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183 commits

Author SHA1 Message Date
Yogurt
3104478263 Combat fixes
Add actor update flag for hotbar to send hotbar changes all at once.
Add script for equipping all actions for a class/job.

Fix multiple script errors.
Fix multiple status flag errors
Fix battle command db errors
Fix error in spawnnpc and yolo.
2019-06-01 21:21:21 -07:00
Yogurt
a92ece58c1 Check for PreventMovement flag in BattleNpcController
Fix typos in some effect scripts
2019-06-01 03:39:46 -07:00
Yogurt
afe1e59889 Fix hiteffect.lua to not use bor since we can't reference other members
of the same table

Change hp_penalty onGain and onLose to use the new function signature
2019-06-01 02:59:41 -07:00
Yogurt
4e054ca947 Add DoAction to raise so it at least plays the animation 2019-06-01 02:16:44 -07:00
Yogurt
eb949a8602 Move chimera abilities to Weaponskills 2019-06-01 02:14:21 -07:00
Yogurt
315452d121 Move shoulder tackle to abilities folder
Add Convert
2019-06-01 02:13:41 -07:00
Yogurt
1a9a8c2116 Fix wrong flag in esuna 2019-06-01 02:12:37 -07:00
Yogurt
97dcd765eb Add new hit effect flag for hit effects that only show animations
Fix SetMP setting MaxMP instead of MP

Fix substate updates not being sent
2019-06-01 02:10:40 -07:00
Yogurt
ef117204b3 Move raise in Teleport command so that it gets caught if isInn is true 2019-06-01 00:39:22 -07:00
Yogurt
00017468cc New scripts
New scripts for commands and effects that use the new function
signatures and work with the new statuseffectcontainer
2019-05-29 23:05:40 -07:00
Yogurt
26ef649a6c Refactor StatusEffectContainer to better handle messages using
CommandResultContainer.

Alter Modifiers to be the same as ParamNames.

Add LoseOnClassChange flag for status effects.

Add a few missing status effects.

Fix EndTime for stance status effects to stop icon from blinking.
2019-05-27 23:05:20 -07:00
Yogurt
9b566abb3d Add new HitEffect flags 2019-05-27 15:00:17 -07:00
Filip Maj
1e4a1cf263 Merge branch 'ai-open' into develop
# Conflicts:
#	FFXIVClassic Lobby Server/Database.cs
#	FFXIVClassic Map Server/Database.cs
#	FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
#	FFXIVClassic Map Server/actors/chara/player/Inventory.cs
#	FFXIVClassic Map Server/actors/chara/player/Player.cs
#	FFXIVClassic Map Server/dataobjects/Session.cs
#	FFXIVClassic World Server/Server.cs
2019-05-04 20:13:29 -04:00
yogurt
1579aa3d6a Bug fixes
Fixed LookAt resetting rotation when looking at self
Fixed BattleNpcs running to their target's exact position instead of the closest position they can attack from
2018-07-03 04:46:34 -05:00
yogurt
cf30eef39e AoE rewrite and bug fixes
Rewrote aoe checks for cone and line aoes and added minimum distance values
Added height checks for commands
Fixed combo effects repeating for every target hit by AoE attacks
Fixed teleport sometimes not raising (I think)
Fixed gear checks in some command scripts
2018-07-02 00:45:06 -05:00
yogurt
8c5375f609 Fixed a typo in blind's effect script 2018-06-25 23:44:04 -05:00
yogurt
c442dc9ecd Script fixes and new effects.
Cleaned up unneeded requires in some scripts
Fixed Second Wind
Added new effect scripts
Added bard song scripts that mostly work
2018-06-25 23:36:18 -05:00
yogurt
ace4dfe58f Small fixes
Fixed final message for multi-hit attacks.
Fixed self targeting for commands
Made it so player.lua doesn't skip over home points setting, just the quest setitng.
Began adding knockback effect handling
2018-06-25 18:20:20 -05:00
yogurt
8de606051a More bug fixes
Fixed loading status effects on login
Fixed barrage issues
Added untraited version of Protect
Added sanguine rite
2018-05-27 18:07:52 -05:00
yogurt
922fb80f3d Bug fixes.
Added stoneskin effect to database.
Fixed Rampage not working
Fixed bug where abilities didn't equip correctly when leveling up
Added a temporary fix for returning while dead
Added handling for abilities that don't have an actiontype set, like elusive jump
2018-05-27 14:51:39 -05:00
yogurt
c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00
yogurt
b8d6a943aa Combat changes and bug fixes
Added the combo and proc systems
Added scripts for most weaponskill and spells as well as some abilities and status effects
Added support for multihit attacks
Added AbilityState for abilities
Added hiteffects that change based on an attack's parameters
Added positionals

Changed how targeting works for battlecommands

Fixed bug that occurred when moving or swapping hotbar commands
Fixed bug that occurred when losing status effects
2018-02-15 13:20:46 -06:00
CuriousJorge
359ea8a40e Actor script fixes, documented populace classes and misc things
Base
        - gcseals.lua
            Helper functions for GC seals.  Tables the seal caps per rank and checks against it when adding seals.

