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27 lines
433 B
C++
27 lines
433 B
C++
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#include "StateDead.h"
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#include "Actor/BNpc.h"
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#include "Logging/Logger.h"
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#include <Service.h>
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#include <Manager/TerritoryMgr.h>
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#include <Territory/Territory.h>
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#include <Navi/NaviProvider.h>
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using namespace Sapphire::World;
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void AI::Fsm::StateDead::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount )
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{
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}
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void AI::Fsm::StateDead::onEnter( Entity::BNpc& bnpc )
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{
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}
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void AI::Fsm::StateDead::onExit( Entity::BNpc& bnpc )
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{
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}
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