.BuildPacket(owner.actorId, slotsToUpdate[currentIndex], referenceList[slotsToUpdate[currentIndex]]));
|
||||
currentIndex++;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void SendItemPackets(Player player, List<InventoryItem> items)
|
||||
{
|
||||
int currentIndex = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (items.Count - currentIndex >= 64)
|
||||
player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, items, ref currentIndex));
|
||||
else if (items.Count - currentIndex >= 32)
|
||||
player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, items, ref currentIndex));
|
||||
else if (items.Count - currentIndex >= 16)
|
||||
player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex));
|
||||
else if (items.Count - currentIndex > 1)
|
||||
player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex));
|
||||
else if (items.Count - currentIndex == 1)
|
||||
{
|
||||
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex]));
|
||||
currentIndex++;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Getters/Setters
|
||||
public ushort GetCode()
|
||||
{
|
||||
return itemPackageCode;
|
||||
}
|
||||
|
||||
public int GetCapacity()
|
||||
{
|
||||
return itemPackageCapacity;
|
||||
}
|
||||
|
||||
public Player GetOwner()
|
||||
{
|
||||
return owner;
|
||||
}
|
||||
|
||||
public InventoryItem GetItemAtSlot(ushort position)
|
||||
{
|
||||
if (position < referenceList.Length)
|
||||
return referenceList[position];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara
|
||||
namespace FFXIVClassic_Map_Server.actors.chara
|
||||
{
|
||||
class SubState
|
||||
{
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.state;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
|
||||
|
|
|
@ -1,11 +1,6 @@
|
|||
using FFXIVClassic_Map_Server.Actors;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.actors.chara.player;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
|
||||
using MoonSharp.Interpreter;
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai
|
||||
{
|
||||
class BattleTrait
|
||||
{
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai
|
||||
|
|
|
@ -1,12 +1,7 @@
|
|||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MoonSharp.Interpreter;
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
|
|
|
@ -1,16 +1,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using FFXIVClassic_Map_Server.actors.area;
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using System.Collections.ObjectModel;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai
|
||||
|
|
|
@ -1,11 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.actors.chara.npc;
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
||||
{
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
||||
|
|
|
@ -1,11 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
||||
{
|
||||
|
|
|
@ -1,11 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using MoonSharp;
|
||||
using MoonSharp.Interpreter;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai
|
||||
|
|
|
@ -1,14 +1,9 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.area;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
|
||||
// port of https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai/helpers/pathfind.h
|
||||
|
||||
|
|
|
@ -1,14 +1,10 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
|
||||
// port of dsp's ai code https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai/
|
||||
|
||||
|
|
|
@ -1,13 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||
{
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.actors.chara.player;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||
|
|
|
@ -1,14 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||
{
|
||||
|
|
|
@ -1,10 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||
|
|
|
@ -1,13 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
|
||||
{
|
||||
static class AttackUtils
|
||||
|
|
|
@ -1,15 +1,10 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.actors.chara.player;
|
||||
using FFXIVClassic_Map_Server.actors.chara.npc;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.npc
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.npc
|
||||
{
|
||||
class ActorClass
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
|
||||
|
||||
|
|
|
@ -1,22 +1,15 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.actors.chara.npc;
|
||||
using FFXIVClassic_Map_Server.actors;
|
||||
using FFXIVClassic_Map_Server.actors.chara;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.state;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
using FFXIVClassic_Map_Server.Actors.Chara;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.Actors
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.npc
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.npc
|
||||
{
|
||||
enum MobModifier
|
||||
{
|
||||
|
|
|
@ -1,22 +1,14 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors;
|
||||
using FFXIVClassic_Map_Server.actors.area;
|
||||
using FFXIVClassic_Map_Server.actors.chara.npc;
|
||||
using FFXIVClassic_Map_Server.Actors.Chara;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using FFXIVClassic_Map_Server.packets.receive.events;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
using MoonSharp.Interpreter;
|
||||
using MySql.Data.MySqlClient;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.Actors
|
||||
|
|
|
@ -1,13 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai;
|
||||
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
|
||||
using FFXIVClassic_Map_Server.actors.chara.npc;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.Actors
|
||||
{
|
||||
|
|
|
@ -1,12 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.chara.player;
|
||||
using FFXIVClassic_Map_Server.actors.chara.player;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.npc
|
||||
{
|
||||
|
@ -18,7 +12,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.npc
|
|||
|
||||
private uint retainerId;
|
||||
private Player ownerPlayer;
|
||||
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
|
||||
|
||||
public Retainer(uint retainerId, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
|
||||
: base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, null)
|
||||
|
@ -27,33 +20,16 @@ namespace FFXIVClassic_Map_Server.actors.chara.npc
|
|||
this.ownerPlayer = player;
|
||||
this.actorName = String.Format("_rtnre{0:x7}", actorId);
|
||||
|
||||
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
|
||||
inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
|
||||
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
|
||||
itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, MAXSIZE_INVENTORY_NORMAL, ItemPackage.NORMAL);
|
||||
itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, MAXSIZE_INVENTORY_CURRANCY, ItemPackage.CURRENCY_CRYSTALS);
|
||||
itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, MAXSIZE_INVENTORY_BAZAAR, ItemPackage.BAZAAR);
|
||||
|
||||
inventories[Inventory.NORMAL].InitList(Database.GetInventory(this, Inventory.NORMAL));
|
||||
inventories[Inventory.CURRENCY_CRYSTALS].InitList(Database.GetInventory(this, Inventory.CURRENCY_CRYSTALS));
|
||||
inventories[Inventory.BAZAAR].InitList(Database.GetInventory(this, Inventory.BAZAAR));
|
||||
itemPackages[ItemPackage.NORMAL].InitList(Database.GetInventory(this, ItemPackage.NORMAL));
|
||||
itemPackages[ItemPackage.CURRENCY_CRYSTALS].InitList(Database.GetInventory(this, ItemPackage.CURRENCY_CRYSTALS));
|
||||
itemPackages[ItemPackage.BAZAAR].InitList(Database.GetInventory(this, ItemPackage.BAZAAR));
|
||||
}
|
||||
