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sapphire/src/servers/Server_Zone/Math/CalcStats.h

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#ifndef _CALCSTATS_H
#define _CALCSTATS_H
#include <Server_Common/Common.h>
#include <Server_Zone/Actor/Actor.h>
using namespace Core::Entity;
namespace Core {
namespace Math {
class CalcStats
{
public:
static float calculateBaseStat( PlayerPtr pPlayer );
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static uint32_t calculateMaxMp( PlayerPtr pPlayer );
static uint32_t calculateMaxHp( PlayerPtr pPlayer );
private:
};
}
}
#endif