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sapphire/src/world/Territory/House.cpp

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#include <set>
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#include <string.h>
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#include <Logging/Logger.h>
#include <Exd/ExdDataGenerated.h>
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#include <Database/DatabaseDef.h>
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#include <Database/ZoneDbConnection.h>
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#include "House.h"
#include <unordered_map>
#include "Framework.h"
extern Sapphire::Framework g_fw;
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Sapphire::House::House( uint32_t houseId, uint32_t landSetId, Common::LandIdent ident, const std::string& estateName,
const std::string& estateComment ) :
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m_houseId( houseId ),
m_landSetId( landSetId ),
m_landIdent( ident ),
m_estateName( estateName ),
m_estateComment( estateComment )
{}
Sapphire::House::~House() = default;
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void Sapphire::House::updateHouseDb()
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{
auto pDB = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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// BuildTime = 1, Aetheryte = 2, Comment = 3, HouseName = 4, Endorsements = 5, HouseId = 6
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auto stmt = pDB->getPreparedStatement( Db::HOUSING_HOUSE_UP );
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stmt->setUInt( 6, m_houseId );
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stmt->setInt64( 1, m_buildTime );
stmt->setInt( 2, 0 );
stmt->setString( 3, m_estateComment );
stmt->setString( 4, m_estateName );
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stmt->setUInt64( 5, 0 );
pDB->execute( stmt );
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}
uint32_t Sapphire::House::getLandSetId() const
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{
return m_landSetId;
}
Sapphire::Common::LandIdent Sapphire::House::getLandIdent() const
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{
return m_landIdent;
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}
uint32_t Sapphire::House::getHouseId() const
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{
return m_houseId;
}
Sapphire::House::HouseModelsArray const& Sapphire::House::getHouseModels() const
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{
return m_exteriorModelCache;
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}
const std::string& Sapphire::House::getHouseName() const
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{
return m_estateName;
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}
const std::string& Sapphire::House::getHouseGreeting() const
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{
return m_estateComment;
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}
void Sapphire::House::setHouseGreeting( const std::string& greeting )
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{
m_estateComment = greeting;
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updateHouseDb();
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}
void Sapphire::House::setHouseName( const std::string& name )
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{
m_estateName = name;
updateHouseDb();
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}
void Sapphire::House::setExteriorModel( Sapphire::Common::HousePartSlot slot, uint32_t modelId, uint16_t stain )
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{
m_exteriorModelCache[ slot ] = std::make_pair( modelId, stain );
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}
Sapphire::House::HousePart Sapphire::House::getExteriorModel( Sapphire::Common::HousePartSlot slot )
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{
return m_exteriorModelCache[ slot ];
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}
void Sapphire::House::setInteriorModel( Sapphire::Common::HousingInteriorSlot slot, uint32_t modelId )
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{
m_interiorModelCache[ slot ] = modelId;
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}
uint32_t Sapphire::House::getInteriorModel( Sapphire::Common::HousingInteriorSlot slot )
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{
return m_interiorModelCache[ slot ];
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}