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sapphire/src/tools/discovery_parser/main.cpp

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#include <cstdio>
#include <cstdint>
#include <string>
#include <iostream>
#include <chrono>
#include <fstream>
#include <regex>
#include <map>
#include <vector>
#include <set>
#include <memory>
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#include <variant>
#include <Util/Util.h>
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#include <Exd/StructureDef/pcb.h>
#include <Exd/StructureDef/lgb.h>
#include <Exd/StructureDef/sgb.h>
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#include "tex.h"
#include "tex_decode.h"
#include <GameData.h>
#include <File.h>
#include <DatCat.h>
#include <ExdData.h>
#include <ExdCat.h>
#include <Exd.h>
// garbage to ignore models
bool ignoreModels = false;
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struct ZoneInfo
{
uint16_t id;
std::string name;
std::string path;
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};
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// parsing shit
std::string gamePath( "C:\\Program Files (x86)\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" );
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std::unordered_map< uint32_t, std::string > eobjNameMap;
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std::unordered_map< uint16_t, ZoneInfo > zoneInfoMap;
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std::unordered_map< uint16_t, std::vector< std::pair< uint16_t, std::string > > > zoneInstanceMap;
uint32_t zoneId;
std::string zoneName;
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std::set< std::string > zoneDumpList;
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xiv::dat::GameData* gameData = nullptr;
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xiv::exd::ExdData* eData = nullptr;
void readFileToBuffer( const std::string& path, std::vector< char >& buf );
// discovery shit
struct vec2
{
float x, y;
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};
struct DiscoveryMap :
std::enable_shared_from_this< DiscoveryMap >
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{
std::string path;
Image img;
uint16_t mapScale;
int16_t mapOffsetX, mapOffsetY;
int mapId;
constexpr static int discoveryMapRows = 3;
constexpr static int discoveryMapCols = 4;
constexpr static int tileWidth = 128;
constexpr static int tiles = discoveryMapCols * discoveryMapRows;
uint32_t getColour( uint8_t mapIndex, float x, float y, float scale )
{
auto ogX = x, ogY = y;
int col = ( mapIndex % ( int ) ( ( float ) img.width / ( float ) tileWidth ) );
int row = ( mapIndex / ( ( float ) img.width / ( float ) tileWidth ) );
x = ( x / 2048.f ) * ( float ) tileWidth;
y = ( y / 2048.f ) * ( float ) tileWidth;
int tileX = ( col * ( float ) tileWidth ) + x;
int tileY = ( row * ( float ) tileWidth ) + y;
if( tileX < 0 || tileY < 0 || tileY > img.data.size() - 1 || tileX > img.data[ 0 ].size() - 1 )
{
std::cout << "Unable to find tile coord for " << x << " " << y << " mapIndex " << std::to_string( mapIndex )
<< "\n";
return 0;
}
//std::cout << "getColour col " << col << " row " << row << " tileX " << tileX << " tileY " << tileY << " tile index " << std::to_string( unkFlag2 ) << "\n";
auto colour = img.data[ tileY ][ tileX ];
return colour;
}
vec3 get3dPosFrom2d( float x, float y )
{
vec3 ret;
float scale2 = ( float ) mapScale / 100.0f;
ret.x = ( x * scale2 ) + ( ( float ) img.height * 2.f ); //( x / scale2 ) - mapOffsetX;
ret.z = ( y * scale2 ) + ( ( float ) img.height * 2.f ); //( y / scale2 ) - mapOffsetY;
return ret;
}
vec2 get2dPosFrom3d( float x, float y, float scale )
{
vec2 ret;
float scale2 = ( float ) ( ( float ) mapScale / 100.f );
ret.x = ( ( x * scale2 ) + 1024.f );
ret.y = ( ( y * scale2 ) + 1024.f );
