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sapphire/src/world/Territory/Land.cpp

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#include <set>
#include <Common.h>
#include <Logging/Logger.h>
#include <Util/Util.h>
#include <Util/UtilMath.h>
#include <Exd/ExdDataGenerated.h>
#include <Database/DatabaseDef.h>
#include <MySqlBase.h>
#include <Connection.h>
#include <Network/GamePacketNew.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include "Actor/Player.h"
#include "Inventory/ItemContainer.h"
#include "Inventory/Item.h"
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#include "Manager/ItemMgr.h"
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#include "Forwards.h"
#include "Land.h"
#include "Framework.h"
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#include "House.h"
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using namespace Sapphire::Common;
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Sapphire::Land::Land( uint16_t territoryTypeId, uint8_t wardNum, uint8_t landId, uint32_t landSetId,
Sapphire::Data::HousingLandSetPtr info, FrameworkPtr pFw ) :
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m_currentPrice( 0 ),
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m_minPrice( 0 ),
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m_nextDrop( static_cast< uint32_t >( Util::getTimeSeconds() ) + 21600 ),
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m_ownerId( 0 ),
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m_landSetId( landSetId ),
m_landInfo( info ),
m_type( Common::LandType::none ),
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m_fcIcon( 0 ),
m_fcIconColor( 0 ),
m_fcId( 0 ),
m_iconAddIcon( 0 ),
m_pFw( pFw )
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{
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memset( &m_tag, 0x00, 3 );
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m_landIdent.landId = landId;
m_landIdent.territoryTypeId = territoryTypeId;
m_landIdent.wardNum = wardNum;
m_landIdent.worldId = 67; // todo: fix this
m_minPrice = m_landInfo->minPrice[ m_landIdent.landId ];
m_maxPrice = m_landInfo->initialPrice[ m_landIdent.landId ];
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}
Sapphire::Land::~Land() = default;
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void Sapphire::Land::init( Common::LandType type, Common::HouseSize size, Common::HouseStatus state, uint32_t currentPrice,
uint64_t ownerId, uint64_t houseId )
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{
m_type = type;
m_size = size;
m_state = state;
m_currentPrice = currentPrice;
m_ownerId = ownerId;
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auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
auto info = pExdData->get< Sapphire::Data::HousingMapMarkerInfo >( m_landIdent.territoryTypeId, m_landIdent.landId );
if( info )
{
m_mapMarkerPosition.x = info->x;
m_mapMarkerPosition.y = info->y;
m_mapMarkerPosition.z = info->z;
}
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}
uint32_t Sapphire::Land::getCurrentPrice() const
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{
return m_currentPrice;
}
uint32_t Sapphire::Land::getMaxPrice() const
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{
return m_maxPrice;
}
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//Primary State
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void Sapphire::Land::setSize( Common::HouseSize size )
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{
m_size = size;
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}
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void Sapphire::Land::setStatus( Common::HouseStatus state )
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{
m_state = state;
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}
void Sapphire::Land::setSharing( uint8_t state )
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{
m_iconAddIcon = state;
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}
void Sapphire::Land::setLandType( Common::LandType type )
{
m_type = type;
}
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Sapphire::Common::HouseSize Sapphire::Land::getSize() const
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{
return m_size;
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}
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Sapphire::Common::HouseStatus Sapphire::Land::getStatus() const
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{
return m_state;
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}
uint8_t Sapphire::Land::getSharing() const
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{
return m_iconAddIcon;
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}
uint32_t Sapphire::Land::getLandSetId() const
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{
return m_landSetId;
}
Sapphire::Common::LandIdent Sapphire::Land::getLandIdent() const
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{
return m_landIdent;
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}
Sapphire::HousePtr Sapphire::Land::getHouse() const
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{
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return m_pHouse;
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}
void Sapphire::Land::setHouse( Sapphire::HousePtr house )
{
m_pHouse = house;
}
FFXIVARR_POSITION3 Sapphire::Land::getMapMarkerPosition()
{
return m_mapMarkerPosition;
}
Sapphire::Common::LandType Sapphire::Land::getLandType() const
{
return m_type;
}
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//Free Comapny
void Sapphire::Land::setFreeCompany( uint32_t id, uint32_t icon, uint32_t color )
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{
m_fcId = id;
m_fcIcon = icon;
m_fcIconColor = color; //RGBA
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}
uint32_t Sapphire::Land::getFcId()
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{
return m_fcIcon;
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}
uint32_t Sapphire::Land::getFcIcon()
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{
return m_fcIcon;
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}
uint32_t Sapphire::Land::getFcColor()
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{
return m_fcIconColor;
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}
//Player
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void Sapphire::Land::setOwnerId( uint64_t id )
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{
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m_ownerId = id;
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}
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uint64_t Sapphire::Land::getOwnerId()
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{
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return m_ownerId;
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}
uint32_t Sapphire::Land::getDevaluationTime()
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{
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return m_nextDrop - static_cast< uint32_t >( Util::getTimeSeconds() );
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}
void Sapphire::Land::setCurrentPrice( uint32_t currentPrice )
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{
m_currentPrice = currentPrice;
}
void Sapphire::Land::setLandTag( uint8_t slot, uint8_t tag )
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{
m_tag[ slot ] = tag;
}
uint8_t Sapphire::Land::getLandTag( uint8_t slot )
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{
return m_tag[ slot ];
}
void Sapphire::Land::updateLandDb()
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{
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uint32_t houseId = 0;
if( getHouse() )
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houseId = getHouse()->getId();
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// todo: change to prepared statement
auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
pDb->directExecute( "UPDATE land SET status = " + std::to_string( m_state )
+ ", LandPrice = " + std::to_string( getCurrentPrice() )
+ ", UpdateTime = " + std::to_string( getDevaluationTime() )
+ ", OwnerId = " + std::to_string( getOwnerId() )
+ ", HouseId = " + std::to_string( houseId )
+ ", Type = " + std::to_string( static_cast< uint32_t >( m_type ) ) //TODO: add house id
+ " WHERE LandSetId = " + std::to_string( m_landSetId )
+ " AND LandId = " + std::to_string( m_landIdent.landId ) + ";" );
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if( auto house = getHouse() )
house->updateHouseDb();
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}
void Sapphire::Land::update( uint32_t currTime )
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{
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if( getStatus() == HouseStatus::ForSale )
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{
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if( m_nextDrop < currTime && m_minPrice < m_currentPrice )
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{
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m_nextDrop = currTime + 21600;
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m_currentPrice = static_cast< uint32_t >( ( m_currentPrice / 100 ) * 99.58f );
updateLandDb();
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}
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}
}
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Sapphire::Land::InvMaxItemsPair Sapphire::Land::getInventoryItemMax() const
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{
return std::make_pair( m_maxPlacedExternalItems, m_maxPlacedInternalItems );
}