Filip Maj
52da0a671f
Updated method names of "RemoveItem" as Lua hates overloads.
2017-08-26 14:21:54 -04:00
Filip Maj
afe79e6c5f
Set version number to v0.1.
2017-08-26 14:00:40 -04:00
Joseph Mikel Keller
d757ad39fc
Merged in dude22072/ffxiv-classic-server-1/develop (pull request #47 )
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Fixed the "pretty borders" inconsistency.
Approved-by: Tahir Akhlaq <xdemolish@hotmail.com>
2017-08-26 17:59:14 +00:00
Filip Maj
74ce5a2fe1
Merge branch 'master' into develop
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# Conflicts:
# FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj
# FFXIVClassic Map Server/Database.cs
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/PacketProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/Actor.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaPlayer.cs
# data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua
# data/scripts/commands/gm/speed.lua
# data/scripts/commands/gm/warp.lua
# data/scripts/global.lua
# data/scripts/player.lua
# data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua
# data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua
# sql/server_zones_spawnlocations.sql
2017-08-26 13:53:23 -04:00
Filip Maj
3b271980cc
Added more Ul'dah scripts. Start location fix now only happens in correct zones.
2017-08-26 13:11:25 -04:00
Tahir Akhlaq
922f3ccd1e
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
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# Conflicts:
# FFXIVClassic Map Server/actors/chara/player/Player.cs
# FFXIVClassic Map Server/lua/LuaEngine.cs
2017-08-26 18:04:31 +01:00
Tahir Akhlaq
c070f5b80e
added ion's and showmo's enums
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- added nullable DateTime param to UnixTimeStampUTC
2017-08-26 17:46:45 +01:00
Filip Maj
ff93dc41ef
Added casting bar functions.
2017-08-26 12:33:37 -04:00
Filip Maj
546908acde
Some fixes and missing scripts.
2017-08-26 10:23:13 -04:00
Tahir Akhlaq
1ae15df64c
add ion's fix for BattleActionX10Packet crashing client
...
- add blizzara spell lua
2017-08-26 06:47:07 +01:00
Tahir Akhlaq
9024f3fad6
cleaned up magicstate and weaponskillstate
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- todo: fix IsFacing
- added thunder spell (todo: figure out why battleactionx10 crashes client on sending shit)
2017-08-26 04:08:26 +01:00
Tahir Akhlaq
452f1cc8c0
fixed some paths in project
2017-08-25 05:12:10 +01:00
Tahir Akhlaq
11bbb023d9
abilities now use correct animation id (<3 azia)
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- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
2017-08-25 03:52:43 +01:00
Tahir Akhlaq
88abd59ec3
fixed auto attacking self/npcs
2017-08-24 16:36:56 +01:00
Tahir Akhlaq
5e2487c8cc
missed a file from previous commit
2017-08-24 05:36:12 +01:00
Tahir Akhlaq
9bb298b2f3
added modifier class
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- added auto attack animation (<3 showmoltti)
- added thing to send battle packet from lua
2017-08-24 05:12:30 +01:00
Tahir Akhlaq
cbbfa4ed95
fixed mobs not pathing
...
- fixed roaming (todo: should probably move to attackstate too or something)
2017-08-23 19:31:03 +01:00
Tahir Akhlaq
54af893570
add some more locks, fixed typo in AddHP, add missing ability
2017-08-23 03:22:17 +01:00
yogurt
c79b5c9992
Merged in skeletonhorn/ffxiv-classic-server-ai-fork/ai-open (pull request #2 )
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Ai open
2017-08-22 20:17:50 +00:00
yogurt
e390138258
Removed unneeded recast timer parameter in EquipAbility call in EquipAbilityCommand.lua
2017-08-22 14:56:57 -05:00
yogurt
35f9251056
Split update hotbar function into seperate command and recast functions, fixed recast packet spam, recast timers now reset when commands are added to the hotbar and when changing classes, and are now saved in the databse correctly and sent on login. Merged demo's changes.
2017-08-22 14:50:53 -05:00
Tahir Akhlaq
86bf0eec81
filled out abilities table (todo: range needs correcting)
...
- changed target find stuff to use windower's (need to check it actually works..)
