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sapphire/src/world/Manager/PlayerMgr.h

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#pragma once
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#include "ForwardsZone.h"
#include <spdlog/fmt/fmt.h>
namespace Sapphire::World::Manager
{
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class PlayerMgr
{
public:
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PlayerMgr() = default;
void onOnlineStatusChanged( Sapphire::Entity::Player& player, bool updateProfile = true );
void onEquipDisplayFlagsChanged( Sapphire::Entity::Player& player );
void onSendStateFlags( Sapphire::Entity::Player& player, bool updateInRange );
void onSendStats( Sapphire::Entity::Player& player );
void onPlayerStatusUpdate( Sapphire::Entity::Player& player );
void onChangeClass( Sapphire::Entity::Player& player );
void onPlayerHpMpTpChanged( Sapphire::Entity::Player& player );
void onPlayerItemLevelUpdate( Sapphire::Entity::Player& player );
void onLevelUp( Sapphire::Entity::Player& player );
void onGainExp( Sapphire::Entity::Player& player, uint32_t exp );
void onUnlockOrchestrion( Sapphire::Entity::Player& player, uint8_t songId, uint32_t itemId );
void onChangeGear( Sapphire::Entity::Player& player );
void onGcUpdate( Sapphire::Entity::Player& player );
void onMountUpdate( Sapphire::Entity::Player& player, uint32_t mountId );
void onMobKill( Sapphire::Entity::Player& player, uint16_t nameId, uint32_t entityId );
void onHateListChanged( Sapphire::Entity::Player& player );
void onLogin( Sapphire::Entity::Player& player );
//////////// Helpers
static void sendServerNotice( Sapphire::Entity::Player& player, const std::string& message );
template< typename... Args >
static void sendServerNotice( Sapphire::Entity::Player& player, const std::string& message, const Args&... args )
{
sendServerNotice( player, fmt::format( message, args... ) );
}
static void sendUrgent( Sapphire::Entity::Player& player, const std::string& message );
template< typename... Args >
static void sendUrgent( Sapphire::Entity::Player& player, const std::string& message, const Args&... args )
{
sendUrgent( player, fmt::format( message, args... ) );
}
static void sendDebug( Sapphire::Entity::Player& player, const std::string& message );
template< typename... Args >
static void sendDebug( Sapphire::Entity::Player& player, const std::string& message, const Args&... args )
{
sendDebug( player, fmt::format( message, args... ) );
}
static void sendLogMessage( Sapphire::Entity::Player& player, uint32_t messageId, uint32_t param2 = 0, uint32_t param3 = 0,
uint32_t param4 = 0, uint32_t param5 = 0, uint32_t param6 = 0 );
};
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}