2018-03-07 08:14:42 +01:00
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#include <Actor/Player.h>
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2018-12-23 03:53:08 +01:00
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#include "Manager/EventMgr.h"
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2018-06-18 13:14:11 +00:00
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#include <ScriptObject.h>
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2018-12-23 03:53:08 +01:00
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#include "Framework.h"
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2018-03-07 08:14:42 +01:00
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2018-11-29 16:55:48 +01:00
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using namespace Sapphire;
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2018-10-28 21:53:21 +01:00
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2018-03-07 08:14:42 +01:00
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// Quest Script: SubFst002_00025
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// Quest Name: Quarrels with Squirrels
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// Quest ID: 65561
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// Start NPC: 1000263
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// End NPC: 1000263
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2018-08-29 21:40:59 +02:00
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class SubFst002 :
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public Sapphire::ScriptAPI::EventScript
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2018-03-07 08:14:42 +01:00
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{
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private:
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static constexpr auto SEQ_0 = 0;
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static constexpr auto SEQ_1 = 1;
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static constexpr auto SEQ_2 = 2;
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static constexpr auto SEQ_FINISH = 255;
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static constexpr auto ACTOR0 = 1000263;
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static constexpr auto ENEMY0 = 37;
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static constexpr auto SEQ_0_ACTOR0 = 0;
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static constexpr auto SEQ_2_ACTOR0 = 1;
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2018-03-07 08:14:42 +01:00
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2018-08-29 21:40:59 +02:00
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void Scene00000( Entity::Player& player )
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{
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auto callback = [ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // accept quest
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2018-03-07 08:14:42 +01:00
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{
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player.updateQuest( getId(), SEQ_1 );
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}
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};
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2018-03-07 08:14:42 +01:00
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2018-08-29 21:40:59 +02:00
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player.playScene( getId(), 0, NONE, callback );
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}
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void Scene00001( Entity::Player& player )
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{
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auto callback = [ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // finish quest
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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};
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2018-03-07 08:14:42 +01:00
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2018-08-29 21:40:59 +02:00
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player.playScene( getId(), 1, NONE, callback );
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}
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2018-03-07 08:14:42 +01:00
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public:
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SubFst002() :
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Sapphire::ScriptAPI::EventScript( 65561 )
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{
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
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auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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2018-03-07 08:14:42 +01:00
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2018-08-29 21:40:59 +02:00
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if( actor == ACTOR0 && !player.hasQuest( getId() ) )
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Scene00000( player );
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else if( actor == ACTOR0 && player.getQuestSeq( getId() ) == SEQ_FINISH )
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Scene00001( player );
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}
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2018-03-07 08:14:42 +01:00
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2018-08-29 21:40:59 +02:00
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void onNpcKill( uint32_t npcId, Entity::Player& player ) override
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{
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if( npcId != ENEMY0 )
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return;
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2018-08-29 21:40:59 +02:00
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auto currentKC = player.getQuestUI8AL( getId() ) + 1;
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if( currentKC >= 6 )
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player.updateQuest( getId(), SEQ_FINISH );
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else
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{
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player.setQuestUI8AL( getId(), currentKC );
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player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
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}
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}
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2018-03-07 08:14:42 +01:00
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};
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