1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-20 11:47:48 +00:00
Fix Excruciate removign status from enemy rather than caster
This commit is contained in:
Yogurt 2019-06-05 19:28:02 -07:00
commit f2e34174c4
272 changed files with 8223 additions and 2425 deletions

View file

@ -1,5 +1,4 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following

View file

@ -1,12 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using NLog;
using System.Data;
using System.Data.Common;
using NLog;
namespace FFXIVClassic.Common
{

View file

@ -1,6 +1,5 @@
using System;
using System.Runtime.InteropServices;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;

View file

@ -145,6 +145,12 @@ namespace FFXIVClassic.Common
return input;
}
public static ushort SwapEndian(ushort input)
{
return (ushort)(((input << 8) & 0xff00) |
((input >> 8) & 0x00ff));
}
public static uint MurmurHash2(string key, uint seed)
{
// 'm' and 'r' are mixing constants generated offline.

View file

@ -2,9 +2,7 @@
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using FFXIVClassic_Lobby_Server.utils;
using FFXIVClassic.Common;
namespace FFXIVClassic_Lobby_Server
{

View file

@ -2,8 +2,6 @@
using System.Diagnostics;
using System.Threading;
using MySql.Data.MySqlClient;
using System.Reflection;
using FFXIVClassic.Common;
using NLog;
namespace FFXIVClassic_Lobby_Server
{

View file

@ -5,7 +5,6 @@ using System.Net.Sockets;
using System.Threading;
using FFXIVClassic.Common;
using NLog;
namespace FFXIVClassic_Lobby_Server
{

View file

@ -1,11 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using System.IO;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.Actors;

View file

@ -1,9 +1,6 @@
using FFXIVClassic.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
using MoonSharp.Interpreter.Interop;
using System.Linq;
using System.Net;

View file

@ -12,7 +12,6 @@ using FFXIVClassic_Map_Server.packets.receive.supportdesk;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.actors.chara.ai;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.actors.chara;
namespace FFXIVClassic_Map_Server
{
@ -1111,14 +1110,14 @@ namespace FFXIVClassic_Map_Server
}
}
player.GetInventory(Inventory.NORMAL).InitList(GetInventory(player, 0, Inventory.NORMAL));
player.GetInventory(Inventory.KEYITEMS).InitList(GetInventory(player, 0, Inventory.KEYITEMS));
player.GetInventory(Inventory.CURRENCY_CRYSTALS).InitList(GetInventory(player, 0, Inventory.CURRENCY_CRYSTALS));
player.GetInventory(Inventory.BAZAAR).InitList(GetInventory(player, 0, Inventory.BAZAAR));
player.GetInventory(Inventory.MELDREQUEST).InitList(GetInventory(player, 0, Inventory.MELDREQUEST));
player.GetInventory(Inventory.LOOT).InitList(GetInventory(player, 0, Inventory.LOOT));
player.GetItemPackage(ItemPackage.NORMAL).InitList(GetItemPackage(player, 0, ItemPackage.NORMAL));
player.GetItemPackage(ItemPackage.KEYITEMS).InitList(GetItemPackage(player, 0, ItemPackage.KEYITEMS));
player.GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).InitList(GetItemPackage(player, 0, ItemPackage.CURRENCY_CRYSTALS));
player.GetItemPackage(ItemPackage.BAZAAR).InitList(GetBazaar(player));
player.GetItemPackage(ItemPackage.MELDREQUEST).InitList(GetItemPackage(player, 0, ItemPackage.MELDREQUEST));
player.GetItemPackage(ItemPackage.LOOT).InitList(GetItemPackage(player, 0, ItemPackage.LOOT));
player.GetEquipment().SetEquipment(GetEquipment(player, player.charaWork.parameterSave.state_mainSkill[0]));
player.GetEquipment().SetList(GetEquipment(player, player.charaWork.parameterSave.state_mainSkill[0]));
}
catch (MySqlException e)
{
@ -1159,7 +1158,7 @@ namespace FFXIVClassic_Map_Server
{
ushort equipSlot = reader.GetUInt16(0);
ulong uniqueItemId = reader.GetUInt16(1);
InventoryItem item = player.GetInventory(Inventory.NORMAL).GetItemByUniqueId(uniqueItemId);
InventoryItem item = player.GetItemPackage(ItemPackage.NORMAL).GetItemByUniqueId(uniqueItemId);
equipment[equipSlot] = item;
}
}
@ -1196,7 +1195,7 @@ namespace FFXIVClassic_Map_Server
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@characterId", player.actorId);
cmd.Parameters.AddWithValue("@classId", (equipSlot == Equipment.SLOT_UNDERSHIRT || equipSlot == Equipment.SLOT_UNDERGARMENT) ? 0 : player.charaWork.parameterSave.state_mainSkill[0]);
cmd.Parameters.AddWithValue("@classId", (equipSlot == Player.SLOT_UNDERSHIRT || equipSlot == Player.SLOT_UNDERGARMENT) ? 0 : player.charaWork.parameterSave.state_mainSkill[0]);
cmd.Parameters.AddWithValue("@equipSlot", equipSlot);
cmd.Parameters.AddWithValue("@uniqueItemId", uniqueItemId);
@ -1435,7 +1434,8 @@ namespace FFXIVClassic_Map_Server
}
return slot;
}
public static List<InventoryItem> GetInventory(Player player, uint slotOffset, uint type)
public static List<InventoryItem> GetItemPackage(Player player, uint slotOffset, uint type)
{
List<InventoryItem> items = new List<InventoryItem>();
@ -1449,19 +1449,29 @@ namespace FFXIVClassic_Map_Server
SELECT
serverItemId,
itemId,
server_items_modifiers.id AS modifierId,
quantity,
itemType,
quality,
durability,
spiritBind,
mainQuality,
subQuality1,
subQuality2,
subQuality3,
param1,
param2,
param3,
spiritbind,
materia1,
materia2,
materia3,
materia4,
materia5
FROM characters_inventory
INNER JOIN server_items ON serverItemId = server_items.id
WHERE characterId = @charId AND inventoryType = @type";
LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id
WHERE characterId = @charId AND itemPackage = @type";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charId", player.actorId);
@ -1476,21 +1486,15 @@ namespace FFXIVClassic_Map_Server
uint itemId = reader.GetUInt32("itemId");
int quantity = reader.GetInt32("quantity");
byte itemType = reader.GetByte("itemType");
byte qualityNumber = reader.GetByte("quality");
int durability = reader.GetInt32("durability");
ushort spiritBind = reader.GetUInt16("spiritBind");
bool hasModifier = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
InventoryItem.ItemModifier modifier = null;
byte materia1 = reader.GetByte("materia1");
byte materia2 = reader.GetByte("materia2");
byte materia3 = reader.GetByte("materia3");
byte materia4 = reader.GetByte("materia4");
byte materia5 = reader.GetByte("materia5");
if (hasModifier)
modifier = new InventoryItem.ItemModifier(reader);
InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, itemType, qualityNumber, durability, spiritBind, materia1, materia2, materia3, materia4, materia5);
item.slot = slot;
slot++;
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
items.Add(item);
}
}
@ -1508,6 +1512,247 @@ namespace FFXIVClassic_Map_Server
return items;
}
public static bool CreateBazaarEntry(Player owner, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode, int sellPrice = 0)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
INSERT INTO characters_inventory_bazaar
(characterId, rewardId, seekId, rewardAmount, seekAmount, bazaarMode, sellPrice)
VALUES
(@characterId, @rewardId, @seekId, @rewardAmount, @seekAmount, @bazaarMode, @sellPrice);
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@characterId", owner.actorId);
cmd.Parameters.AddWithValue("@rewardId", reward.uniqueId);
cmd.Parameters.AddWithValue("@seekId", seek.uniqueId);
cmd.Parameters.AddWithValue("@rewardAmount", rewardAmount);
cmd.Parameters.AddWithValue("@seekAmount", seekAmount);
cmd.Parameters.AddWithValue("@bazaarMode", bazaarMode);
cmd.Parameters.AddWithValue("@sellPrice", sellPrice);
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
return false;
}
finally
{
conn.Dispose();
}
}
return true;
}
public static void ClearBazaarEntry(Player owner, InventoryItem reward)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
DELETE FROM characters_inventory_bazaar
WHERE characterId = @charId and rewardId = @rewardId;
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charId", owner.actorId);
cmd.Parameters.AddWithValue("@rewardId", reward.uniqueId);
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static List<InventoryItem> GetBazaar(Player player)
{
List<InventoryItem> rewardItems = new List<InventoryItem>();
Dictionary<ulong, InventoryItem> seekItems = new Dictionary<ulong, InventoryItem>();
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
rewardId,
seekId,
rewardAmount,
bazaarMode,
sellPrice,
itemId,
server_items_modifiers.id AS modifierId,
quantity,
quality,
durability,
mainQuality,
subQuality1,
subQuality2,
subQuality3,
param1,
param2,
param3,
spiritbind,
materia1,
materia2,
materia3,
materia4,
materia5
FROM characters_inventory_bazaar
INNER JOIN server_items ON rewardId = server_items.id
LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id
WHERE characterId = @charaId";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.actorId);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint uniqueId = reader.GetUInt32("rewardId");
uint itemId = reader.GetUInt32("itemId");
int quantity = reader.GetInt32("quantity");
byte qualityNumber = reader.GetByte("quality");
bool hasModifier = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
InventoryItem.ItemModifier modifier = null;
if (hasModifier)
modifier = new InventoryItem.ItemModifier(reader);
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
byte bazaarMode = reader.GetByte("bazaarMode");
if (bazaarMode == InventoryItem.TYPE_SINGLE || bazaarMode == InventoryItem.TYPE_MULTI || bazaarMode == InventoryItem.TYPE_STACK)
{
uint price = (uint)reader.GetInt32("sellPrice");
item.SetDealing(bazaarMode, (int)price);
}
else
{
uint seekId = reader.GetUInt32("seekId");
item.SetDealingAttached(bazaarMode, seekId);
}
rewardItems.Add(item);
}
}
string query2 = @"
SELECT
seekId,
seekAmount,
sellPrice,
itemId,
server_items_modifiers.id AS modifierId,
quantity,
quality,
durability,
mainQuality,
subQuality1,
subQuality2,
subQuality3,
param1,
param2,
param3,
spiritbind,
materia1,
materia2,
materia3,
materia4,
materia5
FROM characters_inventory_bazaar
INNER JOIN server_items ON seekId = server_items.id
LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id
WHERE characterId = @charaId and bazaarMode != 11 and bazaarMode != 12 and bazaarMode != 13";
MySqlCommand cmd2 = new MySqlCommand(query2, conn);
cmd2.Parameters.AddWithValue("@charaId", player.actorId);
using (MySqlDataReader reader = cmd2.ExecuteReader())
{
while (reader.Read())
{
uint uniqueId = reader.GetUInt32("seekId");
uint itemId = reader.GetUInt32("itemId");
int quantity = reader.GetInt32("quantity");
byte qualityNumber = reader.GetByte("quality");
bool hasModifier = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
InventoryItem.ItemModifier modifier = null;
if (hasModifier)
modifier = new InventoryItem.ItemModifier(reader);
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
item.SetHasAttached(true);
seekItems.Add(uniqueId, item);
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
List<InventoryItem> items = new List<InventoryItem>();
ushort slot = 0;
foreach (InventoryItem reward in rewardItems)
{
if (reward.dealingMode == InventoryItem.DEALINGMODE_PRICED)
{
reward.slot = slot++;
items.Add(reward);
}
else
{
if (seekItems.ContainsKey(reward.GetAttached()))
{
reward.slot = slot++;
items.Add(reward);
InventoryItem seek = seekItems[reward.GetAttached()];
seek.slot = slot++;
items.Add(seek);
reward.SetAttachedIndex(7, seek.slot);
}
}
}
return items;
}
public static List<InventoryItem> GetInventory(Retainer retainer, uint type)
{
List<InventoryItem> items = new List<InventoryItem>();
@ -1522,22 +1767,32 @@ namespace FFXIVClassic_Map_Server
SELECT
serverItemId,
itemId,
server_items_modifiers.id AS modifierId,
quantity,
itemType,
quality,
durability,
spiritBind,
mainQuality,
subQuality1,
subQuality2,
subQuality3,
param1,
param2,
param3,
spiritbind,
materia1,
materia2,
materia3,
materia4,
materia5
FROM retainers_inventory
INNER JOIN server_items ON serverItemId = server_items.id
WHERE retainerId = @retainerId AND inventoryType = @type";
LEFT JOIN server_items_modifiers ON server_items.id = server_items_modifiers.id
WHERE retainerId = @retainerId AND itemPackage = @type";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
cmd.Parameters.AddWithValue("@retainerId", retainer.GetRetainerId());
cmd.Parameters.AddWithValue("@type", type);
ushort slot = 0;
@ -1549,21 +1804,15 @@ namespace FFXIVClassic_Map_Server
uint itemId = reader.GetUInt32("itemId");
int quantity = reader.GetInt32("quantity");
byte itemType = reader.GetByte("itemType");
byte qualityNumber = reader.GetByte("quality");
int durability = reader.GetInt32("durability");
ushort spiritBind = reader.GetUInt16("spiritBind");
bool hasModifier = !reader.IsDBNull(reader.GetOrdinal("modifierId"));
InventoryItem.ItemModifier modifier = null;
byte materia1 = reader.GetByte("materia1");
byte materia2 = reader.GetByte("materia2");
byte materia3 = reader.GetByte("materia3");
byte materia4 = reader.GetByte("materia4");
byte materia5 = reader.GetByte("materia5");
if (hasModifier)
modifier = new InventoryItem.ItemModifier(reader);
InventoryItem item = new InventoryItem(uniqueId, itemId, quantity, itemType, qualityNumber, durability, spiritBind, materia1, materia2, materia3, materia4, materia5);
item.slot = slot;
slot++;
InventoryItem item = new InventoryItem(uniqueId, Server.GetItemGamedata(itemId), quantity, qualityNumber, modifier);
items.Add(item);
}
}
@ -1581,7 +1830,7 @@ namespace FFXIVClassic_Map_Server
return items;
}
public static InventoryItem CreateItem(uint itemId, int quantity, byte quality, byte itemType, int durability)
public static InventoryItem CreateItem(uint itemId, int quantity, byte quality, InventoryItem.ItemModifier modifiers = null)
{
InventoryItem insertedItem = null;
@ -1595,21 +1844,33 @@ namespace FFXIVClassic_Map_Server
string query = @"
INSERT INTO server_items
(itemId, quality, itemType, durability)
(itemId, quantity, quality)
VALUES
(@itemId, @quality, @itemType, @durability);
(@itemId, @quantity, @quality);
";
string query2 = @"
INSERT INTO server_items_modifiers
(id, durability)
VALUES
(@id, @durability);
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@itemId", itemId);
cmd.Parameters.AddWithValue("@quantity", quantity);
cmd.Parameters.AddWithValue("@quality", quality);
cmd.Parameters.AddWithValue("@itemType", itemType);
cmd.Parameters.AddWithValue("@durability", durability);
cmd.ExecuteNonQuery();
insertedItem = new InventoryItem((uint)cmd.LastInsertedId, itemId, quantity, itemType, quality, durability, 0, 0, 0, 0, 0, 0);
insertedItem = new InventoryItem((uint)cmd.LastInsertedId, Server.GetItemGamedata(itemId), quantity, quality, modifiers);
if (modifiers != null)
{
MySqlCommand cmd2 = new MySqlCommand(query2, conn);
cmd2.Parameters.AddWithValue("@id", insertedItem.uniqueId);
cmd2.Parameters.AddWithValue("@durability", modifiers.durability);
cmd2.ExecuteNonQuery();
}
}
catch (MySqlException e)
{
@ -1634,17 +1895,16 @@ namespace FFXIVClassic_Map_Server
string query = @"
INSERT INTO characters_inventory
(characterId, inventoryType, serverItemId, quantity)
(characterId, itemPackage, serverItemId)
VALUES
(@charId, @inventoryType, @serverItemId, @quantity)
(@charId, @itemPackage, @serverItemId)
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@serverItemId", addedItem.uniqueId);
cmd.Parameters.AddWithValue("@charId", player.actorId);
cmd.Parameters.AddWithValue("@inventoryType", type);
cmd.Parameters.AddWithValue("@quantity", addedItem.quantity);
cmd.Parameters.AddWithValue("@itemPackage", type);
cmd.ExecuteNonQuery();
}
@ -1659,7 +1919,9 @@ namespace FFXIVClassic_Map_Server
}
}
public static void SetQuantity(Player player, ulong serverItemId, int quantity)
public static void SetQuantity(ulong serverItemId, int quantity)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
@ -1668,13 +1930,12 @@ namespace FFXIVClassic_Map_Server
conn.Open();
string query = @"
UPDATE characters_inventory
UPDATE server_items
SET quantity = @quantity
WHERE characterId = @charId and serverItemId = @serverItemId;
WHERE id = @serverItemId;
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charId", player.actorId);
cmd.Parameters.AddWithValue("@serverItemId", serverItemId);
cmd.Parameters.AddWithValue("@quantity", quantity);
cmd.ExecuteNonQuery();
@ -1720,7 +1981,6 @@ namespace FFXIVClassic_Map_Server
conn.Dispose();
}
}
}
public static void AddItem(Retainer retainer, InventoryItem addedItem, uint type)
@ -1733,17 +1993,16 @@ namespace FFXIVClassic_Map_Server
string query = @"
INSERT INTO retainers_inventory
(retainerId, inventoryType, serverItemId, quantity)
(retainerId, itemPackage, serverItemId)
VALUES
(@retainerId, @inventoryType, @serverItemId, @quantity)
(@retainerId, @itemPackage, @serverItemId)
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@serverItemId", addedItem.uniqueId);
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
cmd.Parameters.AddWithValue("@inventoryType", type);
cmd.Parameters.AddWithValue("@quantity", addedItem.quantity);
cmd.Parameters.AddWithValue("@retainerId", retainer.GetRetainerId());
cmd.Parameters.AddWithValue("@itemPackage", type);
cmd.ExecuteNonQuery();
}
@ -1758,39 +2017,6 @@ namespace FFXIVClassic_Map_Server
}
}
public static void SetQuantity(Retainer retainer, ulong serverItemId, int quantity)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
UPDATE retainers_inventory
SET quantity = @quantity
WHERE retainerId = @retainerId and serverItemId = @serverItemId;
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
cmd.Parameters.AddWithValue("@serverItemId", serverItemId);
cmd.Parameters.AddWithValue("@quantity", quantity);
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static void RemoveItem(Retainer retainer, ulong serverItemId)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
@ -1805,7 +2031,7 @@ namespace FFXIVClassic_Map_Server
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@retainerId", retainer.getRetainerId());
cmd.Parameters.AddWithValue("@retainerId", retainer.GetRetainerId());
cmd.Parameters.AddWithValue("@serverItemId", serverItemId);
cmd.ExecuteNonQuery();
@ -1908,6 +2134,45 @@ namespace FFXIVClassic_Map_Server
return cheevosPacket.BuildPacket(player.actorId);
}
public static SubPacket GetAchievementProgress(Player player, uint achievementId)
{
uint progress = 0, progressFlags = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT progress, progressFlags
FROM characters_achievements
WHERE characterId = @charId AND achievementId = @achievementId";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charId", player.actorId);
cmd.Parameters.AddWithValue("@achievementId", achievementId);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
progress = reader.GetUInt32(0);
progressFlags = reader.GetUInt32(1);
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
return SendAchievementRatePacket.BuildPacket(player.actorId, achievementId, progress, progressFlags);
}
public static bool CreateLinkshell(Player player, string lsName, ushort lsCrest)
{
bool success = false;
@ -2645,7 +2910,7 @@ namespace FFXIVClassic_Map_Server
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.actorId);
cmd.Parameters.AddWithValue("@retainerIndex", retainerIndex-1);
cmd.Parameters.AddWithValue("@retainerIndex", retainerIndex - 1);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
@ -2677,5 +2942,85 @@ namespace FFXIVClassic_Map_Server
}
}
public static void PlayerCharacterUpdateClassLevel(Player player, byte classId, short level)
{
string query;
MySqlCommand cmd;
string[] classNames = {
"",
"",
"pug",
"gla",
"mrd",
"",
"",
"arc",
"lnc",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"thm",
"cnj",
"",
"",
"",
"",
"",
"crp",
"bsm",
"arm",
"gsm",
"ltw",
"wvr",
"alc",
"cul",
"",
"",
"min",
"btn",
"fsh"
};
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
query = String.Format(@"
UPDATE characters_class_levels
SET
{0}=@level
WHERE
characterId = @characterId", classNames[classId]);
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@level", level);
cmd.Parameters.AddWithValue("@characterId", player.actorId);
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
}
}

