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sapphire/src/scripts/quest/subquest/limsa/SubSea001.cpp

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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include "Framework.h"
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using namespace Sapphire;
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// Quest Script: SubSea001_00111
// Quest Name: Making a Name
// Quest ID: 65647
// Start NPC: 1002698
// End NPC: 1003604
class SubSea001 :
public Sapphire::ScriptAPI::EventScript
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{
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private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence :
uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 4551;
static constexpr auto RewardItemCount = 2;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1002698;
static constexpr auto Actor1 = 1000969;
static constexpr auto Actor2 = 1003604;
static constexpr auto Eobject0 = 2001563;
static constexpr auto Eobject1 = 2001564;
static constexpr auto Eobject2 = 2001565;
static constexpr auto Eobject3 = 2001566;
static constexpr auto Eobject4 = 2001567;
static constexpr auto Eobject5 = 2001568;
static constexpr auto EventActionProcess = 14;
static constexpr auto Item0 = 2000447;
static constexpr auto Poprange0 = 4161445;
static constexpr auto Quest0 = 65644;
static constexpr auto Quest1 = 65645;
static constexpr auto Territorytype0 = 129;
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public:
SubSea001() :
Sapphire::ScriptAPI::EventScript( 65647 )
{
};
~SubSea001()
{
};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
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auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00002( player );
}
else if( actor == Actor2 )
{
Scene00016( player );
}
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//EOBJECTS CHECK
else if( actor == Eobject0 )
{
player.eventActionStart( getId(), 0x0E,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00003( player );
},
nullptr, eventId );
}
else if( actor == Eobject1 )
{
player.eventActionStart( getId(), 0x0E,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00005( player );
},
nullptr, eventId );
}
else if( actor == Eobject2 )
{
player.eventActionStart( getId(), 0x0E,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00007( player );
},
nullptr, eventId );
}
else if( actor == Eobject3 )
{
player.eventActionStart( getId(), 0x0E,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00009( player );
},
nullptr, eventId );
}
else if( actor == Eobject4 )
{
player.eventActionStart( getId(), 0x0E,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00011( player );
},
nullptr, eventId );
}
else if( actor == Eobject5 )
{
player.eventActionStart( getId(), 0x0E,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00013( player );
},
nullptr, eventId );
}
};
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private:
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void checkQuestCompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8BH( getId() );
player.sendQuestMessage( getId(), 1, 3, currentCC + 1, 6 );
if( currentCC + 1 >= 6 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
else
{
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), 1 );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( player.hasQuest( Quest0 ) || player.hasQuest( Quest1 ) )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 2 );
player.changePosition( 10, 21, 13, -2 );
player.forceZoneing( Territorytype0 ); // teleport to real limsa
}
}
else
return;
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00004( player );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00006( player );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00008( player );
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00010( player );
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00012( player );
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00014( player );
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 15, 0, 0, 0 );
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00017( player );
}
} );
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
} );
}
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};