Filip Maj
bcb609e4f6
Merge branch 'inventory_refactor' into develop
...
# Conflicts:
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/Character.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/actors/chara/player/Inventory.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/dataobjects/ZoneConnection.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
# FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs
# FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs
# FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs
# FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs
# FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs
# FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs
# FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs
# FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs
# FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs
# FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs
# FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs
# FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
# FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs
# data/scripts/commands/gm/giveitem.lua
2019-05-06 15:59:09 -04:00
Filip Maj
3066efeebb
Cleanup the messy imports.
2019-05-06 13:39:24 -04:00
Filip Maj
10017b7e8c
Cleaned up some warnings.
2019-05-04 20:53:08 -04:00
Filip Maj
1e4a1cf263
Merge branch 'ai-open' into develop
...
# Conflicts:
# FFXIVClassic Lobby Server/Database.cs
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/actors/chara/player/Inventory.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/dataobjects/Session.cs
# FFXIVClassic World Server/Server.cs
2019-05-04 20:13:29 -04:00
yogurt
cf30eef39e
AoE rewrite and bug fixes
...
Rewrote aoe checks for cone and line aoes and added minimum distance values
Added height checks for commands
Fixed combo effects repeating for every target hit by AoE attacks
Fixed teleport sometimes not raising (I think)
Fixed gear checks in some command scripts
2018-07-02 00:45:06 -05:00
Filip Maj
0492bc4c59
Added compression code to packet.
2018-04-12 14:18:40 -04:00
Tahir Akhlaq
cd60c571ac
Merge branch 'ai-open' of https://bitbucket.org/skeletonhorn/ffxiv-classic-server-ai-fork into ai
...
# Conflicts:
# data/scripts/modifiers.lua
2017-12-10 15:07:28 +00:00
Filip Maj
b2e273d7cf
Finished fixing bugs in the bazaar code.
2017-12-04 22:58:18 -05:00
Tahir Akhlaq
c5cc7c2f00
fixed auto attack messing up cast anim
...
- fixed auto attack anim for mobs (<3 u ion)
- added hotbar timer updates (<3 u azia)
- fixed actor block bug
- cleaned up substate retardation
- fixed some targetfind issues
- added despawn state
- added messages for in progress commands
- added fields for aoe target, range, battleAnimation to server_battle_commands table
2017-08-31 06:01:26 +01:00
Tahir Akhlaq
517bdc0638
fixed cast interrupt
...
- dont allow targeting of mob moving back to spawn
2017-08-30 00:14:14 +01:00
Tahir Akhlaq
f4016e1a12
renamed tables for consistency
...
- added magic.lua (todo: enumerate modifiers and stuff)
- moved aggro handling to session position update
- some cleanup
2017-08-29 01:15:12 +01:00
Tahir Akhlaq
6f5a480cbd
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
...
# Conflicts:
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
2017-08-26 20:17:16 +01:00
Filip Maj
74ce5a2fe1
Merge branch 'master' into develop
...
# Conflicts:
# FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/PacketProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaPlayer.cs
# data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
# data/scripts/commands/gm/speed.lua
# data/scripts/commands/gm/warp.lua
# data/scripts/global.lua
# data/scripts/player.lua
# data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
# sql/server_zones_spawnlocations.sql
2017-08-26 13:53:23 -04:00
Tahir Akhlaq
c070f5b80e
added ion's and showmo's enums
...
- added nullable DateTime param to UnixTimeStampUTC
2017-08-26 17:46:45 +01:00
Tahir Akhlaq
1ae15df64c
add ion's fix for BattleActionX10Packet crashing client
...
- add blizzara spell lua
2017-08-26 06:47:07 +01:00
Tahir Akhlaq
1856cc0634
(badly) ported dsp's pathfind code
...
- added distance for vectors
- todo: why does it go retard
2017-08-16 17:25:32 +01:00
Tahir Akhlaq
68657e1edc
stubbed some more states
...
