mirror of
https://github.com/SapphireServer/Sapphire.git
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883 lines
29 KiB
C++
883 lines
29 KiB
C++
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Inventory/Item.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: ManFst407_00521
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// Quest Name: Escape from Castrum Centri
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// Quest ID: 66057
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// Start NPC: 1006555
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// End NPC: 1006573
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using namespace Sapphire;
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class ManFst407 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AH
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// UI8AL
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// UI8BH
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// UI8BL
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006530
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/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007538
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/// Countable Num: 0 Seq: 3 Event: 1 Listener: 1007539
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/// Countable Num: 0 Seq: 4 Event: 1 Listener: 1007670
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/// Countable Num: 0 Seq: 5 Event: 1 Listener: 1007537
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/// Countable Num: 0 Seq: 6 Event: 1 Listener: 1006531
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006567
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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Seq4 = 4,
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Seq5 = 5,
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Seq6 = 6,//Fake Seq for Cutscene
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1006555;//Cid (Cid's Workshop)
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static constexpr auto Actor1 = 1006530;//Slafborn
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static constexpr auto Actor2 = 1007538;
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static constexpr auto Actor3 = 1007539;
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static constexpr auto Actor4 = 1007670;
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static constexpr auto Actor5 = 1007537;//Cid (Overworld Seq1/Seq2/Seq3/Seq4)
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static constexpr auto Actor6 = 1006531;//Glaumunt
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static constexpr auto Actor7 = 1006567;//Imperial Decurion
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static constexpr auto Actor8 = 1007614;
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static constexpr auto Actor9 = 1006568; //Imperial Courier
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static constexpr auto Actor10 = 1006569;//Imperial Guard
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static constexpr auto Actor11 = 1007611;//Imperial Centurion
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static constexpr auto Actor12 = 1006562;//Bigs (Castrum)
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static constexpr auto Actor13 = 1007694;
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static constexpr auto Actor14 = 1007696;
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static constexpr auto Actor15 = 1006573;//Minfilia
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static constexpr auto Actor16 = 1004433;//Elyenora
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static constexpr auto CutScene01 = 293;
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static constexpr auto CutScene02 = 113;
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static constexpr auto CutSceneAfter00 = 456;
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static constexpr auto CutSceneAfter01 = 287;
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static constexpr auto CutSceneAfter02 = 114;
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static constexpr auto CutSceneAfter03 = 288;
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static constexpr auto CutSceneAfter04 = 260;
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static constexpr auto Eobject0 = 2002376;//Steel Door
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static constexpr auto EventActionTouchMiddle = 46;
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static constexpr auto Item0 = 2000773;
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static constexpr auto LocAction1 = 990;
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static constexpr auto LocActor0 = 1007697;
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static constexpr auto LocActor1 = 1007006;
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static constexpr auto LocActor2 = 1007023;
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static constexpr auto LocActor8 = 1006563;
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static constexpr auto LocActor9 = 1007614;
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static constexpr auto LocFace1 = 617;
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static constexpr auto LocFace2 = 620;
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static constexpr auto LocPosActor0 = 4332128;
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static constexpr auto LocPosActor1 = 4332129;
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static constexpr auto LocSe1 = 44;
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static constexpr auto LocSe2 = 45;
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static constexpr auto Poprange0 = 4321644;//Cid's Workshop
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static constexpr auto Poprange1 = 4304063;//Castrum Centri
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static constexpr auto Poprange2 = 4305281;//Castrum Centri (Part 2)
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static constexpr auto Poprange3 = 4103351;//Ul'Dah Airship Landing
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static constexpr auto Questbattle0 = 65;
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static constexpr auto Ritem0 = 6223;
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static constexpr auto Ritem1 = 6224;
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static constexpr auto Territorytype0 = 156;
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static constexpr auto Territorytype1 = 335;
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static constexpr auto Territorytype2 = 305;
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static constexpr auto Territorytype3 = 130;
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public:
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ManFst407() : Sapphire::ScriptAPI::QuestScript( 66057 ){};
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~ManFst407() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq0 )
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Scene00003( quest, player );
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break;
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}
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case Actor2:
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{
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break;
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}
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case Actor3:
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{
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break;
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}
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case Actor4:
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{
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break;
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}
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case Actor5:
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{
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if( quest.getSeq() == Seq1 )
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{
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if( checkRequiredItems( player ) )
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Scene00008( quest, player );
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else
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Scene00009( quest, player );
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}
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else if( quest.getSeq() == Seq2 )
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Scene00014( quest, player );
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else if( quest.getSeq() == Seq3 )
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Scene00026( quest, player );
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else if( quest.getSeq() == Seq4 )
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Scene00031( quest, player );
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else if( quest.getSeq() == Seq5 )
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Scene00036( quest, player );
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break;
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}
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case Actor6:
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{
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if( quest.getSeq() == Seq1 )
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Scene00010( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00015( quest, player );
