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sapphire/src/world/Network/Handlers/PacketCommandHandler.cpp

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#include <Common.h>
#include <Network/CommonNetwork.h>
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#include <Network/GamePacket.h>
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#include <Logging/Logger.h>
#include <Exd/ExdData.h>
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#include <Network/PacketContainer.h>
#include <Network/CommonActorControl.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
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#include "Territory/Territory.h"
#include "Manager/HousingMgr.h"
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/InspectPacket.h"
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlTargetPacket.h"
#include "Action/Action.h"
#include "Session.h"
#include "WorldServer.h"
#include "Forwards.h"
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#include <Service.h>
#include <Manager/TerritoryMgr.h>
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
using namespace Sapphire::Network::Packets::WorldPackets::Client;
using namespace Sapphire::Network::ActorControl;
using namespace Sapphire::World::Manager;
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void examineHandler( Sapphire::Entity::Player& player, uint32_t targetId )
{
using namespace Sapphire;
auto& server = Service< World::WorldServer >::ref();
auto pSession = server.getSession( targetId );
if( pSession )
{
auto pTarget = pSession->getPlayer();
if( pTarget )
{
if( pTarget->isActingAsGm() || pTarget->getZoneId() != player.getZoneId() )
{
server.queueForPlayer( player.getCharacterId(), makeActorControl( player.getId(), ActorControlType::ExamineError ) );
}
else
{
server.queueForPlayer( player.getCharacterId(), std::make_shared< InspectPacket >( player, pTarget ) );
}
}
}
}
void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
const auto packet = ZoneChannelPacket< FFXIVIpcClientTrigger >( inPacket );
auto& server = Service< World::WorldServer >::ref();
auto& teriMgr = Service< World::Manager::TerritoryMgr >::ref();
auto pZone = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
const auto commandId = packet.data().Id;
const auto param1 = *reinterpret_cast< const uint64_t* >( &packet.data().Arg0 );
const auto param11 = packet.data().Arg0;
const auto param12 = packet.data().Arg1;
const auto param2 = packet.data().Arg2;
const auto param4 = packet.data().Arg3;
const auto param3 = packet.data().Target;
Logger::debug( "[{0}] Incoming Packet Command: {1:X} ( p1:{2:X} p2:{3:X} p3:{4:X} )",
m_pSession->getId(), commandId, param1, param2, param3 );
//Logger::Log(LoggingSeverity::debug, "[" + std::to_string(m_pSession->getId()) + "] " + pInPacket->toString());
switch( commandId )
{
case PacketCommand::DRAWN_SWORD: // Toggle sheathe
{
if( param11 == 1 )
player.setStance( Stance::Active );
else
{
player.setStance( Stance::Passive );
player.setAutoattack( false );
}
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player.sendToInRangeSet( makeActorControl( player.getId(), 0, param11, 1 ) );
break;
}
case PacketCommand::AUTO_ATTACK: // Toggle auto-attack
{
if( param11 == 1 )
{
player.setAutoattack( true );
player.setStance( Stance::Active );
}
else
player.setAutoattack( false );
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player.sendToInRangeSet( makeActorControl( player.getId(), 1, param11, 1 ) );
break;
}
case PacketCommand::TARGET_DECIDE: // Change target
{
uint64_t targetId = param1;
player.changeTarget( targetId );
break;
}
case PacketCommand::CANCEL_MOUNT:
{
player.setMount( 0 );
break;
}
case PacketCommand::COMPANION:
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{
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player.setCompanion( static_cast< uint16_t >( param1 ) );
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break;
}
case PacketCommand::REQUEST_STATUS_RESET: // Remove status (clicking it off)
{
// todo: check if status can be removed by client from exd
player.removeSingleStatusEffectById( static_cast< uint32_t >( param1 ) );
break;
}
case PacketCommand::CANCEL_CAST:
{
if( player.getCurrentAction() )
player.getCurrentAction()->setInterrupted( ActionInterruptType::RegularInterrupt );
break;
}
case PacketCommand::INSPECT:
{
uint32_t targetId = param11;
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examineHandler( player, targetId );
break;
}
case PacketCommand::MARKING: // Mark player
{
break;
}
case PacketCommand::ACTIVE_TITLE: // Set player title
{
player.setTitle( static_cast< uint16_t >( param1 ) );
break;
}
case PacketCommand::TITLE_LIST: // Get title list
{
player.sendTitleList();
break;
}
case PacketCommand::SET_HOWTO: // Update howtos seen
{
uint32_t howToId = param11;
player.updateHowtosSeen( howToId );
break;
}
case PacketCommand::SET_CUTSCENE:
{
server.queueForPlayer( player.getCharacterId(), makeActorControl( player.getId(), ActorControlType::SetCutsceneFlag, param11, 1 ) );