|
||||
public Inventory GetInventory(ushort type)
|
||||
{
|
||||
if (inventories.ContainsKey(type))
|
||||
return inventories[type];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SendFullRetainerInventory(Player player)
|
||||
{
|
||||
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
|
||||
inventories[Inventory.NORMAL].SendFullInventory(player);
|
||||
inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(player);
|
||||
inventories[Inventory.BAZAAR].SendFullInventory(player);
|
||||
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
}
|
||||
|
||||
public uint getRetainerId()
|
||||
public uint GetRetainerId()
|
||||
{
|
||||
return retainerId;
|
||||
}
|
||||
|
|
|
@ -1,236 +0,0 @@
|
|||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||
{
|
||||
class Equipment
|
||||
{
|
||||
public const int SLOT_MAINHAND = 0;
|
||||
public const int SLOT_OFFHAND = 1;
|
||||
public const int SLOT_THROWINGWEAPON = 4;
|
||||
public const int SLOT_PACK = 5;
|
||||
public const int SLOT_POUCH = 6;
|
||||
public const int SLOT_HEAD = 8;
|
||||
public const int SLOT_UNDERSHIRT = 9;
|
||||
public const int SLOT_BODY = 10;
|
||||
public const int SLOT_UNDERGARMENT = 11;
|
||||
public const int SLOT_LEGS = 12;
|
||||
public const int SLOT_HANDS = 13;
|
||||
public const int SLOT_BOOTS = 14;
|
||||
public const int SLOT_WAIST = 15;
|
||||
public const int SLOT_NECK = 16;
|
||||
public const int SLOT_EARS = 17;
|
||||
public const int SLOT_WRISTS = 19;
|
||||
public const int SLOT_RIGHTFINGER = 21;
|
||||
public const int SLOT_LEFTFINGER = 22;
|
||||
|
||||
private Player owner;
|
||||
private ushort inventoryCapacity;
|
||||
private ushort inventoryCode;
|
||||
private InventoryItem[] list;
|
||||
private Inventory normalInventory;
|
||||
|
||||
private bool writeToDB = true;
|
||||
|
||||
public Equipment(Player ownerPlayer, Inventory normalInventory, ushort capacity, ushort code)
|
||||
{
|
||||
owner = ownerPlayer;
|
||||
inventoryCapacity = capacity;
|
||||
inventoryCode = code;
|
||||
list = new InventoryItem[inventoryCapacity];
|
||||
this.normalInventory = normalInventory;
|
||||
}
|
||||
|
||||
public InventoryItem GetItemAtSlot(ushort slot)
|
||||
{
|
||||
if (slot < list.Length)
|
||||
return list[slot];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SendCheckEquipmentToPlayer(Player toPlayer)
|
||||
{
|
||||
List<InventoryItem> items = new List<InventoryItem>();
|
||||
for (ushort i = 0; i < list.Length; i++)
|
||||
{
|
||||
if (list[i] != null)
|
||||
{
|
||||
InventoryItem equipItem = new InventoryItem(list[i], i);
|
||||
items.Add(equipItem);
|
||||
}
|
||||
}
|
||||
|
||||
toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER));
|
||||
int currentIndex = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (items.Count - currentIndex >= 16)
|
||||
toPlayer.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex));
|
||||
else if (items.Count - currentIndex > 1)
|
||||
toPlayer.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex));
|
||||
else if (items.Count - currentIndex == 1)
|
||||
{
|
||||
toPlayer.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex]));
|
||||
currentIndex++;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
toPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void SendFullEquipment(bool DoClear)
|
||||
{
|
||||
List<ushort> slotsToUpdate = new List<ushort>();
|
||||
for (ushort i = 0; i < list.Length; i++)
|
||||
{
|
||||
if (list[i] == null && DoClear)
|
||||
slotsToUpdate.Add(0);
|
||||
else if (list[i] != null)
|
||||
slotsToUpdate.Add(i);
|
||||
}
|
||||
|
||||
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
|
||||
SendEquipmentPackets(slotsToUpdate);
|
||||
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void SetEquipment(ushort[] slots, ushort[] itemSlots)
|
||||
{
|
||||
if (slots.Length != itemSlots.Length)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < slots.Length; i++)
|
||||
{
|
||||
InventoryItem item = normalInventory.GetItemAtSlot(itemSlots[i]);
|
||||
|
||||
if (item == null)
|
||||
continue;
|
||||
|
||||
Database.EquipItem(owner, slots[i], item.uniqueId);
|
||||
list[slots[i]] = normalInventory.GetItemAtSlot(itemSlots[i]);
|
||||
}
|
||||
|
||||
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
SendFullEquipment(false);
|
||||
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
}
|
||||
|
||||
public void SetEquipment(InventoryItem[] toEquip)
|
||||
{
|
||||
List<ushort> slotsToUpdate = new List<ushort>();
|
||||
for (ushort i = 0; i < toEquip.Length; i++)
|
||||
{
|
||||
if (toEquip[i] != null)
|
||||
slotsToUpdate.Add(i);
|
||||
}
|
||||
list = toEquip;
|
||||
}
|
||||
|
||||
public void Equip(ushort slot, ushort invSlot)
|
||||
{
|
||||
InventoryItem item = normalInventory.GetItemAtSlot(invSlot);
|
||||
|
||||
if (item == null)
|
||||
return;
|
||||
|
||||
Equip(slot, item);
|
||||
}
|
||||
|
||||
public void Equip(ushort slot, InventoryItem item)
|
||||
{
|
||||
if (slot >= list.Length)
|
||||
return;
|
||||
|
||||
if (writeToDB)
|
||||
Database.EquipItem(owner, slot, item.uniqueId);
|
||||
|
||||
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
|
||||
if (list[slot] != null)
|
||||
normalInventory.RefreshItem(owner, list[slot], item);
|
||||
else
|
||||
normalInventory.RefreshItem(owner, item);
|
||||
|
||||
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
|
||||
SendEquipmentPackets(slot, item);
|
||||
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
|
||||
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
|
||||
list[slot] = item;
|
||||
owner.CalculateBaseStats();// RecalculateStats();
|
||||
}
|
||||
|
||||
public void ToggleDBWrite(bool flag)
|
||||
{
|
||||
writeToDB = flag;
|
||||
}
|
||||
|
||||
public void Unequip(ushort slot)
|
||||
{
|
||||
if (slot >= list.Length)
|
||||
return;
|
||||
|
||||
if (writeToDB)
|
||||
Database.UnequipItem(owner, slot);
|
||||
|
||||
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
|
||||
|
||||
normalInventory.RefreshItem(owner, list[slot]);
|
||||
|
||||
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
|
||||
SendEquipmentPackets(slot, null);
|
||||
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
|
||||
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
|
||||
list[slot] = null;
|
||||
owner.RecalculateStats();
|
||||
}
|
||||
|
||||
private void SendEquipmentPackets(ushort equipSlot, InventoryItem item)
|
||||
{
|
||||
if (item == null)
|
||||
owner.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, equipSlot));
|
||||
else
|
||||
owner.QueuePacket(EquipmentListX01Packet.BuildPacket(owner.actorId, equipSlot, item.slot));
|
||||
}
|
||||
|
||||
private void SendEquipmentPackets(List<ushort> slotsToUpdate)
|
||||
{
|
||||
|
||||
int currentIndex = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (slotsToUpdate.Count - currentIndex >= 64)
|
||||
owner.QueuePacket(EquipmentListX64Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
|
||||
else if (slotsToUpdate.Count - currentIndex >= 32)
|
||||
owner.QueuePacket(EquipmentListX32Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
|
||||
else if (slotsToUpdate.Count - currentIndex >= 16)
|
||||
owner.QueuePacket(EquipmentListX16Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
|
||||
else if (slotsToUpdate.Count - currentIndex > 1)
|
||||
owner.QueuePacket(EquipmentListX08Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
|
||||
else if (slotsToUpdate.Count - currentIndex == 1)
|
||||
{
|
||||
owner.QueuePacket(EquipmentListX01Packet.BuildPacket(owner.actorId, slotsToUpdate[currentIndex], list[slotsToUpdate[currentIndex]].slot));
