2018-03-07 08:14:42 +01:00
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include "../ScriptObject.h"
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class ManSea001 : public EventScript
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{
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private:
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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static constexpr auto SEQ_0 = 0;
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static constexpr auto SEQ_1 = 1;
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static constexpr auto SEQ_FINISH = 255;
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static constexpr auto ACTOR0 = 1001028;
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static constexpr auto ACTOR1 = 1002732;
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static constexpr auto ACTOR2 = 1002697;
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static constexpr auto CUT_EVENT = 202;
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static constexpr auto EOBJECT0 = 2001679;
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static constexpr auto EOBJECT1 = 2001680;
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static constexpr auto EVENT_ACTION_SEARCH = 1;
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static constexpr auto LOC_ACTOR0 = 1002732;
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static constexpr auto LOC_POS_ACTOR0 = 4107186;
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static constexpr auto OPENING_EVENT_HANDLER = 1245185;
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static constexpr auto POPRANGE0 = 4127803;
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static constexpr auto TERRITORYTYPE0 = 181;
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void Scene00000( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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2018-03-20 00:05:54 +01:00
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if( result.param2 == 1 )
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2018-03-07 08:14:42 +01:00
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{
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player.setOpeningSequence( 2 );
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Scene00001( player );
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}
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};
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 0, HIDE_HOTBAR, 0, 0, callback );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00001( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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Scene00002( player );
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};
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00002( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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Scene00003( player );
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};
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 2, NONE, 0, 0, callback );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00003( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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2018-03-20 22:08:25 +11:00
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player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
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2018-03-07 08:14:42 +01:00
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};
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 3, NONE, 0, 0, callback );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00004( Entity::Player& player )
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{
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 4, NONE, 0, 0 );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00005( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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Scene00006( player );
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};
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 5, HIDE_HOTBAR, 0, 0, callback );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00006( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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player.updateQuest( getId(), SEQ_FINISH );
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player.prepareZoning( player.getZoneId(), true, 1, 0 );
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player.changePosition( 9, 40, 14, 2 );
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};
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 6, INVIS_OTHER_PC, 0, 0, callback );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00007( Entity::Player& player )
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{
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 7, NONE, 0, 0 );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00008( Entity::Player& player )
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{
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 8, NONE, 0, 0 );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00009( Entity::Player& player )
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{
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 9, NONE, 0, 0 );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00010( Entity::Player& player )
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{
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 10, NONE, 0, 0 );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00011( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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Scene00012( player );
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};
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 11, 0x2c02, 0, 0, callback );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00012( Entity::Player& player )
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{
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2018-03-20 00:05:54 +01:00
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auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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2018-03-20 00:05:54 +01:00
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if( result.param2 == 1 ) // finish quest
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2018-03-07 08:14:42 +01:00
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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};
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 12, INVIS_OTHER_PC, 0, 0, callback );
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2018-03-07 08:14:42 +01:00
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}
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void Scene00013( Entity::Player& player )
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{
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2018-03-20 22:08:25 +11:00
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player.playScene( getId( ), 13, NONE, 0, 0 );
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2018-03-07 08:14:42 +01:00
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}
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public:
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ManSea001() : EventScript( 65643 ) {}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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Scene00000( player );
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else if( actor == ACTOR1 )
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Scene00005( player );
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else if( actor == ACTOR2 )
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Scene00011( player );
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}
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};
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