return ret;
}
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};
std::map< uint16_t, std::map< uint16_t, std::map< uint16_t, std::shared_ptr< DiscoveryMap > > > > discoveryMaps;
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enum class TerritoryTypeExdIndexes :
size_t
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{
TerritoryType = 0,
Path = 1
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};
using namespace std::chrono_literals;
struct face
{
int32_t f1, f2, f3;
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};
// init
void initExd( const std::string& gamePath )
{
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gameData = gameData ? gameData : new xiv::dat::GameData( gamePath );
eData = eData ? eData : new xiv::exd::ExdData( *gameData );
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}
std::string zoneNameToPath( const std::string& name )
{
std::string path;
bool found = false;
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static auto& cat = eData->get_category( "TerritoryType" );
static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) );
static auto& rows = exd.get_rows();
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if( zoneInfoMap.size() == 0 )
{
for( auto& row : rows )
{
auto& fields = row.second;
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auto teriName = std::get< std::string >(
fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::TerritoryType ) ) );
if( teriName.empty() )
continue;
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auto teriPath = std::get< std::string >(
fields.at( static_cast< size_t >( TerritoryTypeExdIndexes::Path ) ) );
ZoneInfo info;
info.id = row.first;
info.path = teriPath;
info.name = teriName;
zoneInfoMap[ row.first ] = info;
if( !found && ( Sapphire::Util::toLowerCopy( name ) == Sapphire::Util::toLowerCopy( teriName ) ) )
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{
found = true;
path = teriPath;
zoneId = info.id;
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}
}
}
else
{
for( const auto& entry : zoneInfoMap )
{
if( found = Sapphire::Util::toLowerCopy( name ) == Sapphire::Util::toLowerCopy( entry.second.name ) )
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{
path = entry.second.path;
zoneId = entry.second.id;
break;
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}
}
}
if( found )
{
//path = path.substr( path.find_first_of( "/" ) + 1, path.size() - path.find_first_of( "/" ));
//path = std::string( "ffxiv/" ) + path;
path = std::string( "bg/" ) + path.substr( 0, path.find( "/level/" ) );
std::cout << "[Info] " << "Found path for " << name << ": " << path << std::endl;
}
else
{
throw std::runtime_error( "Unable to find path for " + name +
".\n\tPlease double check spelling or open 0a0000.win32.index with FFXIV Explorer and extract territorytype.exh as CSV\n\tand copy territorytype.exh.csv into pcb_reader.exe directory if using standalone" );
}
return path;
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}
void loadEobjNames()
{
static auto& cat = eData->get_category( "EObjName" );
static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::en ) );
for( auto& row : exd.get_rows() )
{
auto id = row.first;
auto& fields = row.second;
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auto name = std::get< std::string >( fields.at( 0 ) );
eobjNameMap[ id ] = name;
}
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}
void writeEobjEntry( std::ofstream& out, LGB_ENTRY* pObj )
{
static std::string mapRangeStr( "\"MapRange\", " );
std::ofstream discoverySql( zoneName + "_poprange.txt", std::ios::app );
uint32_t id;
uint32_t unknown2 = 0, unknown2_1 = 0, unknown3 = 0;
std::string name;
std::string typeStr;
uint32_t eobjlevelHierachyId = 0;
static std::map< uint32_t, std::map< uint32_t, uint32_t > > exportedMapRange;