|
||||
currentIndex++;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public int GetCapacity()
|
||||
{
|
||||
return list.Length;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -23,19 +23,12 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
|
|||
using FFXIVClassic_Map_Server.packets.send.player;
|
||||
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||
using FFXIVClassic_Map_Server.packets.receive.events;
|
||||
using static FFXIVClassic_Map_Server.LuaUtils;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.Actors
|
||||
{
|
||||
class Player : Character
|
||||
{
|
||||
public const int MAXSIZE_INVENTORY_NORMAL = 200;
|
||||
public const int MAXSIZE_INVENTORY_CURRANCY = 320;
|
||||
public const int MAXSIZE_INVENTORY_KEYITEMS = 500;
|
||||
public const int MAXSIZE_INVENTORY_LOOT = 10;
|
||||
public const int MAXSIZE_INVENTORY_MELDREQUEST = 4;
|
||||
public const int MAXSIZE_INVENTORY_BAZAAR = 10;
|
||||
public const int MAXSIZE_INVENTORY_EQUIPMENT = 35;
|
||||
|
||||
public const int TIMER_TOTORAK = 0;
|
||||
public const int TIMER_DZEMAEL = 1;
|
||||
public const int TIMER_BOWL_OF_EMBERS_HARD = 2;
|
||||
|
@ -62,6 +55,25 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
public const int NPCLS_ACTIVE = 2;
|
||||
public const int NPCLS_ALERT = 3;
|
||||
|
||||
public const int SLOT_MAINHAND = 0;
|
||||
public const int SLOT_OFFHAND = 1;
|
||||
public const int SLOT_THROWINGWEAPON = 4;
|
||||
public const int SLOT_PACK = 5;
|
||||
public const int SLOT_POUCH = 6;
|
||||
public const int SLOT_HEAD = 8;
|
||||
public const int SLOT_UNDERSHIRT = 9;
|
||||
public const int SLOT_BODY = 10;
|
||||
public const int SLOT_UNDERGARMENT = 11;
|
||||
public const int SLOT_LEGS = 12;
|
||||
public const int SLOT_HANDS = 13;
|
||||
public const int SLOT_BOOTS = 14;
|
||||
public const int SLOT_WAIST = 15;
|
||||
public const int SLOT_NECK = 16;
|
||||
public const int SLOT_EARS = 17;
|
||||
public const int SLOT_WRISTS = 19;
|
||||
public const int SLOT_RIGHTFINGER = 21;
|
||||
public const int SLOT_LEFTFINGER = 22;
|
||||
|
||||
public static int[] MAXEXP = {570, 700, 880, 1100, 1500, 1800, 2300, 3200, 4300, 5000, //Level <= 10
|
||||
5900, 6800, 7700, 8700, 9700, 11000, 12000, 13000, 15000, 16000, //Level <= 20
|
||||
20000, 22000, 23000, 25000, 27000, 29000, 31000, 33000, 35000, 38000, //Level <= 30
|
||||
|
@ -71,7 +83,6 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
//Event Related
|
||||
public uint currentEventOwner = 0;
|
||||
public string currentEventName = "";
|
||||
|
||||
public Coroutine currentEventRunning;
|
||||
|
||||
//Player Info
|
||||
|
@ -84,9 +95,10 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
public bool isGM = false;
|
||||
public bool isZoneChanging = true;
|
||||
|
||||
//Inventory
|
||||
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
|
||||
private Equipment equipment;
|
||||
//Trading
|
||||
private Player otherTrader = null;
|
||||
private ReferencedItemPackage myOfferings;
|
||||
private bool isTradeAccepted = false;
|
||||
|
||||
//GC Related
|
||||
public byte gcCurrent;
|
||||
|
@ -115,6 +127,10 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
public uint homepoint = 0;
|
||||
public byte homepointInn = 0;
|
||||
|
||||
//Nameplate Stuff
|
||||
public uint currentLSPlate = 0;
|
||||
public byte repairType = 0;
|
||||
|
||||
//Retainer
|
||||
RetainerMeetingRelationGroup retainerMeetingGroup = null;
|
||||
public Retainer currentSpawnedRetainer = null;
|
||||
|
@ -140,14 +156,13 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
|
||||
moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
|
||||
|
||||
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
|
||||
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
|
||||
inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
|
||||
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
|
||||
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
|
||||
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
|
||||
|
||||
equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
|
||||
itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, ItemPackage.MAXSIZE_NORMAL, ItemPackage.NORMAL);
|
||||
itemPackages[ItemPackage.KEYITEMS] = new ItemPackage(this, ItemPackage.MAXSIZE_KEYITEMS, ItemPackage.KEYITEMS);
|
||||
itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, ItemPackage.MAXSIZE_CURRANCY, ItemPackage.CURRENCY_CRYSTALS);
|
||||
itemPackages[ItemPackage.MELDREQUEST] = new ItemPackage(this, ItemPackage.MAXSIZE_MELDREQUEST, ItemPackage.MELDREQUEST);
|
||||
itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, ItemPackage.MAXSIZE_BAZAAR, ItemPackage.BAZAAR);
|
||||
itemPackages[ItemPackage.LOOT] = new ItemPackage(this, ItemPackage.MAXSIZE_LOOT, ItemPackage.LOOT);
|
||||
equipment = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT, ItemPackage.EQUIPMENT);
|
||||
|
||||
//Set the Skill level caps of all FFXIV (classes)skills to 50
|
||||
for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
|
||||
|
@ -476,6 +491,17 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i));
|
||||
}
|
||||
|
||||
//Bazaar
|
||||
CheckBazaarFlags(true);
|
||||
if (charaWork.eventSave.repairType != 0)
|
||||
propPacketUtil.AddProperty("charaWork.eventSave.repairType");
|
||||
if (charaWork.eventTemp.bazaarRetail)
|
||||
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
|
||||
if (charaWork.eventTemp.bazaarRepair)
|
||||
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
|
||||
if (charaWork.eventTemp.bazaarMateria)
|
||||
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
|
||||
|
||||
//NPC Linkshell
|
||||
for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++)
|
||||
{
|
||||
|
@ -516,14 +542,14 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
|
||||
|
||||
#region Inventory & Equipment
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
|
||||
inventories[Inventory.NORMAL].SendFullInventory(this);
|
||||
inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
|
||||
inventories[Inventory.KEYITEMS].SendFullInventory(this);
|
||||
inventories[Inventory.BAZAAR].SendFullInventory(this);
|
||||
inventories[Inventory.MELDREQUEST].SendFullInventory(this);
|
||||
inventories[Inventory.LOOT].SendFullInventory(this);
|
||||
equipment.SendFullEquipment(false);
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
|
||||
itemPackages[ItemPackage.NORMAL].SendFullPackage(this);
|
||||
itemPackages[ItemPackage.CURRENCY_CRYSTALS].SendFullPackage(this);
|
||||
itemPackages[ItemPackage.KEYITEMS].SendFullPackage(this);
|
||||
itemPackages[ItemPackage.BAZAAR].SendFullPackage(this);
|
||||
itemPackages[ItemPackage.MELDREQUEST].SendFullPackage(this);
|
||||
itemPackages[ItemPackage.LOOT].SendFullPackage(this);
|
||||
equipment.SendUpdate(this);
|
||||
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
#endregion
|
||||
|
||||
|
@ -625,6 +651,33 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
}
|
||||
}
|
||||
|
||||
public void BroadcastPackets(List<SubPacket> packets, bool sendToSelf)
|
||||
{
|
||||
foreach (SubPacket packet in packets)
|
||||
{
|
||||
if (sendToSelf)
|
||||
{
|
||||
|
||||
SubPacket clonedPacket = new SubPacket(packet, actorId);
|
||||
QueuePacket(clonedPacket);
|
||||
}
|
||||
|
||||
foreach (Actor a in playerSession.actorInstanceList)
|
||||
{
|
||||
if (a is Player)
|
||||
{
|
||||
Player p = (Player)a;
|
||||
|
||||
if (p.Equals(this))
|
||||
continue;
|
||||
|
||||
SubPacket clonedPacket = new SubPacket(packet, a.actorId);
|
||||
