2022-02-06 19:51:47 -06:00
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Actor/BNpc.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: SubFst053_00159
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// Quest Name: Lights Out
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// Quest ID: 65695
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// Start NPC: 1000503
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// End NPC: 1000503
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using namespace Sapphire;
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class SubFst053 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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// UI8BH
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// UI8BL
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2000042
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/// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000042
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000503;//Armelle
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static constexpr auto Enemy0 = 1943223;
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static constexpr auto Enemy1 = 1943224;
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static constexpr auto Enemy2 = 1943225;
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static constexpr auto Eobject0 = 2000042;//Destination (Seq1)
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static constexpr auto Item0 = 2000095;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Eobject0 = 1;
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static constexpr auto Seq1Eobject0Useitemno = 99;
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static constexpr auto Seq1Eobject0Useitemok = 100;
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static constexpr auto Seq2Actor0 = 2;
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public:
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SubFst053() : Sapphire::ScriptAPI::QuestScript( 65695 ){};
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~SubFst053() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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2022-02-07 12:23:03 -06:00
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{
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2022-02-06 19:51:47 -06:00
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00002( quest, player );
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break;
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}
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case Eobject0:
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{
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if( quest.getSeq() == Seq1 )
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Scene00001( quest, player );
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}
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}
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}
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void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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if( actorId != Eobject0 )
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return;
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else
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Scene00100( quest, player );
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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{
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switch( entityId )
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{
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case Enemy0:
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case Enemy1:
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case Enemy2:
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{
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quest.setUI8BH( quest.getUI8BH() + 1 );
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if( quest.getUI8BH() >= 3 )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setUI8BH( 0 );
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quest.setBitFlag8( 1, false );
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quest.setUI8BL( 0 );
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quest.setSeq( SeqFinish );
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}
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break;
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}
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}
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}
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void onTriggerOwnerDeaggro( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
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{
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/* if( quest.getSeq() == Seq1 )
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{
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quest.setUI8BH( 0 );
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quest.setBitFlag8( 1, false );
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}*/
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst053::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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quest.setUI8BL( 1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst053::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//Opens KeyItem Inventory
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst053::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00099( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst053::Scene00099Return ) );
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}
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void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00100( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst053::Scene00100Return ) );
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}
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setBitFlag8( 1, true );
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auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
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auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
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auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
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auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy );
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enemy0->setTriggerOwnerId( player.getId() );
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enemy1->setTriggerOwnerId( player.getId() );
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enemy2->setTriggerOwnerId( player.getId() );
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enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
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enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
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enemy2->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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};
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EXPOSE_SCRIPT( SubFst053 );
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