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sapphire/src/servers/Server_Zone/Network/Handlers/ActionHandler.cpp

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#include <Server_Common/Common.h>
#include <Server_Common/Network/CommonNetwork.h>
#include <Server_Common/Network/GamePacketNew.h>
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h>
#include <Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp>
#include "Network/GameConnection.h"
#include "Session.h"
#include "Zone/Zone.h"
#include "Zone/ZonePosition.h"
#include "ServerZone.h"
#include "Zone/ZoneMgr.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/PingPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "DebugCommand/DebugCommandHandler.h"
#include "Actor/Player.h"
#include "Inventory/Inventory.h"
#include "Forwards.h"
#include "Event/EventHelper.h"
#include "Action/Action.h"
#include "Action/ActionTeleport.h"
extern Core::Logger g_log;
extern Core::ServerZone g_serverZone;
extern Core::ZoneMgr g_zoneMgr;
extern Core::Data::ExdData g_exdData;
extern Core::DebugCommandHandler g_gameCommandMgr;
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& inPacket,
Entity::Player& player )
{
uint16_t commandId = inPacket.getValAt< uint16_t >( 0x20 );
uint64_t param1 = inPacket.getValAt< uint64_t >( 0x24 );
uint32_t param11 = inPacket.getValAt< uint32_t >( 0x24 );
uint32_t param12 = inPacket.getValAt< uint32_t >( 0x28 );
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uint32_t param2 = inPacket.getValAt< uint32_t >( 0x2C );
uint64_t param3 = inPacket.getValAt< uint64_t >( 0x38 );
g_log.debug( "[" + std::to_string( m_pSession->getId() ) + "] Incoming action: " +
boost::str( boost::format( "%|04X|" ) % ( uint32_t ) ( commandId & 0xFFFF ) ) +
"\nparam1: " + boost::str( boost::format( "%|016X|" ) % ( uint64_t ) ( param1 & 0xFFFFFFFFFFFFFFF ) ) +
"\nparam2: " + boost::str( boost::format( "%|08X|" ) % ( uint32_t ) ( param2 & 0xFFFFFFFF ) ) +
"\nparam3: " + boost::str( boost::format( "%|016X|" ) % ( uint64_t ) ( param3 & 0xFFFFFFFFFFFFFFF ) )
);
//g_log.Log(LoggingSeverity::debug, "[" + std::to_string(m_pSession->getId()) + "] " + pInPacket->toString());
switch( commandId )
{
case 0x01: // Toggle sheathe
{
if ( param11 == 1 )
player.setStance( Entity::Actor::Stance::Active );
else
{
player.setStance( Entity::Actor::Stance::Passive );
player.setAutoattack( false );
}
player.sendToInRangeSet( ActorControlPacket142( player.getId(), 0, param11, 1 ) );
break;
}
case 0x02: // Toggle auto-attack
{
if ( param11 == 1 )
{
player.setAutoattack( true );
player.setStance( Entity::Actor::Stance::Active );
}
else
player.setAutoattack( false );
player.sendToInRangeSet( ActorControlPacket142( player.getId(), 1, param11, 1 ) );
break;
}
case 0x03: // Change target
{
uint64_t targetId = inPacket.getValAt< uint64_t >( 0x24 );
player.changeTarget( targetId );
break;
}
case 0x65:
{
player.dismount();
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break;
}
case 0x68: // Remove status (clicking it off)
{
// todo: check if status can be removed by client from exd
player.removeSingleStatusEffectById( static_cast< uint32_t >( param1 ) );
break;
}
case 0x69: // Cancel cast
{
if( player.getCurrentAction() )
player.getCurrentAction()->setInterrupted();
break;
}
case 0x12E: // Set player title
{
player.setTitle( static_cast< uint16_t >( param1 ) );
break;
}
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case 0x12F: // Get title list
{
ZoneChannelPacket< FFXIVIpcPlayerTitleList > titleListPacket( player.getId() );
memcpy( titleListPacket.data().titleList, player.getTitleList(), sizeof( titleListPacket.data().titleList ) );
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player.queuePacket( titleListPacket );
break;
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}
case 0x133: // Update howtos seen
{
uint32_t howToId = static_cast< uint32_t >( param1 );
player.updateHowtosSeen( howToId );
break;
}
case 0x1F4: // emote
{
uint64_t targetId = player.getTargetId();
uint32_t emoteId = inPacket.getValAt< uint32_t >( 0x24 );
player.sendToInRangeSet( ActorControlPacket144( player.getId(), Emote, emoteId, 0, 0, 0, targetId ) );
break;
}
case 0xC8: // return dead
{
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switch ( static_cast < ResurrectType >( param1 ) )
{
case ResurrectType::RaiseSpell:
// todo: handle raise case (set position to raiser, apply weakness status, set hp/mp/tp as well as packet)
player.returnToHomepoint();
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break;
case ResurrectType::Return:
player.returnToHomepoint();
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break;
default:
break;
}
}
case 0xC9: // Finish zoning
{
switch( player.getZoningType() )
{
case ZoneingType::None:
player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01 ), true );
break;
case ZoneingType::Teleport:
player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0, 0, 110 ), true );
break;
case ZoneingType::Return:
case ZoneingType::ReturnDead:
{
if( player.getStatus() == Entity::Actor::ActorStatus::Dead )
{
player.resetHp();
player.resetMp();
player.setStatus( Entity::Actor::ActorStatus::Idle );
player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0x01, 0, 111 ), true );
player.sendToInRangeSet( ActorControlPacket142( player.getId(), SetStatus, static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle ) ), true );
}
else
player.sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0x00, 0, 111 ), true );
}
break;
case ZoneingType::FadeIn:
break;
}
player.setZoningType( Common::ZoneingType::None );
player.unsetStateFlag( PlayerStateFlag::BetweenAreas );
player.unsetStateFlag( PlayerStateFlag::BetweenAreas1 );
player.sendStateFlags();
break;
}
case 0xCA: // Teleport
{
// TODO: only register this action if enough gil is in possession
auto targetAetheryte = g_exdData.getAetheryteInfo( param11 );
if( targetAetheryte )
{
auto fromAetheryte = g_exdData.getAetheryteInfo( g_exdData.m_zoneInfoMap[player.getZoneId()].aetheryte_index );
// calculate cost - does not apply for favorite points or homepoints neither checks for aether tickets
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auto cost = static_cast< uint16_t > ( ( sqrt( pow( fromAetheryte->map_coord_x - targetAetheryte->map_coord_x, 2 ) +
pow( fromAetheryte->map_coord_y - targetAetheryte->map_coord_y, 2 ) ) / 2 ) + 100 );
// cap at 999 gil
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cost = cost > uint16_t{999} ? uint16_t{999} : cost;
bool insufficientGil = player.getCurrency( Inventory::CurrencyType::Gil ) < cost;
// todo: figure out what param1 really does
player.queuePacket( ActorControlPacket143( player.getId(), TeleportStart, insufficientGil ? 2 : 0, param11 ) );
if( !insufficientGil )
{
Action::ActionTeleportPtr pActionTeleport( new Action::ActionTeleport( player.getAsPlayer(), param11, cost ) );
player.setCurrentAction( pActionTeleport );
}
}
break;
}
case 0x1B5: // Dye item
{
break;
}
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default:
{
g_log.debug( "[" + std::to_string( m_pSession->getId() ) + "] Unhandled action: " +
boost::str( boost::format( "%|04X|" ) % (uint32_t) ( commandId & 0xFFFF ) ) );
break;
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}
}
}