p.QueuePacket(clonedPacket);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void BroadcastPacket(SubPacket packet, bool sendToSelf)
|
||||
{
|
||||
if (sendToSelf)
|
||||
|
@ -940,6 +993,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
public void PrepareClassChange(byte classId)
|
||||
{
|
||||
//If new class, init abilties and level
|
||||
if (charaWork.battleSave.skillLevel[classId - 1] <= 0)
|
||||
UpdateClassLevel(classId, 1);
|
||||
|
||||
SendCharaExpInfo();
|
||||
}
|
||||
|
@ -1012,6 +1067,16 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
RecalculateStats();
|
||||
}
|
||||
|
||||
public void UpdateClassLevel(byte classId, short level)
|
||||
{
|
||||
Database.PlayerCharacterUpdateClassLevel(this, classId, level);
|
||||
charaWork.battleSave.skillLevel[classId - 1] = level;
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/exp", this);
|
||||
propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId-1));
|
||||
List<SubPacket> packets = propertyBuilder.Done();
|
||||
QueuePackets(packets);
|
||||
}
|
||||
|
||||
public void GraphicChange(int slot, InventoryItem invItem)
|
||||
{
|
||||
if (invItem == null)
|
||||
|
@ -1057,18 +1122,68 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
BroadcastPacket(CreateAppearancePacket(), true);
|
||||
}
|
||||
|
||||
public Inventory GetInventory(ushort type)
|
||||
public void SetRepairRequest(byte type)
|
||||
{
|
||||
if (inventories.ContainsKey(type))
|
||||
return inventories[type];
|
||||
else
|
||||
return null;
|
||||
charaWork.eventSave.repairType = type;
|
||||
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
|
||||
propPacketUtil.AddProperty("charaWork.eventSave.repairType");
|
||||
QueuePackets(propPacketUtil.Done());
|
||||
}
|
||||
|
||||
public void CheckBazaarFlags(bool noUpdate = false)
|
||||
{
|
||||
bool isDealing = false, isRepairing = false, seekingItem = false;
|
||||
lock (GetItemPackage(ItemPackage.BAZAAR))
|
||||
{
|
||||
foreach (InventoryItem item in GetItemPackage(ItemPackage.BAZAAR).GetRawList())
|
||||
{
|
||||
if (item == null)
|
||||
break;
|
||||
|
||||
if (item.GetBazaarMode() == InventoryItem.TYPE_SINGLE || item.GetBazaarMode() == InventoryItem.TYPE_MULTI || item.GetBazaarMode() == InventoryItem.TYPE_STACK)
|
||||
isDealing = true;
|
||||
if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_REPAIR)
|
||||
isRepairing = true;
|
||||
if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_ITEM)
|
||||
isDealing = true;
|
||||
|
||||
if (isDealing && isRepairing && seekingItem)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool doUpdate = false;
|
||||
|
||||
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
|
||||
if (charaWork.eventTemp.bazaarRetail != isDealing)
|
||||
{
|
||||
charaWork.eventTemp.bazaarRetail = isDealing;
|
||||
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
|
||||
doUpdate = true;
|
||||
}
|
||||
|
||||
if (charaWork.eventTemp.bazaarRepair != isRepairing)
|
||||
{
|
||||
charaWork.eventTemp.bazaarRepair = isRepairing;
|
||||
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
|
||||
doUpdate = true;
|
||||
}
|
||||
|
||||
if (charaWork.eventTemp.bazaarMateria != (GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0))
|
||||
{
|
||||
charaWork.eventTemp.bazaarMateria = GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0;
|
||||
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
|
||||
doUpdate = true;
|
||||
}
|
||||
|
||||
if (!noUpdate && doUpdate)
|
||||
BroadcastPackets(propPacketUtil.Done(), true);
|
||||
}
|
||||
|
||||
public int GetCurrentGil()
|
||||
{
|
||||
if (GetInventory(Inventory.CURRENCY_CRYSTALS).HasItem(1000001))
|
||||
return GetInventory(Inventory.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
|
||||
if (HasItem(1000001))
|
||||
return GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
@ -1094,7 +1209,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
return isZoneChanging;
|
||||
}
|
||||
|
||||
public Equipment GetEquipment()
|
||||
public ReferencedItemPackage GetEquipment()
|
||||
{
|
||||
return equipment;
|
||||
}
|
||||
|
@ -1578,17 +1693,11 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
else
|
||||
return;
|
||||
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId));
|
||||
toBeExamined.GetEquipment().SendCheckEquipmentToPlayer(this);
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, true));
|
||||
toBeExamined.GetEquipment().SendUpdateAsItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT_OTHERPLAYER, ItemPackage.EQUIPMENT_OTHERPLAYER);
|
||||
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
|
||||
}
|
||||
|
||||
public void SendMyTradeToPlayer(Player player)
|
||||
{
|
||||
Inventory tradeInventory = new Inventory(this, 4, Inventory.TRADE);
|
||||
tradeInventory.SendFullInventory(player);
|
||||
}
|
||||
|
||||
public void SendDataPacket(params object[] parameters)
|
||||
{
|
||||
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
|
||||
|
@ -1599,6 +1708,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
public void StartEvent(Actor owner, EventStartPacket start)
|
||||
{
|
||||
currentEventOwner = start.scriptOwnerActorID;
|
||||
currentEventName = start.triggerName;
|
||||
LuaEngine.GetInstance().EventStarted(this, owner, start);
|
||||
}
|
||||
|
||||
|
@ -1613,7 +1724,18 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
return;
|
||||
|
||||
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
|
||||
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, conditionName, lParams);
|
||||
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, 0x75dc1705, conditionName, lParams);
|
||||
spacket.DebugPrintSubPacket();
|
||||
QueuePacket(spacket);
|
||||
}
|
||||
|
||||
public void KickEventSpecial(Actor actor, uint unknown, string conditionName, params object[] parameters)
|
||||
{
|
||||
if (actor == null)
|
||||
return;
|
||||
|
||||
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
|
||||
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, unknown, conditionName, lParams);
|
||||
spacket.DebugPrintSubPacket();
|
||||
QueuePacket(spacket);
|
||||
}
|
||||
|
@ -2475,7 +2597,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
base.CalculateBaseStats();
|
||||
//Add weapon property mod
|
||||
var equip = GetEquipment();
|
||||
var mainHandItem = equip.GetItemAtSlot(Equipment.SLOT_MAINHAND);
|
||||
var mainHandItem = equip.GetItemAtSlot(SLOT_MAINHAND);
|
||||
var damageAttribute = 0;
|
||||
var attackDelay = 3000;
|
||||
var hitCount = 1;
|
||||
|
@ -2549,5 +2671,120 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
return equippedItem != null && equippedItem.itemId == itemId;
|
||||
}
|
||||
|
||||
public Retainer GetSpawnedRetainer()
|
||||
{
|
||||
return currentSpawnedRetainer;
|
||||
}
|
||||
|
||||
public void StartTradeTransaction(Player otherPlayer)
|
||||
{
|
||||
myOfferings = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_TRADE, ItemPackage.TRADE);
|
||||
otherTrader = otherPlayer;
|
||||
isTradeAccepted = false;
|
||||
}
|
||||
|
||||
public Player GetOtherTrader()
|
||||
{
|
||||
return otherTrader;
|
||||
}
|
||||
|
||||
public ReferencedItemPackage GetTradeOfferings()
|
||||
{
|
||||
return myOfferings;
|
||||
}
|
||||
|
||||
public bool IsTrading()
|
||||
{
|
||||
return otherTrader != null;
|
||||
}
|
||||
|
||||
public bool IsTradeAccepted()
|
||||
{
|
||||
return isTradeAccepted;
|
||||
}
|
||||
|
||||
public void AddTradeItem(ushort slot, ItemRefParam chosenItem, int tradeQuantity)
|
||||
{
|
||||
if (!IsTrading())
|
||||
return;
|
||||
|
||||
//Get chosen item
|
||||