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else if( quest.getSeq() == Seq3 )
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Scene00027( quest, player );
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else if( quest.getSeq() == Seq4 )
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Scene00032( quest, player );
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else if( quest.getSeq() == Seq5 )
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Scene00037( quest, player );
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break;
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}
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case Actor7:
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{
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if( quest.getSeq() == Seq2 )
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Scene00011( quest, player );
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break;
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}
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case Actor8:
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{
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break;
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}
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case Actor9:
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{
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if( quest.getSeq() == Seq2 )
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Scene00017( quest, player );
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break;
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}
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case Actor10:
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{
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if( quest.getSeq() == Seq2 )
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Scene00020( quest, player );
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break;
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}
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case Actor11:
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{
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if( quest.getSeq() == Seq3 )
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Scene00023( quest, player );
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break;
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}
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case Actor12:
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{
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if( quest.getSeq() == Seq4 )
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Scene00029( quest, player );
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break;
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}
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case Actor13:
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{
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break;
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}
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case Actor14:
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{
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break;
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}
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case Actor15:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00041( quest, player );
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break;
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}
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case Actor16:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00042( quest, player );
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break;
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}
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case Eobject0:
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionTouchMiddle,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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//Scene00035( quest, player );
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Scene00038( quest, player );
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},
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nullptr, 0 );
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break;
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}
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}
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}
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void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override
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{
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//Imperial Salute:59
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if( quest.getSeq() == Seq2 )
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{
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if( actorId == Actor7 )
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{
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if( emoteId == 59 )
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Scene00012( quest, player );
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else
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Scene00013( quest, player );
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}
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else if( actorId == Actor9 )
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{
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if( emoteId == 59 )
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Scene00018( quest, player );
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else
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Scene00019( quest, player );
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}
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else if( actorId == Actor10 )
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{
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if( emoteId == 59 )
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Scene00021( quest, player );
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else
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Scene00022( quest, player );
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}
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}
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else if( quest.getSeq() == Seq3 )
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{
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if( actorId == Actor11 )
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{
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if( emoteId == 59 )
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Scene00024( quest, player );
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else
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Scene00025( quest, player );
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}
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}
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}
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void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override
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{
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if( quest.getSeq() == Seq6 )
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Scene00040( quest, player );
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}
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private:
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void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory, bool mustBePrivate = false )
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{
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auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
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auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId );
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if( popRangeInfo )
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{
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if( mustBePrivate )
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{
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auto privTeri = teriMgr().createTerritoryInstance( popRangeInfo->m_territoryTypeId );
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warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, privTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
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}
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else if( sameTerritory )
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{
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warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation );
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}
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else
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{
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auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
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warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
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}
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}
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}
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bool checkRequiredItems( Entity::Player& player )
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{
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auto headEquipped = player.getItemAt( Common::InventoryType::GearSet0, Common::GearSetSlot::Head );
