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sapphire/src/servers/Scripts/common/HouFurOrchestrion.cpp

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#include <ScriptObject.h>
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#include <Actor/Player.h>
class HouFurOrchestrion : public EventScript
{
public:
HouFurOrchestrion() : EventScript( 721226 )
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{}
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void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
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}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
Scene00000( player );
}
};