InventoryItem offeredItem = itemPackages[chosenItem.itemPackage].GetItemAtSlot(chosenItem.slot);
|
||||
offeredItem.SetTradeQuantity(tradeQuantity);
|
||||
|
||||
myOfferings.Set(slot, offeredItem);
|
||||
SendTradePackets();
|
||||
}
|
||||
|
||||
public void RemoveTradeItem(ushort slot)
|
||||
{
|
||||
if (!IsTrading())
|
||||
return;
|
||||
|
||||
InventoryItem offeredItem = myOfferings.GetItemAtSlot(slot);
|
||||
offeredItem.SetNormal();
|
||||
|
||||
myOfferings.Clear(slot);
|
||||
SendTradePackets();
|
||||
}
|
||||
|
||||
public void ClearTradeItems()
|
||||
{
|
||||
if (!IsTrading())
|
||||
return;
|
||||
|
||||
for (ushort i = 0; i < myOfferings.GetCapacity(); i++)
|
||||
{
|
||||
InventoryItem offeredItem = myOfferings.GetItemAtSlot(i);
|
||||
if (offeredItem != null)
|
||||
offeredItem.SetNormal();
|
||||
}
|
||||
|
||||
myOfferings.ClearAll();
|
||||
SendTradePackets();
|
||||
}
|
||||
|
||||
private void SendTradePackets()
|
||||
{
|
||||
//Send to self
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
|
||||
myOfferings.SendUpdate(this);
|
||||
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
|
||||
//Send to other trader
|
||||
otherTrader.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
|
||||
myOfferings.SendUpdateAsItemPackage(otherTrader);
|
||||
otherTrader.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
}
|
||||
|
||||
public void AcceptTrade(bool accepted)
|
||||
{
|
||||
if (!IsTrading())
|
||||
return;
|
||||
isTradeAccepted = accepted;
|
||||
}
|
||||
|
||||
public void FinishTradeTransaction()
|
||||
{
|
||||
if (myOfferings != null)
|
||||
{
|
||||
myOfferings.ClearAll();
|
||||
for (ushort i = 0; i < myOfferings.GetCapacity(); i++)
|
||||
{
|
||||
InventoryItem offeredItem = myOfferings.GetItemAtSlot(i);
|
||||
if (offeredItem != null)
|
||||
offeredItem.SetNormal();
|
||||
}
|
||||
|
||||
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
|
||||
myOfferings.SendUpdate(this);
|
||||
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
|
||||
}
|
||||
|
||||
isTradeAccepted = false;
|
||||
myOfferings = null;
|
||||
otherTrader = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,6 @@ using FFXIVClassic_Map_Server.packets.send.actor;
|
|||
using MoonSharp.Interpreter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.director
|
||||
{
|
||||
|
|
|
@ -1,15 +1,10 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.area;
|
||||
using FFXIVClassic_Map_Server.actors.director.Work;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.director
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.director.Work
|
||||
namespace FFXIVClassic_Map_Server.actors.director.Work
|
||||
{
|
||||
|
||||
class GuildleveWork
|
||||
|
|
|
@ -5,12 +5,7 @@ using FFXIVClassic_Map_Server.Actors;
|
|||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.send.group;
|
||||
using FFXIVClassic_Map_Server.packets.send.groups;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group
|
||||
{
|
||||
|
|
|
@ -1,16 +1,4 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.director;
|
||||
using FFXIVClassic_Map_Server.actors.group.Work;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.send.group;
|
||||
using FFXIVClassic_Map_Server.packets.send.groups;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.actors.director;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group
|
||||
{
|
||||
|
|
|
@ -2,11 +2,7 @@
|
|||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.send.group;
|
||||
using FFXIVClassic_Map_Server.packets.send.groups;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group
|
||||
{
|
||||
|
|
|
@ -1,12 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group.Work;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.actors.group.Work;
|
||||
using FFXIVClassic_Map_Server.packets.send.group;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group
|
||||
{
|
||||
|
|
|
@ -3,21 +3,17 @@ using FFXIVClassic_Map_Server.actors.group.Work;
|
|||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.send.group;
|
||||
using FFXIVClassic_Map_Server.packets.send.groups;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group
|
||||
{
|
||||
class Relation : Group
|
||||
class RelationGroup : Group
|
||||
{
|
||||
public RelationWork work = new RelationWork();
|
||||
private uint charaOther;
|
||||
private ulong topicGroup;
|
||||
|
||||
public Relation(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) : base (groupIndex)
|
||||
public RelationGroup(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) : base (groupIndex)
|
||||
{
|
||||
this.charaOther = other;
|
||||
work._globalTemp.host = ((ulong)host << 32) | (0xc17909);
|
|
@ -4,11 +4,7 @@ using FFXIVClassic_Map_Server.Actors;
|
|||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.send.group;
|
||||
using FFXIVClassic_Map_Server.packets.send.groups;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group
|
||||
{
|
||||
|
|
73
FFXIVClassic Map Server/actors/group/TradeGroup.cs
Normal file
73
FFXIVClassic Map Server/actors/group/TradeGroup.cs
Normal file
|
@ -0,0 +1,73 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group.Work;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.packets.send.group;
|
||||
using FFXIVClassic_Map_Server.packets.send.groups;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group
|
||||
{
|
||||
class TradeGroup : Group
|
||||
{
|
||||
public RelationWork work = new RelationWork();
|
||||
private uint charaOther;
|
||||
private ulong topicGroup;
|
||||
|
||||
public TradeGroup(ulong groupIndex, uint host, uint other)
|
||||
: base(groupIndex)
|
||||
{
|
||||
this.charaOther = other;
|
||||
work._globalTemp.host = ((ulong)host << 32) | (0xc17909);
|
||||
work._globalTemp.variableCommand = 30001;
|
||||
}
|
||||
|
||||
public uint GetHost()
|
||||
{
|
||||
return (uint)(((ulong)work._globalTemp.host >> 32) & 0xFFFFFFFF);
|
||||
}
|
||||
|
||||
public uint GetOther()
|
||||
{
|
||||
return charaOther;
|
||||
}
|
||||
|
||||
public override int GetMemberCount()
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
public override uint GetTypeId()
|
||||
{
|
||||
return Group.TradeRelationGroup;
|
||||
}
|
||||
|
||||
public ulong GetTopicGroupIndex()
|
||||
{
|
||||
return topicGroup;
|
||||
}
|
||||
|
||||
public override List<GroupMember> BuildMemberList(uint id)
|
||||
{
|
||||
List<GroupMember> groupMembers = new List<GroupMember>();
|
||||
|
||||
uint hostId = (uint)((work._globalTemp.host >> 32) & 0xFFFFFFFF);
|
||||
|
||||
groupMembers.Add(new GroupMember(hostId, -1, 0, false, Server.GetServer().GetSession(hostId) != null, Server.GetWorldManager().GetActorInWorld(hostId).customDisplayName));
|
||||
groupMembers.Add(new GroupMember(charaOther, -1, 0, false, Server.GetServer().GetSession(charaOther) != null, Server.GetWorldManager().GetActorInWorld(charaOther).customDisplayName));
|
||||
return groupMembers;
|
||||
}
|
||||
|
||||
public override void SendInitWorkValues(Session session)
|
||||
{
|
||||
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
|
||||
groupWork.addProperty(this, "work._globalTemp.host");
|
||||
groupWork.addProperty(this, "work._globalTemp.variableCommand");
|
||||
groupWork.setTarget("/_init");
|
||||
|
||||
SubPacket test = groupWork.buildPacket(session.id);
|
||||
test.DebugPrintSubPacket();
|
||||
session.QueuePacket(test);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
{
|
||||
class ContentGroupWork
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
{
|
||||
class GlobalTemp
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
{
|
||||
class GroupGlobalSave
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