View file

@ -139,8 +139,8 @@
<Compile Include="actors\chara\AetheryteWork.cs" />
<Compile Include="actors\chara\npc\Retainer.cs" />
<Compile Include="actors\chara\npc\Pet.cs" />
<Compile Include="actors\chara\player\Equipment.cs" />
<Compile Include="actors\chara\player\Inventory.cs" />
<Compile Include="actors\chara\ItemPackage.cs" />
<Compile Include="actors\chara\ReferencedItemPackage.cs" />
<Compile Include="actors\chara\SubState.cs" />
<Compile Include="actors\chara\Work.cs" />
<Compile Include="actors\debug\Debug.cs" />
@ -150,23 +150,25 @@
<Compile Include="actors\EventList.cs" />
<Compile Include="actors\group\GLContentGroup.cs" />
<Compile Include="actors\group\ContentGroup.cs" />
<Compile Include="actors\group\TradeGroup.cs" />
<Compile Include="actors\group\RetainerMeetingRelationGroup.cs" />
<Compile Include="actors\group\Work\ContentGroupWork.cs" />
<Compile Include="actors\group\Work\GlobalTemp.cs" />
<Compile Include="actors\group\Group.cs" />
<Compile Include="actors\group\MonsterParty.cs" />
<Compile Include="actors\group\Party.cs" />
<Compile Include="actors\group\Relation.cs" />
<Compile Include="actors\group\work\GroupGlobalSave.cs" />
<Compile Include="actors\group\work\GroupGlobalTemp.cs" />
<Compile Include="actors\group\work\GroupMemberSave.cs" />
<Compile Include="actors\group\work\PartyWork.cs" />
<Compile Include="actors\group\work\RelationWork.cs" />
<Compile Include="actors\group\RelationGroup.cs" />
<Compile Include="actors\group\Work\GroupGlobalSave.cs" />
<Compile Include="actors\group\Work\GroupGlobalTemp.cs" />
<Compile Include="actors\group\Work\GroupMemberSave.cs" />
<Compile Include="actors\group\Work\PartyWork.cs" />
<Compile Include="actors\group\Work\RelationWork.cs" />
<Compile Include="actors\judge\Judge.cs" />
<Compile Include="actors\quest\Quest.cs" />
<Compile Include="actors\StaticActors.cs" />
<Compile Include="actors\world\WorldMaster.cs" />
<Compile Include="dataobjects\GuildleveData.cs" />
<Compile Include="dataobjects\TradeTransaction.cs" />
<Compile Include="dataobjects\ZoneConnection.cs" />
<Compile Include="CommandProcessor.cs" />
<Compile Include="ConfigConstants.cs" />
@ -195,6 +197,7 @@
<Compile Include="lua\LuaScript.cs" />
<Compile Include="lua\LuaUtils.cs" />
<Compile Include="PacketProcessor.cs" />
<Compile Include="packets\receive\AchievementProgressRequestPacket.cs" />
<Compile Include="packets\receive\ChatMessagePacket.cs" />
<Compile Include="packets\receive\events\EventUpdatePacket.cs" />
<Compile Include="packets\receive\events\EventStartPacket.cs" />
@ -202,6 +205,7 @@
<Compile Include="packets\receive\HandshakePacket.cs" />
<Compile Include="packets\receive\CountdownRequestPacket.cs" />
<Compile Include="packets\receive\LangaugeCodePacket.cs" />
<Compile Include="packets\receive\UpdateItemPackagePacket.cs" />
<Compile Include="packets\receive\ParameterDataRequestPacket.cs" />
<Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" />
<Compile Include="packets\receive\recruitment\RecruitmentSearchRequestPacket.cs" />
@ -237,9 +241,6 @@
<Compile Include="packets\send\actor\inventory\InventoryRemoveX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX08Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX16Packet.cs" />
@ -251,14 +252,17 @@
<Compile Include="packets\send\actor\_0x132Packet.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\battle\CommandResultX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\LinkedItemListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\LinkedItemListX08Packet.cs" />
<Compile Include="packets\send\actor\inventory\LinkedItemListX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\LinkedItemListX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\LinkedItemListX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryItemEndPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryItemPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventorySetBeginPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX08Packet.cs" />
<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorSubStatePacket.cs" />
@ -361,6 +365,7 @@
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\ErrorPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\PartySyncPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\LinkshellResultPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionEndPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />

View file

@ -1,9 +1,6 @@
using FFXIVClassic.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.receive;
using FFXIVClassic_Map_Server.packets.send;
@ -88,6 +85,11 @@ namespace FFXIVClassic_Map_Server
PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
break;
//World Server - Linkshell Creation Result
case 0x1025:
LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data);
LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode);
break;
//Ping
case 0x0001:
//subpacket.DebugPrintSubPacket();
@ -176,11 +178,6 @@ namespace FFXIVClassic_Map_Server
Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
session.GetActor().currentEventName = eventStart.triggerName;
if (ownerActor == null)
{
//Is it your retainer?
@ -188,7 +185,7 @@ namespace FFXIVClassic_Map_Server
ownerActor = session.GetActor().currentSpawnedRetainer;
//Is it a instance actor?
if (ownerActor == null)
ownerActor = session.GetActor().zone.FindActorInArea(session.GetActor().currentEventOwner);
ownerActor = session.GetActor().zone.FindActorInArea(eventStart.scriptOwnerActorID);
if (ownerActor == null)
{
//Is it a Director?
@ -246,11 +243,27 @@ namespace FFXIVClassic_Map_Server
if (paramRequest.paramName.Equals("charaWork/exp"))
session.GetActor().SendCharaExpInfo();
break;
//Item Package Request
case 0x0131:
UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data);
if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null)
{
((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId);
break;
}
if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().actorId == packageRequest.actorID)
session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId);
break;
//Group Created Confirm
case 0x0133:
GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId);
break;
//Achievement Progress Request
case 0x0135:
AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data);
session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId));
break;
/* RECRUITMENT */
//Start Recruiting
case 0x01C3:

View file

@ -1,15 +1,7 @@
using System;
using System.Diagnostics;
using System.Threading;
using System.Text;
using MySql.Data.MySqlClient;
using System.Reflection;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic.Common;
using NLog;
using NLog.Targets;
using NLog.Targets.Wrappers;
using NLog.Config;
namespace FFXIVClassic_Map_Server
{

View file

@ -6,7 +6,6 @@ using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
namespace FFXIVClassic_Map_Server
{

