2017-08-08 13:53:47 +02:00
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#ifndef _MODELEQUIPPACKET_H
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#define _MODELEQUIPPACKET_H
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2017-08-19 00:18:40 +02:00
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#include <src/servers/Server_Common/Network/GamePacketNew.h>
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2017-08-18 17:16:15 +02:00
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#include "src/servers/Server_Zone/Actor/Player.h"
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#include "src/servers/Server_Zone/Forwards.h"
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2017-08-08 13:53:47 +02:00
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namespace Core {
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namespace Network {
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namespace Packets {
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namespace Server {
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/**
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* @brief The update model packet.
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*/
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class ModelEquipPacket :
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2017-11-21 18:43:09 +01:00
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public ZoneChannelPacket< FFXIVIpcModelEquip >
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2017-08-08 13:53:47 +02:00
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{
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public:
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2017-12-08 11:46:47 +01:00
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ModelEquipPacket( Entity::Player& player ) :
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ZoneChannelPacket< FFXIVIpcModelEquip >( player.getId(), player.getId() )
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2017-08-08 13:53:47 +02:00
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{
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initialize( player );
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};
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private:
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2017-12-08 11:46:47 +01:00
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void initialize( Entity::Player& player )
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2017-08-08 13:53:47 +02:00
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{
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2017-12-08 11:46:47 +01:00
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m_data.mainWeapon = player.getModelMainWeapon();
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m_data.offWeapon = player.getModelSubWeapon();
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m_data.models[0] = player.getModelForSlot( Inventory::EquipSlot::Head );
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m_data.models[1] = player.getModelForSlot( Inventory::EquipSlot::Body );
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m_data.models[2] = player.getModelForSlot( Inventory::EquipSlot::Hands );
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m_data.models[3] = player.getModelForSlot( Inventory::EquipSlot::Legs );
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m_data.models[4] = player.getModelForSlot( Inventory::EquipSlot::Feet );
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2017-08-08 13:53:47 +02:00
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};
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};
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}
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}
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}
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}
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2017-12-08 11:46:47 +01:00
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#endif /*_MODELEQUIPPACKET_H*/
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