    Commands
        - PartyTargetCommand.lua :
            Handles markers above head.  Basic documentation, only works on self. "Heart" doesn't work, client bug?
            Eventually will need an object in the party class to handle tracking marked players/targets for the group.

    Class Scripts
        - PopulaceCaravanAdviser.lua
            Documented.  Can purchase gysahl greens from them, unsure what else their use is.
        - PopulaceCaravanGuide.lua
            Documented the Caravan Guide NPC, who escorts the chocobos with you.
        - PopulaceCaravanManager.lua
            NPC who handles signing up for Caravan escort, among other functions.
        - PopulaceSpecialEventCryer.lua
            Covers three NPCs for the Foundation Event.  They handle trading specific items in exchange for GC seals.

    Unique ID Script fixes
        - flame_private_sisimuza_tetemuza.lua
            Foundation Event NPC functions laid out.
        - flame_sergeant_mimio_mio.lua
            Foundation Event NPC functions laid out.
        - serpent_lieutenant_marette.lua
            Foundation Event NPC functions laid out.
        - serpent_private_tristelle.lua
            Foundation Event NPC functions laid out.
        - serpent_sergeant_frilaix.lua
            Foundation Event NPC functions laid out.
        - serpent_sergeant_nelhah.lua
            Removed unique script. PopulaceSpecialEventCryer handles it.
        - ansgor.lua
            Had incorrect defaultTalk value
        - ne_of_eshtaimes.lua
            Door @ !warp 209 -139 206.113 195   Had incorrect mapObj value.
2017-12-13 15:09:10 -05:00
yogurt
837c7a9223 Health updating fix, temp r0 fix 2017-12-10 09:20:42 -06:00
yogurt
205d3619d6 Merging 2017-12-08 02:08:13 -06:00
yogurt
1275c8b5da Added party to Gridania opening, fixed BattleActionx18 and made it so x18 is used for packets with more than 10 targets. Changed how death works. Added respawn time and roam modifiers. Added TryAggro functions and moved aggroing out of roaming and helpplayers. Fixed high cpu usage in zone's OnUpdate function. Fixed work value in player update 2017-12-08 00:58:39 -06:00
Tahir Akhlaq
27200b8df5 moved ally engage stuff to ContentArea onUpdate 2017-10-11 19:23:40 +01:00
Tahir Akhlaq
520ae7a119 added helpers for DoW/DoM/DoH/DoH
- fixed allies not being able to aggro on roam
- fixed static characters aggroing
2017-10-11 15:02:12 +01:00
yogurt
460722d3d5 Opening changes 2017-10-11 06:42:06 -05:00
yogurt
92de857cda opening quest stuff 2017-10-10 13:32:47 -05:00
CuriousJorge
324ebab2d2 Inventory.cs - GetItemQuantity() added
- AddItem functions to cast INV_ERROR to INT for LUA
             - Fixed unique item check.  It was checking for Rare flag, not EX

Scripts :
        Base
            - shop.lua  : Functions for buying/selling from a variety of shop scripts

        Commands
            - EmoteStandardCommand.lua fixed not being able to use emotes when sitting
            - DiceCommand.lua fixed.  No arguments sets default value of 100 as per the ingame description.
                                      Max value raised from 999 to 1000.

        GM Commands
            - speed.lua fixed when using single argument
            - nudge.lua fixed sanitizing.  Made arguments reversible to allow !nudge up 10 & !nudge 10 up
            - giveitem.lua added inv_error handling.  Need to do to rest of item commands at some point
            - givecurrency.lua changed to have you enter a regex'd name of item rather than item ID.
                               Eg. "!givecurrency fire_crystal 10". Added inv_error handling to it.
            - warpplayer.lua added.  Moves yourself to name of player, or moves first player to second player
            - warpid.lua added. For warping to the first instance of an actor's uniqueId the server comes across.
            - quest.lua added.  For adding/adjusting quests for debugging them.

