Filip Maj
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5dff4cbdd3
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Fixed bug with Broadcast Packet. Was adding player to the instance list while it shouldn't have been, and designed BroadcastPacket assuming so. Cleaned it all up and fixed, so now emote work after warp. Fixed Chocobo packets so correct appearance will show when player is spawned while riding gobbue.
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2017-07-06 21:59:12 -04:00 |
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Filip Maj
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33e580ed38
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Removed redundant queuepacket func.
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2017-06-27 21:40:49 -04:00 |
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Filip Maj
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ab3e152b7d
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Fixed spawning being broken.
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2017-06-27 21:30:32 -04:00 |
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Filip Maj
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3370309dd0
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Cleaned up the code and fixed a bunch of bugs. Map server will no longer worry about base packets.
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2017-06-27 21:08:30 -04:00 |
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Filip Maj
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7c4091a196
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Finished refactoring Map Server. Clear of syntax errors.
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2017-06-27 16:55:14 -04:00 |
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Filip Maj
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d8ac8216c4
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More subpacket cleanup.
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2017-06-27 13:52:47 -04:00 |
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Filip Maj
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8fb4910320
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Fixed work values not updating. GL UI now shows up though it isn't configured.
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2017-06-24 16:58:02 -04:00 |
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Filip Maj
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186d5b5cc5
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Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
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2017-06-24 16:29:13 -04:00 |
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Filip Maj
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a80c80454b
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Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.
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2017-06-24 15:47:53 -04:00 |
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Filip Maj
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31446f37fa
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More cleanup (moved groups to WorldMaster class) and fixed the project file.
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2016-12-17 09:37:18 -05:00 |
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Filip Maj
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ebd8ab0580
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Fixed random crashes when zoning. Was due to improper write of the SessionEndPacket. For extra safety db is locked until zone in happens. Added some logs. Seems to be all working!
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2016-12-03 13:23:32 -05:00 |
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Filip Maj
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e30831fdc5
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Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
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2016-12-03 12:19:59 -05:00 |
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Filip Maj
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5370f13b2b
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Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
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2016-09-24 14:17:31 -04:00 |
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Filip Maj
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cf38454c8f
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Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
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2016-08-29 12:37:41 -04:00 |
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