{
|
||||
class GroupGlobalTemp
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
{
|
||||
class GroupMemberSave
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
{
|
||||
class PartyWork
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
namespace FFXIVClassic_Map_Server.actors.group.Work
|
||||
{
|
||||
class RelationWork
|
||||
{
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using MySql.Data.MySqlClient;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.dataobjects
|
||||
{
|
||||
|
|
|
@ -1,73 +1,149 @@
|
|||
using System;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.dataobjects
|
||||
{
|
||||
class InventoryItem
|
||||
{
|
||||
public const byte DEALINGMODE_NONE = 0;
|
||||
public const byte DEALINGMODE_REFERENCED = 1;
|
||||
public const byte DEALINGMODE_PRICED = 2;
|
||||
|
||||
public const byte TAG_EXCLUSIVE = 0x3;
|
||||
public const byte TAG_DEALING = 0xC9;
|
||||
public const byte TAG_ATTACHED = 0xCA;
|
||||
|
||||
public const byte TYPE_SINGLE = 11;
|
||||
public const byte TYPE_MULTI = 12;
|
||||
public const byte TYPE_STACK = 13;
|
||||
public const byte TYPE_SEEK_ITEM = 20;
|
||||
public const byte TYPE_SEEK_REPAIR = 30;
|
||||
|
||||
public ulong uniqueId;
|
||||
public uint itemId;
|
||||
public int quantity = 1;
|
||||
public ushort slot;
|
||||
|
||||
public byte itemType;
|
||||
public byte dealingVal = 0;
|
||||
public byte dealingMode = DEALINGMODE_NONE;
|
||||
public int dealingAttached1 = 0;
|
||||
public int dealingAttached2 = 0;
|
||||
public int dealingAttached3 = 0;
|
||||
|
||||
public byte[] tags = new byte[4];
|
||||
public byte[] tagValues = new byte[4];
|
||||
|
||||
public byte quality = 1;
|
||||
|
||||
public int durability = 0;
|
||||
public ushort spiritbind = 0;
|
||||
private ulong attachedTo = 0;
|
||||
|
||||
public byte materia1 = 0;
|
||||
public byte materia2 = 0;
|
||||
public byte materia3 = 0;
|
||||
public byte materia4 = 0;
|
||||
public byte materia5 = 0;
|
||||
public ItemModifier modifiers;
|
||||
|
||||
public readonly ItemData itemData;
|
||||
public Character owner = null;
|
||||
public ushort slot = 0xFFFF;
|
||||
public ushort linkSlot = 0xFFFF;
|
||||
public ushort itemPackage = 0xFFFF;
|
||||
|
||||
public class ItemModifier
|
||||
{
|
||||
public uint durability = 0;
|
||||
public ushort use = 0;
|
||||
public uint materiaId = 0;
|
||||
public uint materiaLife = 0;
|
||||
public byte mainQuality = 0;
|
||||
public byte[] subQuality = new byte[3];
|
||||
public uint polish = 0;
|
||||
public uint param1 = 0;
|
||||
public uint param2 = 0;
|
||||
public uint param3 = 0;
|
||||
public ushort spiritbind = 0;
|
||||
public byte[] materiaType = new byte[5];
|
||||
public byte[] materiaGrade = new byte[5];
|
||||
|
||||
public ItemModifier()
|
||||
{
|
||||
}
|
||||
|
||||
public ItemModifier(MySql.Data.MySqlClient.MySqlDataReader reader)
|
||||
{
|
||||
durability = reader.GetUInt32("durability");
|
||||
mainQuality = reader.GetByte("mainQuality");
|
||||
subQuality[0] = reader.GetByte("subQuality1");
|
||||
subQuality[1] = reader.GetByte("subQuality2");
|
||||
subQuality[2] = reader.GetByte("subQuality3");
|
||||
param1 = reader.GetUInt32("param1");
|
||||
param2 = reader.GetUInt32("param2");
|
||||
param3 = reader.GetUInt32("param3");
|
||||
spiritbind = reader.GetUInt16("spiritbind");
|
||||
|
||||
ushort materia1 = reader.GetUInt16("materia1");
|
||||
ushort materia2 = reader.GetUInt16("materia2");
|
||||
ushort materia3 = reader.GetUInt16("materia3");
|
||||
ushort materia4 = reader.GetUInt16("materia4");
|
||||
ushort materia5 = reader.GetUInt16("materia5");
|
||||
|
||||
materiaType[0] = (byte)(materia1 & 0xFF);
|
||||
materiaGrade[0] = (byte)((materia1 >> 8) & 0xFF);
|
||||
materiaType[1] = (byte)(materia2 & 0xFF);
|
||||
materiaGrade[1] = (byte)((materia2 >> 8) & 0xFF);
|
||||
materiaType[2] = (byte)(materia3 & 0xFF);
|
||||
materiaGrade[2] = (byte)((materia3 >> 8) & 0xFF);
|
||||
materiaType[3] = (byte)(materia4 & 0xFF);
|
||||
materiaGrade[3] = (byte)((materia4 >> 8) & 0xFF);
|
||||
materiaType[4] = (byte)(materia5 & 0xFF);
|
||||
materiaGrade[4] = (byte)((materia5 >> 8) & 0xFF);
|
||||
}
|
||||
|
||||
public void WriteBytes(BinaryWriter binWriter)
|
||||
{
|
||||
binWriter.Write((UInt32) durability);
|
||||
binWriter.Write((UInt16) use);
|
||||
binWriter.Write((UInt32) materiaId);
|
||||
binWriter.Write((UInt32) materiaLife);
|
||||
binWriter.Write((Byte) mainQuality);
|
||||
binWriter.Write((Byte) subQuality[0]);
|
||||
binWriter.Write((Byte) subQuality[1]);
|
||||
binWriter.Write((Byte) subQuality[2]);
|
||||
binWriter.Write((UInt32) polish);
|
||||
binWriter.Write((UInt32) param1);
|
||||
binWriter.Write((UInt32) param2);
|
||||
binWriter.Write((UInt32) param3);
|
||||
binWriter.Write((UInt16) spiritbind);
|
||||
binWriter.Write((Byte) materiaType[0]);
|
||||
binWriter.Write((Byte) materiaType[1]);
|
||||
binWriter.Write((Byte) materiaType[2]);
|
||||
binWriter.Write((Byte) materiaType[3]);
|
||||
binWriter.Write((Byte) materiaType[4]);
|
||||
binWriter.Write((Byte) materiaGrade[0]);
|
||||
binWriter.Write((Byte) materiaGrade[1]);
|
||||
binWriter.Write((Byte) materiaGrade[2]);
|
||||
binWriter.Write((Byte) materiaGrade[3]);
|
||||
binWriter.Write((Byte) materiaGrade[4]);
|
||||
}
|
||||
}
|
||||
|
||||
//Bare Minimum
|
||||
public InventoryItem(uint id, uint itemId)
|
||||
public InventoryItem(uint id, ItemData data)
|
||||
{
|
||||
this.uniqueId = id;
|
||||
this.itemId = itemId;
|
||||
this.itemId = data.catalogID;
|
||||
this.itemData = data;
|
||||
this.quantity = 1;
|
||||
|
||||
ItemData gItem = Server.GetItemGamedata(itemId);
|
||||
itemType = gItem.isExclusive ? (byte)0x3 : (byte)0x0;
|
||||
tags[1] = itemData.isExclusive ? TAG_EXCLUSIVE : (byte)0;
|
||||
}
|
||||
|
||||
//For check command
|
||||
public InventoryItem(InventoryItem item, ushort equipSlot)
|
||||
{
|
||||
this.uniqueId = item.uniqueId;
|
||||
this.itemId = item.itemId;
|
||||
this.quantity = item.quantity;
|
||||
this.slot = equipSlot;
|
||||
|
||||
this.itemType = item.itemType;
|
||||
this.quality = item.quality;
|
||||
|
||||
this.durability = item.durability;
|
||||
this.spiritbind = item.spiritbind;
|
||||
|
||||
this.materia1 = item.materia1;
|
||||
this.materia2 = item.materia2;
|
||||
this.materia3 = item.materia3;
|
||||
this.materia4 = item.materia4;
|
||||
this.materia5 = item.materia5;
|
||||
}
|
||||
|
||||
public InventoryItem(uint uniqueId, uint itemId, int quantity, byte itemType, byte qualityNumber, int durability, ushort spiritbind, byte materia1, byte materia2, byte materia3, byte materia4, byte materia5)
|
||||
public InventoryItem(uint uniqueId, ItemData itemData, int quantity, byte qualityNumber, ItemModifier modifiers = null)
|
||||
{
|
||||
this.uniqueId = uniqueId;
|
||||
this.itemId = itemId;
|
||||
this.itemId = itemData.catalogID;
|
||||
this.itemData = itemData;
|
||||
this.quantity = quantity;
|
||||
this.itemType = itemType;
|
||||
this.quality = qualityNumber;
|
||||
this.durability = durability;
|
||||
this.spiritbind = spiritbind;
|
||||
this.materia1 = materia1;
|
||||
this.materia2 = materia2;
|
||||
this.materia3 = materia3;
|
||||
this.materia4 = materia4;
|
||||
this.materia5 = materia5;
|
||||
this.modifiers = modifiers;
|
||||
|
||||
tags[1] = itemData.isExclusive ? TAG_EXCLUSIVE : (byte)0;
|
||||
}
|
||||
|
||||
public byte[] ToPacketBytes()
|
||||
|
@ -81,42 +157,174 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
|||
binWriter.Write((UInt64)uniqueId);
|
||||
binWriter.Write((Int32)quantity);
|
||||
binWriter.Write((UInt32)itemId);
