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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
33 lines
No EOL
940 B
Lua
33 lines
No EOL
940 B
Lua
require("global");
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require("weaponskill");
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function onSkillPrepare(caster, target, skill)
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return 0;
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end;
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function onSkillStart(caster, target, skill)
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skill.statusMagnitude = 25;--could probalby have a status magnitude value
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return 0;
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end;
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--Chance to increase defense when executed from behind the target
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function onPositional(caster, target, skill)
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skill.statusChance = 0.90;
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end;
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--Increases bleed damage
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--Bleed damage seems like it's 25 with comboed being 38 (25 * 1.5 rounded up)
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function onCombo(caster, target, skill)
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skill.statusMagnitude = 38;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate ws damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end; |