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sapphire/src/world/Action/ActionLutData.h

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2023-01-27 05:23:13 +01:00
#include "ActionLut.h"
#include <nlohmann/json.hpp>
namespace Sapphire::World::Action
{
class ActionLutData
{
public:
static bool cacheActions();
static bool reloadActions();
};
inline void from_json( const nlohmann::json& j, StatusEntry& statusEntry )
{
j.at( "id" ).get_to( statusEntry.id );
j.at( "modifiers" ).get_to( statusEntry.modifiers );
}
inline void from_json( const nlohmann::json& j, ActionEntry& action )
{
j.at( "potency" ).get_to( action.potency );
j.at( "comboPotency" ).get_to( action.comboPotency );
j.at( "flankPotency" ).get_to( action.flankPotency );
j.at( "frontPotency" ).get_to( action.frontPotency );
j.at( "rearPotency" ).get_to( action.rearPotency );
j.at( "curePotency" ).get_to( action.curePotency );
j.at( "restorePercentage" ).get_to( action.restoreMPPercentage );
j.at( "nextCombo" ).get_to( action.nextCombo );
j.at( "statuses" ).at( "caster" ).get_to( action.statuses.caster );
j.at( "statuses" ).at( "target" ).get_to( action.statuses.target );
}
}