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sapphire/src/servers/sapphire_zone/Session.cpp

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#include <time.h>
#include <common/Util/Util.h>
#include <common/Network/PacketContainer.h>
#include "Network/GameConnection.h"
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#include "Session.h"
#include "Actor/Player.h"
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#include <boost/filesystem/operations.hpp>
#include <common/Logging/Logger.h>
extern Core::Logger g_log;
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Core::Session::Session( uint32_t sessionId ) :
m_sessionId( sessionId ),
m_lastDataTime( Util::getTimeSeconds() ),
m_lastSqlTime( Util::getTimeSeconds() ),
m_isValid( false )
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{
}
Core::Session::~Session()
{
}
void Core::Session::setZoneConnection( Network::GameConnectionPtr pZoneCon )
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{
pZoneCon->m_conType = Network::ConnectionType::Zone;
m_pZoneConnection = pZoneCon;
}
void Core::Session::setChatConnection( Network::GameConnectionPtr pChatCon )
{
pChatCon->m_conType = Network::ConnectionType::Chat;
m_pChatConnection = pChatCon;
}
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Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const
{
return m_pZoneConnection;
}
Core::Network::GameConnectionPtr Core::Session::getChatConnection() const
{
return m_pChatConnection;
}
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bool Core::Session::loadPlayer()
{
m_pPlayer = Entity::make_Player();
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if( !m_pPlayer->load( m_sessionId, shared_from_this() ) )
{
m_isValid = false;
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return false;
}
m_isValid = true;
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return true;
}
void Core::Session::close()
{
if( m_pZoneConnection )
m_pZoneConnection->Disconnect();
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if( m_pChatConnection )
m_pChatConnection->Disconnect();
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// remove the session from the player
if( m_pPlayer )
// reset the zone, so the zone handler knows to remove the actor
m_pPlayer->setCurrentZone( nullptr );
}
uint32_t Core::Session::getId() const
{
return m_sessionId;
}
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int64_t Core::Session::getLastDataTime() const
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{
return m_lastDataTime;
}
int64_t Core::Session::getLastSqlTime() const
{
return m_lastSqlTime;
}
bool Core::Session::isValid() const
{
return m_isValid;
}
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void Core::Session::updateLastDataTime()
{
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m_lastDataTime = Util::getTimeSeconds();
}
void Core::Session::updateLastSqlTime()
{
m_lastSqlTime = Util::getTimeSeconds();
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}
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void Core::Session::startReplay( const std::string& path )
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{
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if( !boost::filesystem::exists( path ) )
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{
getPlayer()->sendDebug( "Couldn't find folder." );
return;
}
m_replayCache.clear();
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std::vector< std::tuple< uint64_t, std::string > > loadedSets;
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for( auto it = boost::filesystem::directory_iterator( boost::filesystem::path( path ) );
it != boost::filesystem::directory_iterator(); ++it )
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{
// Get the filename of the current element
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auto fileName = it->path().filename().string();
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auto unixTime = std::stoull( fileName.substr( 0, 14 ).c_str() );
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if( unixTime > 1000000000 )
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{
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loadedSets.push_back( std::tuple< uint64_t, std::string >( unixTime, it->path().string() ) );
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}
}
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sort( loadedSets.begin(), loadedSets.end(),
[]( const std::tuple< uint64_t, std::string >& left, const std::tuple< uint64_t, std::string >& right)
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{
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return std::get< 0 >( left ) < std::get< 0 >( right );
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} );
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uint64_t startTime = std::get< 0 >( loadedSets.at( 0 ) );
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for( auto set : loadedSets )
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{
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m_replayCache.push_back( std::tuple< uint64_t, std::string >(
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Util::getTimeMs() + ( std::get< 0 >( set ) - startTime ), std::get< 1 >( set ) ) );
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g_log.info( "Registering " + std::get< 1 >( set ) + " for " + std::to_string( std::get< 0 >( set ) - startTime ) );
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}
getPlayer()->sendDebug( "Registered " + std::to_string( m_replayCache.size() ) + " sets for replay" );
m_isReplaying = true;
}
void Core::Session::stopReplay()
{
m_isReplaying = false;
m_replayCache.clear();
}
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void Core::Session::processReplay()
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{
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int at = 0;
for( const auto& set : m_replayCache )
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{
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if( std::get< 0 >( set ) <= Util::getTimeMs() )
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{
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m_pZoneConnection->injectPacket( std::get< 1 >( set ), *getPlayer().get() );
m_replayCache.erase( m_replayCache.begin() + at );
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//g_log.info( "Sent for " + std::to_string( std::get< 0 >( set ) ) + ", left: " + std::to_string( m_replayCache.size() ) );
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}
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at++;
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}
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if( m_replayCache.size() == 0 )
m_isReplaying = false;
}
void Core::Session::sendReplayInfo()
{
std::string message = std::to_string( m_replayCache.size() ) + " Sets left in cache, ";
if( m_isReplaying )
message += " is active";
else
message += " is idle";
getPlayer()->sendDebug( message );
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}
void Core::Session::update()
{
if( m_isReplaying )
processReplay();
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if( m_pZoneConnection )
{
m_pZoneConnection->processInQueue();
// SESSION LOGIC
m_pPlayer->update( Util::getTimeMs() );
if( ( static_cast< uint32_t >( Util::getTimeSeconds() ) - static_cast< uint32_t >( getLastSqlTime() ) ) > 10 )
{
updateLastSqlTime();
m_pPlayer->updateSql();
}
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m_pZoneConnection->processOutQueue();
}
if( m_pChatConnection )
{
m_pChatConnection->processInQueue();
m_pChatConnection->processOutQueue();
}
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}
Core::Entity::PlayerPtr Core::Session::getPlayer() const
{
return m_pPlayer;
}