auto pMapRange = reinterpret_cast< LGB_MAPRANGE_ENTRY* >( pObj );
id = pMapRange->header.unknown;
unknown2 = pMapRange->header.unknown2;
unknown2_1 = pMapRange->header.unknown2_1;
unknown3 = pMapRange->header.unknown3;
typeStr = mapRangeStr;
// discovery shit
vec2 pos{ 0 };
auto subArea = 0;
auto mapId = -1;
auto discoveryIndex = pMapRange->header.discoveryIndex;
vec3 translation = pObj->header.translation;
bool found = false;
float scale = 100.f; //pMapRange->header.unknown2
std::string outStr( pMapRange->name + " " + std::to_string( pMapRange->header.unknown ) + " " +
std::to_string( pMapRange->header.translation.x ) + " " +
std::to_string( pMapRange->header.translation.y ) + " " +
std::to_string( pMapRange->header.translation.z ) + " " +
std::to_string( pMapRange->header.rotation.y ) + "\n"
);
//std::to_string( pObj->header.translation.x ) + ", " + std::to_string( pObj->header.translation.y ) + ", " + std::to_string( pObj->header.translation.z ) +
//", " + std::to_string( subArea ) + "" + "\n"
//);
discoverySql.write( outStr.c_str(), outStr.size() );
//out.write( outStr.c_str(), outStr.size() );
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}
void readFileToBuffer( const std::string& path, std::vector< char >& buf )
{
auto inFile = std::ifstream( path, std::ios::binary );
if( inFile.good() )
{
inFile.seekg( 0, inFile.end );
int32_t fileSize = ( int32_t ) inFile.tellg();
buf.resize( fileSize );
inFile.seekg( 0, inFile.beg );
inFile.read( &buf[ 0 ], fileSize );
inFile.close();
}
else
{
throw std::runtime_error( "Unable to open " + path );
}
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}
bool isEx = false;
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int main( int argc, char* argv[] )
{
auto startTime = std::chrono::system_clock::now();
auto entryStartTime = std::chrono::system_clock::now();
std::vector< std::string > argVec( argv + 1, argv + argc );
zoneName = "s1h1";
bool dumpAll = ignoreModels = std::remove_if( argVec.begin(), argVec.end(), []( auto arg )
{ return arg == "--dump-all"; } ) != argVec.end();
dumpAll = true;
ignoreModels = true;
if( argc > 1 )
{
zoneName = argv[ 1 ];
if( argc > 2 )
{
std::string tmpPath( argv[ 2 ] );
if( !tmpPath.empty() )
gamePath = argv[ 2 ];
}
}
initExd( gamePath );
std::ofstream discoverySql( zoneName + "_poprange.txt", std::ios::trunc );
discoverySql.close();
if( dumpAll )
{
zoneNameToPath( "s1h1" );
zoneDumpList.emplace( "s1h1" );
zoneDumpList.emplace( "f1h1" );
zoneDumpList.emplace( "w1h1" );
zoneDumpList.emplace( "e1h1" );
}
else
{
zoneDumpList.emplace( zoneName );
}
LABEL_DUMP:
entryStartTime = std::chrono::system_clock::now();
zoneName = *zoneDumpList.begin();
discoverySql.open( zoneName + "_poprange.txt", std::ios::trunc );
discoverySql.write( ( zoneName + "\n" ).c_str() , zoneName.size() + 1 );
try
{
const auto zonePath = zoneNameToPath( zoneName );
std::string listPcbPath( zonePath + "/collision/list.pcb" );
std::string bgLgbPath( zonePath + "/level/bg.lgb" );
std::string planmapLgbPath( zonePath + "/level/planmap.lgb" );
std::string collisionFilePath( zonePath + "/collision/" );
isEx = bgLgbPath.find( "ex1" ) != -1 || bgLgbPath.find( "ex2" ) != -1;
std::vector< char > section;
std::vector< char > section1;
std::vector< char > section2;
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auto test_file = gameData->getFile( bgLgbPath );
section = test_file->access_data_sections().at( 0 );
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auto planmap_file = gameData->getFile( planmapLgbPath );
section2 = planmap_file->access_data_sections().at( 0 );
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auto test_file1 = gameData->getFile( listPcbPath );
section1 = test_file1->access_data_sections().at( 0 );
std::vector< std::string > stringList;
uint32_t offset1 = 0x20;
//loadEobjNames();
