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sapphire/src/world/Manager/ActionMgr.cpp

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#include "ActionMgr.h"
using namespace Sapphire;
World::Manager::ActionMgr::ActionMgr( Sapphire::FrameworkPtr pFw ) :
BaseManager( pFw )
{
}
void World::Manager::ActionMgr::handleAoEPlayerAction( Entity::Player& player, uint8_t type,
uint32_t actionId, Common::FFXIVARR_POSITION3 pos )
{
}
void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint8_t type,
uint32_t actionId, uint64_t targetId )
{
}