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https://github.com/SapphireServer/Sapphire.git
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237 lines
7.2 KiB
C++
237 lines
7.2 KiB
C++
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: SubFst000_00020
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// Quest Name: Incense and Sensibility
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// Quest ID: 65556
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// Start NPC: 1000786
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// End NPC: 1000705
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using namespace Sapphire;
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class SubFst000 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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// UI8BH
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000705
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/// Countable Num: 2 Seq: 2 Event: 1 Listener: 2000070
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/// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000070
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000786; //Mellaine
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static constexpr auto Actor1 = 1000705; //Braya
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static constexpr auto Eobject0 = 2000070;//Censer (Northern)
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static constexpr auto Eobject1 = 2000071;//Censer (Western)
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static constexpr auto Item0 = 2000101;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq2Eobject0 = 2;
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static constexpr auto Seq2Eobject0Useitemno = 99;
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static constexpr auto Seq2Eobject0Useitemok = 100;
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static constexpr auto Seq2Eobject1 = 3;
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static constexpr auto Seq2Eobject1Useitemno = 97;
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static constexpr auto Seq2Eobject1Useitemok = 98;
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static constexpr auto Seq3Actor1 = 4;
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public:
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SubFst000() : Sapphire::ScriptAPI::QuestScript( 65556 ){};
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~SubFst000() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00001( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00004( quest, player );
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break;
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}
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case Eobject0:
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{
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Scene00002( quest, player );
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break;
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}
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case Eobject1:
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{
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Scene00003( quest, player );
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break;
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}
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}
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}
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void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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if( actorId == Eobject0 )
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Scene00100( quest, player );
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else if( actorId == Eobject1 )
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Scene00098( quest, player );
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}
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private:
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
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{
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if( quest.getUI8AL() >= 2 )
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{
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quest.setUI8AL( 0 );
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quest.setBitFlag8( 1, false );
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quest.setBitFlag8( 2, false );
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quest.setSeq( SeqFinish );
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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quest.setUI8BH( 2 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst000::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst000::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00097( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst000::Scene00097Return ) );
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}
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void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00098( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubFst000::Scene00098Return ) );
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}
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void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setBitFlag8( 2, true );
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quest.setUI8AL( quest.getUI8AL() + 1 );
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quest.setUI8BH( quest.getUI8BH() - 1 );
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eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 2 );
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checkQuestCompletion( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00099( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst000::Scene00099Return ) );
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}
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void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00100( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst000::Scene00100Return ) );
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}
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setBitFlag8( 1, true );
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quest.setUI8AL( quest.getUI8AL() + 1 );
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quest.setUI8BH( quest.getUI8BH() - 1 );
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eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 2 );
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checkQuestCompletion( quest, player );
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}
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};
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EXPOSE_SCRIPT( SubFst000 );
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