break;
}
case PacketCommand::EMOTE: // emote
{
uint64_t targetId = player.getTargetId();
uint32_t emoteId = param11;
bool isSilent = param2 == 1;
auto& exdData = Service< Data::ExdData >::ref();
auto emoteData = exdData.getRow< Component::Excel::Emote >( emoteId );
if( !emoteData )
return;
player.sendToInRangeSet( makeActorControlTarget( player.getId(), ActorControlType::Emote, emoteId, 0, isSilent ? 1 : 0, 0, targetId ) );
bool isPersistent = emoteData->data().Mode != 0;
if( isPersistent )
{
player.setStance( Stance::Passive );
player.setAutoattack( false );
player.setPersistentEmote( emoteData->data().Mode );
player.setStatus( ActorStatus::EmoteMode );
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player.sendToInRangeSet( makeActorControl( player.getId(), ActorControlType::SetStatus,
static_cast< uint8_t >( ActorStatus::EmoteMode ),
emoteData->data().IsEndEmoteMode ? 1 : 0 ), true );
}
if( emoteData->data().IsAvailableWhenDrawn )
{
player.setStance( Stance::Active );
}
break;
}
case PacketCommand::EMOTE_CANCEL: // emote
{
player.sendToInRangeSet( makeActorControl( player.getId(), ActorControlType::EmoteInterrupt ) );
break;
}
/* case PacketCommand::PersistentEmoteCancel: // cancel persistent emote
{
player.setPersistentEmote( 0 );
player.emoteInterrupt();
player.setStatus( ActorStatus::Idle );
auto pSetStatusPacket = makeActorControl( player.getId(), SetStatus, static_cast< uint8_t >( ActorStatus::Idle ) );
player.sendToInRangeSet( pSetStatusPacket );
break;
}*/
case PacketCommand::POSE_EMOTE_CONFIG: // change pose
case PacketCommand::POSE_EMOTE_WORK: // reapply pose
{
player.setPose( static_cast< uint8_t >( param12 ) );
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auto pSetStatusPacket = makeActorControl( player.getId(), SetPose, param11, param12 );
player.sendToInRangeSet( pSetStatusPacket, true );
break;
}
case PacketCommand::POSE_EMOTE_CANCEL: // cancel pose
{
player.setPose( static_cast< uint8_t >( param12 ) );
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auto pSetStatusPacket = makeActorControl( player.getId(), SetPose, param11, param12 );
player.sendToInRangeSet( pSetStatusPacket, true );
break;
}
case PacketCommand::REVIVE: // return dead / accept raise
{
switch( static_cast < ResurrectType >( param1 ) )
{
case ResurrectType::RaiseSpell:
// todo: handle raise case (set position to raiser, apply weakness status, set hp/mp/tp as well as packet)
player.returnToHomepoint();
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break;
case ResurrectType::Return:
player.returnToHomepoint();
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break;
default:
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break;
}
}
case PacketCommand::FINISH_LOADING: // Finish zoning
{
player.finishZoning();
player.setLoadingComplete( true );
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if( player.isLogin() )
player.setIsLogin( false );
break;
}
case PacketCommand::TELEPO_INQUIRY: // Teleport
{
player.teleportQuery( static_cast< uint16_t >( param11 ) );
break;
}
/* case PacketCommand::DyeItem: // Dye item
{
// param11 = item to dye container
// param12 = item to dye slot
// param2 = dye bag container
// param4 = dye bag slot
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player.setDyeingInfo( param11, param12, param2, param4 );
break;
}*/
case PacketCommand::DIRECTOR_INIT_RETURN: // Director init finish
{
pZone->onInitDirector( player );
break;
}
case PacketCommand::SYNC_DIRECTOR: // Director init finish
{
pZone->onDirectorSync( player );
break;
}
/* case PacketCommand::EnterTerritoryEventFinished:// this may still be something else. I think i have seen it elsewhere
{
player.setOnEnterEventDone( true );
break;
}*/
case PacketCommand::EVENT_HANDLER:
{
pZone->onEventHandlerOrder( player, param11, param12, param2, param3, param4 );
break;
}
case PacketCommand::CANCEL_QUEST:
{
player.removeQuest( static_cast< uint16_t >( param1 ) );
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break;
}
case PacketCommand::HOUSING_LOCK_LAND_BY_BUILD:
{
auto hZone = std::dynamic_pointer_cast< HousingZone >( pZone );
if (!hZone)
return;
player.setActiveLand( static_cast< uint8_t >( param11 ), hZone->getWardNum() );
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auto pShowBuildPresetUIPacket = makeActorControl( player.getId(), ShowBuildPresetUI, param11 );
server.queueForPlayer( player.getCharacterId(), pShowBuildPresetUIPacket );
break;
}
case PacketCommand::HOUSING_AUCTION_INFO:
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{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12 );
housingMgr.sendLandSignFree( player, ident );
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break;
}
case PacketCommand::HOUSING_GET_PROFILE:
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{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12, false );
housingMgr.sendLandSignOwned( player, ident );