//getMapExdEntries( zoneId );
std::string eobjFileName( zoneName + "_eobj.csv" );
std::ofstream eobjOut( eobjFileName, std::ios::trunc );
if( !eobjOut.good() )
throw std::string( "Unable to create " + zoneName +
"_eobj.csv for eobj entries. Run as admin or check there isnt already a handle on the file." ).c_str();
eobjOut.close();
eobjOut.open( eobjFileName, std::ios::app );
if( !eobjOut.good() )
throw std::string( "Unable to create " + zoneName +
"_eobj.csv for eobj entries. Run as admin or check there isnt already a handle on the file." ).c_str();
if( 0 )
{
for( ;; )
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{
uint16_t trId = *( uint16_t* ) &section1[ offset1 ];
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char someString[200];
sprintf( someString, "%str%04d.pcb", collisionFilePath.c_str(), trId );
stringList.push_back( std::string( someString ) );
//std::cout << someString << "\n";
offset1 += 0x20;
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if( offset1 >= section1.size() )
{
break;
}
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}
}
LGB_FILE bgLgb( &section[ 0 ], "bg" );
LGB_FILE planmapLgb( &section2[ 0 ], "planmap" );
std::vector< LGB_FILE > lgbList{ bgLgb, planmapLgb };
uint32_t max_index = 0;
// dont bother if we cant write to a file
FILE* fp_out = nullptr;
//auto fp_out = ignoreModels ? ( FILE* )nullptr : fopen( ( zoneName + ".obj" ).c_str(), "w" );
if( fp_out )
{
fprintf( fp_out, "\n" );
fclose( fp_out );
}
else if( /*!ignoreModels*/ false )
{
std::string errorMessage( "Cannot create " + zoneName + ".obj\n" +
" Check no programs have a handle to file and run as admin.\n" );
std::cout << errorMessage;
throw std::runtime_error( errorMessage.c_str() );
return 0;
}
{
std::map< std::string, PCB_FILE > pcbFiles;
std::cout << "[Info] " << ( ignoreModels ? "Dumping MapRange and EObj" : "Writing obj file " ) << "\n";
uint32_t totalGroups = 0;
uint32_t totalGroupEntries = 0;
for( const auto& lgb : lgbList )
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{
for( const auto& group : lgb.groups )
{
//std::cout << "\t" << group.name << " Size " << group.header.entryCount << "\n";
totalGroups++;
for( const auto& pEntry : group.entries )
{
if( pEntry->getType() == LgbEntryType::PopRange )
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{
totalGroupEntries++;
writeEobjEntry( eobjOut, pEntry.get() );
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}
}
}
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}
std::cout << "[Info] " << "Loaded " << pcbFiles.size() << " PCB Files \n";
std::cout << "[Info] " << "Total Groups " << totalGroups << " Total entries " << totalGroupEntries << "\n";
}
std::cout << "[Success] " << "Exported " << zoneName << " in " <<
std::chrono::duration_cast< std::chrono::seconds >(
std::chrono::system_clock::now() - entryStartTime ).count() << " seconds\n";
}
catch( std::exception& e )
{
std::cout << "[Error] " << e.what() << std::endl;
std::cout << "[Error] "
<< "Unable to extract collision data.\n\tIf using standalone ensure your working directory folder layout is \n\tbg/[ffxiv|ex1|ex2]/teri/type/zone/[level|collision]"
<< std::endl;
std::cout << std::endl;
std::cout << "[Info] " << "Usage: pcb_reader2 territory \"path/to/game/sqpack/ffxiv\" " << std::endl;
}
std::cout << "\n\n\n";
if( discoverySql.good() )
discoverySql.flush();
LABEL_NEXT_ZONE_ENTRY:
zoneDumpList.erase( zoneName );
if( !zoneDumpList.empty() )
goto LABEL_DUMP;
std::cout << "\n\n\n[Success] Finished all tasks in " <<
std::chrono::duration_cast< std::chrono::seconds >( std::chrono::system_clock::now() - startTime ).count()
<< " seconds\n";
getchar();
if( eData )
delete eData;
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if( gameData )
delete gameData;
return 0;
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}