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auto bodyEquipped = player.getItemAt( Common::InventoryType::GearSet0, Common::GearSetSlot::Body );
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return ( headEquipped && bodyEquipped && headEquipped->getId() == Ritem0 && bodyEquipped->getId() == Ritem1 );
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}
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void giveRequiredItems( Entity::Player& player )
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{
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Inventory::InventoryContainerPair pair;
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std::initializer_list< Common::InventoryType > bagsToCheck = { Common::InventoryType::Bag0, Common::InventoryType::Bag1, Common::InventoryType::Bag2, Common::InventoryType::Bag3, Common::InventoryType::ArmoryHead, Common::InventoryType::ArmoryBody };
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bool hasItem0 = player.findFirstItemWithId( Ritem0, pair, bagsToCheck );
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bool hasItem1 = player.findFirstItemWithId( Ritem1, pair, bagsToCheck );
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if( !hasItem0 )
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player.addItem( Ritem0, 1 );
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if( !hasItem1 )
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player.addItem( Ritem1, 1 );
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}
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 );
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if( quest.getUI8AH() >= 3 )
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{
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quest.setUI8AH( 0 );
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quest.setUI8BL( 0 );
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quest.setUI8AL( 0 );
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quest.setUI8BH( 0 );
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quest.setSeq( Seq3 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst407::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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travelToPoprange( player, Poprange0, true );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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|
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00007Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00008Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
quest.setSeq( Seq2 );
|
||
|
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||
|
travelToPoprange( player, Poprange1, false, true );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00009Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00010Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
giveRequiredItems( player );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00011Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00012( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00012Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
quest.setUI8AH( quest.getUI8AH() + 1 );
|
||
|
quest.setUI8BL( 1 );
|
||
|
checkQuestCompletion( quest, player );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00013( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00013Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00014( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00014Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
travelToPoprange( player, Poprange1, false, true );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00015( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00015Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
giveRequiredItems( player );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00016( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00016Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00017( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00017Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00018( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00018Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
quest.setUI8AH( quest.getUI8AH() + 1 );
|
||
|
quest.setUI8AL( 1 );
|
||
|
checkQuestCompletion( quest, player );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00019( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00019Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00020( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00020Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00021( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00021Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
quest.setUI8AH( quest.getUI8AH() + 1 );
|
||
|
quest.setUI8BH( 1 );
|
||
|
checkQuestCompletion( quest, player );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00022( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00022Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00023( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00023Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00024( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00024Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
quest.setUI8BH( 1 );
|
||
|
quest.setSeq( Seq4 );
|
||
|
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00025( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00025Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00026( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00026Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
travelToPoprange( player, Poprange1, false, true );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00027( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00027Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
giveRequiredItems( player );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00028( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00028Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00029( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00029Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
Scene00030( quest, player );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00030( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 30, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00030Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||
|
quest.setSeq( Seq5 );
|
||
|
quest.setUI8BH( 0 );
|
||
|
travelToPoprange( player, Poprange2, false, true );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00031( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 31, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00031Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
travelToPoprange( player, Poprange1, false, true );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00032( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 32, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00032Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
giveRequiredItems( player );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00033( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 33, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00033Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00034( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 34, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00034Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00035( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00035Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
{
|
||
|
auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||
|
|
||
|
eventMgr().eventFinish( player, result.eventId, 0 );
|
||
|
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00036( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00036Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
travelToPoprange( player, Poprange2, false, true );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00037( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 37, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00037Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
giveRequiredItems( player );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00038( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 38, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00038Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
//TODO: Empty Scene being used for quest battle skipping purposes
|
||
|
quest.setSeq( Seq6 );
|
||
|
eventMgr().sendEventNotice( player, getId(), 4, 0 );
|
||
|
playerMgr().sendUrgent( player, "QuestBattle Unimplemented, skipping..." );
|
||
|
player.exitInstance();
|
||
|
travelToPoprange( player, Poprange3, false );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00039( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 39, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00039Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00040( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 40, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00040Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
quest.setSeq( SeqFinish );
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00041( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 41, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00041Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
{
|
||
|
player.finishQuest( getId() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00042( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 42, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00042Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
travelToPoprange( player, Poprange3, true );
|
||
|
}
|
||
|
};
|
||
|
|
||
|
EXPOSE_SCRIPT( ManFst407 );
|