2018-01-09 23:50:54 +01:00
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#ifndef _EVENT_H
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#define _EVENT_H
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2018-09-09 23:56:22 +02:00
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#include "ForwardsZone.h"
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2018-01-09 23:50:54 +01:00
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namespace Core {
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2018-08-29 21:40:59 +02:00
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namespace Event {
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struct SceneResult
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{
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uint32_t eventId;
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uint16_t param1;
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uint16_t param2;
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uint16_t param3;
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uint16_t param4;
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};
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class EventHandler
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{
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public:
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2018-09-24 23:48:42 +02:00
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enum EventType : uint8_t
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2018-08-29 21:40:59 +02:00
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{
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Talk = 1,
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Emote = 2,
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DistanceBelow = 3,
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DistanceOver = 4,
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BattleReward = 5,
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Craft = 6,
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Nest = 7,
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Item = 8,
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Drop = 9,
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WithinRange = 10,
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OutsideRange = 11,
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GameStart = 12,
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GameProgress = 13,
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EnterTerritory = 15,
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GameComeBack = 17,
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ActionResult = 18,
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MateriaCraft = 19,
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Fishing = 20,
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UI = 21,
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Housing = 22,
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Say = 23,
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TableGame = 24,
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};
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2018-09-24 23:48:42 +02:00
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enum EventHandlerType : uint16_t
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2018-08-29 21:40:59 +02:00
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{
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Quest = 0x0001,
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Warp = 0x0002,
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Unknown = 0x0003, // Came up in the client with "Begin" unsure that means
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Shop = 0x0004,
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Aetheryte = 0x0005,
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GuildLeveAssignment = 0x0006,
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DefaultTalk = 0x0009,
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CustomTalk = 0x000B,
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CompanyLeveOfficer = 0x000C,
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CraftLeve = 0x000E,
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GimmickAccessor = 0x000F,
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GimmickBill = 0x0010,
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GimmickRect = 0x0011,
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ChocoboTaxiStand = 0x0012,
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Opening = 0x0013,
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ExitRange = 0x0014,
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GCShop = 0x0016,
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GuildOrderGuide = 0x0017,
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GuildOrderOfficer = 0x0018,
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ContentNpc = 0x0019,
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Story = 0x001A,
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SpecialShop = 0x001B,
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BahamutGuide = 0x001C,
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FcTalk = 0x001F,
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ICDirector = 0x8003,
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};
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using SceneReturnCallback = std::function< void( Entity::Player&, const SceneResult& ) >;
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using SceneChainCallback = std::function< void( Entity::Player& ) >;
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EventHandler( Entity::Player* pOwner, uint64_t actorId, uint32_t eventId, EventType eventType,
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uint32_t eventParam );
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~EventHandler()
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{
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}
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uint64_t getActorId() const;
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uint32_t getId() const;
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uint16_t getType() const;
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uint16_t getEntryId() const;
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uint8_t getEventType() const;
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uint32_t getEventParam() const;
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bool hasPlayedScene() const;
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void setPlayedScene( bool playedScene );
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SceneReturnCallback getEventReturnCallback() const;
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void setEventReturnCallback( SceneReturnCallback callback );
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SceneChainCallback getSceneChainCallback() const;
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void setSceneChainCallback( SceneChainCallback callback );
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bool hasNestedEvent() const;
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void removeNestedEvent();
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protected:
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Entity::Player* m_pOwner;
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uint64_t m_actorId;
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uint32_t m_eventId;
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uint16_t m_entryId;
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uint16_t m_type;
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uint8_t m_eventType;
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uint32_t m_eventParam;
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EventHandlerPtr m_pNestedEvent;
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bool m_playedScene;
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SceneReturnCallback m_returnCallback;
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SceneChainCallback m_chainCallback;
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};
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}
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2018-01-09 23:50:54 +01:00
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}
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#endif
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