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sapphire/src/servers/Scripts/opening/OpeningUldah.cpp

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#include <Actor/Player.h>
#include <ScriptObject.h>
class OpeningUldah : public EventScript
{
private:
static constexpr auto ERANGE_HOWTO_ANN_AND_QUEST = 4101650;
static constexpr auto ERANGE_HOWTO_QUEST_REWARD = 4102883;
static constexpr auto ERANGE_SEQ_1_CLOSED_1 = 4101587;
static constexpr auto POS_SEQ_1_CLOSED_RETURN_1 = 4101691;
static constexpr auto ERANGE_ALWAYS_CLOSED_1 = 4101537;
static constexpr auto POS_ALWAYS_CLOSED_RETURN_1 = 4101685;
static constexpr auto ENPC_ALWAYS_CLOSED_1 = 4101796;
static constexpr auto ERANGE_ALWAYS_CLOSED_2 = 4101525;
static constexpr auto POS_ALWAYS_CLOSED_RETURN_2 = 4101680;
static constexpr auto ENPC_ALWAYS_CLOSED_2 = 4101789;
static constexpr auto ERANGE_ALWAYS_CLOSED_3 = 4101535;
static constexpr auto POS_ALWAYS_CLOSED_RETURN_3 = 4101681;
static constexpr auto ENPC_ALWAYS_CLOSED_3 = 4101787;
static constexpr auto BGM_MUSIC_ZONE_WIL_TWN = 1035;
static constexpr auto NCUT_WIL_1 = 186;
static constexpr auto NCUT_WIL_2 = 139;
static constexpr auto NCUT_WIL_3 = 187;
static constexpr auto ENPC_QUEST_OFFER = 3969639;
static constexpr auto NCUT_LIGHT_ALL = 2;
static constexpr auto NCUT_LIGHT_WIL_1 = 147;
static constexpr auto NCUT_LIGHT_WIL_2 = 145;
void Scene00000( Entity::Player& player )
{
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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{
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auto questionAnswer = result.param2;
int16_t rSlotId;
switch( questionAnswer )
{
case 1: rSlotId = player.addItem( Common::InventoryType::ArmoryRing, -1, 4423, 1, false, true ); break;
case 2: rSlotId = player.addItem( Common::InventoryType::ArmoryRing, -1, 4424, 1, false, true ); break;
case 3: rSlotId = player.addItem( Common::InventoryType::ArmoryRing, -1, 4425, 1, false, true ); break;
case 4: rSlotId = player.addItem( Common::InventoryType::ArmoryRing, -1, 4426, 1, false, true ); break;
default: rSlotId = player.addItem( Common::InventoryType::ArmoryRing, -1, 4426, 1, false, true ); break;
}
if( rSlotId != -1 )
{
auto pItem = player.getItemAt( Common::InventoryType::ArmoryRing, rSlotId );
player.sendDebug( std::to_string( rSlotId ) );
if( pItem )
player.equipItem( Common::EquipSlot::Ring2, pItem, true );
}
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player.setOpeningSequence( 1 );
Scene00001( player );
};
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player.playScene( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
CONDITION_CUTSCENE | HIDE_UI |
HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback );
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}
void Scene00001( Entity::Player& player )
{
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player.playScene( getId(), 1, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0x32 );
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}
void Scene00020( Entity::Player& player )
{
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player.playScene( getId(), 20, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 1 );
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}
void Scene00030( Entity::Player& player )
{
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player.playScene( getId(), 30, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
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}
void Scene00040( Entity::Player& player )
{
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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{
if( player.getOpeningSequence() == 2 )
Scene00030( player );
};
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player.playScene( getId(), 40, NO_DEFAULT_CAMERA, 2, 1, callback );
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}
public:
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OpeningUldah() : EventScript( 1245187 )
{ }
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void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
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{
if( player.getOpeningSequence() == 0 )
Scene00000( player );
else
Scene00040( player );
}
void onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
if( param1 == ERANGE_SEQ_1_CLOSED_1 )
Scene00020( player );
}
void onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
if( param1 == ERANGE_ALWAYS_CLOSED_1 || param1 == ERANGE_ALWAYS_CLOSED_2 || param1 == ERANGE_ALWAYS_CLOSED_3 )
{
Scene00020( player );
}
}
};