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style + cast changes
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parent
4c75f1fd32
commit
02f1bd71c5
4 changed files with 16 additions and 12 deletions
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@ -1926,7 +1926,7 @@ uint8_t Sapphire::Entity::Player::getNextObjSpawnIndexForActorId( uint32_t actor
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return index;
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}
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void Sapphire::Entity::Player::setDyeingInfo( uint32_t itemToDyeContainer, uint32_t itemToDyeSlot, uint32_t dyeBagContainer, uint32_t dyeBagSlot)
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void Sapphire::Entity::Player::setDyeingInfo( uint32_t itemToDyeContainer, uint32_t itemToDyeSlot, uint32_t dyeBagContainer, uint32_t dyeBagSlot )
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{
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m_dyeingInfo.itemToDyeContainer = itemToDyeContainer;
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m_dyeingInfo.itemToDyeSlot = itemToDyeSlot;
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@ -1942,18 +1942,18 @@ void Sapphire::Entity::Player::dyeItemFromDyeingInfo()
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uint32_t dyeBagSlot = m_dyeingInfo.dyeBagSlot;
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sendStateFlags(); // Retail sends all 0s to unlock player after a dye? Possibly not setting a flag when the action is started in the backend..?
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auto itemToDye = getItemAt(itemToDyeContainer, itemToDyeSlot);
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auto dyeToUse = getItemAt(dyeBagContainer, dyeBagSlot);
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auto itemToDye = getItemAt( itemToDyeContainer, itemToDyeSlot );
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auto dyeToUse = getItemAt( dyeBagContainer, dyeBagSlot );
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if (!itemToDye || !dyeToUse) return;
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if ( !itemToDye || !dyeToUse ) return;
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uint32_t stainColorID = dyeToUse->getAdditionalData();
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itemToDye->setStain(stainColorID);
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itemToDye->setStain( stainColorID );
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//TODO: subtract/remove dye used
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// TODO: subtract/remove dye used
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insertInventoryItem((Sapphire::Common::InventoryType)itemToDyeContainer, (uint16_t)itemToDyeSlot, itemToDye);
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writeItem(itemToDye);
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insertInventoryItem( static_cast < Sapphire::Common::InventoryType > ( itemToDyeContainer ), static_cast < uint16_t > ( itemToDyeSlot ), itemToDye );
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writeItem( itemToDye );
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}
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void Sapphire::Entity::Player::resetObjSpawnIndex()
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@ -536,7 +536,7 @@ namespace Sapphire::Entity
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void clearTeleportQuery();
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void setDyeingInfo(uint32_t itemToDyeContainer, uint32_t itemToDyeSlot, uint32_t dyeBagContainer, uint32_t dyeBagSlot);
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void setDyeingInfo( uint32_t itemToDyeContainer, uint32_t itemToDyeSlot, uint32_t dyeBagContainer, uint32_t dyeBagSlot );
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void dyeItemFromDyeingInfo();
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/*! prepares zoning / fades out the screen */
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@ -1123,7 +1123,7 @@ namespace Sapphire::Entity
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uint32_t itemToDyeSlot;
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uint32_t dyeBagContainer;
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uint32_t dyeBagSlot;
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}; PlayerDyeingInfo m_dyeingInfo;
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} m_dyeingInfo;
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Common::Util::SpawnIndexAllocator< uint8_t > m_objSpawnIndexAllocator;
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Common::Util::SpawnIndexAllocator< uint8_t > m_actorSpawnIndexAllocator;
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@ -279,7 +279,11 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw,
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}
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case ClientTriggerType::DyeItem: // Dye item
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{
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player.setDyeingInfo(param11, param12, param2, param4);
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// param11 = item to dye container
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// param12 = item to dye slot
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// param2 = dye bag container
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// param4 = dye bag slot
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player.setDyeingInfo( param11, param12, param2, param4 );
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break;
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}
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case ClientTriggerType::DirectorInitFinish: // Director init finish
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@ -74,7 +74,7 @@ namespace Sapphire::Network::Packets::Server
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auto& entry = m_data.entries[i];
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entry.catalogId = pItem->getId();
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entry.quality = pItem->isHq();
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entry.stain = (uint8_t)pItem->getStain(); //NOTE: More of this packet may be dye info?
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entry.stain = static_cast < uint8_t > ( pItem->getStain() );
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//entry.appearanceCatalogId = pItem->getGlamourId()
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// todo: glamour/materia etc.
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}
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