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sapphire/src/scripts/quest/subquest/gridania/SubFst043.cpp

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No EOL
6.7 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst043_00199
// Quest Name: A Clear Sign
// Quest ID: 65735
// Start NPC: 1000172
// End NPC: 1000627
using namespace Sapphire;
class SubFst043 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
/// Countable Num: 2 Seq: 1 Event: 1 Listener: 2000143
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000144
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000172;
static constexpr auto Actor1 = 1000627;
static constexpr auto Eobject0 = 2000143;
static constexpr auto Eobject1 = 2000144;
static constexpr auto EventActionProcessMiddle = 16;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Eobject0 = 1;
static constexpr auto Seq1Eobject0Eventactionno = 99;
static constexpr auto Seq1Eobject0Eventactionok = 100;
static constexpr auto Seq1Eobject1 = 2;
static constexpr auto Seq1Eobject1Eventactionno = 97;
static constexpr auto Seq1Eobject1Eventactionok = 98;
static constexpr auto Seq2Actor1 = 3;
public:
SubFst043() : Sapphire::ScriptAPI::QuestScript( 65735 ){};
~SubFst043() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
Scene00000(quest, player);
break;
}
case Actor1:
{
if (quest.getSeq() == SeqFinish)
Scene00003(quest, player);
break;
}
case Eobject0:
{
eventMgr().eventActionStart(player, getId(), EventActionProcessMiddle,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{
Scene00001(quest, player);
},
nullptr, 0);
break;
}
case Eobject1:
{
eventMgr().eventActionStart(player, getId(), EventActionProcessMiddle,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
{
Scene00002(quest, player);
},
nullptr, 0);
break;
}
}
}
private:
void checkQuestCompletion(World::Quest& quest, Entity::Player& player)
{
auto credit = quest.getUI8AL();
if (credit + 1 >= 2)
{
quest.setUI8AL(credit + 1);
player.sendEventNotice(getId(), 0, 2, credit + 1, 2);
quest.setSeq(SeqFinish);
}
else
{
quest.setUI8AL( credit + 1);
player.sendEventNotice(getId(), 0, 2, credit + 1, 2);
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setSeq(Seq1);
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00100(quest, player);
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00098(quest, player);
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00097( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 97, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00097Return ) );
}
void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00098( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 98, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00098Return ) );
}
void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player);
quest.setBitFlag8(2, true);
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//Empty
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst043::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion(quest, player);
quest.setBitFlag8(1, true);
}
};
EXPOSE_SCRIPT( SubFst043 );