View file

@ -1,30 +1,23 @@
using FFXIVClassic_Map_Server;
using FFXIVClassic.Common;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.login;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.WorldPackets.Receive;
using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
using System.Threading;
using System.Diagnostics;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.actors.chara.ai;
using FFXIVClassic_Map_Server.actors.chara;
using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.actors.chara.player;
namespace FFXIVClassic_Map_Server
{
@ -51,9 +44,12 @@ namespace FFXIVClassic_Map_Server
private const int MILIS_LOOPTIME = 333;
private Timer mZoneTimer;
//Content Groups
//Zone Server Groups
public Dictionary<ulong, Group> mContentGroups = new Dictionary<ulong, Group>();
public Dictionary<ulong, RelationGroup> mRelationGroups = new Dictionary<ulong, RelationGroup>();
public Dictionary<ulong, TradeGroup> mTradeGroups = new Dictionary<ulong, TradeGroup>();
private Object groupLock = new Object();
private Object tradeLock = new Object();
public ulong groupIndexId = 1;
public WorldManager(Server server)
@ -1033,8 +1029,6 @@ namespace FFXIVClassic_Map_Server
player.playerSession.LockUpdates(false);
LuaEngine.GetInstance().CallLuaFunction(player, contentArea, "onZoneIn", true);
}
@ -1185,6 +1179,484 @@ namespace FFXIVClassic_Map_Server
}
}
public RelationGroup CreateRelationGroup(Actor inviter, Actor invitee, ulong groupType)
{
lock (groupLock)
{
groupIndexId = groupIndexId | 0x0000000000000000;
RelationGroup group = new RelationGroup(groupIndexId, inviter.actorId, invitee.actorId, 0, groupType);
mRelationGroups.Add(groupIndexId, group);
groupIndexId++;
group.SendGroupPacketsAll(inviter.actorId, invitee.actorId);
return group;
}
}
public RelationGroup GetRelationGroup(uint actorId)
{
lock (groupLock)
{
foreach (RelationGroup relation in mRelationGroups.Values)
{
if (relation.GetHost() == actorId || relation.GetOther() == actorId)
return relation;
}
return null;
}
}
public void DeleteRelationGroup(ulong groupid)
{
lock (groupLock)
{
if (mRelationGroups.ContainsKey(groupid))
mRelationGroups.Remove(groupid);
}
}
public TradeGroup CreateTradeGroup(Player inviter, Player invitee)
{
//Sanity Checks
if (inviter.Equals(invitee))
{
inviter.SendGameMessage(GetActor(), 25043, 0x20, (object)invitee); //You cannot trade with yourself.
return null;
}
else if (GetTradeGroup(inviter.actorId) != null)
{
inviter.SendGameMessage(GetActor(), 25045, 0x20, (object)invitee); //You may only trade with one person at a time.
return null;
}
else if (GetTradeGroup(invitee.actorId) != null)
{
inviter.SendGameMessage(GetActor(), 25044, 0x20, (object)invitee); //Your target is unable to trade.
return null;
}
//Create a trade group between these two players
lock (groupLock)
{
groupIndexId = groupIndexId | 0x0000000000000000;
TradeGroup group = new TradeGroup(groupIndexId, inviter.actorId, invitee.actorId);
mTradeGroups.Add(groupIndexId, group);
groupIndexId++;
group.SendGroupPacketsAll(inviter.actorId, invitee.actorId);
inviter.SendGameMessage(GetActor(), 25101, 0x20, (object)invitee); //You request to trade with X
invitee.SendGameMessage(GetActor(), 25037, 0x20, (object)inviter); //X wishes to trade with you
return group;
}
}
public TradeGroup GetTradeGroup(uint actorId)
{
lock (groupLock)
{
foreach (TradeGroup group in mTradeGroups.Values)
{
if (group.GetHost() == actorId || group.GetOther() == actorId)
return (TradeGroup)group;
}
return null;
}
}
public void DeleteTradeGroup(ulong groupid)
{
lock (groupLock)
{
if (mTradeGroups.ContainsKey(groupid))
{
TradeGroup group = mTradeGroups[groupid];
group.SendDeletePackets(group.GetHost(), group.GetOther());
mTradeGroups.Remove(groupid);
}
}
}
public void TradeTEST(Player player)
{
player.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null);
}
public void AcceptTrade(Player invitee)
{
TradeGroup group = GetTradeGroup(invitee.actorId);
if (group == null)
{
invitee.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
return;
}
Player inviter = (Player)invitee.GetZone().FindActorInArea(group.GetHost());
//DeleteTradeGroup(group.groupIndex);
inviter.StartTradeTransaction(invitee);
invitee.StartTradeTransaction(inviter);
inviter.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null);
invitee.KickEventSpecial(Server.GetStaticActors("TradeExecuteCommand"), 0, "commandContent", null, null, null, 16, null, null, null, null, null);
}
public void CancelTradeTooFar(Player inviter)
{
TradeGroup group = GetTradeGroup(inviter.actorId);
if (group == null)
{
inviter.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
return;
}
Player invitee = (Player)inviter.GetZone().FindActorInArea(group.GetOther());
inviter.SendGameMessage(GetActor(), 25042, 0x20); //You cancel the trade.
if (invitee != null)
invitee.SendGameMessage(GetActor(), 25042, 0x20); //The trade has been canceled.
DeleteTradeGroup(group.groupIndex);
}
public void CancelTrade(Player inviter)
{
TradeGroup group = GetTradeGroup(inviter.actorId);
if (group == null)
{
inviter.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
return;
}
Player invitee = (Player)inviter.GetZone().FindActorInArea(group.GetOther());
inviter.SendGameMessage(GetActor(), 25041, 0x20); //You cancel the trade.
if (invitee != null)
invitee.SendGameMessage(GetActor(), 25040, 0x20); //The trade has been canceled.
DeleteTradeGroup(group.groupIndex);
}
public void RefuseTrade(Player invitee)
{
TradeGroup group = GetTradeGroup(invitee.actorId);
if (group == null)
{
invitee.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
return;
}
Player inviter = (Player)invitee.GetZone().FindActorInArea(group.GetHost());
if (inviter != null)
inviter.SendGameMessage(GetActor(), 25038, 0x20); //Your trade request fails
DeleteTradeGroup(group.groupIndex);
}
public void CompleteTrade(Player p1, Player p2)
{
if (!p1.IsTradeAccepted() || !p2.IsTradeAccepted())
return;
TradeGroup group = GetTradeGroup(p1.actorId);
if (group == null)
{
p1.SendMessage(0x20, "", "MASSIVE ERROR: No tradegroup found!!!");
return;
}
ReferencedItemPackage p1Offer = p1.GetTradeOfferings();
ReferencedItemPackage p2Offer = p2.GetTradeOfferings();
int failCode = 0;
Player failurePlayerOffer = null;
Player failureCauser = null;
//TODO Add full inventory check
//Check items. If there is a failcode abort and set.
for (ushort i = 0; i < p1Offer.GetCapacity(); i++)
{
InventoryItem p1ItemToP2 = p1Offer.GetItemAtSlot(i);
InventoryItem p2ItemToP1 = p2Offer.GetItemAtSlot(i);
int failCodeP1 = CheckIfCanTrade(p1, p2, p1ItemToP2); //P2's inv caused a failcode for P1
int failCodeP2 = CheckIfCanTrade(p2, p1, p2ItemToP1); //P1's inv caused a failcode for P2
if (failCodeP1 != 0)
{
failCode = failCodeP1;
failurePlayerOffer = p1;
failureCauser = p2;
break;
}
if (failCodeP2 != 0)
{
failCode = failCodeP2;
failurePlayerOffer = p2;
failureCauser = p1;
break;
}
}
//Do we have a failcode?
switch (failCode)
{
case 1:
failurePlayerOffer.SendGameMessage(GetActor(), 25100, 0x20, (object)failureCauser); //Transaction failed. X inventory is either full or X can only hold one of the selected items.
failureCauser.SendGameMessage(GetActor(), 25100, 0x20, (object)failureCauser); //Transaction failed. X inventory is either full or X can only hold one of the selected items.
break;
case 2:
failurePlayerOffer.SendGameMessage(GetActor(), 25100, 0x20, (object)failureCauser); //Transaction failed. X inventory is either full or X can only hold one of the selected items.
failureCauser.SendGameMessage(GetActor(), 25103, 0x20); //Unable to complete transaction. You can only hold one of the selected items.
break;
case 3:
failurePlayerOffer.SendGameMessage(GetActor(), 25099, 0x20); //Unable to complete transaction.
failureCauser.SendGameMessage(GetActor(), 25104, 0x20); //Unable to complete transaction. You cannot receive the incoming payment.
break;
}
//If all good, perform the swap.
if (failCode == 0)
{
lock (tradeLock)
{
for (ushort i = 0; i < p1Offer.GetCapacity(); i++)
{
InventoryItem p1ItemToP2 = p1Offer.GetItemAtSlot(i);
InventoryItem p2ItemToP1 = p2Offer.GetItemAtSlot(i);
//Transfer P1 -> P2
if (p1ItemToP2 != null)
{
/*
if (p1ItemToP2.GetItemData().maxStack > 1)
{
p1.GetItemPackage(p1ItemToP2.itemPackage).RemoveItem(p1ItemToP2.itemId, p1ItemToP2.GetTradeQuantity(), p1ItemToP2.quality);
p2.GetItemPackage(p1ItemToP2.itemPackage).AddItem(p1ItemToP2.itemId, p1ItemToP2.GetTradeQuantity(), p1ItemToP2.quality);
}
else
{
p1.GetItemPackage(p1ItemToP2.itemPackage).RemoveItem(p1ItemToP2);
p2.GetItemPackage(p1ItemToP2.itemPackage).AddItem(p1ItemToP2);
}
*/
}
//Transfer P2 -> P1
if (p2ItemToP1 != null)
{
/*
if (p2ItemToP1.GetItemData().maxStack > 1)
{
p2.GetItemPackage(p2ItemToP1.itemPackage).RemoveItem(p2ItemToP1.itemId, p2ItemToP1.GetTradeQuantity(), p2ItemToP1.quality);
p1.GetItemPackage(p2ItemToP1.itemPackage).AddItem(p2ItemToP1.itemId, p2ItemToP1.GetTradeQuantity(), p2ItemToP1.quality);
}
else
{
p2.GetItemPackage(p2ItemToP1.itemPackage).RemoveItem(p2ItemToP1);
p1.GetItemPackage(p2ItemToP1.itemPackage).AddItem(p2ItemToP1);
}
*/
}
}
}
p1.SendGameMessage(GetActor(), 25039, 0x20); //The trade is complete.
p2.SendGameMessage(GetActor(), 25039, 0x20); //The trade is complete.
}
//Cleanup the trade and delete the tradegroup.
p1.FinishTradeTransaction();
p2.FinishTradeTransaction();
DeleteTradeGroup(group.groupIndex);
}
private int CheckIfCanTrade(Player itemOwner, Player itemReceiver, InventoryItem item)
{
if (item == null)
return 0;
//Check if their inventory can't hold all these things
if (false)
{
return 1;
}
//Check if they already have a unique
else if (item.GetItemData().isRare && itemReceiver.HasItem(item.itemId))
{
return 2;
}
//Check if gil is max
else if (item.itemId == 100001 && item.dealingAttached3 + itemReceiver.GetCurrentGil() > item.GetItemData().maxStack)
{
return 3;
}
return 0;
}
public InventoryItem CreateItem(uint itemId, int amount, byte quality = 1, InventoryItem.ItemModifier modifiers = null)
{
return Database.CreateItem(itemId, amount, quality, modifiers);
}
public bool BazaarBuyOperation(Player bazaar, Player buyer, InventoryItem itemToBuy, int quantity, int cost)
{
if (bazaar == null || buyer == null || itemToBuy == null)
return false;
if (quantity <= 0)
return false;
if (cost < 0)
return false;
if (itemToBuy.GetBazaarMode() == InventoryItem.TYPE_SINGLE || itemToBuy.GetBazaarMode() == InventoryItem.TYPE_MULTI || itemToBuy.GetBazaarMode() == InventoryItem.TYPE_STACK)
{
itemToBuy.ChangeQuantity(-quantity);
buyer.AddItem(itemToBuy.itemId, quantity, itemToBuy.quality);
buyer.GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).RemoveItem(1000001, cost);
}
if (itemToBuy.quantity == 0)
Database.ClearBazaarEntry(bazaar, itemToBuy);
bazaar.CheckBazaarFlags();
return true;
}
public bool BazaarSellOperation(Player bazaar, Player buyer, InventoryItem reward, int rewardQuantity, InventoryItem seek, int seekQuantity)
{
if (bazaar == null || buyer == null || reward == null || seek == null)
return false;
if (rewardQuantity <= 0 || seekQuantity <= 0)
return false;
if (reward.GetBazaarMode() == InventoryItem.TYPE_SEEK_ITEM)
{
InventoryItem seekBazaar = bazaar.GetItemPackage(ItemPackage.BAZAAR).GetItemAttachedTo(reward);
bazaar.RemoveItem(reward, rewardQuantity);
bazaar.RemoveItem(seekBazaar, seekQuantity);
bazaar.AddItem(seekBazaar);
bazaar.AddItem(seek.itemId, seekQuantity, seek.quality);
buyer.RemoveItem(seek, seekQuantity);
buyer.AddItem(reward);
}
Database.ClearBazaarEntry(bazaar, reward);
bazaar.CheckBazaarFlags();
return true;
}
public void AddToBazaar(Player player, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount, byte bazaarMode)
{
bool succ = false;
if (bazaarMode == InventoryItem.TYPE_SINGLE || bazaarMode == InventoryItem.TYPE_MULTI || bazaarMode == InventoryItem.TYPE_STACK)
succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, 0, bazaarMode, seekAmount);
else
succ = Database.CreateBazaarEntry(player, reward, seek, rewardAmount, seekAmount, bazaarMode);
if (succ)
{
if (bazaarMode != InventoryItem.TYPE_SINGLE && bazaarMode != InventoryItem.TYPE_MULTI && bazaarMode != InventoryItem.TYPE_STACK)
{
reward.SetDealingAttached(bazaarMode, seek.uniqueId);
seek.SetHasAttached(true);
player.GetItemPackage(ItemPackage.BAZAAR).StartSendUpdate();
player.GetItemPackage(ItemPackage.BAZAAR).AddItem(reward);
player.GetItemPackage(ItemPackage.BAZAAR).AddItem(seek);
reward.SetAttachedIndex(ItemPackage.BAZAAR, seek.slot);
player.GetItemPackage(ItemPackage.BAZAAR).DoneSendUpdate();
}
else
{
reward.SetDealing(bazaarMode, seekAmount);
player.GetItemPackage(ItemPackage.BAZAAR).StartSendUpdate();
player.GetItemPackage(ItemPackage.BAZAAR).AddItem(reward);
player.GetItemPackage(ItemPackage.BAZAAR).DoneSendUpdate();
}
}
player.CheckBazaarFlags();
}
public void RemoveFromBazaar(Player player, InventoryItem rewardRef)
{
ushort attachedItemPackage = (ushort)((rewardRef.dealingAttached1 >> 16) & 0xFF);
ushort attachedSlot = (ushort) (rewardRef.dealingAttached1 & 0xFF);
InventoryItem seekRef = rewardRef.IsSelling() ? null : player.GetItemPackage(attachedItemPackage).GetItemAtSlot(attachedSlot);
Database.ClearBazaarEntry(player, rewardRef);
player.GetItemPackage(ItemPackage.BAZAAR).RemoveItem(rewardRef);
bool isSelling = rewardRef.IsSelling();
rewardRef.SetNormal();
if (seekRef != null)
player.GetItemPackage(ItemPackage.BAZAAR).RemoveItem(seekRef);
player.AddItem(rewardRef);
if (!isSelling)
{
seekRef.SetNormal();
player.AddItem(seekRef);
}
player.CheckBazaarFlags();
}
/*
public void TransactionBazaar(Player owner, Player other, InventoryItem reward, InventoryItem seek, int rewardAmount, int seekAmount)
{
Database.ClearBazaarEntry(owner, reward, seek);
//Remove Bazaar Items from owner
owner.GetInventory(Inventory.BAZAAR).RemoveItem(reward);
owner.GetInventory(Inventory.BAZAAR).RemoveItem(seek);
//Remove Seek item from other
if (seek.GetItemData().IsMoney())
other.GetInventory(Inventory.CURRENCY_CRYSTALS).RemoveItem(seek.itemId, seekAmount);
else
other.GetInventory(Inventory.NORMAL).RemoveItem(seek.itemId, seekAmount);
//Add reward to other, seek to owner
if (reward.GetItemData().IsMoney())
other.GetInventory(Inventory.CURRENCY_CRYSTALS).AddItem(reward.itemId, rewardAmount);
else
other.GetInventory(Inventory.NORMAL).AddItem(reward);
if (seek.GetItemData().IsMoney())
owner.GetInventory(Inventory.CURRENCY_CRYSTALS).AddItem(seek.itemId, seekAmount);
else
other.GetInventory(Inventory.NORMAL).AddItem(seek);
}*/
public bool SendGroupInit(Session session, ulong groupId)
{
if (mContentGroups.ContainsKey(groupId))
@ -1192,6 +1664,11 @@ namespace FFXIVClassic_Map_Server
mContentGroups[groupId].SendInitWorkValues(session);
return true;
}
else if (mTradeGroups.ContainsKey(groupId))
{
mTradeGroups[groupId].SendInitWorkValues(session);
return true;
}
return false;
}

View file

@ -9,8 +9,6 @@ using System.Collections.Generic;
using FFXIVClassic_Map_Server.actors.area;
using System.Reflection;
using System.ComponentModel;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.actors.chara;
namespace FFXIVClassic_Map_Server.Actors

View file

@ -1,5 +1,4 @@
using FFXIVClassic_Map_Server;
using FFXIVClassic.Common;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.lua;

View file

@ -3,11 +3,7 @@ using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.area
{

View file

@ -1,12 +1,7 @@
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.area
{

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.area
namespace FFXIVClassic_Map_Server.actors.area
{
class SpawnLocation
{

View file

@ -1,17 +1,9 @@
using FFXIVClassic_Map_Server;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using FFXIVClassic_Map_Server.actors.director;
namespace FFXIVClassic_Map_Server.actors.area

