2017-12-10 01:52:03 +11:00
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#ifndef NATIVE_SCRIPT_API
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#define NATIVE_SCRIPT_API
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#include <string>
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2017-12-10 02:49:22 +11:00
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#include <Actor/Actor.h>
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#include <Actor/Player.h>
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#include <StatusEffect/StatusEffect.h>
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2017-12-10 01:52:03 +11:00
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2017-12-10 17:13:57 +11:00
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#ifdef _MSC_VER
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#define EXPORT __declspec( dllexport )
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#else
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#define EXPORT __attribute__((visibility("default")))
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#endif
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2017-12-10 01:52:03 +11:00
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#define EXPORT_SCRIPTOBJECT( type, base ) \
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extern "C" EXPORT base* get##base() \
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2017-12-10 01:52:03 +11:00
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{ return static_cast< base* >( new type ); }
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#define EXPORT_STATUSEFFECTSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, StatusEffectScript )
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2017-12-10 21:43:54 +11:00
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#define EXPORT_ACTIONSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, ActionScript )
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#define EXPORT_QUESTSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, QuestScript )
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#define EXPORT_BATTLENPCSCRIPT( type ) EXPORT_SCRIPTOBJECT( type, BattleNpcScript )
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#define EXPORT_ZONESCRIPT( type ) EXPORT_SCRIPTOBJECT( type, ZoneScript )
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2017-12-11 21:10:54 +11:00
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using namespace Core;
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2017-12-10 01:52:03 +11:00
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class ScriptObject
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{
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protected:
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std::string m_scriptName;
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uint32_t m_id;
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2017-12-10 01:52:03 +11:00
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public:
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ScriptObject( std::string name, uint32_t id ) :
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m_scriptName( name ),
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m_id( id )
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{ }
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2017-12-11 21:10:54 +11:00
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virtual const std::string& getName() const
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{
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return m_scriptName;
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}
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virtual uint32_t getId() const
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{
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return m_id;
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}
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2017-12-10 01:52:03 +11:00
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};
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2017-12-10 03:01:21 +11:00
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class StatusEffectScript : public ScriptObject
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2017-12-10 01:52:03 +11:00
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{
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public:
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StatusEffectScript( std::string name, uint32_t effectId ) :
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ScriptObject( name, effectId )
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{ }
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2017-12-11 22:21:37 +11:00
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virtual void onTick( Entity::Actor& actor ) { }
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virtual void onApply( Entity::Actor& actor ) { }
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virtual void onRemove( Entity::Actor& actor ) { }
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virtual void onExpire( Entity::Actor& actor ) { }
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virtual void onPlayerCollision( Entity::Actor& actor, Entity::Actor& actorHit ) { }
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virtual void onPlayerFinishCast( Entity::Actor& actor ) { }
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virtual void onPlayerDamaged( Entity::Actor& actor ) { }
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virtual void onPlayerDeath( Entity::Actor& actor ) { }
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2017-12-10 01:52:03 +11:00
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};
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2017-12-10 15:31:48 +11:00
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class ActionScript : public ScriptObject
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{
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public:
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ActionScript( std::string name, uint32_t abilityId ) :
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ScriptObject( name, abilityId )
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{ }
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2017-12-11 22:21:37 +11:00
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virtual void onStart( Entity::Actor& sourceActor, Entity::Actor& targetActor ) { }
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virtual void onCastFinish( Entity::Player& player, Entity::Actor& targetActor ) { }
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virtual void onInterrupt( Entity::Actor& sourceActor/*, Core::Entity::Actor targetActor*/ ) { }
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};
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2017-12-10 03:01:21 +11:00
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class QuestScript : public ScriptObject
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{
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public:
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QuestScript( std::string name, uint32_t questId ) :
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ScriptObject( name, questId )
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{ }
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2017-12-11 22:52:10 +11:00
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virtual void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) { }
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virtual void onNpcKill( uint32_t npcId, Entity::Player& player ) { }
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virtual void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) { }
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};
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2017-12-10 03:01:21 +11:00
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class BattleNpcScript : public ScriptObject
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{
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public:
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BattleNpcScript( std::string name, uint32_t npcId ) :
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ScriptObject( name, npcId )
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{ }
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2017-12-10 01:52:03 +11:00
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};
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2017-12-10 03:01:21 +11:00
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class ZoneScript : public ScriptObject
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{
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public:
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ZoneScript( std::string name, uint32_t zoneId ) :
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ScriptObject( name, zoneId )
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{ }
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virtual void onZoneInit() { }
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virtual void onEnterZone( Entity::Player& pPlayer, uint32_t eventId, uint16_t param1, uint16_t param2 ) { }
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};
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#endif
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