2018-03-07 08:14:42 +01:00
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#include <Script/NativeScriptApi.h>
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#include "../ScriptObject.h"
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#include <Actor/Player.h>
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class CmnDefInnBed : public EventScript
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{
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public:
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CmnDefInnBed() : EventScript( 720916 )
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2018-03-20 23:56:06 +11:00
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{}
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2018-03-07 08:14:42 +01:00
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// menu
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void Scene00000( Entity::Player& player )
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{
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2018-03-20 22:33:51 +11:00
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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2018-03-20 00:05:54 +01:00
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if( result.param2 > 0 )
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Scene00001( player, result.param2 );
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2018-03-07 08:14:42 +01:00
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};
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2018-03-20 22:33:51 +11:00
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player.playScene( getId(), 0, 0x2000, 0, 1, callback );
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2018-03-07 08:14:42 +01:00
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}
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// lay down
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void Scene00001( Entity::Player& player, uint16_t param )
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{
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2018-03-20 22:33:51 +11:00
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auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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2018-03-20 00:05:54 +01:00
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Scene00002( player, result.param2 );
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2018-03-07 08:14:42 +01:00
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};
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2018-03-20 22:33:51 +11:00
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player.playScene( getId(), 1, 0xF32E48F8, 0, 1, param, callback );
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2018-03-07 08:14:42 +01:00
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}
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// logout
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void Scene00002( Entity::Player& player, uint16_t param )
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{
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2018-03-20 22:33:51 +11:00
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player.playScene( getId(), 2, 0xF32E48F8, 0, 1, param, nullptr );
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2018-03-07 08:14:42 +01:00
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}
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// wake up
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void Scene00100( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = []( Entity::Player& player, const Event::SceneResult& result )
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2018-03-20 22:33:51 +11:00
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{ };
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2018-03-07 08:14:42 +01:00
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2018-03-20 22:33:51 +11:00
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player.playScene( getId(), 100, 0x800, 0, 0, callback );
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2018-03-07 08:14:42 +01:00
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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Scene00000( player );
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}
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2018-03-20 22:33:51 +11:00
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void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
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2018-03-07 08:14:42 +01:00
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{
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Scene00100( player );
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}
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};
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