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Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
36 lines
1.3 KiB
Lua
36 lines
1.3 KiB
Lua
require("modifiers")
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function onGain(target, effect)
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--Magnitude is caster's Enhancing Magic Potency.
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
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--5-4-5-4-5-4-5-4-5 repeating points of Enhancing for 1 defense
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--4.56 * Enhancing Potency
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local defenseBuff = 4.56 * effect.GetMagnitude();
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local magicDefenseBuff = 0;
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target.AddMod(modifiersGlobal.Defense, defenseBuff);
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--27365: Enhanced Protect: Increases magic defense gained from Protect.
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--There is no "magic defense" stat, instead it gives stats to each resist stat.
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magicDefenseBuff = 6.67 * effect.GetMagnitude();
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for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
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target.AddMod(i, magicDefenseBuff);
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end
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end;
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function onLose(target, effect)
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local defenseBuff = 4.56 * effect.GetMagnitude();
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local magicDefenseBuff = 0;
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target.SubtractMod(modifiersGlobal.Defense, defenseBuff);
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--27365: Enhanced Protect: Increases magic defense gained from Protect.
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--There is no "magic defense" stat, instead it gives stats to each resist stat.
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magicDefenseBuff = 6.67 * effect.GetMagnitude();
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for i = modifiersGlobal.ResistFire, modifiersGlobal.ResistWater do
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target.SubtractMod(i, magicDefenseBuff);
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end
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end;
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