Filip Maj
8940e65885
Changed the project name from "FFXIV Classic Server" to "Project Meteor Server" to avoid trademark issues.
2019-06-18 22:55:32 -04:00
Filip Maj
3dcd9af6c0
Added "ToString" methods for Items, Packages, and Actors for easier debugging. Rewrote dealing code in InventoryItem as well as the WorldMaster. Rewrote how Bazaar and Retainer inventory is stored on the DB, merging all three tables into one. Removed a bunch of DB code due to the previous point. Random Item cleanup.
2019-06-06 01:43:27 -04:00
Filip Maj
bcb609e4f6
Merge branch 'inventory_refactor' into develop
...
# Conflicts:
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/Character.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/actors/chara/player/Inventory.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
# FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
# FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
# FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
# FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
# FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
# FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
# FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
# FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs
# FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
# FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
# FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs
# FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
# FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
# data/scripts/commands/gm/giveitem.lua
2019-05-06 15:59:09 -04:00
Filip Maj
b2e273d7cf
Finished fixing bugs in the bazaar code.
2017-12-04 22:58:18 -05:00
Filip Maj
bbac4b0fce
Renamed Type7Param to ItemRefParam. Changed a lot of "inventoryType" names to "itemPackage". Moved inventory code to Character class for easier use and auto-choosing the correct package.
2017-11-11 13:46:12 -05:00
Tahir Akhlaq
4978813c27
fixed death/despawning kinda (need to figure out why hp wont tick down after respawning)
2017-09-03 01:01:19 +01:00
Filip Maj
0a94840419
Checks and fixes for lua.
2017-03-20 21:51:43 -04:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
108f5aa677
Fixed crash due to bad constructor for QuestDirectorMan0L001. Unsigned integers will also write out as lua 0-datatype.
2016-04-11 22:49:05 -04:00
Filip Maj
73732ac542
Fully implemented Lua Param Data Type 9.
2016-02-13 16:39:33 -05:00
Filip Maj
1f3cd8eaf3
Added the two new datatypes to get the inventory commands to parse properly.
2016-02-13 16:33:33 -05:00
Filip Maj
c83b4a12b9
Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes.
2016-02-03 00:45:11 -05:00
Filip Maj
fe69f069ea
Lua Parameter type 0 is now signed int. Type 1 in unsigned int. ShopSalesman script uses signed.
2016-01-31 12:23:12 -05:00
Filip Maj
5c8277fbb9
Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
2016-01-28 23:24:20 -05:00
Filip Maj
300748668f
Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
2016-01-24 17:11:35 -05:00
Filip Maj
ea6b1e33c7
NPCs now spawn and load template from the db.
2016-01-20 23:18:10 -05:00
Filip Maj
1c845e62e3
Implemented WeatherDirector , ZoneMaster, and WorldMaster in code. Zone objects has become the ZoneMaster actor object.
2016-01-16 23:03:04 -05:00
Filip Maj
c9f35a207b
Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters.
2016-01-09 18:52:23 -05:00
Filip Maj
360d72b376
Implemented the player portion of the new actor system.
2016-01-02 18:17:03 -05:00
Filip Maj
b839a281cf
Forgot additions to LuaUtils that Instantiate packet uses.
2016-01-02 14:05:03 -05:00
Filip Maj
734a3f4e7f
Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.
2016-01-01 14:04:44 -05:00