View file

@ -1,16 +1,17 @@

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using FFXIVClassic_Map_Server.utils;
using FFXIVClassic_Map_Server.actors.chara.ai;
using System;
using System.Collections.Generic;
using FFXIVClassic_Map_Server.actors.chara;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.actors.chara.ai.state;
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
using FFXIVClassic_Map_Server.actors.chara.npc;
@ -132,7 +133,12 @@ namespace FFXIVClassic_Map_Server.Actors
protected Dictionary<string, UInt64> tempVars = new Dictionary<string, UInt64>();
public Character(uint actorID) : base(actorID)
//Inventory
protected Dictionary<ushort, ItemPackage> itemPackages = new Dictionary<ushort, ItemPackage>();
protected ReferencedItemPackage equipment;
public Character(uint actorID)
: base(actorID)
{
//Init timer array to "notimer"
for (int i = 0; i < charaWork.statusShownTime.Length; i++)
@ -1154,5 +1160,180 @@ namespace FFXIVClassic_Map_Server.Actors
targetFind.FindWithinArea(this, ValidTarget.Party, TargetFindAOETarget.Self);
return targetFind.GetTargets();
}
#region Inventory
public void SendItemPackage(Player player, uint id)
{
if (!itemPackages.ContainsKey((ushort)id))
return;
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
itemPackages[(ushort)id].SendUpdate(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void AddItem(uint catalogID)
{
AddItem(catalogID, 1);
}
public void AddItem(uint catalogID, int quantity)
{
AddItem(catalogID, quantity, 1);
}
public void AddItem(uint catalogID, int quantity, byte quality)
{
ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].AddItem(catalogID, quantity, quality);
}
}
public void AddItem(InventoryItem item)
{
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].AddItem(item);
}
}
public void SetItem(InventoryItem item, ushort itemPackage, ushort slot)
{
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].SetItem(slot, item);
}
}
public void MoveItem(InventoryItem item, ushort destinationPackage)
{
ushort sourcePackage = item.itemPackage;
if (!itemPackages.ContainsKey(sourcePackage) && !itemPackages.ContainsKey(destinationPackage))
return;
itemPackages[sourcePackage].RemoveItem(item);
itemPackages[destinationPackage].AddItem(item);
}
public void RemoveItem(uint catalogID)
{
RemoveItem(catalogID, 1);
}
public void RemoveItem(uint catalogID, int quantity)
{
RemoveItem(catalogID, quantity, 1);
}
public void RemoveItem(uint catalogID, int quantity, byte quality)
{
ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].RemoveItem(catalogID, quantity, quality);
}
}
public void RemoveItemAtSlot(ushort itemPackage, ushort slot)
{
if (itemPackages.ContainsKey(itemPackage))
{
itemPackages[itemPackage].RemoveItemAtSlot(slot);
}
}
public void RemoveItem(InventoryItem item)
{
RemoveItem(item, 1);
}
public void RemoveItem(InventoryItem item, int quantity)
{
if (itemPackages.ContainsKey(item.itemPackage))
{
itemPackages[item.itemPackage].RemoveItem(item, quantity);
}
}
public bool HasItem(uint catalogID)
{
return HasItem(catalogID, 1);
}
public bool HasItem(uint catalogID, int minQuantity)
{
return HasItem(catalogID, minQuantity, 1);
}
public bool HasItem(uint catalogID, int minQuantity, byte quality)
{
ushort itemPackage = GetPackageForItem(catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
return itemPackages[itemPackage].HasItem(catalogID, minQuantity, quality);
}
return false;
}
public bool HasItem(InventoryItem item)
{
ushort itemPackage = GetPackageForItem(item.GetItemData().catalogID);
if (itemPackages.ContainsKey(itemPackage))
{
//return itemPackages[itemPackage].HasItem(item);
return false; //TODO FIX
}
else
return false;
}
public InventoryItem GetItem(LuaUtils.ItemRefParam reference)
{
if (reference.actorId != actorId)
return null;
if (itemPackages.ContainsKey(reference.itemPackage))
{
return itemPackages[reference.itemPackage].GetItemAtSlot(reference.slot);
}
return null;
}
public ItemPackage GetItemPackage(ushort package)
{
if (itemPackages.ContainsKey(package))
return itemPackages[package];
else
return null;
}
public ushort GetPackageForItem(uint catalogID)
{
ItemData data = Server.GetItemGamedata(catalogID);
if (data == null)
return ItemPackage.NORMAL;
else
{
if (data.IsMoney())
return ItemPackage.CURRENCY_CRYSTALS;
else if (data.IsImportant())
return ItemPackage.KEYITEMS;
else
return ItemPackage.NORMAL;
}
}
//public void removeItem(byUniqueId)
//public void removeItem(byUniqueId, quantity)
//public void removeItem(slot)
//public void removeItem(slot, quantity)
#endregion
}
}

View file

@ -6,43 +6,52 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace FFXIVClassic_Map_Server.actors.chara.player
{
class Inventory
class ItemPackage
{
public const ushort NORMAL = 0; //Max 0xC8
public const ushort TRADE = 1; //Max 0x96
public const ushort UNKNOWN = 1; //Max 0x96
public const ushort LOOT = 4; //Max 0xA
public const ushort MELDREQUEST = 5; //Max 0x04
public const ushort BAZAAR = 7; //Max 0x0A
public const ushort CURRENCY_CRYSTALS = 99; //Max 0x140
public const ushort KEYITEMS = 100; //Max 0x500
public const ushort EQUIPMENT = 0x00FE; //Max 0x23
public const ushort TRADE = 0x00FD; //Max 0x04
public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23
public enum INV_ERROR {
SUCCESS = 0,
INVENTORY_FULL,
ALREADY_HAS_UNIQUE,
SYSTEM_ERROR
};
public const ushort MAXSIZE_NORMAL = 200;
public const ushort MAXSIZE_CURRANCY = 320;
public const ushort MAXSIZE_KEYITEMS = 500;
public const ushort MAXSIZE_LOOT = 10;
public const ushort MAXSIZE_TRADE = 4;
public const ushort MAXSIZE_MELDREQUEST = 4;
public const ushort MAXSIZE_BAZAAR = 10;
public const ushort MAXSIZE_EQUIPMENT = 35;
public const ushort MAXSIZE_EQUIPMENT_OTHERPLAYER = 0x23;
public const int ERROR_SUCCESS = 0;
public const int ERROR_FULL = 1;
public const int ERROR_HAS_UNIQUE = 2;
public const int ERROR_SYSTEM = 3;
private Character owner;
private ushort inventoryCapacity;
private ushort inventoryCode;
private ushort itemPackageCapacity;
private ushort itemPackageCode;
private bool isTemporary;
private InventoryItem[] list;
private bool[] isDirty;
private bool holdingUpdates = false;
private int endOfListIndex = 0;
public Inventory(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false)
public ItemPackage(Character ownerPlayer, ushort capacity, ushort code, bool temporary = false)
{
owner = ownerPlayer;
inventoryCapacity = capacity;
inventoryCode = code;
itemPackageCapacity = capacity;
itemPackageCode = code;
isTemporary = temporary;
list = new InventoryItem[capacity];
isDirty = new bool[capacity];
@ -53,7 +62,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
int i = 0;
foreach (InventoryItem item in itemsFromDB)
{
item.RefreshPositioning(owner, itemPackageCode, (ushort) i);
list[i++] = item;
}
endOfListIndex = i;
}
@ -93,56 +105,193 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
return null;
}
public int GetItemQuantity(uint itemId)
public InventoryItem GetItemAttachedTo(InventoryItem attachedTo)
{
return GetItemQuantity(itemId, 1);
}
public int GetItemQuantity(uint itemId, uint quality)
{
int count = 0;
for (int i = endOfListIndex - 1; i >= 0; i--)
for (int i = 0; i < endOfListIndex; i++)
{
InventoryItem item = list[i];
if (item.itemId == itemId && item.quality == quality)
count += item.quantity;
Debug.Assert(item != null, "Item slot was null!!!");
if (attachedTo.GetAttached() == item.uniqueId)
return item;
}
return count;
return null;
}
public int AddItem(uint itemId)
{
return AddItem(itemId, 1, 1);
}
public void AddItem(uint[] itemId)
{
for (int i = 0; i < itemId.Length; i++)
AddItem(itemId[i]);
}
public int AddItem(uint itemId, int quantity)
{
return AddItem(itemId, quantity, 1);
}
public int AddItems(uint[] itemIds, uint[] quantity = null, byte[] quality = null)
{
//Check if has space
if (!CanAdd(itemIds, quantity, quality))
return ERROR_FULL;
for (int i = 0; i < itemIds.Length; i++)
{
ItemData gItem = Server.GetItemGamedata(itemIds[i]);
//If it's unique, abort
if (HasItem(itemIds[i]) && gItem.isExclusive)
return ERROR_HAS_UNIQUE;
if (gItem == null)
{
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemIds[i]);
return ERROR_SYSTEM;
}
//Check if item id exists
uint setQuantity = quantity != null ? quantity[i] : 1;
int quantityCount = (int)setQuantity;
for (int j = 0; j < endOfListIndex; j++)
{
InventoryItem item = list[j];
Debug.Assert(item != null, "Item slot was null!!!");
byte setQuality = quality != null ? quality[i] : (byte)1;
if (item.itemId == itemIds[i] && item.quality == setQuality && item.quantity < gItem.maxStack)
{
int oldQuantity = item.quantity;
item.quantity = Math.Min(item.quantity + quantityCount, gItem.maxStack);
isDirty[j] = true;
quantityCount -= (gItem.maxStack - oldQuantity);
DoDatabaseQuantity(item.uniqueId, item.quantity);
if (quantityCount <= 0)
break;
}
}
//New item that spilled over
while (quantityCount > 0)
{
InventoryItem.ItemModifier modifiers = null;
if (gItem.durability != 0)
{
modifiers = new InventoryItem.ItemModifier();
modifiers.durability = (uint)gItem.durability;
}
byte setQuality = quality != null ? quality[i] : (byte)1;
InventoryItem addedItem = Database.CreateItem(itemIds[i], Math.Min(quantityCount, gItem.maxStack), setQuality, modifiers);
addedItem.RefreshPositioning(owner, itemPackageCode, (ushort)endOfListIndex);
isDirty[endOfListIndex] = true;
list[endOfListIndex++] = addedItem;
quantityCount -= gItem.maxStack;
DoDatabaseAdd(addedItem);
}
}
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
return ERROR_SUCCESS;
}
public bool CanAdd(uint[] itemIds, uint[] quantity, byte[] quality)
{
int tempInvSize = GetCount();
for (int i = 0; i < itemIds.Length; i++)
{
ItemData gItem = Server.GetItemGamedata(itemIds[i]);
//Check if item id exists and fill up til maxstack
int quantityCount = (int) (quantity != null ? quantity[i] : 1);
for (int j = 0; j < endOfListIndex; j++)
{
InventoryItem item = list[j];
Debug.Assert(item != null, "Item slot was null!!!");
if (item.itemId == itemIds[i] && item.quality == (quality != null ? quality[i] : 1) && item.quantity < gItem.maxStack)
{
quantityCount -= (gItem.maxStack - item.quantity);
if (quantityCount <= 0)
break;
}
}
//New items that spilled over creating new stacks
while (quantityCount > 0)
{
quantityCount -= gItem.maxStack;
tempInvSize++;
}
//If the new stacks push us over capacity, can't add these items
if (tempInvSize > itemPackageCapacity)
return false;
}
return true;
}
public int AddItem(InventoryItem itemRef)
{
//If it isn't a single item (ie: armor) just add like normal (not valid for BAZAAR)
if (itemPackageCode != BAZAAR && itemRef.GetItemData().maxStack > 1)
return AddItem(itemRef.itemId, itemRef.quantity, itemRef.quality);
if (!IsSpaceForAdd(itemRef.itemId, itemRef.quantity, itemRef.quality))
return ERROR_FULL;
ItemData gItem = Server.GetItemGamedata(itemRef.itemId);
if (gItem == null)
{
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemRef.itemId);
return ERROR_SYSTEM;
}
itemRef.RefreshPositioning(owner, itemPackageCode, (ushort)endOfListIndex);
isDirty[endOfListIndex] = true;
list[endOfListIndex++] = itemRef;
DoDatabaseAdd(itemRef);
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
return ERROR_SUCCESS;
}
public int AddItem(uint itemId, int quantity, byte quality)
{
if (!IsSpaceForAdd(itemId, quantity, quality))
return (int)INV_ERROR.INVENTORY_FULL;
return ERROR_FULL;
ItemData gItem = Server.GetItemGamedata(itemId);
//If it's unique, abort
if (HasItem(itemId) && gItem.isExclusive)
return ERROR_HAS_UNIQUE;
if (gItem == null)
{
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
return (int)INV_ERROR.SYSTEM_ERROR;
return ERROR_SYSTEM;
}
//Check if item id exists
@ -167,15 +316,18 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
}
//If it's unique, abort
if (HasItem(itemId) && gItem.isRare)
return (int)INV_ERROR.ALREADY_HAS_UNIQUE;
//New item that spilled over
while (quantityCount > 0)
{
InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, gItem.isExclusive ? (byte)0x3 : (byte)0x0, gItem.durability);
addedItem.slot = (ushort)endOfListIndex;
InventoryItem.ItemModifier modifiers = null;
if (gItem.durability != 0)
{
modifiers = new InventoryItem.ItemModifier();
modifiers.durability = (uint)gItem.durability;
}
InventoryItem addedItem = Database.CreateItem(itemId, Math.Min(quantityCount, gItem.maxStack), quality, modifiers);
addedItem.RefreshPositioning(owner, itemPackageCode, (ushort)endOfListIndex);
isDirty[endOfListIndex] = true;
list[endOfListIndex++] = addedItem;
quantityCount -= gItem.maxStack;
@ -183,9 +335,26 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
DoDatabaseAdd(addedItem);
}
SendUpdatePackets();
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
return (int)INV_ERROR.SUCCESS;
return ERROR_SUCCESS;
}
public void SetItem(ushort slot, InventoryItem item)
{
list[slot] = item;
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
item.RefreshPositioning(owner, itemPackageCode, slot);
}
public void RemoveItem(uint itemId)
@ -230,8 +399,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
else
{
item.quantity -= quantityCount;
DoDatabaseQuantity(list[i].uniqueId, list[i].quantity);
}
DoDatabaseQuantity(list[i].uniqueId, list[i].quantity);}
isDirty[i] = true;
@ -244,14 +412,30 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
}
DoRealign();
SendUpdatePackets();
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
}
public void RemoveItemByUniqueId(ulong itemDBId)
public void RemoveItem(InventoryItem item)
{
RemoveItemByUniqueId(item.uniqueId, item.quantity);
}
public void RemoveItem(InventoryItem item, int quantity)
{
RemoveItemByUniqueId(item.uniqueId, quantity);
}
public void RemoveItemByUniqueId(ulong itemDBId, int quantity)
{
ushort slot = 0;
InventoryItem toDelete = null;
for (int i = endOfListIndex - 1; i >= 0; i--)
for (int i = 0; i < endOfListIndex; i++)
{
InventoryItem item = list[i];
@ -268,13 +452,28 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (toDelete == null)
return;
if (quantity >= toDelete.quantity)
{
DoDatabaseRemove(toDelete.uniqueId);
list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
list[slot] = null;
}
else
{
list[slot].quantity -= quantity;
DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
}
isDirty[slot] = true;
DoRealign();
SendUpdatePackets();
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
}
public void RemoveItemAtSlot(ushort slot)
@ -284,11 +483,18 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
DoDatabaseRemove(list[slot].uniqueId);
list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
list[slot] = null;
isDirty[slot] = true;
DoRealign();
SendUpdatePackets();
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
}
public void RemoveItemAtSlot(ushort slot, int quantity)
@ -304,6 +510,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
{
DoDatabaseRemove(list[slot].uniqueId);
list[slot].RefreshPositioning(null, 0xFFFF, 0xFFFF);
list[slot] = null;
DoRealign();
}
@ -311,9 +518,51 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
DoDatabaseQuantity(list[slot].uniqueId, list[slot].quantity);
isDirty[slot] = true;
SendUpdatePackets();
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
}
}
public void Clear()
{
for (int i = 0; i < endOfListIndex; i++)
{
list[i].RefreshPositioning(null, 0xFFFF, 0xFFFF);
list[i] = null;
isDirty[i] = true;
}
endOfListIndex = 0;
if (owner is Player)
{
(owner as Player).QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendUpdate();
(owner as Player).QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
}
public void MarkDirty(InventoryItem item)
{
if (item.itemPackage != itemPackageCode || list[item.slot] == null)
return;
isDirty[item.slot] = true;
}
public void MarkDirty(ushort slot)
{
isDirty[slot] = true;
}
public InventoryItem[] GetRawList()
{
return list;
}
public void ChangeDurability(uint slot, uint durabilityChange)
{
@ -332,19 +581,61 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
#endregion
#region Packet Functions
public void SendFullInventory(Player player)
public void SendFullPackage(Player player)
{
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
SendInventoryPackets(player, 0);
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
SendItemPackets(player, 0);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
private void SendInventoryPackets(Player player, InventoryItem item)
public void SendUpdate()
{
if (owner is Player && !holdingUpdates)
{
SendUpdate((Player)owner);
}
}
public void SendUpdate(Player player)
{
List<InventoryItem> items = new List<InventoryItem>();
List<ushort> slotsToRemove = new List<ushort>();
for (int i = 0; i < list.Length; i++)
{
if (i == endOfListIndex)
break;
if (isDirty[i])
items.Add(list[i]);
}
for (int i = endOfListIndex; i < list.Length; i++)
{
if (isDirty[i])
slotsToRemove.Add((ushort)i);
}
if (!holdingUpdates)
Array.Clear(isDirty, 0, isDirty.Length);
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
//Send Updated Slots
SendItemPackets(player, items);
//Send Remove packets for tail end
SendItemPackets(player, slotsToRemove);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
//If player is updating their normal inventory, we need to send
//an equip update as well to resync the slots.
if (player.Equals(owner) && itemPackageCode == NORMAL)
player.GetEquipment().SendUpdate();
}
private void SendItemPackets(Player player, InventoryItem item)
{
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, item));
}
private void SendInventoryPackets(Player player, List<InventoryItem> items)
private void SendItemPackets(Player player, List<InventoryItem> items)
{
int currentIndex = 0;
@ -366,10 +657,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
else
break;
}
}
private void SendInventoryPackets(Player player, int startOffset)
private void SendItemPackets(Player player, int startOffset)
{
int currentIndex = startOffset;
@ -395,15 +685,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
else
break;
}
}
private void SendInventoryRemovePackets(Player player, ushort index)
private void SendItemPackets(Player player, ushort index)
{
player.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, index));
}
private void SendInventoryRemovePackets(Player player, List<ushort> indexes)
private void SendItemPackets(Player player, List<ushort> indexes)
{
int currentIndex = 0;
@ -425,30 +714,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
else
break;
}
}
public void RefreshItem(Player player, InventoryItem item)
{
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
SendInventoryPackets(player, item);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void RefreshItem(Player player, params InventoryItem[] items)
{
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
SendInventoryPackets(player, items.ToList());
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void RefreshItem(Player player, List<InventoryItem> items)
{
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
SendInventoryPackets(player, items);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
#endregion
#region Automatic Client and DB Updating
@ -458,10 +724,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary)
return;
if (itemPackageCode == BAZAAR)
return;
if (owner is Player)
Database.AddItem((Player)owner, addedItem, inventoryCode);
Database.AddItem((Player)owner, addedItem, itemPackageCode);
else if (owner is Retainer)
Database.AddItem((Retainer)owner, addedItem, inventoryCode);
Database.AddItem((Retainer)owner, addedItem, itemPackageCode);
}
private void DoDatabaseQuantity(ulong itemDBId, int quantity)
@ -469,10 +738,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary)
return;
if (owner is Player)
Database.SetQuantity((Player)owner, itemDBId, inventoryCode);
else if (owner is Retainer)
Database.SetQuantity((Retainer)owner, itemDBId, inventoryCode);
if (itemPackageCode == BAZAAR)
return;
Database.SetQuantity(itemDBId, quantity);
}
private void DoDatabaseRemove(ulong itemDBId)
@ -480,54 +750,24 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
if (isTemporary)
return;
if (itemPackageCode == BAZAAR)
return;
if (owner is Player)
Database.RemoveItem((Player)owner, itemDBId);
else if (owner is Retainer)
Database.RemoveItem((Retainer)owner, itemDBId);
}
private void SendUpdatePackets()
public void StartSendUpdate()
{
if (owner is Player)
{
SendUpdatePackets((Player)owner, true);
}
}
public void SendUpdatePackets(Player player, bool doneImmediate = false)
{
List<InventoryItem> items = new List<InventoryItem>();
List<ushort> slotsToRemove = new List<ushort>();
for (int i = 0; i < list.Length; i++)
{
if (i == endOfListIndex)
break;
if (isDirty[i])
items.Add(list[i]);
}
for (int i = endOfListIndex; i < list.Length; i++)
{
if (isDirty[i])
slotsToRemove.Add((ushort)i);
}
if (doneImmediate)
DoneSendUpdate();
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
player.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
//Send Updated Slots
SendInventoryPackets(player, items);
//Send Remove packets for tail end
SendInventoryRemovePackets(player, slotsToRemove);
player.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
player.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
holdingUpdates = true;
}
public void DoneSendUpdate()
{
holdingUpdates = false;
SendUpdate();
Array.Clear(isDirty, 0, isDirty.Length);
}
@ -537,7 +777,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
public bool IsFull()
{
return endOfListIndex >= inventoryCapacity;
return endOfListIndex >= itemPackageCapacity;
}
public int GetFreeSlots()
{
return itemPackageCapacity - endOfListIndex;
}
public bool IsSpaceForAdd(uint itemId, int quantity, int quality)
@ -621,5 +866,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
#endregion
public int GetCount()
{
return endOfListIndex;
}
}
}

