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sapphire/src/servers/sapphire_zone/Network/PacketWrappers/ModelEquipPacket.h

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#ifndef _MODELEQUIPPACKET_H
#define _MODELEQUIPPACKET_H
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#include <Network/GamePacketNew.h>
#include "Actor/Player.h"
#include "Forwards.h"
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namespace Core {
namespace Network {
namespace Packets {
namespace Server {
/**
* @brief The update model packet.
*/
class ModelEquipPacket :
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public ZoneChannelPacket< FFXIVIpcModelEquip >
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{
public:
ModelEquipPacket( Entity::Player& player ) :
ZoneChannelPacket< FFXIVIpcModelEquip >( player.getId(), player.getId() )
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{
initialize( player );
};
private:
void initialize( Entity::Player& player )
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{
m_data.mainWeapon = player.getModelMainWeapon();
m_data.offWeapon = player.getModelSubWeapon();
m_data.models[0] = player.getModelForSlot( Inventory::EquipSlot::Head );
m_data.models[1] = player.getModelForSlot( Inventory::EquipSlot::Body );
m_data.models[2] = player.getModelForSlot( Inventory::EquipSlot::Hands );
m_data.models[3] = player.getModelForSlot( Inventory::EquipSlot::Legs );
m_data.models[4] = player.getModelForSlot( Inventory::EquipSlot::Feet );
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};
};
}
}
}
}
#endif /*_MODELEQUIPPACKET_H*/