2017-08-22 19:57:52 +01:00
Tahir Akhlaq
ebd295bfa4
add abilities table
2017-08-21 03:37:35 +01:00
Tahir Akhlaq
a89fc64555
fix crash in gm command thing, commit stupid shit i havent figured out yet
2017-08-21 00:40:41 +01:00
Tahir Akhlaq
1856cc0634
(badly) ported dsp's pathfind code
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- added distance for vectors
- todo: why does it go retard
2017-08-16 17:25:32 +01:00
Tahir Akhlaq
68657e1edc
stubbed some more states
...
- stubbed some ability stuff
- moved packet things to loop instead of session only
- added mob roaming and aggro
- todo: fix target find/detection/pathfinding speed/line of sight/line aoe length etc
- todo: see "// todo:" in code
2017-08-02 23:09:04 +01:00
Tahir Akhlaq
c7b87c0d89
effect timers now display (<3 ion)
...
- added source/target to effects
- todo: send battle packet crap
2017-07-27 22:19:20 +01:00
Tahir Akhlaq
8bebba64b3
fixed some timers
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- status icons now display (<3 u ion)
- todo: populate status tables, figure out why effect wont tick down for me
2017-07-27 03:58:42 +01:00
Tahir Akhlaq
ddad27a5f9
fixed high cpu usage caused by spawning stupid amounts of script objects each tick
2017-07-18 04:54:05 +01:00
Tahir Akhlaq
53207a9ff0
added status effect saving
...
- added some of the packets to add/remove effects (todo: battle packet too)
2017-07-18 00:55:03 +01:00
Tahir Akhlaq
d9d185d7e6
added status effect loading
...
- todo: populate table (and test this doesnt break everything ever), send charawork and message packets
2017-07-15 22:11:22 +01:00
Tahir Akhlaq
13af16ec0e
Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai
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shitty line ending conflicts
# Conflicts:
# FFXIVClassic Map Server/lua/LuaEngine.cs
2017-07-12 18:48:44 +01:00
Tahir Akhlaq
f4687942af
stubbed some more stuff, forgot to pass args to function
2017-07-12 18:46:39 +01:00
Tahir Akhlaq
7c08420206
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai
2017-07-11 20:52:43 +01:00
yogurt
3734f22fc2
Merged in skeletonhorn/ffxiv-classic-server-ai-fork/ai-open (pull request #1 )
...
equip ability functions
2017-07-11 19:52:04 +00:00
Tahir Akhlaq
7ab40a30f1
stubbed some more functions
2017-07-11 20:49:38 +01:00
yogurt
4032258e76
More merge fixes!
2017-07-11 11:52:54 -05:00
yogurt
4dee26e136
Fixing more merge errors. I'm bad at this
2017-07-11 09:50:54 -05:00
yogurt
86a2e4aff3
Fixing merge error
2017-07-11 09:45:11 -05:00
yogurt
b2e86d282a
Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai-open
2017-07-11 09:40:10 -05:00
yogurt
efdec5e472
Add equip ability functions
...
Fix EquipAbility SQL query
2017-07-11 09:08:50 -05:00
Tahir Akhlaq
84d5eee1fc
cleaned targetfind some
...
- added character allegiance types
2017-07-11 01:54:15 +01:00
Tahir Akhlaq
59fab08230
added some more targetfind stuff to handle pets (needs testing)
2017-07-10 23:52:31 +01:00
Tahir Akhlaq
1637bba167
added target finding within box (thanks kjLotus!)
...
- added function to return position as Vector3 to Actor (todo: maybe we should just use the class instead of 3 separate floats?)
- added function to return all actors in Area
- actually added documentation to TargetFind stuff (kill me pls)
- todo: actually test this..
2017-07-10 02:31:37 +01:00
Filip Maj
372d50d7eb
Added closed doors to the two private areas for the ul'dah opening. CAN'T ESCAPE NOW!!!!
2017-07-09 19:13:17 -04:00
Filip Maj
bac901c437
Added warp after the ul'dah battle to the private area.
2017-07-09 18:49:12 -04:00
Filip Maj
69f7fb5e47
Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld.
2017-07-09 18:38:01 -04:00
Filip Maj
24c46c0480
Fixed issue where any actor < -1000 Z position would appear anyways.
2017-07-09 12:58:22 -04:00
Filip Maj
affff96837
A default return destination is now set on new character based on initialTown.
2017-07-09 11:40:28 -04:00
Filip Maj
77d6cb2e43
Fixed up how "special" items work (ie: PUG and ARC weapons). No more glitches hopefully.
2017-07-09 11:39:17 -04:00