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sapphire/src/servers/Scripts/quest/subquest/limsa/SubSea001.cpp

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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubSea001_00111
// Quest Name: Making a Name
// Quest ID: 65647
// Start NPC: 1002698
// End NPC: 1003604
class SubSea001 : public EventScript
{
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private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
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enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
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// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 4551;
static constexpr auto RewardItemCount = 2;
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// Entities found in the script data of the quest
static constexpr auto Actor0 = 1002698;
static constexpr auto Actor1 = 1000969;
static constexpr auto Actor2 = 1003604;
static constexpr auto Eobject0 = 2001563;
static constexpr auto Eobject1 = 2001564;
static constexpr auto Eobject2 = 2001565;
static constexpr auto Eobject3 = 2001566;
static constexpr auto Eobject4 = 2001567;
static constexpr auto Eobject5 = 2001568;
static constexpr auto EventActionProcess = 14;
static constexpr auto Item0 = 2000447;
static constexpr auto Poprange0 = 4161445;
static constexpr auto Quest0 = 65644;
static constexpr auto Quest1 = 65645;
static constexpr auto Territorytype0 = 129;
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public:
SubSea001() : EventScript(65647)
{};
~SubSea001()
{};
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void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId) override
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{
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auto actor = Event::mapEventActorToRealActor(actorId);
auto currentCC = player.getQuestUI8AL(getId());
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auto despawn1 = player.getQuestUI8FL(getId());
auto despawn2 = player.getQuestUI8FH(getId());
if (actor == SubSea001::Actor0)
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{
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Scene00000(player);
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}
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else if (actor == SubSea001::Actor1)
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{
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Scene00002(player);
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}
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else if (actor == SubSea001::Actor2)
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{
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Scene00016(player);
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}
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//EOBJECTS CHECK
else if (actor == SubSea001::Eobject0)
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{
despawn2 = despawn2 | 8;
player.setQuestUI8FL(getId(), despawn2);
Scene00003(player);
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{},
eventId);
}
else if (actor == SubSea001::Eobject1)
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{
despawn2 = despawn2 | 4;
player.setQuestUI8FL(getId(), despawn2);
Scene00005(player);
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{},
eventId);
}
else if (actor == SubSea001::Eobject2)
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{
despawn2 = despawn2 | 2;
player.setQuestUI8FL(getId(), despawn2);
Scene00007(player);
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{},
eventId);
}
else if (actor == SubSea001::Eobject3)
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{
despawn2 = despawn2 | 1;
player.setQuestUI8FL(getId(), despawn2);
Scene00009(player);
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{},
eventId);
}
else if (actor == SubSea001::Eobject4)
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{
despawn2 = despawn2 | 8;
player.setQuestUI8FL(getId(), despawn2);
Scene00011(player);
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{},
eventId);
}
else if (actor == SubSea001::Eobject5)
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{
despawn2 = despawn2 | 4;
player.setQuestUI8FL(getId(), despawn2);
Scene00013(player);
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{},
eventId);
}
};
private:
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void checkQuestcompletion(Entity::Player& player, uint32_t varIdx, uint32_t actorId)
{
auto currentCC = player.getQuestUI8AL(getId());
if (varIdx == 1)
{
player.sendQuestMessage(getId(), 0, 2, currentCC + 1, 6);//sendquestMessage(eventId, 0, 2, currVegetal + 1, 6);
if (currentCC + 1 == 6)
{
player.updateQuest(getId(), SeqFinish);//questUpdate(eventId, SubFst015.SEQ_FINISH);
}
else
{
player.setQuestUI8AL(getId(), currentCC + 1);
}
}
/*auto eobj = Event::mapEventActorToRealActor(actorId);
auto currentCC = player.getQuestUI8BH(getId());
auto despawn1 = player.getQuestUI8FL(getId());
auto despawn2 = player.getQuestUI8FH(getId());
//if(varIdx == 0)
if (eobj == SubSea001::Eobject0 && varIdx == 0)
{
despawn2 = despawn2 | 8;
player.setQuestUI8FH(getId(), despawn2);
}
//if (varIdx == 1)
else if (eobj == SubSea001::Eobject1 && varIdx == 1)
{
despawn2 = despawn2 | 4;
player.setQuestUI8FH(getId(), despawn2);
}
//if (varIdx == 2)
else if (eobj == SubSea001::Eobject2 && varIdx == 2)
{
despawn2 = despawn2 | 2;
player.setQuestUI8FH(getId(), despawn2);
}
//if (varIdx == 3)
else if (eobj == SubSea001::Eobject3 && varIdx == 3)
{
despawn2 = despawn2 | 1;
player.setQuestUI8FH(getId(), despawn2);
}
//if(varIdx == 4)
else if (eobj == SubSea001::Eobject4 && varIdx == 4)
{
despawn2 = despawn2 | 8;
player.setQuestUI8FH(getId(), despawn2);
}
//if(varIdx == 5)
else if (eobj == SubSea001::Eobject5 && varIdx == 5)
{
despawn2 = despawn2 | 4;
player.setQuestUI8FH(getId(), despawn2);
}
player.sendQuestMessage(getId(), 0, 2, currentCC + 1, 6);//sendquestMessage(eventId, 0, 2, currVegetal + 1, 6);
if (currentCC + 1 == 6)
{
player.updateQuest(getId(), SeqFinish);//questUpdate(eventId, SubFst015.SEQ_FINISH);
}
else
{
player.setQuestUI8BH(getId(), currentCC + 1);
}*/
};
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void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
if( result.param2 == 1 )
player.updateQuest( getId(), 1 );
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} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
{
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if( player.hasQuest(65644) && result.param2 == 1 )
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{
player.updateQuest( getId(), 2);
player.changePosition( 10, 21, 13, -2 );
player.forceZoneing( Territorytype0 ); // teleport to real limsa
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}
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else return;
} );
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}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00004(player);
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} );
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}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene(getId(), 4, 0, 0, 0);
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} );
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}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00006(player);
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} );
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}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene(getId(), 6, 0, 0, 0);
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} );
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}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00008(player);
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} );
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}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene(getId(), 8, 0, 0, 0);
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} );
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}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00010(player);
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} );
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}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene(getId(), 10, 0, 0, 0);
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} );
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}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00012(player);
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} );
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}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene(getId(), 12, 0, 0, 0);
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} );
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}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00014(player);
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} );
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}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene(getId(), 14, 0, 0, 0);
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} );
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}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00017( player );
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}
else return;
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} );
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}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BH( getId(), 0 );
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
} );
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}
};