mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-25 14:07:46 +00:00
131 lines
3.4 KiB
C++
131 lines
3.4 KiB
C++
#include <Actor/Player.h>
|
|
#include <Event/EventHelper.h>
|
|
#include <ScriptObject.h>
|
|
|
|
// Quest Script: SubFst008_00032
|
|
// Quest Name: A Hard Nut to Crack
|
|
// Quest ID: 65568
|
|
// Start NPC: 1000372
|
|
// End NPC: 1000629
|
|
|
|
class SubFst008 : public EventScript
|
|
{
|
|
private:
|
|
// Basic quest information
|
|
// Quest vars / flags used
|
|
// GetQuestUI8AL
|
|
// GetQuestUI8BH
|
|
|
|
enum Sequence : uint8_t
|
|
{
|
|
Seq0 = 0,
|
|
Seq1 = 1,
|
|
SeqFinish = 255,
|
|
};
|
|
|
|
// Quest rewards
|
|
static constexpr auto RewardExpFactor = 100;
|
|
uint32_t RewardItemOptional[3] = { 2999, 3010, 5824 };
|
|
uint32_t RewardItemOptionalCount[3] = { 1, 1, 1 };
|
|
|
|
// Entities found in the script data of the quest
|
|
static constexpr auto Actor0 = 1000372;
|
|
static constexpr auto Actor1 = 1000311;
|
|
static constexpr auto Actor2 = 1000629;
|
|
static constexpr auto Item0 = 2000029;
|
|
static constexpr auto Seq0Actor0 = 0;
|
|
static constexpr auto Seq1Actor1 = 1;
|
|
static constexpr auto Seq2Actor2 = 2;
|
|
static constexpr auto Seq2Actor2Npctradeno = 99;
|
|
static constexpr auto Seq2Actor2Npctradeok = 100;
|
|
|
|
public:
|
|
SubFst008() : EventScript( 65568 )
|
|
{};
|
|
~SubFst008()
|
|
{};
|
|
|
|
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
|
{
|
|
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
|
|
|
if( actor == Actor0 )
|
|
{
|
|
Scene00000( player );
|
|
}
|
|
else if( actor == Actor1 )
|
|
{
|
|
Scene00001( player );
|
|
}
|
|
else if( actor == Actor2 )
|
|
{
|
|
Scene00002( player );
|
|
}
|
|
}
|
|
|
|
private:
|
|
|
|
void Scene00000( Entity::Player& player )
|
|
{
|
|
player.playScene( getId(), 0, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
if( result.param2 == 1 )
|
|
{
|
|
player.updateQuest( getId(), Seq1 );
|
|
}
|
|
} );
|
|
}
|
|
|
|
void Scene00001( Entity::Player& player )
|
|
{
|
|
player.playScene( getId(), 1, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
player.setQuestUI8BH( getId(), 1 );
|
|
player.updateQuest( getId(), SeqFinish );
|
|
} );
|
|
}
|
|
|
|
void Scene00002( Entity::Player& player )
|
|
{
|
|
player.playScene( getId(), 2, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
if ( result.param2 == 1 )
|
|
{
|
|
Scene00100( player );
|
|
}
|
|
else
|
|
{
|
|
Scene00099( player );
|
|
}
|
|
} );
|
|
}
|
|
|
|
void Scene00099( Entity::Player& player )
|
|
{
|
|
player.playScene( getId(), 99, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
player.playScene( getId(), 99, 0, 0, 0 );
|
|
} );
|
|
}
|
|
|
|
void Scene00100( Entity::Player& player )
|
|
{
|
|
player.playScene(getId(), 100, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
if( result.param2 == 1 )
|
|
{
|
|
if ( player.giveQuestRewards( getId(), 0 ) )
|
|
{
|
|
player.setQuestUI8BH( getId(), 0 );
|
|
player.finishQuest( getId() );
|
|
}
|
|
}
|
|
} );
|
|
}
|
|
};
|
|
|