|
||||
|
||||
if (linkSlot == 0xFFFF)
|
||||
binWriter.Write((UInt16)slot);
|
||||
else
|
||||
binWriter.Write((UInt16)linkSlot);
|
||||
linkSlot = 0xFFFF;
|
||||
|
||||
binWriter.Write((UInt16)0x0001);
|
||||
binWriter.Write((UInt32)0x00000000);
|
||||
binWriter.Write((UInt32)0x00000000);
|
||||
binWriter.Write((UInt32)0x00000000);
|
||||
binWriter.Write((Byte)dealingVal);
|
||||
binWriter.Write((Byte)dealingMode);
|
||||
|
||||
binWriter.Write((UInt32)itemType);
|
||||
binWriter.Write((UInt32)dealingAttached1);
|
||||
binWriter.Write((UInt32)dealingAttached2);
|
||||
binWriter.Write((UInt32)dealingAttached3);
|
||||
|
||||
binWriter.Write((UInt32)0x00000000);
|
||||
for (int i = 0; i < tags.Length; i++)
|
||||
binWriter.Write((Byte) tags[i]);
|
||||
for (int i = 0; i < tagValues.Length; i++)
|
||||
binWriter.Write((Byte) tagValues[i]);
|
||||
|
||||
binWriter.Write((byte)quality);
|
||||
binWriter.Write((byte)0x01);
|
||||
binWriter.Write((uint)durability);
|
||||
binWriter.Write((Byte)quality);
|
||||
|
||||
binWriter.BaseStream.Seek(0x10-0x06, SeekOrigin.Current);
|
||||
|
||||
binWriter.Write((byte)0x01);
|
||||
binWriter.Write((byte)0x01);
|
||||
binWriter.Write((byte)0x01);
|
||||
binWriter.Write((byte)0x01);
|
||||
|
||||
binWriter.BaseStream.Seek(0x10, SeekOrigin.Current);
|
||||
|
||||
binWriter.Write((ushort)spiritbind);
|
||||
|
||||
binWriter.Write((byte)materia1);
|
||||
binWriter.Write((byte)materia2);
|
||||
binWriter.Write((byte)materia3);
|
||||
binWriter.Write((byte)materia4);
|
||||
binWriter.Write((byte)materia5);
|
||||
if (modifiers != null)
|
||||
{
|
||||
binWriter.Write((Byte)0x01);
|
||||
modifiers.WriteBytes(binWriter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public void SetQuantity(uint quantity)
|
||||
{
|
||||
lock (owner.GetItemPackage(itemPackage))
|
||||
{
|
||||
this.quantity = (int)quantity;
|
||||
if (quantity < 0)
|
||||
quantity = 0;
|
||||
Database.SetQuantity(uniqueId, this.quantity);
|
||||
|
||||
if (owner != null)
|
||||
owner.GetItemPackage(itemPackage).MarkDirty(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeQuantity(int quantityDelta)
|
||||
{
|
||||
lock (owner.GetItemPackage(itemPackage))
|
||||
{
|
||||
this.quantity += quantityDelta;
|
||||
if (quantity < 0)
|
||||
quantity = 0;
|
||||
|
||||
if (quantity == 0)
|
||||
{
|
||||
owner.RemoveItem(this);
|
||||
return;
|
||||
}
|
||||
|
||||
Database.SetQuantity(uniqueId, this.quantity);
|
||||
|
||||
if (owner != null)
|
||||
owner.GetItemPackage(itemPackage).MarkDirty(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshPositioning(Character owner, ushort itemPackage, ushort slot)
|
||||
{
|
||||
this.owner = owner;
|
||||
this.itemPackage = itemPackage;
|
||||
this.slot = slot;
|
||||
}
|
||||
|
||||
public void SetHasAttached(bool isAttached)
|
||||
{
|
||||
tags[0] = isAttached ? TAG_ATTACHED : (byte)0;
|
||||
}
|
||||
|
||||
public void SetNormal()
|
||||
{
|
||||
tags[0] = 0;
|
||||
tagValues[0] = 0;
|
||||
attachedTo = 0;
|
||||
dealingVal = 0;
|
||||
dealingMode = 0;
|
||||
dealingAttached1 = 0;
|
||||
dealingAttached2 = 0;
|
||||
dealingAttached3 = 0;
|
||||
|
||||
if (owner != null)
|
||||
owner.GetItemPackage(itemPackage).MarkDirty(this);
|
||||
}
|
||||
|
||||
public void SetDealing(byte mode, int price)
|
||||
{
|
||||
tags[0] = TAG_DEALING;
|
||||
tagValues[0] = mode;
|
||||
|
||||
if (mode == TYPE_SINGLE || mode == TYPE_MULTI || mode == TYPE_STACK)
|
||||
{
|
||||
dealingVal = 1;
|
||||
dealingMode = DEALINGMODE_PRICED;
|
||||
dealingAttached1 = 1;
|
||||
dealingAttached2 = price;
|
||||
dealingAttached3 = 0;
|
||||
}
|
||||
|
||||
if (owner != null)
|
||||
owner.GetItemPackage(itemPackage).MarkDirty(this);
|
||||
}
|
||||
|
||||
public void SetDealingAttached(byte mode, ulong attached)
|
||||
{
|
||||
tags[0] = TAG_DEALING;
|
||||
tagValues[0] = mode;
|
||||
attachedTo = attached;
|
||||
|
||||
if (owner != null)
|
||||
owner.GetItemPackage(itemPackage).MarkDirty(this);
|
||||
}
|
||||
|
||||
public ulong GetAttached()
|
||||
{
|
||||
return attachedTo;
|
||||
}
|
||||
|
||||
public void SetAttachedIndex(ushort package, ushort index)
|
||||
{
|
||||
dealingVal = 1;
|
||||
dealingMode = DEALINGMODE_REFERENCED;
|
||||
dealingAttached1 = ((package << 16) | index);
|
||||
dealingAttached2 = 0;
|
||||
dealingAttached3 = 0;
|
||||
|
||||
if (owner != null)
|
||||
owner.GetItemPackage(itemPackage).MarkDirty(this);
|
||||
}
|
||||
|
||||
public void SetTradeQuantity(int quantity)
|
||||
{
|
||||
dealingAttached3 = quantity;
|
||||
|
||||
if (owner != null)
|
||||
owner.GetItemPackage(itemPackage).MarkDirty(this);
|
||||
}
|
||||
|
||||
public int GetTradeQuantity()
|
||||
{
|
||||
return dealingAttached3;
|
||||
}
|
||||
|
||||
public ItemData GetItemData()
|
||||
{
|
||||
return itemData;
|
||||
}
|
||||
|
||||
public byte GetBazaarMode()
|
||||
{
|
||||
if (tags[0] == 0xC9)
|
||||
return tagValues[0];
|
||||
return 0;
|
||||
}
|
||||
|
||||
public bool IsSelling()
|
||||
{
|
||||
return GetBazaarMode() == TYPE_SINGLE || GetBazaarMode() == TYPE_MULTI || GetBazaarMode() == TYPE_STACK;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.dataobjects
|
||||
namespace FFXIVClassic_Map_Server.dataobjects
|
||||
{
|
||||
class SeamlessBoundry
|
||||
{
|
||||
|
|
3
FFXIVClassic Map Server/dataobjects/TradeTransaction.cs
Normal file
3
FFXIVClassic Map Server/dataobjects/TradeTransaction.cs
Normal file
|
@ -0,0 +1,3 @@
|
|||
namespace FFXIVClassic_Map_Server.dataobjects
|
||||
{
|
||||
}
|
|
@ -4,7 +4,6 @@ using System.Net.Sockets;
|
|||
using FFXIVClassic.Common;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Net;
|
||||
using System.Collections.Generic;
|
||||
using FFXIVClassic_Map_Server.packets.WorldPackets.Send;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.dataobjects
|
||||
|
@ -19,7 +18,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
|||
|
||||
public void QueuePacket(SubPacket subpacket)
|
||||
{
|
||||
if(SendPacketQueue.Count == 1000)
|
||||
if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
|
||||
FlushQueuedSendPackets();
|
||||
|
||||
SendPacketQueue.Add(subpacket);
|
||||
|
|
|
@ -11,8 +11,6 @@ using MoonSharp.Interpreter.Loaders;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.area;
|
||||
using System.Threading;
|
||||
|
@ -93,7 +91,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
}
|
||||
}
|
||||
|
||||
public void OnSignal(string signal)
|
||||
public void OnSignal(string signal, params object[] args)
|
||||
{
|
||||
List<Coroutine> mToAwake = new List<Coroutine>();
|
||||
|
||||
|
@ -105,7 +103,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
foreach (Coroutine key in mToAwake)
|
||||
{
|
||||
DynValue value = key.Resume();
|
||||
DynValue value = key.Resume(args);
|
||||
ResolveResume(null, key, value);
|
||||
}
|
||||
}
|
||||
|
@ -642,6 +640,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
|
||||
{
|
||||
bool playerNull = player == null;
|
||||
|
||||
if (playerNull)
|
||||
{
|
||||
if (param.Length >= 2 && param[1].Contains("\""))
|
||||
|
@ -649,6 +648,10 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
else if (param.Length > 2)
|
||||
player = Server.GetWorldManager().GetPCInWorld(param[1] + param[2]);
|
||||
}
|
||||
|
||||
if (playerNull && param.Length >= 3)
|
||||
player = Server.GetWorldManager().GetPCInWorld(param[1] + " " + param[2]);
|
||||
|
||||
// load from scripts/commands/gm/ directory
|
||||
var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower());
|
||||
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MoonSharp;
|
||||
