2021-12-14 20:51:26 -06:00
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: SubFst043_00199
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// Quest Name: A Clear Sign
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// Quest ID: 65735
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// Start NPC: 1000172
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// End NPC: 1000627
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using namespace Sapphire;
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class SubFst043 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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/// Countable Num: 2 Seq: 1 Event: 1 Listener: 2000143
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000144
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000172;
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static constexpr auto Actor1 = 1000627;
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static constexpr auto Eobject0 = 2000143;
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static constexpr auto Eobject1 = 2000144;
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static constexpr auto EventActionProcessMiddle = 16;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Eobject0 = 1;
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static constexpr auto Seq1Eobject0Eventactionno = 99;
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static constexpr auto Seq1Eobject0Eventactionok = 100;
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static constexpr auto Seq1Eobject1 = 2;
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static constexpr auto Seq1Eobject1Eventactionno = 97;
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static constexpr auto Seq1Eobject1Eventactionok = 98;
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static constexpr auto Seq2Actor1 = 3;
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public:
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SubFst043() : Sapphire::ScriptAPI::QuestScript( 65735 ){};
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~SubFst043() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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Scene00000(quest, player);
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break;
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}
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case Actor1:
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{
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if (quest.getSeq() == SeqFinish)
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Scene00003(quest, player);
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break;
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}
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case Eobject0:
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{
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eventMgr().eventActionStart(player, getId(), EventActionProcessMiddle,
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[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
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{
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Scene00001(quest, player);
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},
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nullptr, 0);
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break;
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}
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case Eobject1:
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{
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eventMgr().eventActionStart(player, getId(), EventActionProcessMiddle,
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[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
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{
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Scene00002(quest, player);
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},
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nullptr, 0);
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break;
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}
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}
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}
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private:
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void checkQuestCompletion(World::Quest& quest, Entity::Player& player)
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{
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auto credit = quest.getUI8AL();
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if (credit + 1 >= 2)
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{
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quest.setUI8AL(credit + 1);
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player.sendEventNotice(getId(), 0, 2, credit + 1, 2);
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quest.setSeq(SeqFinish);
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}
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else
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{
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quest.setUI8AL( credit + 1);
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player.sendEventNotice(getId(), 0, 2, credit + 1, 2);
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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quest.setSeq(Seq1);
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00100(quest, player);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00098(quest, player);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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2021-12-21 01:05:08 +01:00
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player.finishQuest( getId(), result.getResult( 1 ) );
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2021-12-14 20:51:26 -06:00
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00097( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 97, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00097Return ) );
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}
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void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00098( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 98, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00098Return ) );
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}
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void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion(quest, player);
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quest.setBitFlag8(2, true);
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00099( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00099Return ) );
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}
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void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//Empty
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00100( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00100Return ) );
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}
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion(quest, player);
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quest.setBitFlag8(1, true);
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}
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};
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EXPOSE_SCRIPT( SubFst043 );
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