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sapphire/src/world/ServerMgr.cpp

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#include <Connection.h>
#include <Network/Connection.h>
#include <Network/Hive.h>
#include <Network/PacketContainer.h>
#include "Network/GameConnection.h"
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#include "ServerMgr.h"
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#include "Framework.h"
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#include <Version.h>
#include <Logging/Logger.h>
#include <Config/ConfigMgr.h>
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#include <Exd/ExdDataGenerated.h>
#include <Database/DatabaseDef.h>
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#include "Actor/Player.h"
#include "Actor/BNpcTemplate.h"
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#include "Session.h"
#include "Manager/TerritoryMgr.h"
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#include "Manager/LinkshellMgr.h"
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#include "Script/ScriptMgr.h"
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#include <Exd/ExdDataGenerated.h>
#include <Database/ZoneDbConnection.h>
#include <Database/DbWorkerPool.h>
#include "Manager/LinkshellMgr.h"
#include "Manager/TerritoryMgr.h"
#include "Manager/HousingMgr.h"
#include "Manager/DebugCommandMgr.h"
#include "Manager/PlayerMgr.h"
#include "Manager/ShopMgr.h"
#include "Manager/InventoryMgr.h"
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#include "Manager/EventMgr.h"
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#include "Manager/ItemMgr.h"
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#include "Manager/MarketMgr.h"
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using namespace Sapphire::World::Manager;
Sapphire::World::ServerMgr::ServerMgr( const std::string& configName, FrameworkPtr pFw ) :
Manager::BaseManager( pFw ),
m_configName( configName ),
m_bRunning( true ),
m_lastDBPingTime( 0 ),
m_worldId( 67 )
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{
}
Sapphire::World::ServerMgr::~ServerMgr()
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{
}
size_t Sapphire::World::ServerMgr::getSessionCount() const
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{
return m_sessionMapById.size();
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}
bool Sapphire::World::ServerMgr::loadSettings( int32_t argc, char* argv[] )
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{
auto pConfig = framework()->get< Sapphire::ConfigMgr >();
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Logger::info( "Loading config {0}", m_configName );
bool failedLoad = false;
// load global cfg first
if( !pConfig->loadGlobalConfig( m_config.global ) )
{
Logger::fatal( "Error loading config global.ini, copying default..." );
failedLoad = true;
}
if( !pConfig->loadConfig( m_configName ) )
{
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Logger::fatal( "Error loading config {0}", m_configName );
failedLoad = true;
}
if( failedLoad )
{
Logger::fatal( "If this is the first time starting the server, "
"we've copied the default configs for your editing pleasure." );
return false;
}
// load world specific config
m_config.scripts.hotSwap = pConfig->getValue( "Scripts", "HotSwap", true );
m_config.scripts.path = pConfig->getValue< std::string >( "Scripts", "Path", "./compiledscripts/" );
m_config.scripts.cachePath = pConfig->getValue< std::string >( "Scripts", "CachePath", "./cache/" );
m_config.network.disconnectTimeout = pConfig->getValue< uint16_t >( "Network", "DisconnectTimeout", 20 );
m_config.network.listenIp = pConfig->getValue< std::string >( "Network", "ListenIp", "0.0.0.0" );
m_config.network.listenPort = pConfig->getValue< uint16_t >( "Network", "ListenPort", 54992 );
m_config.motd = pConfig->getValue< std::string >( "General", "MotD", "" );
m_config.housing.defaultEstateName = pConfig->getValue< std::string >( "Housing", "DefaultEstateName", "Estate #{}" );
m_port = m_config.network.listenPort;
m_ip = m_config.network.listenIp;
return true;
}
void Sapphire::World::ServerMgr::run( int32_t argc, char* argv[] )
{
using namespace Sapphire;
using namespace Sapphire::World;
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Logger::init( "log/world" );
printBanner();
auto pConfig = std::make_shared< ConfigMgr >();
framework()->set< ConfigMgr >( pConfig );
if( !loadSettings( argc, argv ) )
{
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Logger::fatal( "Unable to load settings!" );
return;
}
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Logger::info( "Setting up generated EXD data" );