        Class Scripts
            - PopulaceBlackMarketeer.lua updated to utilize shop.lua
            - PopulaceShopSalesman.lua updated to utilize shop.lua
            - PopulaceCompanyShop.lua updated to utilize shop.lua
            - PopulaceCompanyBuffer.lua added and documented along with menu layout.  Needs working status effect to finish.
            - PopulaceCompanyGLPublisher.lua added.  Mostly documented, barely functional.
            - PopulaceCompanyGuide.lua added. Documented, fully functional.
            - PopulaceCompanyOfficer.lua added. Documented.  Menus work.  Needs GC rank table at some point
                                                for documenting GC ranks/seal caps.
            - PopulaceCompanySupply.lua added and mostly documented.  Read-only basic menu flow, static LUA tables
                                         used to set it up, will need SQL tables at some point to replace them with.
                                         Some guesswork on what menus show since no video reference could be found.
            - PopulaceGuildShop.lua updated. Mostly documented.  Read-only shop menus.
2017-10-09 23:40:38 -04:00
yogurt
9fc99faa5c Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai-open 2017-10-06 20:45:36 -05:00
Tahir Akhlaq
a0c4d80c5e broken attempt at opening quest director combat 2017-10-05 18:37:51 +01:00
yogurt
33f8709d76 Added exp and leveling functions, redid equip ability functions to allow adding abilities that aren't for the player's current class and made functions more clear, added dictionary of BattleCommand ids indexed by a tuple containing classId and level. 2017-09-27 18:10:22 -05:00
Tahir Akhlaq
56491266cc another attempt to get opening fight working (client hangs after talking to yda for second time for some reason..) 2017-09-22 03:26:12 +01:00
Filip Maj
77203bca4c Fixed multiparams not being returned on CallClientFunction(). Was due to bad merge. Added Jorge's scripts. 2017-09-16 13:19:41 -04:00
Tahir Akhlaq
ba8184db89 attempt to add tutorial fight
- added tempvars which are reset on spawning/zoning
2017-09-16 02:50:32 +01:00
Tahir Akhlaq
ce5030acd1 added mob name colour update
- added mobmods (need to be loaded from db)
- added Zone.GetBattleNpcById
- added missing IsValidTarget check in AttackState
2017-09-10 03:44:12 +01:00
Filip Maj
a309e651da Fixed issues Jorge found. 2017-09-09 16:30:29 -04:00
Filip Maj
4160622556 Scripts for retainers. Adds item storage functionality. 2017-09-09 14:12:38 -04:00
Filip Maj
40ad1d8a29 Figured out and implemented the Retainer scripts. 2017-09-09 10:56:11 -04:00
Tahir Akhlaq
68a2d5f0b9 stubbed item use state (needs to actually look up the item and get its reuse stuff)
- added tables to load mobs from (probably dont import besides server_battlenpc_genus.sql)
- added field to server_battle_commands for commands usable by both monsters and players (probably arent any really)
2017-09-05 21:03:38 +01:00
Filip Maj
f437b36f5a Started implementing retainers. Added a instanced retainer spawn. Documented retainer scripts. 2017-09-05 12:37:23 -04:00
Filip Maj
4e39b082f1 Added new scripts, implemented some old ones. 2017-09-03 16:44:10 -04:00
Tahir Akhlaq
4978813c27 fixed death/despawning kinda (need to figure out why hp wont tick down after respawning) 2017-09-03 01:01:19 +01:00
Tahir Akhlaq
c5cc7c2f00 fixed auto attack messing up cast anim
- fixed auto attack anim for mobs (<3 u ion)
- added hotbar timer updates (<3 u azia)
- fixed actor block bug
- cleaned up substate retardation
- fixed some targetfind issues
- added despawn state
- added messages for in progress commands
- added fields for aoe target, range, battleAnimation to server_battle_commands table
2017-08-31 06:01:26 +01:00
Filip Maj
4762811347 Fixed global.lua be screwed up by merge. 2017-08-30 19:43:20 -04:00
Tahir Akhlaq
517bdc0638 fixed cast interrupt
- dont allow targeting of mob moving back to spawn
2017-08-30 00:14:14 +01:00
yogurt
c3fd8f917e Added UnequipAbility function, made EquipAbility work with zero indexed hotbar database, added new checks to EquipAbilityCommand.lua 2017-08-29 09:00:09 -05:00
Filip Maj
d81832f256 Cleaned up hotbar database stuff (slot starts at 0 now!) and fixed a few bugs in the state system. 2017-08-28 23:21:21 -04:00