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break;
}
case PacketCommand::HOUSING_GET_PROFILE_LIST:
{
auto& housingMgr = Service< HousingMgr >::ref();
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housingMgr.sendWardLandInfo( player, static_cast< uint8_t >( param12 ), static_cast< uint8_t >( param11 ) );
break;
}
case PacketCommand::HOUSING_RELEASE:
{
auto& housingMgr = Service< HousingMgr >::ref();
auto hZone = std::dynamic_pointer_cast< HousingZone >( pZone );
if (!hZone)
return;
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auto plot = static_cast< uint8_t >( param12 & 0xFF );
housingMgr.relinquishLand( player, *hZone, plot );
break;
}
case PacketCommand::HOUSING_HOUSE_NAME:
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{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12 );
housingMgr.requestEstateRename( player, ident );
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break;
}
case PacketCommand::HOUSING_EDIT_WELCOME:
{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12 );
housingMgr.requestEstateEditGreeting( player, ident );
break;
}
/* case PacketCommand::RequestEstateEditGuestAccessSettings:
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{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12 );
housingMgr.requestEstateEditGuestAccess( player, ident );
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break;
}*/
case PacketCommand::HOUSING_LAYOUTMODE:
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{
// close ui
if( param11 == 1 )
break;
// param12 is 0 when inside a house
uint8_t ward = ( param12 >> 16 ) & 0xFF;
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uint8_t plot = ( param12 & 0xFF );
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auto pShowHousingItemUIPacket = makeActorControl( player.getId(), ShowHousingItemUI, 0, plot );
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server.queueForPlayer( player.getCharacterId(), pShowHousingItemUIPacket );
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//TODO: show item housing container
break;
}
case PacketCommand::HOUSING_WELCOME:
{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12 );
housingMgr.sendEstateGreeting( player, ident );
break;
}
/* case PacketCommand::RequestLandInventory:
{
uint8_t plot = ( param12 & 0xFF );
auto& housingMgr = Service< HousingMgr >::ref();
uint16_t inventoryType = InventoryType::HousingExteriorPlacedItems;
if( param2 == 1 )
inventoryType = InventoryType::HousingExteriorStoreroom;
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housingMgr.sendEstateInventory( player, inventoryType, plot );
break;
}
case PacketCommand::RequestEstateInventory:
{
auto& housingMgr = Service< HousingMgr >::ref();
// param1 = 1 - storeroom
// param1 = 0 - placed items
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if( param1 == 1 )
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housingMgr.sendInternalEstateInventoryBatch( player, true );
else
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housingMgr.sendInternalEstateInventoryBatch( player );
break;
}
case PacketCommand::RequestHousingItemRemove:
{
auto& housingMgr = Service< HousingMgr >::ref();
auto slot = param4 & 0xFF;
auto sendToStoreroom = ( param4 >> 16 ) != 0;
//player, plot, containerId, slot, sendToStoreroom
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housingMgr.reqRemoveHousingItem( player, static_cast< uint16_t >( param12 ), static_cast< uint16_t >( param2 ), static_cast< uint8_t >( slot ), sendToStoreroom );
break;
}
case PacketCommand::RequestEstateExteriorRemodel:
{
auto& housingMgr = Service< HousingMgr >::ref();
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housingMgr.reqEstateExteriorRemodel( player, static_cast< uint16_t >( param11 ) );
break;
}
case PacketCommand::RequestEstateInteriorRemodel:
{
auto& housingMgr = Service< HousingMgr >::ref();
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housingMgr.reqEstateInteriorRemodel( player );
break;
}
case PacketCommand::UpdateEstateGuestAccess:
{
auto canTeleport = ( param2 & 0xFF ) == 1;
auto unk1 = ( param2 >> 8 & 0xFF ) == 1; // todo: related to fc? or unused?
auto privateEstateAccess = ( param2 >> 16 & 0xFF ) == 1;
auto unk = ( param2 >> 24 & 0xFF ) == 1; // todo: related to fc? or unused?
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player.sendDebug( "can teleport: {0}, unk: {1}, privateEstateAccess: {2}, unk: {3}",
canTeleport, unk1, privateEstateAccess, unk );
break;
}
case PacketCommand::RequestEventBattle:
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{
auto packet = makeActorControlSelf( player.getId(), ActorControl::EventBattleDialog, 0, param12, param2 );
player.queuePacket( packet );
player.sendDebug( "event battle level sync: {0}, ilevel sync?: {1}", param12, param2 );
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break;
}*/
default:
{
Logger::debug( "[{0}] Unhandled action: {1:04X}", m_pSession->getId(), commandId );
break;
}
}
}