auto pExdData = std::make_shared< Data::ExdDataGenerated >();
auto dataPath = m_config.global.parameters.dataPath;
if( !pExdData->init( dataPath ) )
{
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Logger::fatal( "Error setting up generated EXD data. Make sure that DataPath is set correctly in global.ini" );
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Logger::fatal( "DataPath: {0}", dataPath );
return;
}
framework()->set< Data::ExdDataGenerated >( pExdData );
Sapphire::Db::ConnectionInfo info;
info.password = m_config.global.database.password;
info.host = m_config.global.database.host;
info.database = m_config.global.database.database;
info.port = m_config.global.database.port;
info.user = m_config.global.database.username;
info.syncThreads = m_config.global.database.syncThreads;
info.asyncThreads = m_config.global.database.asyncThreads;
auto pDb = std::make_shared< Db::DbWorkerPool< Db::ZoneDbConnection > >();
Sapphire::Db::DbLoader loader;
loader.addDb( *pDb, info );
if( !loader.initDbs() )
{
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Logger::fatal( "Database not initialized properly!" );
return;
}
framework()->set< Db::DbWorkerPool< Db::ZoneDbConnection > >( pDb );
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Logger::info( "LinkshellMgr: Caching linkshells" );
auto pLsMgr = std::make_shared< Manager::LinkshellMgr >( framework() );
if( !pLsMgr->loadLinkshells() )
{
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Logger::fatal( "Unable to load linkshells!" );
return;
}
framework()->set< Manager::LinkshellMgr >( pLsMgr );
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auto pScript = std::make_shared< Scripting::ScriptMgr >( framework() );
if( !pScript->init() )
{
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Logger::fatal( "Failed to setup scripts!" );
return;
}
framework()->set< Scripting::ScriptMgr >( pScript );
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Logger::info( "TerritoryMgr: Setting up zones" );
auto pTeriMgr = std::make_shared< Manager::TerritoryMgr >( framework() );
auto pHousingMgr = std::make_shared< Manager::HousingMgr >( framework() );
framework()->set< Manager::HousingMgr >( pHousingMgr );
framework()->set< Manager::TerritoryMgr >( pTeriMgr );
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if( !pHousingMgr->init() )
{
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Logger::fatal( "Failed to setup housing!" );
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return;
}
if( !pTeriMgr->init() )
{
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Logger::fatal( "Failed to setup zones!" );
return;
}
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auto pMarketMgr = std::make_shared< Manager::MarketMgr >( framework() );
framework()->set< Manager::MarketMgr >( pMarketMgr );
if( !pMarketMgr->init() )
{
Logger::fatal( "Failed to setup market manager!" );
return;
}
loadBNpcTemplates();
Network::HivePtr hive( new Network::Hive() );
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Network::addServerToHive< Network::GameConnection >( m_ip, m_port, hive, framework() );
std::vector< std::thread > thread_list;
thread_list.emplace_back( std::thread( std::bind( &Network::Hive::Run, hive.get() ) ) );
auto pDebugCom = std::make_shared< DebugCommandMgr >( framework() );
auto pPlayerMgr = std::make_shared< Manager::PlayerMgr >( framework() );
auto pShopMgr = std::make_shared< Manager::ShopMgr >( framework() );
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auto pInventoryMgr = std::make_shared< Manager::InventoryMgr >( framework() );
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auto pEventMgr = std::make_shared< Manager::EventMgr >( framework() );
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auto pItemMgr = std::make_shared< Manager::ItemMgr >( framework() );
framework()->set< DebugCommandMgr >( pDebugCom );
framework()->set< Manager::PlayerMgr >( pPlayerMgr );
framework()->set< Manager::ShopMgr >( pShopMgr );
framework()->set< Manager::InventoryMgr >( pInventoryMgr );
framework()->set< Manager::EventMgr >( pEventMgr );
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framework()->set< Manager::ItemMgr >( pItemMgr );
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Logger::info( "World server running on {0}:{1}", m_ip, m_port );
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mainLoop();
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for( auto& thread_entry : thread_list )
{
thread_entry.join();
}
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}
uint16_t Sapphire::World::ServerMgr::getWorldId() const
{
return m_worldId;
}
void Sapphire::World::ServerMgr::setWorldId( uint16_t worldId )