- stubbed some ability stuff
- moved packet things to loop instead of session only
- added mob roaming and aggro
- todo: fix target find/detection/pathfinding speed/line of sight/line aoe length etc
- todo: see "// todo:" in code
2017-08-02 23:09:04 +01:00
Tahir Akhlaq
1637bba167
added target finding within box (thanks kjLotus!)
...
- added function to return position as Vector3 to Actor (todo: maybe we should just use the class instead of 3 separate floats?)
- added function to return all actors in Area
- actually added documentation to TargetFind stuff (kill me pls)
- todo: actually test this..
2017-07-10 02:31:37 +01:00
Tahir Akhlaq
4695193aa0
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
...
# Conflicts:
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/dataobjects/Session.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
2017-07-08 04:10:36 +01:00
Tahir Akhlaq
c70cf022b7
moved vector3 to common
...
- changed distance checks to distance squared
- reexported central thanalan navmesh with cell size 0.60, height 0.26, radius 0.5, edge error 1.3, merged region size 30
- todo: main logic loop per zone and move this into proper ai classes
2017-06-29 19:14:03 +01:00
Tahir Akhlaq
a62475e81e
moved pathing crap out of actor
...
- despawn actors on moving too far from spawn
- added clampy stuff (<3 devi)
2017-06-29 19:14:01 +01:00
Tahir Akhlaq
bd97e72774
slightly smaller spawn leash
...
- removed try catch block
- todo: despawn actors on moving out of range
2017-06-29 18:45:43 +01:00
Tahir Akhlaq
d72a2af641
initial navmesh stuff
2017-06-29 18:45:39 +01:00
Filip Maj
7c4091a196
Finished refactoring Map Server. Clear of syntax errors.
2017-06-27 16:55:14 -04:00
Filip Maj
a264745207
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
6bffe69b21
More work on the world server. Modified map server to communicate with it.
2016-08-29 08:17:14 -04:00
Filip Maj
bd26a71fef
Changed folder from Proxy to World. Did some nlog configing.
2016-08-28 14:25:37 -04:00
Tahir Akhlaq
92be59d020
fixed linux build and import script
2016-08-27 03:50:02 +01:00
Filip Maj
364ab40b3f
Added decompression/compression of packets. Cleaned up handshaking.
2016-08-24 15:41:54 -04:00
Filip Maj
a1ca960543
More work on the world server.
2016-08-23 16:57:24 -04:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Filip Maj
b6c3c7f71c
Added MS Compilers package to let solution compile in VS2013. Added new sql files with Gridania NPCs. Added the new seamless boundry table.
2016-08-14 09:45:06 -04:00
Tahir Akhlaq
2233f48719
note to self: read both files before merging
2016-08-03 16:54:23 +01:00
Tahir Akhlaq
30b0d4a97d
implemented sendpacket and speed commands
...
- fixed data race on logging in
- todo: implement reloadzones, reloaditems, property, property2
2016-06-24 20:52:30 +01:00
deviltti
b8a563f9d7
Lobby and game server packet ConsoleColor to NLog cleanup.
2016-06-21 21:13:01 -04:00
Tahir Akhlaq
0aac675b30
cleaned up previous commit
2016-06-21 21:47:07 +01:00
Tahir Akhlaq
37d91480f9
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into lua_commands
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
# FFXIVClassic Lobby Server/Program.cs
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/Program.cs
# FFXIVClassic Map Server/actors/Actor.cs
2016-06-18 05:59:42 +01:00
Tahir Akhlaq
1ad2b5d7d0
more work on commands
...
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Tahir Akhlaq
ac01224769
fixed derps causing client/server crashes
2016-06-16 03:49:58 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
ed0a0a58f7
added nlog logging (todo: custom logger for packets)
2016-06-14 19:06:55 +01:00
Tahir Akhlaq
c5516511b0
cleaned up logging, added log_level param to enable/disable types of logging
2016-06-14 03:00:57 +01:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00