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara
{

View file

@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.chara.npc;
namespace FFXIVClassic_Map_Server.actors.chara
{

View file

@ -0,0 +1,295 @@
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using System.Collections.Generic;
using System.Diagnostics;
namespace FFXIVClassic_Map_Server.actors.chara
{
class ReferencedItemPackage
{
const uint EMPTY = 0xFFFFFFFF;
private readonly Player owner;
private readonly InventoryItem[] referenceList;
private readonly ushort itemPackageCode;
private readonly ushort itemPackageCapacity;
private bool writeToDB = false;
public ReferencedItemPackage(Player owner, ushort capacity, ushort code)
{
this.owner = owner;
itemPackageCode = code;
itemPackageCapacity = capacity;
referenceList = new InventoryItem[capacity];
if (code == ItemPackage.EQUIPMENT)
writeToDB = true;
}
public void ToggleDBWrite(bool flag)
{
writeToDB = flag;
}
#region Package Management
public void SetList(InventoryItem[] toSet)
{
Debug.Assert(referenceList.Length == itemPackageCapacity);
toSet.CopyTo(referenceList, 0);
}
public void Set(ushort[] positions, ushort[] itemSlots, ushort itemPackage)
{
Debug.Assert(positions.Length == itemSlots.Length);
for (int i = 0; i < positions.Length; i++)
{
InventoryItem item = owner.GetItemPackage(itemPackage)?.GetItemAtSlot(itemSlots[i]);
if (item == null)
continue;
Database.EquipItem(owner, positions[i], item.uniqueId);
referenceList[positions[i]] = item;
}
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendUpdate();
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
public void Set(ushort position, ushort itemPackagePosition, ushort itemPackageCode)
{
InventoryItem item = owner.GetItemPackage(itemPackageCode).GetItemAtSlot(itemPackagePosition);
if (item == null)
return;
Set(position, item);
}
public void Set(ushort position, InventoryItem item)
{
if (position >= referenceList.Length)
return;
if (writeToDB)
Database.EquipItem(owner, position, item.uniqueId);
ItemPackage newPackage = owner.GetItemPackage(item.itemPackage);
ItemPackage oldPackage = null;
if (referenceList[position] != null)
{
oldPackage = owner.GetItemPackage(referenceList[position].itemPackage);
InventoryItem oldItem = referenceList[position];
oldPackage.MarkDirty(oldItem);
}
newPackage.MarkDirty(item);
referenceList[position] = item;
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
if (oldPackage != null)
oldPackage.SendUpdate();
newPackage.SendUpdate();
SendSingleUpdate(position);
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
public void Clear(ushort position)
{
if (position >= referenceList.Length)
return;
if (writeToDB)
Database.UnequipItem(owner, position);
ItemPackage oldItemPackage = owner.GetItemPackage(referenceList[position].itemPackage);
oldItemPackage.MarkDirty(referenceList[position]);
referenceList[position] = null;
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
oldItemPackage.SendUpdate();
SendSingleUpdate(position);
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
public void ClearAll()
{
List<ItemPackage> packagesToRefresh = new List<ItemPackage>();
for (int i = 0; i < referenceList.Length; i++)
{
if (referenceList[i] == null)
continue;
if (writeToDB)
Database.UnequipItem(owner, (ushort)i);
ItemPackage package = owner.GetItemPackage(referenceList[i].itemPackage);
package.MarkDirty(referenceList[i]);
packagesToRefresh.Add(package);
referenceList[i] = null;
}
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
for (int i = 0; i < packagesToRefresh.Count; i++)
packagesToRefresh[i].SendUpdate();
SendUpdate();
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
#endregion
#region Send Update Functions
public void SendSingleUpdate(ushort position)
{
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
SendSingleLinkedItemPacket(owner, position);
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void SendUpdate()
{
SendUpdate(owner);
}
public void SendUpdate(Player targetPlayer)
{
List<ushort> slotsToUpdate = new List<ushort>();
for (ushort i = 0; i < referenceList.Length; i++)
{
if (referenceList[i] != null)
slotsToUpdate.Add(i);
}
targetPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, itemPackageCapacity, itemPackageCode));
SendLinkedItemPackets(targetPlayer, slotsToUpdate);
targetPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void SendUpdateAsItemPackage(Player targetPlayer)
{
SendUpdateAsItemPackage(targetPlayer, itemPackageCapacity, itemPackageCode);
}
public void SendUpdateAsItemPackage(Player targetPlayer, ushort destinationCapacity, ushort destinationCode)
{
List<InventoryItem> items = new List<InventoryItem>();
for (ushort i = 0; i < referenceList.Length; i++)
{
if (referenceList[i] == null)
continue;
InventoryItem item = referenceList[i];
item.linkSlot = i; //We have to set the linkSlot as this is the position in the Referenced IP, not the original IP it's linked from.
items.Add(referenceList[i]);
}
targetPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, destinationCapacity, destinationCode));
SendItemPackets(targetPlayer, items);
targetPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
//Clean Up linkSlots
for (ushort i = 0; i < referenceList.Length; i++)
{
if (referenceList[i] == null)
continue;
InventoryItem item = referenceList[i];
item.linkSlot = 0xFFFF;
}
}
#endregion
#region Packet Functions (Private)
private void SendSingleLinkedItemPacket(Player targetPlayer, ushort position)
{
if (referenceList[position] == null)
targetPlayer.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, position));
else
targetPlayer.QueuePacket(LinkedItemListX01Packet.BuildPacket(owner.actorId, position, referenceList[position]));
}
private void SendLinkedItemPackets(Player targetPlayer, List<ushort> slotsToUpdate)
{
int currentIndex = 0;
while (true)
{
if (slotsToUpdate.Count - currentIndex >= 64)
targetPlayer.QueuePacket(LinkedItemListX64Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex >= 32)
targetPlayer.QueuePacket(LinkedItemListX32Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex >= 16)
targetPlayer.QueuePacket(LinkedItemListX16Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex > 1)
targetPlayer.QueuePacket(LinkedItemListX08Packet.BuildPacket(owner.actorId, referenceList, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex == 1)
{
targetPlayer.QueuePacket(LinkedItemListX01Packet.BuildPacket(owner.actorId, slotsToUpdate[currentIndex], referenceList[slotsToUpdate[currentIndex]]));
currentIndex++;
}
else
break;
}
}
private void SendItemPackets(Player player, List<InventoryItem> items)
{
int currentIndex = 0;
while (true)
{
if (items.Count - currentIndex >= 64)
player.QueuePacket(InventoryListX64Packet.BuildPacket(owner.actorId, items, ref currentIndex));
else if (items.Count - currentIndex >= 32)
player.QueuePacket(InventoryListX32Packet.BuildPacket(owner.actorId, items, ref currentIndex));
else if (items.Count - currentIndex >= 16)
player.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex));
else if (items.Count - currentIndex > 1)
player.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex));
else if (items.Count - currentIndex == 1)
{
player.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex]));
currentIndex++;
}
else
break;
}
}
#endregion
#region Getters/Setters
public ushort GetCode()
{
return itemPackageCode;
}
public int GetCapacity()
{
return itemPackageCapacity;
}
public Player GetOwner()
{
return owner;
}
public InventoryItem GetItemAtSlot(ushort position)
{
if (position < referenceList.Length)
return referenceList[position];
else
return null;
}
#endregion
}
}

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara
namespace FFXIVClassic_Map_Server.actors.chara
{
class SubState
{

View file

@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.actors.chara.ai.state;
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;

View file

@ -1,11 +1,6 @@
using FFXIVClassic_Map_Server.Actors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
using MoonSharp.Interpreter;

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara.ai
namespace FFXIVClassic_Map_Server.actors.chara.ai
{
class BattleTrait
{

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.Generic;
using FFXIVClassic_Map_Server.Actors;
namespace FFXIVClassic_Map_Server.actors.chara.ai

View file

@ -1,12 +1,7 @@
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MoonSharp.Interpreter;
using FFXIVClassic.Common;

View file

@ -1,16 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using System.Collections.ObjectModel;
using FFXIVClassic_Map_Server.utils;
namespace FFXIVClassic_Map_Server.actors.chara.ai

View file

@ -1,11 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
{

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers

View file

@ -1,11 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
{

View file

@ -1,11 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using MoonSharp;
using MoonSharp.Interpreter;
using FFXIVClassic_Map_Server.lua;
namespace FFXIVClassic_Map_Server.actors.chara.ai

View file

@ -1,14 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.utils;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.packets.send.actor;
// port of https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai/helpers/pathfind.h

View file

@ -1,14 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.chara.ai;
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.send.actor;
// port of dsp's ai code https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai/

View file

@ -1,13 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.send;
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
namespace FFXIVClassic_Map_Server.actors.chara.ai.state

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
namespace FFXIVClassic_Map_Server.actors.chara.ai.state

View file

@ -1,14 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.utils;
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{

View file

@ -1,10 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
namespace FFXIVClassic_Map_Server.actors.chara.ai.state

View file

@ -1,13 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.send;
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{

View file

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.Actors;
namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
{
static class AttackUtils

View file

@ -1,15 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.actors.chara.ai.utils

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara.npc
namespace FFXIVClassic_Map_Server.actors.chara.npc
{
class ActorClass
{

View file

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.actors.chara.ai;
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;

View file

@ -1,22 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.actors.chara;
using FFXIVClassic_Map_Server.actors.chara.ai;
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.actors.chara.ai.state;
using FFXIVClassic_Map_Server.utils;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.actors.chara.ai.utils;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.Actors.Chara;
namespace FFXIVClassic_Map_Server.Actors

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara.npc
namespace FFXIVClassic_Map_Server.actors.chara.npc
{
enum MobModifier
{