{
m_worldId = worldId;
}
void Sapphire::World::ServerMgr::printBanner() const
{
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Logger::info( "===========================================================" );
Logger::info( "Sapphire Server Project " );
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Logger::info( "Version: {0}", Version::VERSION );
Logger::info( "Git Hash: {0}", Version::GIT_HASH );
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Logger::info( "Compiled: " __DATE__ " " __TIME__ );
Logger::info( "===========================================================" );
}
void Sapphire::World::ServerMgr::mainLoop()
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{
auto pTeriMgr = framework()->get< TerritoryMgr >();
auto pScriptMgr = framework()->get< Scripting::ScriptMgr >();
auto pDb = framework()->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
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while( isRunning() )
{
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std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
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auto currTime = Util::getTimeSeconds();
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pTeriMgr->updateTerritoryInstances( static_cast< uint32_t >( currTime ) );
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pScriptMgr->update();
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std::lock_guard< std::mutex > lock( m_sessionMutex );
for( auto sessionIt : m_sessionMapById )
{
auto session = sessionIt.second;
if( session && session->getPlayer() )
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{
// if the player is in a zone, let the zone handler take care of his updates
// else do it here.
if( !session->getPlayer()->getCurrentZone() )
session->update();
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}
}
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if( currTime - m_lastDBPingTime > 3 )
{
pDb->keepAlive();
m_lastDBPingTime = currTime;
}
auto it = m_sessionMapById.begin();
for( ; it != m_sessionMapById.end(); )
{
auto diff = std::difftime( currTime, it->second->getLastDataTime() );
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auto pPlayer = it->second->getPlayer();
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// remove session of players marked for removel ( logoff / kick )
if( pPlayer->isMarkedForRemoval() && diff > 5 )
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{
it->second->close();
// if( it->second.unique() )
{
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Logger::info( "[{0}] Session removal", it->second->getId() );
it = m_sessionMapById.erase( it );
removeSession( pPlayer->getName() );
continue;
}
}
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// remove sessions that simply timed out
if( diff > 20 )
{
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Logger::info( "[{0}] Session time out", it->second->getId() );
it->second->close();
// if( it->second.unique() )
{
it = m_sessionMapById.erase( it );
removeSession( pPlayer->getName() );
}
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}
else
{
++it;
}
}
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}
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}
bool Sapphire::World::ServerMgr::createSession( uint32_t sessionId )
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{
std::lock_guard< std::mutex > lock( m_sessionMutex );
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const auto session_id_str = std::to_string( sessionId );
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auto it = m_sessionMapById.find( sessionId );
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if( it != m_sessionMapById.end() )
{
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Logger::error( "[{0}] Error creating session", session_id_str );
return false;
}
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Logger::info( "[{0}] Creating new session", session_id_str );
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std::shared_ptr< Session > newSession( new Session( sessionId, framework() ) );
m_sessionMapById[ sessionId ] = newSession;
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if( !newSession->loadPlayer() )
{
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Logger::error( "[{0}] Error loading player {0}", session_id_str );
return false;
}
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m_sessionMapByName[ newSession->getPlayer()->getName() ] = newSession;
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return true;
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}
void Sapphire::World::ServerMgr::removeSession( uint32_t sessionId )
