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![]() - added function to return position as Vector3 to Actor (todo: maybe we should just use the class instead of 3 separate floats?) - added function to return all actors in Area - actually added documentation to TargetFind stuff (kill me pls) - todo: actually test this.. |
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.. | ||
ai | ||
npc | ||
player | ||
AetheryteWork.cs | ||
BattleSave.cs | ||
BattleTemp.cs | ||
Character.cs | ||
CharaWork.cs | ||
EventSave.cs | ||
EventTemp.cs | ||
ParameterSave.cs | ||
ParameterTemp.cs | ||
Work.cs |