View file

@ -1,22 +1,14 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.utils;
using MoonSharp.Interpreter;
using MySql.Data.MySqlClient;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.chara.ai;
namespace FFXIVClassic_Map_Server.Actors

View file

@ -1,13 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using FFXIVClassic_Map_Server.actors.chara.ai;
using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.packets.send.actor;
namespace FFXIVClassic_Map_Server.Actors
{

View file

@ -1,12 +1,6 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara.npc
{
@ -18,7 +12,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.npc
private uint retainerId;
private Player ownerPlayer;
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
public Retainer(uint retainerId, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot)
: base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, null)
@ -27,33 +20,16 @@ namespace FFXIVClassic_Map_Server.actors.chara.npc
this.ownerPlayer = player;
this.actorName = String.Format("_rtnre{0:x7}", actorId);
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, MAXSIZE_INVENTORY_NORMAL, ItemPackage.NORMAL);
itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, MAXSIZE_INVENTORY_CURRANCY, ItemPackage.CURRENCY_CRYSTALS);
itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, MAXSIZE_INVENTORY_BAZAAR, ItemPackage.BAZAAR);
inventories[Inventory.NORMAL].InitList(Database.GetInventory(this, Inventory.NORMAL));
inventories[Inventory.CURRENCY_CRYSTALS].InitList(Database.GetInventory(this, Inventory.CURRENCY_CRYSTALS));
inventories[Inventory.BAZAAR].InitList(Database.GetInventory(this, Inventory.BAZAAR));
itemPackages[ItemPackage.NORMAL].InitList(Database.GetInventory(this, ItemPackage.NORMAL));
itemPackages[ItemPackage.CURRENCY_CRYSTALS].InitList(Database.GetInventory(this, ItemPackage.CURRENCY_CRYSTALS));
itemPackages[ItemPackage.BAZAAR].InitList(Database.GetInventory(this, ItemPackage.BAZAAR));
}
public Inventory GetInventory(ushort type)
{
if (inventories.ContainsKey(type))
return inventories[type];
else
return null;
}
public void SendFullRetainerInventory(Player player)
{
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
inventories[Inventory.NORMAL].SendFullInventory(player);
inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(player);
inventories[Inventory.BAZAAR].SendFullInventory(player);
player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public uint getRetainerId()
public uint GetRetainerId()
{
return retainerId;
}

View file

@ -1,236 +0,0 @@
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.actors.chara.player
{
class Equipment
{
public const int SLOT_MAINHAND = 0;
public const int SLOT_OFFHAND = 1;
public const int SLOT_THROWINGWEAPON = 4;
public const int SLOT_PACK = 5;
public const int SLOT_POUCH = 6;
public const int SLOT_HEAD = 8;
public const int SLOT_UNDERSHIRT = 9;
public const int SLOT_BODY = 10;
public const int SLOT_UNDERGARMENT = 11;
public const int SLOT_LEGS = 12;
public const int SLOT_HANDS = 13;
public const int SLOT_BOOTS = 14;
public const int SLOT_WAIST = 15;
public const int SLOT_NECK = 16;
public const int SLOT_EARS = 17;
public const int SLOT_WRISTS = 19;
public const int SLOT_RIGHTFINGER = 21;
public const int SLOT_LEFTFINGER = 22;
private Player owner;
private ushort inventoryCapacity;
private ushort inventoryCode;
private InventoryItem[] list;
private Inventory normalInventory;
private bool writeToDB = true;
public Equipment(Player ownerPlayer, Inventory normalInventory, ushort capacity, ushort code)
{
owner = ownerPlayer;
inventoryCapacity = capacity;
inventoryCode = code;
list = new InventoryItem[inventoryCapacity];
this.normalInventory = normalInventory;
}
public InventoryItem GetItemAtSlot(ushort slot)
{
if (slot < list.Length)
return list[slot];
else
return null;
}
public void SendCheckEquipmentToPlayer(Player toPlayer)
{
List<InventoryItem> items = new List<InventoryItem>();
for (ushort i = 0; i < list.Length; i++)
{
if (list[i] != null)
{
InventoryItem equipItem = new InventoryItem(list[i], i);
items.Add(equipItem);
}
}
toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER));
int currentIndex = 0;
while (true)
{
if (items.Count - currentIndex >= 16)
toPlayer.QueuePacket(InventoryListX16Packet.BuildPacket(owner.actorId, items, ref currentIndex));
else if (items.Count - currentIndex > 1)
toPlayer.QueuePacket(InventoryListX08Packet.BuildPacket(owner.actorId, items, ref currentIndex));
else if (items.Count - currentIndex == 1)
{
toPlayer.QueuePacket(InventoryListX01Packet.BuildPacket(owner.actorId, items[currentIndex]));
currentIndex++;
}
else
break;
}
toPlayer.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void SendFullEquipment(bool DoClear)
{
List<ushort> slotsToUpdate = new List<ushort>();
for (ushort i = 0; i < list.Length; i++)
{
if (list[i] == null && DoClear)
slotsToUpdate.Add(0);
else if (list[i] != null)
slotsToUpdate.Add(i);
}
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
SendEquipmentPackets(slotsToUpdate);
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
}
public void SetEquipment(ushort[] slots, ushort[] itemSlots)
{
if (slots.Length != itemSlots.Length)
return;
for (int i = 0; i < slots.Length; i++)
{
InventoryItem item = normalInventory.GetItemAtSlot(itemSlots[i]);
if (item == null)
continue;
Database.EquipItem(owner, slots[i], item.uniqueId);
list[slots[i]] = normalInventory.GetItemAtSlot(itemSlots[i]);
}
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
SendFullEquipment(false);
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
}
public void SetEquipment(InventoryItem[] toEquip)
{
List<ushort> slotsToUpdate = new List<ushort>();
for (ushort i = 0; i < toEquip.Length; i++)
{
if (toEquip[i] != null)
slotsToUpdate.Add(i);
}
list = toEquip;
}
public void Equip(ushort slot, ushort invSlot)
{
InventoryItem item = normalInventory.GetItemAtSlot(invSlot);
if (item == null)
return;
Equip(slot, item);
}
public void Equip(ushort slot, InventoryItem item)
{
if (slot >= list.Length)
return;
if (writeToDB)
Database.EquipItem(owner, slot, item.uniqueId);
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
if (list[slot] != null)
normalInventory.RefreshItem(owner, list[slot], item);
else
normalInventory.RefreshItem(owner, item);
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
SendEquipmentPackets(slot, item);
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
list[slot] = item;
owner.CalculateBaseStats();// RecalculateStats();
}
public void ToggleDBWrite(bool flag)
{
writeToDB = flag;
}
public void Unequip(ushort slot)
{
if (slot >= list.Length)
return;
if (writeToDB)
Database.UnequipItem(owner, slot);
owner.QueuePacket(InventoryBeginChangePacket.BuildPacket(owner.actorId));
normalInventory.RefreshItem(owner, list[slot]);
owner.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, inventoryCapacity, inventoryCode));
SendEquipmentPackets(slot, null);
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
list[slot] = null;
owner.RecalculateStats();
}
private void SendEquipmentPackets(ushort equipSlot, InventoryItem item)
{
if (item == null)
owner.QueuePacket(InventoryRemoveX01Packet.BuildPacket(owner.actorId, equipSlot));
else
owner.QueuePacket(EquipmentListX01Packet.BuildPacket(owner.actorId, equipSlot, item.slot));
}
private void SendEquipmentPackets(List<ushort> slotsToUpdate)
{
int currentIndex = 0;
while (true)
{
if (slotsToUpdate.Count - currentIndex >= 64)
owner.QueuePacket(EquipmentListX64Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex >= 32)
owner.QueuePacket(EquipmentListX32Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex >= 16)
owner.QueuePacket(EquipmentListX16Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex > 1)
owner.QueuePacket(EquipmentListX08Packet.BuildPacket(owner.actorId, list, slotsToUpdate, ref currentIndex));
else if (slotsToUpdate.Count - currentIndex == 1)
{
owner.QueuePacket(EquipmentListX01Packet.BuildPacket(owner.actorId, slotsToUpdate[currentIndex], list[slotsToUpdate[currentIndex]].slot));
currentIndex++;
}
else
break;
}
}
public int GetCapacity()
{
return list.Length;
}
}
}

View file

@ -23,19 +23,12 @@ using FFXIVClassic_Map_Server.packets.send.actor.inventory;
using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.packets.send.actor.battle;
using FFXIVClassic_Map_Server.packets.receive.events;
using static FFXIVClassic_Map_Server.LuaUtils;
namespace FFXIVClassic_Map_Server.Actors
{
class Player : Character
{
public const int MAXSIZE_INVENTORY_NORMAL = 200;
public const int MAXSIZE_INVENTORY_CURRANCY = 320;
public const int MAXSIZE_INVENTORY_KEYITEMS = 500;
public const int MAXSIZE_INVENTORY_LOOT = 10;
public const int MAXSIZE_INVENTORY_MELDREQUEST = 4;
public const int MAXSIZE_INVENTORY_BAZAAR = 10;
public const int MAXSIZE_INVENTORY_EQUIPMENT = 35;
public const int TIMER_TOTORAK = 0;
public const int TIMER_DZEMAEL = 1;
public const int TIMER_BOWL_OF_EMBERS_HARD = 2;
@ -62,6 +55,25 @@ namespace FFXIVClassic_Map_Server.Actors
public const int NPCLS_ACTIVE = 2;
public const int NPCLS_ALERT = 3;
public const int SLOT_MAINHAND = 0;
public const int SLOT_OFFHAND = 1;
public const int SLOT_THROWINGWEAPON = 4;
public const int SLOT_PACK = 5;
public const int SLOT_POUCH = 6;
public const int SLOT_HEAD = 8;
public const int SLOT_UNDERSHIRT = 9;
public const int SLOT_BODY = 10;
public const int SLOT_UNDERGARMENT = 11;
public const int SLOT_LEGS = 12;
public const int SLOT_HANDS = 13;
public const int SLOT_BOOTS = 14;
public const int SLOT_WAIST = 15;
public const int SLOT_NECK = 16;
public const int SLOT_EARS = 17;
public const int SLOT_WRISTS = 19;
public const int SLOT_RIGHTFINGER = 21;
public const int SLOT_LEFTFINGER = 22;
public static int[] MAXEXP = {570, 700, 880, 1100, 1500, 1800, 2300, 3200, 4300, 5000, //Level <= 10
5900, 6800, 7700, 8700, 9700, 11000, 12000, 13000, 15000, 16000, //Level <= 20
20000, 22000, 23000, 25000, 27000, 29000, 31000, 33000, 35000, 38000, //Level <= 30
@ -71,7 +83,6 @@ namespace FFXIVClassic_Map_Server.Actors
//Event Related
public uint currentEventOwner = 0;
public string currentEventName = "";
public Coroutine currentEventRunning;
//Player Info
@ -84,9 +95,10 @@ namespace FFXIVClassic_Map_Server.Actors
public bool isGM = false;
public bool isZoneChanging = true;
//Inventory
private Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
private Equipment equipment;
//Trading
private Player otherTrader = null;
private ReferencedItemPackage myOfferings;
private bool isTradeAccepted = false;
//GC Related
public byte gcCurrent;
@ -115,6 +127,10 @@ namespace FFXIVClassic_Map_Server.Actors
public uint homepoint = 0;
public byte homepointInn = 0;
//Nameplate Stuff
public uint currentLSPlate = 0;
public byte repairType = 0;
//Retainer
RetainerMeetingRelationGroup retainerMeetingGroup = null;
public Retainer currentSpawnedRetainer = null;
@ -140,14 +156,13 @@ namespace FFXIVClassic_Map_Server.Actors
moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
inventories[Inventory.CURRENCY_CRYSTALS] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY_CRYSTALS);
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, ItemPackage.MAXSIZE_NORMAL, ItemPackage.NORMAL);
itemPackages[ItemPackage.KEYITEMS] = new ItemPackage(this, ItemPackage.MAXSIZE_KEYITEMS, ItemPackage.KEYITEMS);
itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, ItemPackage.MAXSIZE_CURRANCY, ItemPackage.CURRENCY_CRYSTALS);
itemPackages[ItemPackage.MELDREQUEST] = new ItemPackage(this, ItemPackage.MAXSIZE_MELDREQUEST, ItemPackage.MELDREQUEST);
itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, ItemPackage.MAXSIZE_BAZAAR, ItemPackage.BAZAAR);
itemPackages[ItemPackage.LOOT] = new ItemPackage(this, ItemPackage.MAXSIZE_LOOT, ItemPackage.LOOT);
equipment = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT, ItemPackage.EQUIPMENT);
//Set the Skill level caps of all FFXIV (classes)skills to 50
for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
@ -476,6 +491,17 @@ namespace FFXIVClassic_Map_Server.Actors
propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i));
}
//Bazaar
CheckBazaarFlags(true);
if (charaWork.eventSave.repairType != 0)
propPacketUtil.AddProperty("charaWork.eventSave.repairType");
if (charaWork.eventTemp.bazaarRetail)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
if (charaWork.eventTemp.bazaarRepair)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
if (charaWork.eventTemp.bazaarMateria)
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
//NPC Linkshell
for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++)
{
@ -516,14 +542,14 @@ namespace FFXIVClassic_Map_Server.Actors
//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
#region Inventory & Equipment
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
inventories[Inventory.NORMAL].SendFullInventory(this);
inventories[Inventory.CURRENCY_CRYSTALS].SendFullInventory(this);
inventories[Inventory.KEYITEMS].SendFullInventory(this);
inventories[Inventory.BAZAAR].SendFullInventory(this);
inventories[Inventory.MELDREQUEST].SendFullInventory(this);
inventories[Inventory.LOOT].SendFullInventory(this);
equipment.SendFullEquipment(false);
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
itemPackages[ItemPackage.NORMAL].SendFullPackage(this);
itemPackages[ItemPackage.CURRENCY_CRYSTALS].SendFullPackage(this);
itemPackages[ItemPackage.KEYITEMS].SendFullPackage(this);
itemPackages[ItemPackage.BAZAAR].SendFullPackage(this);
itemPackages[ItemPackage.MELDREQUEST].SendFullPackage(this);
itemPackages[ItemPackage.LOOT].SendFullPackage(this);
equipment.SendUpdate(this);
playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
#endregion
@ -625,6 +651,33 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public void BroadcastPackets(List<SubPacket> packets, bool sendToSelf)
{
foreach (SubPacket packet in packets)
{
if (sendToSelf)
{
SubPacket clonedPacket = new SubPacket(packet, actorId);
QueuePacket(clonedPacket);
}
foreach (Actor a in playerSession.actorInstanceList)
{
if (a is Player)
{
Player p = (Player)a;
if (p.Equals(this))
continue;
SubPacket clonedPacket = new SubPacket(packet, a.actorId);
p.QueuePacket(clonedPacket);
}
}
}
}
public void BroadcastPacket(SubPacket packet, bool sendToSelf)
{
if (sendToSelf)
@ -940,6 +993,8 @@ namespace FFXIVClassic_Map_Server.Actors
public void PrepareClassChange(byte classId)
{
//If new class, init abilties and level
if (charaWork.battleSave.skillLevel[classId - 1] <= 0)
UpdateClassLevel(classId, 1);
SendCharaExpInfo();
}
@ -1012,6 +1067,16 @@ namespace FFXIVClassic_Map_Server.Actors
RecalculateStats();
}
public void UpdateClassLevel(byte classId, short level)
{
Database.PlayerCharacterUpdateClassLevel(this, classId, level);
charaWork.battleSave.skillLevel[classId - 1] = level;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/exp", this);
propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId-1));
List<SubPacket> packets = propertyBuilder.Done();
QueuePackets(packets);
}
public void GraphicChange(int slot, InventoryItem invItem)
{
if (invItem == null)
@ -1057,18 +1122,68 @@ namespace FFXIVClassic_Map_Server.Actors
BroadcastPacket(CreateAppearancePacket(), true);
}
public Inventory GetInventory(ushort type)
public void SetRepairRequest(byte type)
{
if (inventories.ContainsKey(type))
return inventories[type];
else
return null;
charaWork.eventSave.repairType = type;
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
propPacketUtil.AddProperty("charaWork.eventSave.repairType");
QueuePackets(propPacketUtil.Done());
}
public void CheckBazaarFlags(bool noUpdate = false)
{
bool isDealing = false, isRepairing = false, seekingItem = false;
lock (GetItemPackage(ItemPackage.BAZAAR))
{
foreach (InventoryItem item in GetItemPackage(ItemPackage.BAZAAR).GetRawList())
{
if (item == null)
break;
if (item.GetBazaarMode() == InventoryItem.TYPE_SINGLE || item.GetBazaarMode() == InventoryItem.TYPE_MULTI || item.GetBazaarMode() == InventoryItem.TYPE_STACK)
isDealing = true;
if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_REPAIR)
isRepairing = true;
if (item.GetBazaarMode() == InventoryItem.TYPE_SEEK_ITEM)
isDealing = true;
if (isDealing && isRepairing && seekingItem)
break;
}
}
bool doUpdate = false;
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this);
if (charaWork.eventTemp.bazaarRetail != isDealing)
{
charaWork.eventTemp.bazaarRetail = isDealing;
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail");
doUpdate = true;
}
if (charaWork.eventTemp.bazaarRepair != isRepairing)
{
charaWork.eventTemp.bazaarRepair = isRepairing;
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair");
doUpdate = true;
}
if (charaWork.eventTemp.bazaarMateria != (GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0))
{
charaWork.eventTemp.bazaarMateria = GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0;
propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria");
doUpdate = true;
}
if (!noUpdate && doUpdate)
BroadcastPackets(propPacketUtil.Done(), true);
}
public int GetCurrentGil()
{
if (GetInventory(Inventory.CURRENCY_CRYSTALS).HasItem(1000001))
return GetInventory(Inventory.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
if (HasItem(1000001))
return GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity;
else
return 0;
}
@ -1094,7 +1209,7 @@ namespace FFXIVClassic_Map_Server.Actors
return isZoneChanging;
}
public Equipment GetEquipment()
public ReferencedItemPackage GetEquipment()
{
return equipment;
}
@ -1578,17 +1693,11 @@ namespace FFXIVClassic_Map_Server.Actors
else
return;
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId));
toBeExamined.GetEquipment().SendCheckEquipmentToPlayer(this);
QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, true));
toBeExamined.GetEquipment().SendUpdateAsItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT_OTHERPLAYER, ItemPackage.EQUIPMENT_OTHERPLAYER);
QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId));
}
public void SendMyTradeToPlayer(Player player)
{
Inventory tradeInventory = new Inventory(this, 4, Inventory.TRADE);
tradeInventory.SendFullInventory(player);
}
public void SendDataPacket(params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
@ -1599,6 +1708,8 @@ namespace FFXIVClassic_Map_Server.Actors
public void StartEvent(Actor owner, EventStartPacket start)
{
currentEventOwner = start.scriptOwnerActorID;
currentEventName = start.triggerName;
LuaEngine.GetInstance().EventStarted(this, owner, start);
}
@ -1613,7 +1724,18 @@ namespace FFXIVClassic_Map_Server.Actors
return;
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, conditionName, lParams);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, 0x75dc1705, conditionName, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
public void KickEventSpecial(Actor actor, uint unknown, string conditionName, params object[] parameters)
{
if (actor == null)
return;
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, unknown, conditionName, lParams);
spacket.DebugPrintSubPacket();
QueuePacket(spacket);
}
@ -2475,7 +2597,7 @@ namespace FFXIVClassic_Map_Server.Actors
base.CalculateBaseStats();
//Add weapon property mod
var equip = GetEquipment();
var mainHandItem = equip.GetItemAtSlot(Equipment.SLOT_MAINHAND);
var mainHandItem = equip.GetItemAtSlot(SLOT_MAINHAND);
var damageAttribute = 0;
var attackDelay = 3000;
var hitCount = 1;
@ -2549,5 +2671,120 @@ namespace FFXIVClassic_Map_Server.Actors
return equippedItem != null && equippedItem.itemId == itemId;
}
public Retainer GetSpawnedRetainer()
{
return currentSpawnedRetainer;
}
public void StartTradeTransaction(Player otherPlayer)
{
myOfferings = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_TRADE, ItemPackage.TRADE);
otherTrader = otherPlayer;
isTradeAccepted = false;
}
public Player GetOtherTrader()
{
return otherTrader;
}
public ReferencedItemPackage GetTradeOfferings()
{
return myOfferings;
}
public bool IsTrading()
{
return otherTrader != null;
}
public bool IsTradeAccepted()
{
return isTradeAccepted;
}
public void AddTradeItem(ushort slot, ItemRefParam chosenItem, int tradeQuantity)
{
if (!IsTrading())
return;
//Get chosen item
InventoryItem offeredItem = itemPackages[chosenItem.itemPackage].GetItemAtSlot(chosenItem.slot);
offeredItem.SetTradeQuantity(tradeQuantity);
myOfferings.Set(slot, offeredItem);
SendTradePackets();
}
public void RemoveTradeItem(ushort slot)
{
if (!IsTrading())
return;
InventoryItem offeredItem = myOfferings.GetItemAtSlot(slot);
offeredItem.SetNormal();
myOfferings.Clear(slot);
SendTradePackets();
}
public void ClearTradeItems()
{
if (!IsTrading())
return;
for (ushort i = 0; i < myOfferings.GetCapacity(); i++)
{
InventoryItem offeredItem = myOfferings.GetItemAtSlot(i);
if (offeredItem != null)
offeredItem.SetNormal();
}
myOfferings.ClearAll();
SendTradePackets();
}
private void SendTradePackets()
{
//Send to self
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
myOfferings.SendUpdate(this);
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
//Send to other trader
otherTrader.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
myOfferings.SendUpdateAsItemPackage(otherTrader);
otherTrader.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
public void AcceptTrade(bool accepted)
{
if (!IsTrading())
return;
isTradeAccepted = accepted;
}
public void FinishTradeTransaction()
{
if (myOfferings != null)
{
myOfferings.ClearAll();
for (ushort i = 0; i < myOfferings.GetCapacity(); i++)
{
InventoryItem offeredItem = myOfferings.GetItemAtSlot(i);
if (offeredItem != null)
offeredItem.SetNormal();
}
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true));
myOfferings.SendUpdate(this);
QueuePacket(InventoryEndChangePacket.BuildPacket(actorId));
}
isTradeAccepted = false;
myOfferings = null;
otherTrader = null;
}
}
}

