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129 lines
4.4 KiB
C
129 lines
4.4 KiB
C
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#ifndef _EVENTLOGMESSAGE_H
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#define _EVENTLOGMESSAGE_H
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#include <Network/GamePacket.h>
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#include <Network/PacketDef/Zone/ServerZoneDef.h>
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#include <Actor/Player.h>
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#include "Forwards.h"
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namespace Sapphire::Network::Packets::WorldPackets::Server
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{
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/**
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* @brief The packet sent for event log messages.
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*/
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class EventLogMessageHeader : public ZoneChannelPacket< FFXIVIpcEventLogMessageHeader >
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{
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public:
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EventLogMessageHeader( const Entity::Player& player,
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uint32_t directorId,
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uint32_t msgId ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessageHeader >( player.getId() )
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{
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initialize( player, directorId, msgId );
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};
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private:
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void initialize( const Entity::Player& player,
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uint32_t directorId,
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uint32_t msgId )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = 0;
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};
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};
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class EventLogMessage2 : public ZoneChannelPacket< FFXIVIpcEventLogMessage2 >
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{
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public:
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EventLogMessage2( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessage2 >( player.getId() )
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{
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initialize( player, directorId, msgId, args );
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};
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private:
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void initialize( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = args.size();
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std::copy( args.begin(), args.end(), m_data.args );
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};
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};
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class EventLogMessage4 : public ZoneChannelPacket< FFXIVIpcEventLogMessage4 >
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{
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public:
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EventLogMessage4( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessage4 >( player.getId() )
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{
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initialize( player, directorId, msgId, args );
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};
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private:
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void initialize( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = args.size();
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std::copy( args.begin(), args.end(), m_data.args );
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};
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};
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class EventLogMessage8 : public ZoneChannelPacket< FFXIVIpcEventLogMessage8 >
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{
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public:
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EventLogMessage8( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessage8 >( player.getId() )
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{
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initialize( player, directorId, msgId, args );
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};
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private:
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void initialize( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = args.size();
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std::copy( args.begin(), args.end(), m_data.args );
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};
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};
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class EventLogMessage16 : public ZoneChannelPacket< FFXIVIpcEventLogMessage16 >
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{
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public:
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EventLogMessage16( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessage16 >( player.getId() )
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{
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initialize( player, directorId, msgId, args );
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};
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private:
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void initialize( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = args.size();
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std::copy( args.begin(), args.end(), m_data.args );
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};
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};
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class EventLogMessage32 : public ZoneChannelPacket< FFXIVIpcEventLogMessage32 >
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{
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public:
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EventLogMessage32( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args ) :
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ZoneChannelPacket< FFXIVIpcEventLogMessage32 >( player.getId() )
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{
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initialize( player, directorId, msgId, args );
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};
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private:
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void initialize( const Entity::Player& player, uint32_t directorId, uint32_t msgId, const std::initializer_list< uint32_t > args )
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{
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m_data.handlerId = directorId;
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m_data.messageId = msgId;
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m_data.numOfArgs = args.size();
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std::copy( args.begin(), args.end(), m_data.args );
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};
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};
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}
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#endif /*_EVENTLOGMESSAGE_H*/
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