Filip Maj
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48f1fbc8f5
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Implemented the emote and notice event conditions.
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2016-03-29 17:09:16 -04:00 |
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Filip Maj
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1dccc0530e
|
Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files.
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2016-03-28 23:05:19 -04:00 |
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Filip Maj
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94db8336df
|
Added login site.
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2016-03-28 22:07:10 -04:00 |
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Filip Maj
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b33b0b1bc4
|
When zoning into a inn, cutscene packet will be sent as well.
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2016-03-28 22:00:11 -04:00 |
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Filip Maj
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b69e18ff3c
|
Companion name was off by 1.
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2016-03-28 21:52:02 -04:00 |
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Filip Maj
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a615f29e63
|
Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call.
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2016-03-28 21:00:33 -04:00 |
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Filip Maj
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4d57aa72a6
|
Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems.
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2016-03-28 12:14:10 -04:00 |
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Filip Maj
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a30311d12a
|
Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in".
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2016-03-28 11:31:21 -04:00 |
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Filip Maj
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f8ab0cd86d
|
Added langauge code packet (0x6) and 0x2/0x7 temp packets to clean up the login packets sent by client.
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2016-03-28 11:30:02 -04:00 |
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Filip Maj
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9c28e966f7
|
Added director code to player class and actor namespace.
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2016-03-23 01:27:12 -04:00 |
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Filip Maj
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49a13effca
|
Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor.
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2016-03-21 11:42:27 -04:00 |
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Filip Maj
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3162bedb17
|
Added trigger name to all the scripts that had params. Implemented the Gridania opening stoper.
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2016-03-20 21:19:40 -04:00 |
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Filip Maj
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2048d8d188
|
Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
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2016-03-20 21:18:46 -04:00 |
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Filip Maj
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08fd862939
|
Implemented the emote and notice event conditions.
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2016-03-20 19:34:39 -04:00 |
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Filip Maj
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0876b293e8
|
Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
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2016-03-20 19:29:38 -04:00 |
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Filip Maj
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67fed3dba5
|
Fixed bug where new characters would not have items equipped. This was due to the slotId was being saved, not the unique itemId.
|
2016-03-20 12:43:20 -04:00 |
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Filip Maj
|
1417a0d841
|
Pushed the latest sql import file.
|
2016-03-20 12:30:29 -04:00 |
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Filip Maj
|
01ba37c50d
|
Added hair variation to the db. Turned out the hair highlight color was mis-sized (1 byte not 2) causing an invalid number when a variation was there.
|
2016-03-20 12:18:41 -04:00 |
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Filip Maj
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d80e9bed0e
|
Added new DB changes to character creator. Overhauled the get character methods to include as much data as possible. Fixed an issue with undergarments not being set properly for certain race/classes.
|
2016-03-20 11:49:09 -04:00 |
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Filip Maj
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d9bccb5bff
|
Fixed bug in equip script causing the classChange function to be called multiple times due to classId not being a local variable. Added some test scripts for Request Information/QuestJournal Command.
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2016-03-19 19:22:28 -04:00 |
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Filip Maj
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335ec414d6
|
Levels are now loaded in from the database, and "mainSkillLevel" properties are also correctly set.
|
2016-03-19 19:21:16 -04:00 |
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Filip Maj
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1f60bcf4fc
|
Finished code to send character skill (class) info. Added parameterdata request packet that requests this info.
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2016-03-19 18:43:02 -04:00 |
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Filip Maj
|
d2a5eaa2c8
|
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server
|
2016-03-19 10:23:20 -04:00 |
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Filip Maj
|
a93843510e
|
Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing.
|
2016-03-19 10:22:20 -04:00 |
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Filip Maj
|
6ef28e590c
|
Folder rename: FFXIVClassic_Lobby_Server to FFXIV Classic Lobby Server.
|
2016-03-17 14:33:58 -04:00 |
|
Filip Maj
|
81abefcf39
|
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server
|
2016-03-16 17:34:54 -04:00 |
|
Filip Maj
|
e4c296ca7e
|
Cleaning up one more dependency.
