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sapphire/src/servers/Scripts/quest/subquest/gridania/SubFst008.cpp

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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
// Quest Script: SubFst008_00032
// Quest Name: A Hard Nut to Crack
// Quest ID: 65568
// Start NPC: 1000372
// End NPC: 1000629
class SubFst008 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
uint32_t RewardItemOptional[3] = { 2999, 3010, 5824 };
uint32_t RewardItemOptionalCount[3] = { 1, 1, 1 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000372;
static constexpr auto Actor1 = 1000311;
static constexpr auto Actor2 = 1000629;
static constexpr auto Item0 = 2000029;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq2Actor2 = 2;
static constexpr auto Seq2Actor2Npctradeno = 99;
static constexpr auto Seq2Actor2Npctradeok = 100;
public:
SubFst008() : EventScript( 65568 )
{};
~SubFst008()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
Scene00000( player );
}
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else if( actor == Actor1 )
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{
Scene00001( player );
}
else if( actor == Actor2 )
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{
Scene00002( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
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player.updateQuest( getId(), Seq1 );
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}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BH( getId(), 1 );
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player.updateQuest( getId(), SeqFinish );
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} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 99, 0, 0, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene(getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
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if( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), 0 ) )
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{
player.setQuestUI8BH( getId(), 0 );
player.finishQuest( getId() );
}
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}
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} );
}
};