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sapphire/src/world/Action/EventAction.cpp

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#include <Util/Util.h>
#include <Logging/Logger.h>
#include <Exd/ExdDataGenerated.h>
#include <Network/CommonActorControl.h>
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Actor/Player.h"
#include "EventAction.h"
#include "Framework.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl;
Sapphire::Action::EventAction::EventAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action,
ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional,
FrameworkPtr pFw )
{
m_additional = additional;
m_eventId = eventId;
m_id = action;
m_pFw = pFw;
auto pExdData = pFw->get< Data::ExdDataGenerated >();
m_castTime = pExdData->get< Sapphire::Data::EventAction >( action )->castTime * 1000; // TODO: Add security checks.
m_onActionFinishClb = std::move( finishRef );
m_onActionInterruptClb = std::move( interruptRef );
m_pSource = std::move( pActor );
m_interruptType = Common::ActionInterruptType::None;
}
Sapphire::Action::EventAction::~EventAction() = default;
void Sapphire::Action::EventAction::castStart()
{
if( !m_pSource )
return;
m_startTime = Util::getTimeMs();
auto control = makeActorControl142( m_pSource->getId(), ActorControlType::CastStart, 1, m_id, 0x4000004E );
if( m_pSource->isPlayer() )
{
m_pSource->sendToInRangeSet( control, true );
if( m_pSource->getAsPlayer()->hasStateFlag( PlayerStateFlag::InNpcEvent ) )
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::InNpcEvent );
}
else
m_pSource->sendToInRangeSet( control );
}
void Sapphire::Action::EventAction::castFinish()
{
if( !m_pSource )
return;
try
{
auto pEvent = m_pSource->getAsPlayer()->getEvent( m_eventId );
pEvent->setPlayedScene( false );
if( m_onActionFinishClb )
m_onActionFinishClb( *m_pSource->getAsPlayer(), m_eventId, m_additional );
auto control = makeActorControl142( m_pSource->getId(), ActorControlType::CastStart, 0, m_id );
if( !pEvent->hasPlayedScene() )
m_pSource->getAsPlayer()->eventFinish( m_eventId, 1 );
else
pEvent->setPlayedScene( false );
if( m_pSource->isPlayer() )
{
//m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied2 );
m_pSource->sendToInRangeSet( control, true );
}
else
m_pSource->sendToInRangeSet( control );
}
catch( std::exception& e )
{
Logger::error( e.what() );
}
}
void Sapphire::Action::EventAction::castInterrupt()
{
if( !m_pSource )
return;
try
{
auto control = makeActorControl142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 0x04, m_id );
if( m_pSource->isPlayer() )
{
auto control1 = makeActorControl143( m_pSource->getId(), ActorControlType::FreeEventPos, m_eventId );
//m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::NoCombat );
//m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied1 );
m_pSource->sendToInRangeSet( control );
m_pSource->sendToInRangeSet( control1 );
m_pSource->getAsPlayer()->queuePacket( control1 );
m_pSource->getAsPlayer()->queuePacket( control );
m_pSource->getAsPlayer()->eventFinish( m_eventId, 1 );
}
else
m_pSource->sendToInRangeSet( control );
if( m_onActionInterruptClb )
m_onActionInterruptClb( *m_pSource->getAsPlayer(), m_eventId, m_additional );
}
catch( std::exception& e )
{
Logger::error( e.what() );
}
}