2018-08-29 21:40:59 +02:00
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#ifndef _BNPC_H_
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#define _BNPC_H_
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#include <Common.h>
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#include "Forwards.h"
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#include "Chara.h"
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2018-08-29 22:03:10 +02:00
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#include "Npc.h"
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2018-08-29 21:40:59 +02:00
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#include <set>
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#include <map>
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#include <queue>
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2018-10-28 21:53:21 +01:00
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namespace Core::Entity
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{
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2018-08-29 21:40:59 +02:00
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2018-10-28 21:53:21 +01:00
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/*!
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\class BNpc
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\brief Base class for all BNpcs
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2018-08-29 21:40:59 +02:00
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2018-10-28 21:53:21 +01:00
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*/
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class BNpc : public Npc
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{
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2018-08-29 21:40:59 +02:00
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2018-10-28 21:53:21 +01:00
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public:
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BNpc();
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BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, uint8_t level );
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2018-08-29 21:40:59 +02:00
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2018-10-28 21:53:21 +01:00
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virtual ~BNpc() override;
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2018-08-29 21:40:59 +02:00
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2018-10-28 21:53:21 +01:00
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void spawn( PlayerPtr pTarget ) override;
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2018-09-09 23:56:22 +02:00
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2018-10-28 21:53:21 +01:00
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uint16_t getModelChara() const;
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uint8_t getLevel() const override;
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2018-09-13 22:14:31 +02:00
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2018-10-28 21:53:21 +01:00
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uint32_t getBNpcBaseId() const;
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uint32_t getBNpcNameId() const;
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2018-09-13 22:14:31 +02:00
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2018-10-28 21:53:21 +01:00
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uint8_t getEnemyType() const;
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2018-09-13 22:14:31 +02:00
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2018-10-28 21:53:21 +01:00
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uint64_t getWeaponMain() const;
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uint64_t getWeaponSub() const;
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2018-09-13 22:14:31 +02:00
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2018-10-28 21:53:21 +01:00
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uint8_t getAggressionMode() const;
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2018-09-13 22:14:31 +02:00
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2018-10-28 21:53:21 +01:00
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private:
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uint32_t m_bNpcBaseId;
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uint32_t m_bNpcNameId;
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uint64_t m_weaponMain;
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uint64_t m_weaponSub;
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uint8_t m_aggressionMode;
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uint8_t m_enemyType;
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uint8_t m_onlineStatus;
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uint8_t m_pose;
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uint16_t m_modelChara;
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uint32_t m_displayFlags;
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uint8_t m_level;
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2018-08-29 21:40:59 +02:00
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2018-10-28 21:53:21 +01:00
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};
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2018-08-29 21:40:59 +02:00
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}
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#endif
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