View file

@ -8,7 +8,6 @@ using FFXIVClassic_Map_Server.packets.send.actor;
using MoonSharp.Interpreter;
using System;
using System.Collections.Generic;
using System.IO;
namespace FFXIVClassic_Map_Server.actors.director
{

View file

@ -1,15 +1,10 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.director.Work;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director
{

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.director.Work
namespace FFXIVClassic_Map_Server.actors.director.Work
{
class GuildleveWork

View file

@ -5,12 +5,7 @@ using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{

View file

@ -1,16 +1,4 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using FFXIVClassic_Map_Server.utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.director;
namespace FFXIVClassic_Map_Server.actors.group
{

View file

@ -2,11 +2,7 @@
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{

View file

@ -1,12 +1,6 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.packets.send.group;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{

View file

@ -3,21 +3,17 @@ using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class Relation : Group
class RelationGroup : Group
{
public RelationWork work = new RelationWork();
private uint charaOther;
private ulong topicGroup;
public Relation(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) : base (groupIndex)
public RelationGroup(ulong groupIndex, uint host, uint other, uint command, ulong topicGroup) : base (groupIndex)
{
this.charaOther = other;
work._globalTemp.host = ((ulong)host << 32) | (0xc17909);

View file

@ -4,11 +4,7 @@ using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{

View file

@ -0,0 +1,73 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.Work;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.actors.group
{
class TradeGroup : Group
{
public RelationWork work = new RelationWork();
private uint charaOther;
private ulong topicGroup;
public TradeGroup(ulong groupIndex, uint host, uint other)
: base(groupIndex)
{
this.charaOther = other;
work._globalTemp.host = ((ulong)host << 32) | (0xc17909);
work._globalTemp.variableCommand = 30001;
}
public uint GetHost()
{
return (uint)(((ulong)work._globalTemp.host >> 32) & 0xFFFFFFFF);
}
public uint GetOther()
{
return charaOther;
}
public override int GetMemberCount()
{
return 2;
}
public override uint GetTypeId()
{
return Group.TradeRelationGroup;
}
public ulong GetTopicGroupIndex()
{
return topicGroup;
}
public override List<GroupMember> BuildMemberList(uint id)
{
List<GroupMember> groupMembers = new List<GroupMember>();
uint hostId = (uint)((work._globalTemp.host >> 32) & 0xFFFFFFFF);
groupMembers.Add(new GroupMember(hostId, -1, 0, false, Server.GetServer().GetSession(hostId) != null, Server.GetWorldManager().GetActorInWorld(hostId).customDisplayName));
groupMembers.Add(new GroupMember(charaOther, -1, 0, false, Server.GetServer().GetSession(charaOther) != null, Server.GetWorldManager().GetActorInWorld(charaOther).customDisplayName));
return groupMembers;
}
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.addProperty(this, "work._globalTemp.host");
groupWork.addProperty(this, "work._globalTemp.variableCommand");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id);
test.DebugPrintSubPacket();
session.QueuePacket(test);
}
}
}

View file

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class ContentGroupWork
{

View file

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class GlobalTemp
{

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class GroupGlobalSave
{

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class GroupGlobalTemp
{

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class GroupMemberSave
{

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class PartyWork
{

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group.Work
namespace FFXIVClassic_Map_Server.actors.group.Work
{
class RelationWork
{

View file

@ -1,5 +1,4 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.lua;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;