|
2016-03-16 17:33:57 -04:00 |
|
Ioncannon
|
d4a3b601fa
|
README.md edited online with Bitbucket
|
2016-03-16 21:21:42 +00:00 |
|
Filip Maj
|
c91e0ef146
|
Updated Newtonsoft JSON dependency in lobby server.
|
2016-03-16 17:13:33 -04:00 |
|
Filip Maj
|
3ece02932f
|
Removed tracked packages. VS will restore new packages on first open.
|
2016-03-16 17:10:38 -04:00 |
|
Filip Maj
|
f92d9ea2f3
|
Added lobby to the solution. Cleaning up dependencies.
|
2016-03-16 17:07:48 -04:00 |
|
Filip Maj
|
978f31e64a
|
Merged the master branch of the Lobby server repo, into the map server repo. There is no reason to have two separate repos and the lobby server project will be now under the whole FFXIV Classic VS solution.
|
2016-03-16 14:53:00 -04:00 |
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Filip Maj
|
01eceee58f
|
Smallclothes equipment are now saved under the "Adventurer" class as they are a separate thing from classes.
|
2016-03-12 10:54:08 -05:00 |
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Filip Maj
|
f71b4ef031
|
Fixed bug where DB writing for equipment would be toggled off if gearset was nil for some reason. Added in a property change to get the bottom class icon to refresh showing the new class.
|
2016-03-12 10:01:41 -05:00 |
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Filip Maj
|
e409d3792c
|
Scripts for running the various commands/npcs (done so far) are pushed.
|
2016-03-12 02:54:03 -05:00 |
|
Filip Maj
|
e851c767df
|
Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
|
2016-03-12 02:52:34 -05:00 |
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Filip Maj
|
44e5430fdc
|
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
|
2016-03-06 17:55:42 -05:00 |
|
Filip Maj
|
88cb73bc09
|
Blowfish key is now generate from client's handshake packet.
|
2016-03-05 18:02:37 -05:00 |
|
Filip Maj
|
c9116005d6
|
Changed untradeable to itemType (since it's used for bazaar as well).
|
2016-02-22 22:33:52 -05:00 |
|
Filip Maj
|
83fb9badd7
|
Finished writing the query and editing the inventory methods to use the gamedata.
|
2016-02-21 21:44:11 -05:00 |
|
Filip Maj
|
4bebeb387a
|
Fixed use to isUsable in utility function.
|
2016-02-21 20:48:54 -05:00 |
|
Filip Maj
|
0e4b9f4263
|
Finished writing final datastructure for items. Did some cleanup in server.
|
2016-02-21 20:48:07 -05:00 |
|
Filip Maj
|
e72f1d3dcf
|
Finished the structure of the database item loader. Added the graphics portion of the reader.
|
2016-02-21 16:34:29 -05:00 |
|
Filip Maj
|
2f3f677ec4
|
Wrote item loaders for gamedata.
|
2016-02-21 16:13:35 -05:00 |
|
Filip Maj
|
d66d2908ec
|
Added in all the utility functions from the Item script.
|
2016-02-21 15:00:49 -05:00 |
|
Filip Maj
|
d2ac603efa
|
Renamed the "Item" object to InventoryItem. Began writing the Item object that will be used to store game data items.
|
2016-02-21 14:06:23 -05:00 |
|
Filip Maj
|
c2f0b9d999
|
Equipment now working. Still need to write database saving/loading.
|
2016-02-20 21:20:54 -05:00 |
|
Filip Maj
|
b7fd3e442c
|
Added 0x6c to the actorIdChanger. Mount appearance is now broadcast to show Goobbue. Equipment packets implemented as well as Equipment object.
|
2016-02-20 16:51:35 -05:00 |
|
Filip Maj
|
5acc769505
|
The correct appearance is now set depending on what class you choose in chara creator. The actual items will be added in by the map server. The appearance is handled by the lobby in the case the user successfully makes a character, but never logs into the server (due to a disconnect or something).
|
2016-02-20 11:20:59 -05:00 |
|
Filip Maj
|
d5f07b97a8
|
Added a cleanup thread to delete any disconnected connections.
|
2016-02-20 00:38:32 -05:00 |
|