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{
m_sessionMapById.erase( sessionId );
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}
Sapphire::World::SessionPtr Sapphire::World::ServerMgr::getSession( uint32_t id )
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{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
auto it = m_sessionMapById.find( id );
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if( it != m_sessionMapById.end() )
return ( it->second );
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return nullptr;
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}
Sapphire::World::SessionPtr Sapphire::World::ServerMgr::getSession( const std::string& playerName )
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{
//std::lock_guard<std::mutex> lock( m_sessionMutex );
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auto it = m_sessionMapByName.find( playerName );
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if( it != m_sessionMapByName.end() )
return ( it->second );
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return nullptr;
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}
void Sapphire::World::ServerMgr::removeSession( const std::string& playerName )
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{
m_sessionMapByName.erase( playerName );
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}
bool Sapphire::World::ServerMgr::isRunning() const
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{
return m_bRunning;
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}
std::string Sapphire::World::ServerMgr::getPlayerNameFromDb( uint32_t playerId, bool forceDbLoad )
{
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if( !forceDbLoad )
{
auto it = m_playerNameMapById.find( playerId );
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if( it != m_playerNameMapById.end() )
return ( it->second );
}
auto pDb = framework()->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto res = pDb->query( "SELECT name FROM charainfo WHERE characterid = " + std::to_string( playerId ) );
if( !res->next() )
return "Unknown";
std::string playerName = res->getString( 1 );
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updatePlayerName( playerId, playerName );
return playerName;
}
void Sapphire::World::ServerMgr::updatePlayerName( uint32_t playerId, const std::string & playerNewName )
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{
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m_playerNameMapById[ playerId ] = playerNewName;
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}
void Sapphire::World::ServerMgr::loadBNpcTemplates()
{
auto pDb = framework()->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pTeriMgr = framework()->get< TerritoryMgr >();
auto stmt = pDb->getPreparedStatement( Db::ZoneDbStatements::ZONE_SEL_BNPCTEMPLATES );
auto res = pDb->query( stmt );
while( res->next() )
{
//Id, Name, bNPCBaseId, bNPCNameId, mainWeaponModel,
//secWeaponModel, aggressionMode, enemyType, pose,
//modelChara, displayFlags, Look, Models
auto id = res->getUInt( 1 );
auto name = res->getString( 2 );
auto bNPCBaseId = res->getUInt( 3 );
auto bNPCNameId = res->getUInt( 4 );
auto mainWeaponModel = res->getUInt64( 5 );
auto secWeaponModel = res->getUInt64( 6 );
auto aggressionMode = res->getUInt8( 7 );
auto enemyType = res->getUInt8( 8 );
auto pose = res->getUInt8( 9 );
auto modelChara = res->getUInt( 10 );
auto displayFlags = res->getUInt( 11 );
auto look = res->getBlobVector( 12 );
auto models = res->getBlobVector( 13 );
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auto bnpcTemplate = std::make_shared< Entity::BNpcTemplate >(
id, bNPCBaseId, bNPCNameId, mainWeaponModel, secWeaponModel,
aggressionMode, enemyType, 0, pose, modelChara, displayFlags,
reinterpret_cast< uint32_t* >( &models[ 0 ] ),
reinterpret_cast< uint8_t* >( &look[ 0 ] ) );
m_bNpcTemplateMap[ name ] = bnpcTemplate;
}
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Logger::debug( "BNpc Templates loaded: {0}", m_bNpcTemplateMap.size() );
}
Sapphire::Entity::BNpcTemplatePtr Sapphire::World::ServerMgr::getBNpcTemplate( const std::string& key )
{
auto it = m_bNpcTemplateMap.find( key );
if( it == m_bNpcTemplateMap.end() )
return nullptr;
return it->second;
}
Sapphire::Entity::BNpcTemplatePtr Sapphire::World::ServerMgr::getBNpcTemplate( uint32_t id )
{
for( auto entry : m_bNpcTemplateMap )
{
if( entry.second->getId() == id )
return entry.second;
}
return nullptr;
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}
Sapphire::Common::Config::WorldConfig& Sapphire::World::ServerMgr::getConfig()
{
return m_config;
}