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sapphire/src/servers/Server_Zone/Actor/CalcBattle.h

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#ifndef _CALCBATTLE_H
#define _CALCBATTLE_H
#include <src/servers/Server_Common/Common.h>
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#include "Actor.h"
using namespace Core::Entity;
namespace Core {
namespace Data {
class CalcBattle
{
public:
static float calculateBaseStat( PlayerPtr pPlayer );
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static uint32_t calculateMaxMp( PlayerPtr pPlayer );
static uint32_t calculateMaxHp( PlayerPtr pPlayer );
static uint32_t calculateHealValue( PlayerPtr pPlayer, uint32_t potency );
private:
};
}
}
#endif