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sapphire/src/world/Manager/PlayerMgr.h

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#ifndef SAPPHIRE_PLAYERMGR_H
#define SAPPHIRE_PLAYERMGR_H
#include "ForwardsZone.h"
namespace Sapphire::World::Manager
{
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class PlayerMgr
{
public:
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PlayerMgr() = default;
void movePlayerToLandDestination( Sapphire::Entity::Player& player, uint32_t landId, uint16_t param = 0 );
};
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}
#endif // SAPPHIRE_PLAYERMGR_H