using MoonSharp.Interpreter;
|
||||
using NLog;
|
||||
using MoonSharp.Interpreter.Debugging;
|
||||
|
|
|
@ -12,19 +12,37 @@ namespace FFXIVClassic_Map_Server
|
|||
class LuaUtils
|
||||
{
|
||||
|
||||
public class Type7Param
|
||||
public class ItemRefParam
|
||||
{
|
||||
public uint actorId;
|
||||
public byte unknown;
|
||||
public byte slot;
|
||||
public byte inventoryType;
|
||||
public byte itemPackage;
|
||||
|
||||
public Type7Param(uint actorId, byte unknown, byte slot, byte inventoryType)
|
||||
public ItemRefParam(uint actorId, byte unknown, byte slot, byte itemPackage)
|
||||
{
|
||||
this.actorId = actorId;
|
||||
this.unknown = unknown;
|
||||
this.slot = slot;
|
||||
this.inventoryType = inventoryType;
|
||||
this.itemPackage = itemPackage;
|
||||
}
|
||||
}
|
||||
|
||||
public class ItemOfferParam
|
||||
{
|
||||
public uint actorId;
|
||||
public ushort offerSlot;
|
||||
public ushort unknown1;
|
||||
public ushort seekSlot;
|
||||
public ushort unknown2;
|
||||
|
||||
public ItemOfferParam(uint actorId, ushort unknown1, ushort offerSlot, ushort seekSlot, ushort unknown2)
|
||||
{
|
||||
this.actorId = actorId;
|
||||
this.unknown1 = unknown1;
|
||||
this.offerSlot = offerSlot;
|
||||
this.seekSlot = seekSlot;
|
||||
this.unknown2 = unknown2;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,12 +99,24 @@ namespace FFXIVClassic_Map_Server
|
|||
case 0x6: //Actor (By Id)
|
||||
value = Utils.SwapEndian(reader.ReadUInt32());
|
||||
break;
|
||||
case 0x7: //Weird one used for inventory
|
||||
case 0x7: //Item Reference to Inventory Spot
|
||||
{
|
||||
uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
|
||||
byte type7Unknown = reader.ReadByte();
|
||||
byte type7Slot = reader.ReadByte();
|
||||
byte type7InventoryType = reader.ReadByte();
|
||||
value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
}
|
||||
break;
|
||||
case 0x8: //Used for offering
|
||||
{
|
||||
uint actorId = Utils.SwapEndian(reader.ReadUInt32());
|
||||
ushort unk1 = Utils.SwapEndian(reader.ReadUInt16());
|
||||
ushort offerSlot = Utils.SwapEndian(reader.ReadUInt16());
|
||||
ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16());
|
||||
ushort unk2 = Utils.SwapEndian(reader.ReadUInt16());
|
||||
value = new ItemOfferParam(actorId, unk1, offerSlot, seekSlot, unk2);
|
||||
}
|
||||
break;
|
||||
case 0x9: //Two Longs (only storing first one)
|
||||
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
|
||||
|
@ -105,7 +135,13 @@ namespace FFXIVClassic_Map_Server
|
|||
if (isDone)
|
||||
break;
|
||||
|
||||
if (value != null)
|
||||
//Special case cause fuck Type8
|
||||
if (value != null && value is ItemOfferParam)
|
||||
{
|
||||
luaParams.Add(new LuaParam(code, value));
|
||||
luaParams.Add(new LuaParam(5, null));
|
||||
}
|
||||
else if (value != null)
|
||||
luaParams.Add(new LuaParam(code, value));
|
||||
else if (wasNil)
|
||||
luaParams.Add(new LuaParam(code, value));
|
||||
|
@ -152,11 +188,11 @@ namespace FFXIVClassic_Map_Server
|
|||
writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
|
||||
break;
|
||||
case 0x7: //Weird one used for inventory
|
||||
Type7Param type7 = (Type7Param)l.value;
|
||||
ItemRefParam type7 = (ItemRefParam)l.value;
|
||||
writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId));
|
||||
writer.Write((Byte)type7.unknown);
|
||||
writer.Write((Byte)type7.slot);
|
||||
writer.Write((Byte)type7.inventoryType);
|
||||
writer.Write((Byte)type7.itemPackage);
|
||||
break;
|
||||
case 0x9: //Two Longs (only storing first one)
|
||||
writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1));
|
||||
|
@ -226,7 +262,7 @@ namespace FFXIVClassic_Map_Server
|
|||
byte type7Unknown = reader.ReadByte();
|
||||
byte type7Slot = reader.ReadByte();
|
||||
byte type7InventoryType = reader.ReadByte();
|
||||
value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
|
||||
break;
|
||||
case 0x9: //Two Longs (only storing first one)
|
||||
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
|
||||
|
@ -359,9 +395,13 @@ namespace FFXIVClassic_Map_Server
|
|||
{
|
||||
luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
|
||||
}
|
||||
else if (o is Type7Param)
|
||||
else if (o is ItemRefParam)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x7, (Type7Param)o));
|
||||
luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));
|
||||
}
|
||||
else if (o is ItemOfferParam)
|
||||
{
|
||||
luaParams.Add(new LuaParam(0x8, (ItemOfferParam)o));
|
||||
}
|
||||
else if (o is Type9Param)
|
||||
{
|
||||
|
@ -416,16 +456,20 @@ namespace FFXIVClassic_Map_Server
|
|||
dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
|
||||
break;
|
||||
case 0x7: //Weird one used for inventory
|
||||
Type7Param type7Param = ((Type7Param)lParams[i].value);
|
||||
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.inventoryType);
|
||||
ItemRefParam type7Param = ((ItemRefParam)lParams[i].value);
|
||||
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage);
|
||||
break;
|
||||
case 0xC: //Byte
|
||||
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
|
||||
case 0x8: //Weird one used for inventory
|
||||
ItemOfferParam itemOfferParam = ((ItemOfferParam)lParams[i].value);
|
||||
dumpString += String.Format("Type8 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X}, 0x{4:X})", itemOfferParam.actorId, itemOfferParam.unknown1, itemOfferParam.offerSlot, itemOfferParam.seekSlot, itemOfferParam.unknown2);
|
||||
break;
|
||||
case 0x9: //Long (+ 8 bytes ignored)
|
||||
Type9Param type9Param = ((Type9Param)lParams[i].value);
|
||||
dumpString += String.Format("Type9 Param: (0x{0:X}, 0x{1:X})", type9Param.item1, type9Param.item2);
|
||||
break;
|
||||
case 0xC: //Byte
|
||||
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
|
||||
break;
|
||||
case 0x1B: //Short?
|
||||
dumpString += String.Format("0x{0:X}", (ushort)lParams[i].value);
|
||||
break;
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
|
||||
{
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
|
||||
{
|
||||
class LinkshellResultPacket
|
||||
{
|
||||
public int resultCode;
|
||||
|
||||
public bool invalidPacket = false;
|
||||
|
||||
public LinkshellResultPacket(byte[] data)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryReader binReader = new BinaryReader(mem))
|
||||
{
|
||||
try
|
||||
{
|
||||
resultCode = binReader.ReadInt32();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
invalidPacket = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,10 +1,5 @@
|
|||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
|
||||
{
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
|
||||
{
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
|
||||
{
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
@ -20,6 +19,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
|
|||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
|
||||
binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
|
||||
binWriter.Write((UInt16)crest);
|
||||
binWriter.Write((UInt32)master);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
|
|
@ -1,11 +1,7 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
|
||||
{
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
|
|
@ -1,11 +1,5 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
|
||||
{
|
||||
|
|
|
@ -1,11 +1,8 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
|
||||
{
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
|
|
@ -1,11 +1,8 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
|
||||
{
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Add table
Reference in a new issue