View file

@ -1,9 +1,4 @@
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects
{

View file

@ -1,73 +1,149 @@
using System;
using FFXIVClassic_Map_Server.Actors;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.dataobjects
{
class InventoryItem
{
public const byte DEALINGMODE_NONE = 0;
public const byte DEALINGMODE_REFERENCED = 1;
public const byte DEALINGMODE_PRICED = 2;
public const byte TAG_EXCLUSIVE = 0x3;
public const byte TAG_DEALING = 0xC9;
public const byte TAG_ATTACHED = 0xCA;
public const byte TYPE_SINGLE = 11;
public const byte TYPE_MULTI = 12;
public const byte TYPE_STACK = 13;
public const byte TYPE_SEEK_ITEM = 20;
public const byte TYPE_SEEK_REPAIR = 30;
public ulong uniqueId;
public uint itemId;
public int quantity = 1;
public ushort slot;
public byte itemType;
public byte dealingVal = 0;
public byte dealingMode = DEALINGMODE_NONE;
public int dealingAttached1 = 0;
public int dealingAttached2 = 0;
public int dealingAttached3 = 0;
public byte[] tags = new byte[4];
public byte[] tagValues = new byte[4];
public byte quality = 1;
public int durability = 0;
public ushort spiritbind = 0;
private ulong attachedTo = 0;
public byte materia1 = 0;
public byte materia2 = 0;
public byte materia3 = 0;
public byte materia4 = 0;
public byte materia5 = 0;
public ItemModifier modifiers;
public readonly ItemData itemData;
public Character owner = null;
public ushort slot = 0xFFFF;
public ushort linkSlot = 0xFFFF;
public ushort itemPackage = 0xFFFF;
public class ItemModifier
{
public uint durability = 0;
public ushort use = 0;
public uint materiaId = 0;
public uint materiaLife = 0;
public byte mainQuality = 0;
public byte[] subQuality = new byte[3];
public uint polish = 0;
public uint param1 = 0;
public uint param2 = 0;
public uint param3 = 0;
public ushort spiritbind = 0;
public byte[] materiaType = new byte[5];
public byte[] materiaGrade = new byte[5];
public ItemModifier()
{
}
public ItemModifier(MySql.Data.MySqlClient.MySqlDataReader reader)
{
durability = reader.GetUInt32("durability");
mainQuality = reader.GetByte("mainQuality");
subQuality[0] = reader.GetByte("subQuality1");
subQuality[1] = reader.GetByte("subQuality2");
subQuality[2] = reader.GetByte("subQuality3");
param1 = reader.GetUInt32("param1");
param2 = reader.GetUInt32("param2");
param3 = reader.GetUInt32("param3");
spiritbind = reader.GetUInt16("spiritbind");
ushort materia1 = reader.GetUInt16("materia1");
ushort materia2 = reader.GetUInt16("materia2");
ushort materia3 = reader.GetUInt16("materia3");
ushort materia4 = reader.GetUInt16("materia4");
ushort materia5 = reader.GetUInt16("materia5");
materiaType[0] = (byte)(materia1 & 0xFF);
materiaGrade[0] = (byte)((materia1 >> 8) & 0xFF);
materiaType[1] = (byte)(materia2 & 0xFF);
materiaGrade[1] = (byte)((materia2 >> 8) & 0xFF);
materiaType[2] = (byte)(materia3 & 0xFF);
materiaGrade[2] = (byte)((materia3 >> 8) & 0xFF);
materiaType[3] = (byte)(materia4 & 0xFF);
materiaGrade[3] = (byte)((materia4 >> 8) & 0xFF);
materiaType[4] = (byte)(materia5 & 0xFF);
materiaGrade[4] = (byte)((materia5 >> 8) & 0xFF);
}
public void WriteBytes(BinaryWriter binWriter)
{
binWriter.Write((UInt32) durability);
binWriter.Write((UInt16) use);
binWriter.Write((UInt32) materiaId);
binWriter.Write((UInt32) materiaLife);
binWriter.Write((Byte) mainQuality);
binWriter.Write((Byte) subQuality[0]);
binWriter.Write((Byte) subQuality[1]);
binWriter.Write((Byte) subQuality[2]);
binWriter.Write((UInt32) polish);
binWriter.Write((UInt32) param1);
binWriter.Write((UInt32) param2);
binWriter.Write((UInt32) param3);
binWriter.Write((UInt16) spiritbind);
binWriter.Write((Byte) materiaType[0]);
binWriter.Write((Byte) materiaType[1]);
binWriter.Write((Byte) materiaType[2]);
binWriter.Write((Byte) materiaType[3]);
binWriter.Write((Byte) materiaType[4]);
binWriter.Write((Byte) materiaGrade[0]);
binWriter.Write((Byte) materiaGrade[1]);
binWriter.Write((Byte) materiaGrade[2]);
binWriter.Write((Byte) materiaGrade[3]);
binWriter.Write((Byte) materiaGrade[4]);
}
}
//Bare Minimum
public InventoryItem(uint id, uint itemId)
public InventoryItem(uint id, ItemData data)
{
this.uniqueId = id;
this.itemId = itemId;
this.itemId = data.catalogID;
this.itemData = data;
this.quantity = 1;
ItemData gItem = Server.GetItemGamedata(itemId);
itemType = gItem.isExclusive ? (byte)0x3 : (byte)0x0;
tags[1] = itemData.isExclusive ? TAG_EXCLUSIVE : (byte)0;
}
//For check command
public InventoryItem(InventoryItem item, ushort equipSlot)
{
this.uniqueId = item.uniqueId;
this.itemId = item.itemId;
this.quantity = item.quantity;
this.slot = equipSlot;
this.itemType = item.itemType;
this.quality = item.quality;
this.durability = item.durability;
this.spiritbind = item.spiritbind;
this.materia1 = item.materia1;
this.materia2 = item.materia2;
this.materia3 = item.materia3;
this.materia4 = item.materia4;
this.materia5 = item.materia5;
}
public InventoryItem(uint uniqueId, uint itemId, int quantity, byte itemType, byte qualityNumber, int durability, ushort spiritbind, byte materia1, byte materia2, byte materia3, byte materia4, byte materia5)
public InventoryItem(uint uniqueId, ItemData itemData, int quantity, byte qualityNumber, ItemModifier modifiers = null)
{
this.uniqueId = uniqueId;
this.itemId = itemId;
this.itemId = itemData.catalogID;
this.itemData = itemData;
this.quantity = quantity;
this.itemType = itemType;
this.quality = qualityNumber;
this.durability = durability;
this.spiritbind = spiritbind;
this.materia1 = materia1;
this.materia2 = materia2;
this.materia3 = materia3;
this.materia4 = materia4;
this.materia5 = materia5;
this.modifiers = modifiers;
tags[1] = itemData.isExclusive ? TAG_EXCLUSIVE : (byte)0;
}
public byte[] ToPacketBytes()
@ -81,42 +157,174 @@ namespace FFXIVClassic_Map_Server.dataobjects
binWriter.Write((UInt64)uniqueId);
binWriter.Write((Int32)quantity);
binWriter.Write((UInt32)itemId);
if (linkSlot == 0xFFFF)
binWriter.Write((UInt16)slot);
else
binWriter.Write((UInt16)linkSlot);
linkSlot = 0xFFFF;
binWriter.Write((UInt16)0x0001);
binWriter.Write((UInt32)0x00000000);
binWriter.Write((UInt32)0x00000000);
binWriter.Write((UInt32)0x00000000);
binWriter.Write((Byte)dealingVal);
binWriter.Write((Byte)dealingMode);
binWriter.Write((UInt32)itemType);
binWriter.Write((UInt32)dealingAttached1);
binWriter.Write((UInt32)dealingAttached2);
binWriter.Write((UInt32)dealingAttached3);
binWriter.Write((UInt32)0x00000000);
for (int i = 0; i < tags.Length; i++)
binWriter.Write((Byte) tags[i]);
for (int i = 0; i < tagValues.Length; i++)
binWriter.Write((Byte) tagValues[i]);
binWriter.Write((byte)quality);
binWriter.Write((byte)0x01);
binWriter.Write((uint)durability);
binWriter.Write((Byte)quality);
binWriter.BaseStream.Seek(0x10-0x06, SeekOrigin.Current);
binWriter.Write((byte)0x01);
binWriter.Write((byte)0x01);
binWriter.Write((byte)0x01);
binWriter.Write((byte)0x01);
binWriter.BaseStream.Seek(0x10, SeekOrigin.Current);
binWriter.Write((ushort)spiritbind);
binWriter.Write((byte)materia1);
binWriter.Write((byte)materia2);
binWriter.Write((byte)materia3);
binWriter.Write((byte)materia4);
binWriter.Write((byte)materia5);
if (modifiers != null)
{
binWriter.Write((Byte)0x01);
modifiers.WriteBytes(binWriter);
}
}
}
return data;
}
public void SetQuantity(uint quantity)
{
lock (owner.GetItemPackage(itemPackage))
{
this.quantity = (int)quantity;
if (quantity < 0)
quantity = 0;
Database.SetQuantity(uniqueId, this.quantity);
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
}
public void ChangeQuantity(int quantityDelta)
{
lock (owner.GetItemPackage(itemPackage))
{
this.quantity += quantityDelta;
if (quantity < 0)
quantity = 0;
if (quantity == 0)
{
owner.RemoveItem(this);
return;
}
Database.SetQuantity(uniqueId, this.quantity);
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
}
public void RefreshPositioning(Character owner, ushort itemPackage, ushort slot)
{
this.owner = owner;
this.itemPackage = itemPackage;
this.slot = slot;
}
public void SetHasAttached(bool isAttached)
{
tags[0] = isAttached ? TAG_ATTACHED : (byte)0;
}
public void SetNormal()
{
tags[0] = 0;
tagValues[0] = 0;
attachedTo = 0;
dealingVal = 0;
dealingMode = 0;
dealingAttached1 = 0;
dealingAttached2 = 0;
dealingAttached3 = 0;
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
public void SetDealing(byte mode, int price)
{
tags[0] = TAG_DEALING;
tagValues[0] = mode;
if (mode == TYPE_SINGLE || mode == TYPE_MULTI || mode == TYPE_STACK)
{
dealingVal = 1;
dealingMode = DEALINGMODE_PRICED;
dealingAttached1 = 1;
dealingAttached2 = price;
dealingAttached3 = 0;
}
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
public void SetDealingAttached(byte mode, ulong attached)
{
tags[0] = TAG_DEALING;
tagValues[0] = mode;
attachedTo = attached;
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
public ulong GetAttached()
{
return attachedTo;
}
public void SetAttachedIndex(ushort package, ushort index)
{
dealingVal = 1;
dealingMode = DEALINGMODE_REFERENCED;
dealingAttached1 = ((package << 16) | index);
dealingAttached2 = 0;
dealingAttached3 = 0;
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
public void SetTradeQuantity(int quantity)
{
dealingAttached3 = quantity;
if (owner != null)
owner.GetItemPackage(itemPackage).MarkDirty(this);
}
public int GetTradeQuantity()
{
return dealingAttached3;
}
public ItemData GetItemData()
{
return itemData;
}
public byte GetBazaarMode()
{
if (tags[0] == 0xC9)
return tagValues[0];
return 0;
}
public bool IsSelling()
{
return GetBazaarMode() == TYPE_SINGLE || GetBazaarMode() == TYPE_MULTI || GetBazaarMode() == TYPE_STACK;
}
}
}

View file

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects
namespace FFXIVClassic_Map_Server.dataobjects
{
class SeamlessBoundry
{

View file

@ -0,0 +1,3 @@
namespace FFXIVClassic_Map_Server.dataobjects
{
}

View file

@ -4,7 +4,6 @@ using System.Net.Sockets;
using FFXIVClassic.Common;
using System.Collections.Concurrent;
using System.Net;
using System.Collections.Generic;
using FFXIVClassic_Map_Server.packets.WorldPackets.Send;
namespace FFXIVClassic_Map_Server.dataobjects
@ -19,7 +18,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public void QueuePacket(SubPacket subpacket)
{
if(SendPacketQueue.Count == 1000)
if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
FlushQueuedSendPackets();
SendPacketQueue.Add(subpacket);

View file

@ -11,8 +11,6 @@ using MoonSharp.Interpreter.Loaders;
using System;
using System.Collections.Generic;
using System.IO;
using System.Diagnostics;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using System.Threading;
@ -93,7 +91,7 @@ namespace FFXIVClassic_Map_Server.lua
}
}
public void OnSignal(string signal)
public void OnSignal(string signal, params object[] args)
{
List<Coroutine> mToAwake = new List<Coroutine>();
@ -105,7 +103,7 @@ namespace FFXIVClassic_Map_Server.lua
foreach (Coroutine key in mToAwake)
{
DynValue value = key.Resume();
DynValue value = key.Resume(args);
ResolveResume(null, key, value);
}
}
@ -642,6 +640,7 @@ namespace FFXIVClassic_Map_Server.lua
public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
{
bool playerNull = player == null;
if (playerNull)
{
if (param.Length >= 2 && param[1].Contains("\""))
@ -649,6 +648,10 @@ namespace FFXIVClassic_Map_Server.lua
else if (param.Length > 2)
player = Server.GetWorldManager().GetPCInWorld(param[1] + param[2]);
}
if (playerNull && param.Length >= 3)
player = Server.GetWorldManager().GetPCInWorld(param[1] + " " + param[2]);
// load from scripts/commands/gm/ directory
var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower());

View file

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MoonSharp;
using MoonSharp.Interpreter;
using NLog;
using MoonSharp.Interpreter.Debugging;

View file

@ -12,19 +12,37 @@ namespace FFXIVClassic_Map_Server
class LuaUtils
{
public class Type7Param
public class ItemRefParam
{
public uint actorId;
public byte unknown;
public byte slot;
public byte inventoryType;
public byte itemPackage;
public Type7Param(uint actorId, byte unknown, byte slot, byte inventoryType)
public ItemRefParam(uint actorId, byte unknown, byte slot, byte itemPackage)
{
this.actorId = actorId;
this.unknown = unknown;
this.slot = slot;
this.inventoryType = inventoryType;
this.itemPackage = itemPackage;
}
}
public class ItemOfferParam
{
public uint actorId;
public ushort offerSlot;
public ushort unknown1;
public ushort seekSlot;
public ushort unknown2;
public ItemOfferParam(uint actorId, ushort unknown1, ushort offerSlot, ushort seekSlot, ushort unknown2)
{
this.actorId = actorId;
this.unknown1 = unknown1;
this.offerSlot = offerSlot;
this.seekSlot = seekSlot;
this.unknown2 = unknown2;
}
}
@ -81,12 +99,24 @@ namespace FFXIVClassic_Map_Server
case 0x6: //Actor (By Id)
value = Utils.SwapEndian(reader.ReadUInt32());
break;
case 0x7: //Weird one used for inventory
case 0x7: //Item Reference to Inventory Spot
{
uint type7ActorId = Utils.SwapEndian(reader.ReadUInt32());
byte type7Unknown = reader.ReadByte();
byte type7Slot = reader.ReadByte();
byte type7InventoryType = reader.ReadByte();
value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
}
break;
case 0x8: //Used for offering
{
uint actorId = Utils.SwapEndian(reader.ReadUInt32());
ushort unk1 = Utils.SwapEndian(reader.ReadUInt16());
ushort offerSlot = Utils.SwapEndian(reader.ReadUInt16());
ushort seekSlot = Utils.SwapEndian(reader.ReadUInt16());
ushort unk2 = Utils.SwapEndian(reader.ReadUInt16());
value = new ItemOfferParam(actorId, unk1, offerSlot, seekSlot, unk2);
}
break;
case 0x9: //Two Longs (only storing first one)
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
@ -105,7 +135,13 @@ namespace FFXIVClassic_Map_Server
if (isDone)
break;
if (value != null)
//Special case cause fuck Type8
if (value != null && value is ItemOfferParam)
{
luaParams.Add(new LuaParam(code, value));
luaParams.Add(new LuaParam(5, null));
}
else if (value != null)
luaParams.Add(new LuaParam(code, value));
else if (wasNil)
luaParams.Add(new LuaParam(code, value));
@ -152,11 +188,11 @@ namespace FFXIVClassic_Map_Server
writer.Write((UInt32)Utils.SwapEndian((UInt32)l.value));
break;
case 0x7: //Weird one used for inventory
Type7Param type7 = (Type7Param)l.value;
ItemRefParam type7 = (ItemRefParam)l.value;
writer.Write((UInt32)Utils.SwapEndian((UInt32)type7.actorId));
writer.Write((Byte)type7.unknown);
writer.Write((Byte)type7.slot);
writer.Write((Byte)type7.inventoryType);
writer.Write((Byte)type7.itemPackage);
break;
case 0x9: //Two Longs (only storing first one)
writer.Write((UInt64)Utils.SwapEndian(((Type9Param)l.value).item1));
@ -226,7 +262,7 @@ namespace FFXIVClassic_Map_Server
byte type7Unknown = reader.ReadByte();
byte type7Slot = reader.ReadByte();
byte type7InventoryType = reader.ReadByte();
value = new Type7Param(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
value = new ItemRefParam(type7ActorId, type7Unknown, type7Slot, type7InventoryType);
break;
case 0x9: //Two Longs (only storing first one)
value = new Type9Param(Utils.SwapEndian(reader.ReadUInt64()), Utils.SwapEndian(reader.ReadUInt64()));
@ -359,9 +395,13 @@ namespace FFXIVClassic_Map_Server
{
luaParams.Add(new LuaParam(0x6, ((Actor)o).actorId));
}
else if (o is Type7Param)
else if (o is ItemRefParam)
{
luaParams.Add(new LuaParam(0x7, (Type7Param)o));
luaParams.Add(new LuaParam(0x7, (ItemRefParam)o));
}
else if (o is ItemOfferParam)
{
luaParams.Add(new LuaParam(0x8, (ItemOfferParam)o));
}
else if (o is Type9Param)
{
@ -416,16 +456,20 @@ namespace FFXIVClassic_Map_Server
dumpString += String.Format("0x{0:X}", (uint)lParams[i].value);
break;
case 0x7: //Weird one used for inventory
Type7Param type7Param = ((Type7Param)lParams[i].value);
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.inventoryType);
ItemRefParam type7Param = ((ItemRefParam)lParams[i].value);
dumpString += String.Format("Type7 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X})", type7Param.actorId, type7Param.unknown, type7Param.slot, type7Param.itemPackage);
break;
case 0xC: //Byte
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
case 0x8: //Weird one used for inventory
ItemOfferParam itemOfferParam = ((ItemOfferParam)lParams[i].value);
dumpString += String.Format("Type8 Param: (0x{0:X}, 0x{1:X}, 0x{2:X}, 0x{3:X}, 0x{4:X})", itemOfferParam.actorId, itemOfferParam.unknown1, itemOfferParam.offerSlot, itemOfferParam.seekSlot, itemOfferParam.unknown2);
break;
case 0x9: //Long (+ 8 bytes ignored)
Type9Param type9Param = ((Type9Param)lParams[i].value);
dumpString += String.Format("Type9 Param: (0x{0:X}, 0x{1:X})", type9Param.item1, type9Param.item2);
break;
case 0xC: //Byte
dumpString += String.Format("0x{0:X}", (byte)lParams[i].value);
break;
case 0x1B: //Short?
dumpString += String.Format("0x{0:X}", (ushort)lParams[i].value);
break;

View file

@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
{

View file

@ -0,0 +1,31 @@
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
{
class LinkshellResultPacket
{
public int resultCode;
public bool invalidPacket = false;
public LinkshellResultPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
resultCode = binReader.ReadInt32();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}

View file

@ -1,10 +1,5 @@
using FFXIVClassic_Map_Server.actors.group;
using System;
using System.Collections.Generic;
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
{

View file

@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
{

View file

@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
{

View file

@ -1,7 +1,6 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
@ -20,6 +19,7 @@ namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt16)crest);
binWriter.Write((UInt32)master);
}

View file

@ -1,6 +1,5 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.IO;
using System.Text;

View file

@ -1,11 +1,7 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
{

View file

@ -1,8 +1,5 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

View file

@ -1,11 +1,5 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
{

View file

@ -1,11 +1,8 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
{

View file

@ -1,8 +1,6 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

View file

@ -1,8 +1,6 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;

View file

@ -1,11 +1,8 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
{

Some files were not shown because too many files have changed in this diff Show more